Defcon: Game Walkthrough and Guide

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April 25, 2022
10 minutes
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By Jonny Gamer

Defcon: passage
Defcon: Game Walkthrough and Guide
…Moralism, humanism, universal value? Right, forget about these trifles, general, now words will be others – genocide. And how did you like – the war begins. Bare in the chair, you will harm on this big red button. No, the winners will not, only surviving thermonuclear explosions in the bake. When will end? Here’s how to release the last warhead, it will end.

Simple rules

The goal of the game is not to put the defense of the enemy and make him surrender. Everything is easier and tougher – you need to destroy the peaceful population in the enemy and, if possible, protect your. Game Field – Planet Map Earth Stylized under the Control Center screen. Black contours of continents on a dark blue background of the seas, combat units and construction, radar zones and firing radii, white flashes are shimmer than blasts on top of them.

Six countries and territory on the map, nothing to do with the real world, North America, South America, Africa, Europe, South and North Asia. The USSR especially got – Baltic States, Belarus and Ukraine are located in the European territory, but other parties are not deprived of non-victims – the South Asian territory extends from Japan’s Islands to the Arabian Peninsula. Australia So generally turned out to be safe – neither cities or people. Time actions – the beginning of the eighties of the last century.

No construction and resources, starting sets are the same. The difference between players only in their territorial position. By default, the population of each country is one hundred million inhabitants, unevenly distributed among cities. Those in reality can be called megalopolis, eaten a large share from this figure than minor settlements.

To play together from two to six people. If there are several participants in the game, they can manage several countries. Instead of people can play and computer, where it does not concern diplomacy, he shows himself a worthy opponent.

Threat levels

But start bombing from the first seconds of the game will not be able to all take time. Total allocated five time segments. Duration of four of them – six minutes of playing time.

Defcon 5. The initial stage on which the arrangement of the troops is made. Only their location on the map is known about the enemies. Now you can and you need to proceed to diplomatic action.

Defcon 4. Become visible objects of other parties that have fallen into the radar detection zone. The fighting is still banned, but it makes sense to move fleets. Negotiations still make sense.

Defcon 3. All the placement of detachments ceases – the war began. Now there is no longer before the search for the allies, the troops open fire on everything that the truce is not signed with. You can produce aircraft for hunting opponents and exploration of enemy territory.

Defcon 2. In theory, you can launch bombers, in practice, they and with the third level of threats take off. Perhaps patchworks will correct this misunderstanding. But it is likely that this level of threat prolongs the fighting without the use of nuclear weapons.

Defcon 1. From this point on, the launch of nuclear missiles is possible, warning war begins.

Points set modes

For each killed Million owner who fell into the goal of the rocket with thermonuclear warhead receives glasses, which suffered losses – loses them.

Standard (Default). For each million victims, two points are charged, for the loss of its million one is taken away.

Survival (Survivor). Task – save as many inhabitants as possible on its territory. Everyone starts with hundreds and losing one by each death.

Genocide (Genocide). The task of the reverse survival – kill them all. One point is calculated only for the victims of our explosions.

In addition to the main damage, there is also an indirect (collater) – for it the penalty points are charged regardless of the regime. It is received by cities if the rocket destroyed a nearby object or was shot down at the regime itself.

Game settings and ready-made modes

To diversify the already not a poor gameplay, you can use extensive settings when creating a new server.

Number of territories (Territories Per Team). Determines how many countries are under the player control, and not the team. More units can be with the game together or threesome, otherwise the land is not enough for everyone. You can, of course, make this parameter equal to six and sit on the planet in proud loneliness. The number of troops and buildings increases multiple.

Random Territory (Random Territory). If a negative value is set – the ability to specify the desired country appears. If you refuse to select the location of the player will be determined by chance.

Quantity Cities in the territory (CITIES PER Territory). Can take value from one megapolis and up to fifty settlements in the country. Each subsequent city will be less than the previous one, the population will be distributed according to the constortant proportions specified in the game.

Population Per Territory. And this is the total number of inhabitants – future victims of thermonuclear genocide.

World Size (WORLD SCALE). Normal value – one hundred, but can be reduced to fifty or increase to two hundred. The range of radars and weapons varies accordingly. But the number of troops is not changing proportionally, but with a certain modifier, own for each detachment or buildings.

Game Speed). Can take real-time value, five-, ten- and twenty-time acceleration, while the speed will be fixed throughout the party. But there is another option in the proposed list – Slowback on request (SLOWEST REQUESTED). In this case, each of the players can choose an acceptable time for it at the moment, and the count will go along the slower. And on the speed indicator in the game itself will be seen who crawls with the speed of the turtle.

Minimum speed (Slowest Speed). The minimum time of the time that players will be able to install during the party – to the range from the real up to twenty-folding pause is added. The parameter is valid only if the deceleration is selected upon request in the previous paragraph.

Enabling Victory Timer (Victory Trigger). Artificial Party Time Limiter – As soon as the total number of nuclear charges of a large, medium and low range, all players will reach a given percentage of the initial number – the time is starting to the inscription “Game Over”. You can set any value from zero to one hundred. But the extremes are not justified – with “Nole” on the air base on its territory, there may be a charge that there will not be delivered to the enemy. With a maximum value, the countdown will begin immediately upon reaching the level of the threat of Defcon 3. The most justified and convenient value is twenty, specified in the default game.

Victory Timer. But this parameter is responsible during the game after the conditions of the previous item. More than forty-five minutes, the starting value does not make sense, but less – can be very affected by the rules of the game. For example, the installation of a timer in zero, yes, with six players – and the waiting for nuclear cellar becomes unprofitable, you can not have time to shoot.

Maximum game time (Max Game Real Time). Determines Real time Duration of the game without taking into account accelerations and pauses.

Right to betrayal (Permit Defection). Allows or prohibits players to change an ally during the game.

Radar Sharing Information. Sharing or not to share with colleagues in the Alliance received information? You can both. And you can give and personal permissions.

Team Switching (Team Switching). The team is more serious and long-term relationships than the alliance. So the developers made a special note – prohibit with serious games.

Purchase of detachments (Variable Unit Count). Just change the negative value to the positive – and the game changes. Instead of a fixed number of detachments, one hundred and twenty points are given to which troops are bought with buildings (their cost can be viewed In the table “Price List Third World War”). What is strange – this number does not depend on the size of the world. Already decided to build all missile mines? Will not come – military warehouses are not bottomless.

The remaining variables do not affect the gameplay directly, and related to the creation of the server. You can turn on and off Placing information about the game on the Internet (Advertise On Internet) or LAN (ADVERTISE ON LAN), Maximum Number of viewers (MAX SPECTATORS), common or Private channel for them (Spectator Chat Channel) and, if necessary, Password to Server (Server Password).

In order not to mess with the settings, several modes are provided by developers.

Standard Mode (Default). World with all average settings, changing the course of time on request and opportunity to conclude and terminate alliances. Changing commands forbidden. For the first games it is better to choose it.

Office Mode (Office Mode). The developers were concerned that the players would not be bored in the workplace, and invented such a kind of fun. Time is assigned hard – exceptionally real, without pause, victory timer for an hour, and the maximum time that the party can last, – six hours. The change of commands is also prohibited. This mode has a feature that cannot be configured: first, it starts without sound, and secondly – double pressing the “Escape” key performs the functions “Boss Key” and turns the game to the Windows notification area. If any events occur, the Defcon icon will change and attract attention.

Speed Defcon. Twenty times speed. Is always. Muscle virtuoso possession – a key to success, thoughtfulness and ingenious combinations depart into the background. The simultaneous start of several ballistic missiles is not possible in principle that it changes the rules of the game slightly – it becomes easier to defend.

Diplomacy. At the start, all players are in one alliance. Exit first – dangerous, everything will be hunted on the traitor. It remains to be relied on negotiations with other players and destroy the victims by one, yes preferably also have other people’s hands. The benefit of the mode is always one – survival. Naturally, the larger the people, the more interesting.

Big World (Big World). The difference from the standard – in doubling the size and increasing the number of cities to forty. Everything else can be configured.

Championship (Championship). All parameters, with the exception of the number of territories on the command, are tasked hard. Of the features – you cannot disable availability from the Internet and the local network and set the server password, and the number of observers can reach ten people. Mode that is not popular, so you can find out in practice, what really does it do, failed.
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