Dead to Rights: Game Walkthrough and Guide

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May 6, 2022
11 minutes
252

By Jonny Gamer

Dead to Rights: Passage
Dead to Rights: Game Walkthrough and Guide
Chapter 1. Last Call.

Once at the construction site, go through a small training course, which will introduce you to the local aiming system and an additional attack with the help of a dog name “Shadow”. Remove the worker upstairs and run under fallen pipes, to deftly disarm the opponent’s back. Farther shoot another couple in a jump using “Slo-Mo”, the next group of workers you will shoot, peeping because of the container. Then it will be even more interesting – Jack will shit the canister with propane in a bunch of people who excorious on the bridge, and then shoot it from a pistol. Explosion tear into pieces not only workers, but also the bridge itself. Will have to search by a workaround. Using a manual aiming, melt in the canister next to the crane. He will collapse, allowing you to run up the “arrows who fell on the track. Come to the bulldozer, the mini-game will start, in which you should open his lock. Here everything is quite simple, you need to consistently stop at the right moment all the gears, and the lock will open. The car breaks the gate by opening you access to the following location.
Ensure with the heels of workers and driving a dog, wake up the pipes to throw the board for Jack. Climb on it up, check the lock on the door. It is locked, so run in the construction trailer, on the way, not forgetting to collect pistols breathing on Earth. Write a type that fired to you, and come inside. In the trailer you will find the key from the gate, body armor and a first-aid kit. After a small shock of Jack together with the dog will find the corpse of his father.

CHAPTER 2: THE DEN OF INIQUITY.

After a conversation with a stripter, it will begin to show her dance, the camera, it seems, so it will stick to it, which will not be able to tear off all the next five minutes. Do not distract, and do not forget to harm the buttons appearing on the screen (another mini-game, well, quite mini). If you click incorrectly or not on time, then the indicator will empty, and you immediately catch. Thus, the dancer will lure to the scene of the guards, and Jack calmly pours over their wide spins. Guards will not let you down on the dance floor, go up the stairs and turn on the fire alarm, the button next to the phones.
All wash off, and you are surrounded by strong guys. Scatter them with legs with legs, and Boris Wolves will appear. A bit of the rest of the rest, albeit slightly. After the elevator huses a handful of guards, and you need to find an access card to get into it. Run up, wrapping on the way and taking the first aid kit, a body armor and a canister with propane. Maybe blow up her sniper shots in the air from the first time and will not work, but on …The tie will accurately work. Shoot or overload all the militants (there will be a lot of them, very much) and Dmitry will appear. The boss of him, of course, so-so, but he is nerves to you with his shot. Take the magnetic card after from his body and open it the elevator.
Continue to drive through close rows of Hitman’s to the Mr. Blatz office. He will wash off, leaving for disassembly of his thugs. Load the gang and dive into the door where the boss was hidden. Shoot another group in the bar (how much they are here…), then at the bar rack, press the lever – the door will open. Note that it will be open only a few seconds, so you need to run to her very quickly. Run further behind Blatz on the street. Shoot will begin with roofs of trucks and shops, and out of the lulls, like cockroaches, climb gangsters. Start everyone and follow the next for your victim, she will run to the skyscraper and will hide in the elevator. Again you will find a warm welcome next to the elevator. How do you finish, click the button on the security console and sit in the elevator. And now watch a roller about a single-eyed man with a golden pistol. He will substitute Jack, and he cares for killing who chased all this time for whom. By the way, it’s not at all he is warned in the death of Father Slat.

Chapter 3. Iron Point.

In prison you will be attacked by prisoners. Weapons have not yet been delivered, so you have to fight back fists. Soak two groups in orange robes, get a magnetic card. Discover the double metal doors at the end of the prison courtyard on the first floor. Running further along the corridor, picking up the first aid kits and pouring couples of the arrestants. Then at the door and the next door with the name “Workshop”. Scatter prisoners who throw their machines and all rush to you. One of them will have a key that will open the distant door to the workshop, the wall. Now you need to get 25 packs of cigarettes, it seems to be here in price. Coming out of the room with a glare, pour new zeks. For each corpse you will receive a cigarette pack. Leave the workshop and go to “Gymnasium”. Get ready for three small mini-games. First, pushed the boxer in the ring, then beat the pear dying record. After each operation, you will have more on a pack of cigarettes, it is already 6. And finally, a record raising rod. The last two operations are not so easy to do, so it is pretty to suffer “rodent”.
Get out of the gym, you will be attached to the prisoner, from which you select another pack of cigarettes and the key from the block “C”. It’s just nearby, go there, soak with a dozen prisoners, and then win arm wrestling competition for someone who sits at the table. As a result, I got 25 packs, it’s time to go back to the masters in the shop. He will give you an acid, now you need to walk in the shower (Showers). At the output from the workshop you will see how the guard mocking your dog in a cage. We have to touch the height. In the shower you will meet tattooed to the head of the type and a couple of his friends. They will pounce on you with fists. Try to concentrate on a tattooed when you beat it – the battle will stop. And you will gain a map with all prison communications. In the new roller you can admire the failed execution of Jack Slatt on an electric chair. With the help of his prison friend, he will be able to sniff.
Foil the guard, go to the room from which he got out, and take the key on the floor. Discover them double doors, then run to the left, right and left, find yourself in the shower. Jump into the open hatch in the floor and then go on the sewage corridors, as shown by points on the map. Next, continue to run around the map in the labyrinths of the caves (do not fall into the abyss). A couple of times you will need to move away from the route, because the passage will be littered with stones. In the first case, you need to get around the labyrinth nearby, in the second to go through the edge next to a hefty pit. In the end, you will come to the cave with a door and a dozen zekov. Zekov spread, and open the door lock. Wow, and the vigorous thing is the case, local locks open. You will crush the tattured at your last moment, but the cops are twisted. New Roller: Jack will come out of the hatch outside the prison and almost falls under the car. Save the faithful dog. The investigation will continue in the Chinese quarter.

Chapter 4. Black Orchid.

Pick up the body armor and gun and show the brazed guys where the crayfish. Run further down the street, recovery with a dozen fastening, then you will keep over the wall, donating from the bullets of the gunners on the roofs. At the bus stop there will be a body armor, and next to the truck – a first-aid kit. Rise on the stairs with red lamps. First, the police will stop you, and then Bandyuki, who shoot it. In general, how to end with the latter, go upstairs – get into the building where Fat Chow. Pick up the illegal gambling junk and send everyone who falls on the eyes. “Fat man” will hide in a small room of the cashier. Try to talk to him – still a dozen of thugs. After the battle, select the key and open the cashier booth. Fat Chow, trembling with fear, put you all you need. The police frighten the sound of noise, but the noble Jack will refuse them to shoot (hey, they only do their job!) and runs out on the street. Where it expects reinforcement caused by Fat Chow. After a noble fight, go to the gate. Taxi will take you to Black Orchid, where, after a short welcome speech of a young Chinese woman on you again, insatiable shimorords will pounce.

Run to the door, because of which there are very obscene sounds, then in the central courtyard. Horse will attack you with your helpers. When you overpower it, get back weapons. Run to the room where erotic ahi sighs heard, and you refer to SILT. Just want to knock out useful information from it, how to shoot it. Will do this some sexy chinese lady, eve, which puts on underwear almost over the top. Your flirting will be interrupted in the most interesting place (it has never started anything), and again the pallet starts. You must protect EVE, punching your way to exit. There you attack the squad of Chinese killers in the form of cute ladies in the frivolous dresses led by their leadership Lotus. Load all and go to the door. Again, the ambush, the entrance is surrounded by Triad, so the hell will be awesome, and the thick chow will carry out her ass further down the street.
Nothing can be done, run out on the street and try to make the guys with shotguns.
Then run further down the street, remembering the need to protect EVE, and… Fat Chow himself will pop up to you, and even with a bazow. Pry the villain. Before parting EVE will give you his card and say that it was fun. It seems she does not mind repeat.

Chapter 5. A Late Goodbye.

Jack attends the grave of his father when he is attacked. Suddenly, a helicopter appears in the sky and landing on the ground, who would you think? Clowns with guns! Real clowns with red noses, will soon appear “Jokers”. Fall. Jokers, by the way, also with automata and also very aggressive. You need to open the gate, for this locate and press the lever, then meet a new portion of clowns. New gates open with a new lever, on the second tier. Just where the most clowns are kept, to which mercenaries have now joined. In no less funny bathrobes. Last gate and last lever. In this mini episode.
In the new you will see a couple of gates opposite each other. Load all clowns, then the gate of the crypt will open. Pass it through and climb the stairs on the other hand. Again the lever and gate, however, this time everything is much cunning. First you need to get a handle for the lever, and only then you can open the gate to them (probably, next time they will ask to find some handle holder for the lever…).
Fall in the open hatch, you will find yourself inside the cage in the crypt from which you just got out. Grab the handle and choose the surface. Press the ill-fated lever and run yourself quietly. Well, the next lever will open, finally, the very gates that were near the entrance to the crypt.
In the cemetery, near the fountainic, clowns will roll a powerful machine gun that can be destroyed using canisters scattered around. All of all, but only these stupid clowns all the time will be confused under their feet, preventing how to follow the ill-fated gun. How to crash the gun and the end of the level will come.
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