Dream Chronicles 2: The Eternal Maze: Game Walkthrough and Guide
In This Game You are the Wife of the Fituet and Mother Lyra.
Fairy-Queen Grez Lilit Put to Spend On a Whole Kingdom. Everyone Fell Under The Power Of Her Spell and Fell Asleep, But Fidget Managed To Argue You. In The Game You Have Two Missions – Wake Up The Family and Collect Fragments of Dreams.
Linear Game, IT Im Impossible to Return to the Previous location.
THE GAME HAS INVENTORY. If You Can Not Find Some Item Required to Perform The Task, After A Few Seconds It Will Begin to Flicker.
One. Prison Dreams
Touch The Center of The SCREEN, Lift The Hammer and Scatter The Glass. Take A Book and Click On The Flower On The Wall to Go Out.
2. Tree Of Truth (5 Fragments and 1 Jewel)
Assemble Animal Figures and Restore The Bark. Choose 5 Fragments of Sleep and Sleep Jewel At The Base Of the Tree. Click “Meditate” – After You Correctly Click on Words and Make Up of Them Meaningful Phrase, Get a Hint. Answer: “Behind The Walls of the Prison Is a Place Where The Fairies Come from”.
3. Water Room (6 Fragments and 1 Jewel)
To Open The Door, You Need to Assemble Two Mosaics On The Walls and Build A Bridge.
WHEN YOU GO TOIRD MOSAIC – PRESS AL TILES CONSISTENTLY IN TURN, IT IT BETTER TO START FROM THE TOP ROW.
4. ANCIENT PLACE – Level Consists of Locations: Center, Stones Printing Machine, Matrices Printing Machine, Waterfall, Door.
CENTER (4 Fragmentation)
MEDITATE – “FAIRIES DO NOT WANT IN THE World of Mortals They Knew ABOUT THEIR SECRET EXISTENCE”.
Collect Eight Stone Fragments, Four Round Stone and Fragment of the Matrix. Install Round Stones in Stones With Holes at the Wall Base to Open Three Puzzles. INSERT FOUR FRAGMENTS WITH A PATTERN IN THE LEFT PUZZLE ON SAMPLE, Which Burns Blue and Open The Door.
Stone Printing Machine (5 Shards and 1 Jewel)
Find Two Gears, Sleep Jewel, Handle and Two Boards. Install The Wheels and Handle In The Machine, Insert The Matrix. Put The Stone Fragment Under The Press and Click On The Handle – You Will Get A Split Pattern Fragment. STAMP ALL FRAGMENTS. INSERT THEM INTO THE WALL AND OPEN THE RIGHT DOOR.
Matrix Printing Machine (4 Fragmentation)
Find Three Matrices, Hammer, Two Bar, Rim, Crystal Ball and Hemisphere. Put Bars, Rim, Hemisphere and Ball. A HANDLE WILL APPEAR IN THE LOWER LEFT CORNER OF THE SCREEN. INSERT IT INTO THE CAR AND TWIST THE STRUCTURE UNTIL THE LIGHT APPEARS FROM THE BALL. IN TURN, PUT THE MATRIX IN THE CENTER OF THE MACHINE.
RETURN TO THE PREVIOUS SCREEN AND HAMMER LARGE STONES SO THAT YOU HAVE TWELVE STONE FRAGMENTS. Stamp Eight Of Them in the Stones Printing Machine, Insert Into The Wall and Open The Middle Door.
Waterfall (5 Fragments and 1 Jewel)
Meditate – “Marrow – The Inventor WHO Left The Country Fay and Lost His Gift Because of this”.
Pick Up Three Boards and a New Matrix. Make Out Of It Matrix Printing Machine, Start The Stones On the Stones Printing Machine and Install in the Slots in Front Of The Waterfall. Make A Bridge from the Board and Go to the Other Side.
Raise The Jewel of Dreams That Lies Under The Door. Collect Four Keys – From the Waterfall to the right in the center of the right. INSERT THE KEYS IN THE SLOTS AND ROTATE UNTIL YOU OPEN THE DOOR.
Five. Labyrinth (4 Fragments, of Which Two in Barrels)
FIRST FIND THE MAP OF THE LABYRINTH, IT CONSISTS OF THE THREE PIECES: From the Entrance to the right 4 Times, Forward – First Piece;Left, Forward, Right, Forward – Second Piece;Forward, Right, Forward – The Third Piece.
IT IS NECESSARY TO CHECK ABSOLUTELY ALL THE BRANCHES OF THE LABYRINTH. Your Position Is Marked On a Blue Circle Map.
In The Lawer Left Corner of the Labyrinth, Pick The Key and Go to the door in the center of the labyrinth. Open The Door and Go Along The Labyrinth to The Upper Right Corner – The Here Is a Way Out, Take the Hammer on the Way. Spider All Barrels and Assemble Five Keys for Doors and Sleep Elements.
6. Marrow House – Level Consists of Locations Courtyard, Water Mill, First Floor, Entrance Hall, Gramophone, Laboratory.
Yard (5 Fragments)
Lift Scrap and Open The Hatch in Front of the Fountain. Click On The Flowers of the Same Color to Stop Water. The Key From The House Lies On The Track Next To The Door.
Water Mill (4 Fragments)
Meditate – “IF Fidget Becom Lilith’s Husband, She Will Receive Complete Control Over Deaths”.
Return to the Courtiard and Right in the bushes Lift the Stone. In The Mill, Pick A Half Factor On The Floor And Bring It To the Rope of the Water Mill, Put a Stone in a Half Factor. Exit The Courtyard and Click on the Lever On The Wall of the Water Mill. GO TO THE HOUSE.
FIRST FLOOR (4 Fragments)
Choose A Small Key Near The Staircase and the Disk Hide Behind The Picture. Go to The Switcher on the Wall. HE CAN TURN ON THE LIGHT OnNY ON ANY ONE FLOOR. FIRST TURN ON LIGHT AT THE TOP.
Hallway (3 Fragments, 1 Jewel)
Pick Up Two Keys, Jewel AT The Stairs and Disk.
Gramophone (13 Fragments, of Which Are Three in Closed Boxes)
IT IS NECESSARY TO Collect A Gramophone – It Consists of Fastening, Horn, Needles and Nine Wooden Contours. Behind The Skull On The Shelf Hid The Third Disc, Near The Gramophone On The Table Lies The Key. Pick Up The Molding Of Gramophone and A Wooden Outline, Open All The Boxes and Get The Second Outline, On The Middle Shelf In The Box – The Fourth.
Meditate – “Fay’s Lord From This Tower Has Watched All, Also Here Libian Dreams Lives.”.
Return to the Hallway, Two More Contours Lie On The Floor. ON THE SEVENTH CONTOM OF THE SCREEN – THE EIGHTH, AS WELL AS THE RUR OF GRAMOPHONE. On the Water Mill Lies a Gramophone Needle, In The Yard At The Base of the Fountain, The Ninth Contour.
Collect Gramophone and Put Out The Contours – Images Appeared On Them. Listen to All The Disks, Match The Sounds on the Disk and Image on the Contours and Click on them.
Blue Disc – Frog, Thunder, Rain
Red Disc – Fire, Water, Horse
Yellow Disc – Cat, Bird, Cow
Take The Key From The Cabinet Box.
Lab (8 Fragments, Two of Which On The Screen At Marrow, And 1 Jewel)
Switch The Light On The Floor to Submit It to the door. Inside, Next To The Door In The Center of The Screen Is The Switch. Take A CONTAINER ON THE FLOOR, JEWEL AT THE ENTRANCE AND A CANDLE ON THE SHELF. Talk to Marrow – He Froze and Assks Toggave Fire. Take the Match.
In The Yard Lie Four Full – On the Left of The Lawn on The Track. Put Firewood in the Fireplace and Burn Fire. NOW MARROW NEED A CHLOROPHILIC COCKTAIL. Climb Up to Gramophone and From the Top Left Shelf Take A Bottle. IN THE LABORATORY POUR LIQUID From The Bottle Into The Flask. Take An Empty Bottle From The Top Shelf Over The Flask and When The Fluid Becomes Yellow, Pour It Into The Bottle. Put A Container Under The Distillating Device, Pour Yellow Liquid Into It, Set Fire to the Candle In The Fireplace and Put to the CONTAINER. WHEN THE LIQUID BECOMES GREEN, POUR IT INTO THE BOTTLE AND GIVE MARROW.