Chronicles of Mystery: Scorpio Ritual: Game Walkthrough and Guide

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May 12, 2022
12 minutes
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By Jonny Gamer

Chronicles of Mystery: Scorpio Ritual: Passage
Chronicles of Mystery: Scorpio Ritual: Game Walkthrough and Guide
A little about management and inventory. One click mouse, Sylvia goes, double click, runs. At the bottom of the screen is an inventory. All items found will be placed there. Also in the inventory you can increase the subject by pressing the right mouse button. Name of items and their actions, we will see at the top of the screen. Combine objects in the inventory, dragging one on another. To the right of the inventory, there is a question mark (tip). By clicking on which we will see on the screen, active points for which you need to pay attention to. To access the main menu, you need to bring the cursor to the top of the screen. There is also a diary of notes, where you can read all the dialogs, see the diary and documents.

November 3, 2008. Paris

We are in your apartment. We need to collect things to go at the invitation of uncle to Malta. He discovered the underground temple of the secret Maltese order on the Gozo. We will be collected. Come to the table and take a ticket to the plane. I put forward the box and take: photo on passport, certificate and credit card. Come to the fireplace and cover the valve, moving it to the right. Come to the suitcase and take it. We are ready to go. We leave out of the room.

November 4, 2008. La Valletta

We arrived at Malta, uncle’s house and are in the office. We approach the table, open the pull-out drawer and take the rod for the ballpoint handles, a photo of the uncle, a flashlight and a bottle with dried glue. We pass forward to the journal table, to the left of the door. From the jewelry boxes Taking Maltese coins. To the right of the coffee table, look at the panel. We try to open, but the cache is closed. We leave from the Cabinet. We are interested in niche in the wall on the left. There is a Cup. Our task is to restore, on it drawing, turning its parts. As soon as the drawing is properly restored, click. That’s how the Cup should look.Chronicles of Mystery: Scorpio Ritual: Game Walkthrough and Guide
We return to the office to the cache and apply the key from the scooter. He wondered, but the cache is now open. Give a letter. We read it in inventory. It is addressed to James. Uncle tells James that he worked on the translation of the tables found in the ruins and asks him to look after and help us. Next read the book of the Maltese Order. Please note that the last chapter is written in incomprehensible font. We leave from the office and climb up the stairs. This is a uncle bedroom. From the night table standing near the bed Take a sleeping pill. We pass to the table and look at the photo. We go to Shirma. Strange, uncle never went on a trip without his robe. Maybe he just went for a walk? Go down and approach the entrance door. Checking the mailbox, but it is empty. We go out on the street. After a roller in which an automatic conversation with a man takes place, we ask him all questions on the list. A man is represented by a Grant inspector, and subtly hints that our uncle disappeared and is involved in the stealing of valuable stone slabs. Not far from the inspector, near the hatch we take a wire. Come to the scooter. While we can not start it. It is necessary to find the wizards to align the key. Go down the screen to the square. Immediately at the corner there is a workshop. Talk to her owner. He lines the key, but we must go to the docks and pass the message of his brother. On the right on the table we take pincers. We will not be allowed to carry out, but use them to have a snack in inventory wire. In the center of the square, there is a flower bed with a statue, near the old man sitting on the bench. Talk to him.

He promises to learn something about our uncle. To the right of the gray car there is a passage. We are there. Passing one screen, we will be in the courtyard. Near the house standing on the right, we take an old newspaper on Earth. To the left of the tree take a holey net. Next we go to the passage between the houses, which will lead us to the harbor. On the bench sits the brother owner of the workshop. Talk to him, and at the same time with the parrot. Parrot instead for information about James Andersone requires fish. Fish floats in water. But while we can not get it. Return to the area to the flower bed. Apply a cuckoo on it. In the inventory, click on the right mouse button on the watering can and remove the spout. We combine the wire with the spout of the watering can, and then the resulting design is combined with a sacc. Now you can return to the harbor and catch fish. Use the renovated floating fish cuckoo. Then wrap it in the newspaper and give a parrot. He takes our fish, but will say the address of James – Piazza Skol 5-R. Return to Square. Before you go out, on the square, with the alley, pay attention to the house with the intercom. Click on the 5-R button, but James is not at home. We go to the master of the workshop, we repeat about the work done and get a repaired key. Now you can go looking for a scooter. Come to it, we apply the key on the ignition, turn and on the road.

Island Gozo

Not far from us, I raise the journalist certificate from the ground. We tear a sheet of cactus. In the inventory, we unscrew the cover from the glue bottle, apply a cactus sheet on it. Now we have glue. Combine glue with a photo, and then a photo with a journalist certificate.

Fine, this certificate will give us confidence. We go to the left side of the screen. Near the trailer on wheels sits archaeologist Henry Simon. Talk to him, and we will be allowed to go to the ruins. There and send. On the right there is a source with spring water. I score it in a watering can, suddenly come in handy. We go to the temple. Near the entrance to the dungeon, there is a woman – a policeman. Turn twice with her. She will miss us if we bring a cup of coffee. What you can’t do in order to get into the right place. Returning to Henry’s Tracker, who has already set off rest. To the right of the trailer are drawers. Take a canister with gasoline. It remains to penetrate inside the closed trailer. We use a rod for a ballpoint handle on the step of the trailer, and then the broken rod on the castle. Here we are inside. Near the entrance door we take a spatula and brush. Come to the table and use flashlight on the hook. Left from the table Take the metal detector. In the drawer of photographs of four sculptures and stone slabs. The laptop has a thermos with coffee. What we need. Turn on the laptop, click on the screen. We go back and take the printed drawing from the printer. Turn off the computer and leave the trailer. In the inventory, we will review photos closer. Then we unscrew the thermos in the inventory and apply a sleeping pills on it. We go to the temple and give coffee to a woman – a police officer. We enter the temple, but there is very dark. Need to run the generator on the right of the entrance to the temple. Our guard puts it nicely, and will not interfere. Come to the generator. In the tank pour gasoline, and in the cooler water from the watering can. Right click on the red button and go to the dungeon. We go to the center of the room, in a circle with a scorpion. In the inventory, look at the picture printed from the computer. Consider every stand. They have a specific symbol. Come to the portal, at the top of the screen and consider it. While we do not know what to do. Let’s leave the dungeon. Come to fresh excavations. Apply the metal detector, a squeak will be heard. We found something. In this place we use a spatula and then brush. Find a ring with the coat of arms of the Maltese Order. It’s time to return to the uncle’s house. We go to the scooter and leaving.

November 5, 2008. La Valletta

We go outside and go to the city square, to the house where James lives. Call in the intercom. We were lucky to catch James. We rise to the apartment. During the conversation, James will ask for a book from the cache. And do it. The book and photos will help James in his work. We go out on the street. Let’s talk now with the master of the workshop and find out what rumors go about uncle.

Island Gozo

Lamily on the scooter and go to the temple. On the way to the ruins, let’s talk with a tourist. Archaeologist We will find near fresh excavations. After talking with an archaeologist, a phone call will be heard. This is James. He found out something. We will have to go to Istanbul, find an art gallery located at Galatasaray 23. Her owain of Fain Flatov may already have disappeared stones.

November 6, 2008. Istanbul

Talk to the owner of Ricksha. No, uncle he did not see. We go to the right and pass in the arch, where the car is. Interestingly, security is everywhere? From the ground we take a chockerel. Come back to the street and go to the right. Not far from the entrance to the gallery there is a convertible, and in it sits a cat. Go to the gallery and talk with Faina. She is not very kind. How would we inspect the gallery? Let’s leave the gallery and talk to the merchant standing on the corner. Return to the courtyard, where the guard is worth. He is now in another place. Go forward and look at the barrel. Apply to the poker to get the ball. And now we go to the convertible. Put under the front wheel of the ball, and the harmful cat give fish. She will surely. We switch the gear lever and pierce the ball. Here is a small accident. The guard in the courtyard left the post, and we can penetrate the gallery. We go to the barrel from which we got the ball. We go to the warehouse of boxes and barrels. Our task to move to the wall first barrel, and then the drawer. Principle simple. These items can push forward or pull.Chronicles of Mystery: Scorpio Ritual: Game Walkthrough and Guide
And now upstairs. We are inside. We approach the table. Take a shawl, and from the bag business card and piernets. In the inventory we look at the business card. On the back of the Hebrew inscription. It will be necessary for James to decipher this inscription. Right from the table, take a bicycle chain behind the cabinet and pump. In the inventory, we combine Shawl and Pudrenitsa, we hang on the middle hook and turn the mirror to the left. Go where the sunny beam indicates. He leads us to the switch. May there be light! Left are boxes. Let’s see what. Apply on both boxes of a poker. In a large drawer, there is a missing stone plate, and four pebbles are smaller in the box – symbol. Slate we will not be able to carry, but the characters grab. But what is it? Blow on the head and we on the street without stones. Walk out a call. This is James. After talking with him we go to Ricksha. Give him a chain and pump. Ricksha takes us to the airport and we will go to Malta.

November 7, 2008. La Valletta

Someone searched the Cabinet Uncle. But apparently, I did not find anything or we swung it. Check the bedroom. Everything is fine. We go out and speak with the Grand inspector. Go to the harbor. But, frightened, shadows, come back to the central square. Need to tell James about everything. Call the intercom and climb the apartment. After talking with him, we go to our scooter.

Island Gozo

We go to the archaeologist’s trailer and listen to the conversation. So he is one of those who are involved in theft and attack on us. With a bag standing near the trailer, we take the key. Return to our scooter. On the right there is a car van. We look at the rear window and notice the boxes, the same as in the gallery. We use the key on the castle. Inside the van, open the blue box for instruments. From it we take a hammer and a chisel. Apply to a small box, standing by poison at first hammer, and then the chisel. We take four stone symbols. Also we do with a big box. Stone slab. It’s time to leave the van. But it was not there.
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