Druuna: Morbus Gravis: Game Walkthrough and Guide

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February 16, 2022
7 minutes
254

By Jonny Gamer

Druuna: Morbus Gravis: Passage
Druuna: Morbus Gravis: Game Walkthrough and Guide
First Memory

– Room DRUNA
Come out.

– B01
We Go Straight, Towards The Freaks.

– 012
Running From The Freaks Cross The Wall on the Right.

– K03
WE ENTER THE SECTOR, GO STRAIGHT (NOT RUN!).
Jump Over the Trench;Pose Through Par.

– k09
We Go Directly and Turn to The First Turn Left (In The Next Turn, Do Not Go-Devour Monster).
We Reach The Corridor To the Sparkling Wiring, We Will See The Leg of the Corpse, Come. The USUAL ROLLER IS Started.
After The Roller, Come to the Corpse, Take the Certificate of BioLogical Purity.
We Enter The Corridor.
Persist.

– Steam Tunnel: An Interactive Roller Starts: Flickering Yellow Strips Will Appear On The Screen During The Roller, Which Indicate Which Arrow Key To Press (If The Band Appears At The Top, Press Up and T.D.). First, The Band Will Be Short-Term (As a warning), Click WHEN THE STRIP APPEARS FOR THE SECOND TIME FOR A LONGER TIME.
1st Yellow Stripe – Down,
2nd – Up,
3rd – DowN.

– K9B
We Pass Through The Open Door On Which The K09 is Written, It Will Close A Friend.
Persist.
Next, A Simple Roller – A Conversation With A GNOME.

Second Memory

INTERACTIVE VIDEO – arrow up.

– K91
We Select The Bearing. We Pass By The Inscription K91 and Find Yourself in The Location Of An Old Pipe.
Persist.
JUMP OVER HOLES (Z + SPACE)
Right.
And Running.
ON HEALTHY TANKS USE LONG JUMPS (Z + SPACE).
Raise Upstairs.
Ben Right.
Jump Over A Small Hole (There Is Still A Closed Door To the Right).
Ben Right.
Raise Upstairs.
Right.
Left.
Right.
Left.
Right.
Directly.
Right.
Right.
JUMP OVER A HOLE AND LEFT.
Straight, Right.
Persist.
INTERACTIVE VIDEO – PRESS THE ARROW UP.

– K00
We Immediately Turn Left (Donating From Crawling Goats). We Reach Water. FURTHER GOES SIMPLE ROLLER.

Third Memory

Persist.
To Pass The Rotating Blades Using Squats (Do Not Rush). Need to Get to Another Door.
After Passing The First Hall With Blades, We Persist.
After Passing The Second Hall, We Persist.
Passing The Blades Will Have to Run from Crawling Goats. AS A Reward, We Will Give A Magic Lantern.

Fourth Memory

Persist.
Straight to the Wall.
Stick to this Wall, and Immediately Turn Right.
Straight Until It Stops, If You Approach The Wall See The Wrecked from the Hole in.
We Go to this Hole.
Right Along The Right Wall, Turn Right.
Straight (Go to a Small Hall).
We Go Along The Right Wall.
A Small Passage.
TURN TO THE LEFT.
Straight Until The Stop.
Right, Right, Persist, Right.
An Interactive Video Begins, The Up Arrow (from the first time it may not work out, But We Are Preserve).
We Go On the Water, At The First Crossroads Left, Then Turn Right, Turn Left, At The InterSection to the right, And Straight, Straight, Right.
Video Simple.
Persist.
Up arrow
Up arrow
Z
Z + gap
Arrow back
Arrow to the right
Arrow to the right
Z
From
Arrow to the right
Arrow back
Z + gap
Arrow left
Arrow Right
Z + gap
Log In
Arrow back
Z + gap
Arrow Right
Z
From
Z
Arrow Right
Arrow to the right
Arrow to the right
Z
Z + gap
Arrow to the right
From
Z
Arrow Right
Arrow Right
Z
Persist.
Next, The Interactive Video and Almost Immediately Will Need To Press The Arrow Up.

Fifth Memory

INTERACTIVE VIDEO – PRESS THE ARROW UP.

– H06
RUN STRAIGHT, DONATING FROM Archer Arrows.

– 002
We Go To the Square (Where the People Crowds), We Go to the Soldier (IT Stands on the Left).
Interactive Video: When a NEIGHBOR OF FRIENDS TURNS INTO A MONSTER – YOU NEED TO PRESS THERON TO THE RIGHT (WHEN THE STRIP APPEARS).
Interactive Video: Dialogue Between Friend and Soldier. Answer “A”.

– 02b
We Go to the End of the Corridor;Go to the table to the table.
WE TAKE From the Table with Serum Test Tube, Come Out of the Office, Go In The Door Opposite (DR. Ottonegger’s Office).
Take Out of The Test Tube WITH JJ180.
To the Left of the Electroactivity Enter The Door (Simple Video with the Dead Doctor).
Interactive Video: DROUNE HIDES FROM THE SOLDIER (Click Only To the Left).

Six Memory

– PGF
We Go to the Big Iron Goal. We Go to the Illuminated Door Behind The Gate.

– PGI
Cross The Room and Go to The Door On The Left.
Go to the Iron Barrel Lying On Earth.
Turn The Left And Enter The Small Room Where The Keys Are Stored.
We SELECT A BIG KEY ON THE Ground.
GO Back to the Barrel. Immediately Behind The Barrel – The Rail Door.
We Are Entering.

– PGC
Go to The End and Right.

– PGE
Left, Then The First Turn Right.
We Look At A Simple Roller With A Crazy Professor Abraham.
RETURNING TO A LARGE IRON GATE, WE Leave Them and Go to the Side of the Column on the Left. There In The Wall There Is a Break – Dive There.

– A06
Cross The Door To the Right.

– STV
ON THE STAIRCASE WE GO TO THE OPEN DOOR. WE ENTER THE ROOM WITH SMALL ROBOTS. We Look Like A Simple Video, Listen To The Song.
We Select A MicroProcessor on The Floor.
AT The Left – An Open Door. Come in, Watch A Video WITH A Bishop.
I Answer Questions “B” and “A”.
We Return Back to Break in the Wall, We Go out to the location of pgf and go to the left.

Seventh Memory

INTERACTIVE VIDEO – arrow up.

– 15
We Go Straight to the End and Right;We Go Down the Stairs in 15b. We Go to the Fiery Jet, Go Straight and Get Into The Jetty House.
INTERACTIVE VIDEO – ANSWER “IN”.
Return Back to the Stairs, Go to the Right.

– 07
We Fall Into The Slum. SIMPLE VIDEO.
Next We Run Through The Area to the Soldiers Who Crave to Shoot A Friend.

Eight Memory

– B02
We Go Right and Go to the Green Door.

– 012
RETURNED TO THE HOUSE OF THE FRIEND.

– B01
Before Entering Her House, We Take A Gun Lying On The Ground Next To the Corpse.
Interactive Video – Shastar. PRESS THE DOWN ARROW.
RETURN TO THE SEVENTH MEMORY.

Seventh Memory (Once Again)

RETURN TO 15 A, AND INSTEAD OF DESCEND ON THE STAIRS, APPROACH THE PIPE STICKING OUT OF THE WALL ON THE LEFT.
Interactive Video – Arrow Right.

Ninth Memory

Interactive Video: Priest – Arrow To the Right.
Interactive Video: Organ Hunter – Arrow Up.

– 41 C
We Select a Flask Under the Feet of Friends.
We Go To The Door.

– WITH 41
Go to the Left Corridor.
Shadow in the Floor Indicates That The Direction Is True.

Tenth Memory

– Exa
Run to Left To the Red Doors, Donating From Freaks.
Simple Video – DROUNE Uses Hunter Balm.

– 00Z
Come to the Blood Tower, Go Around It. There IS A SIMPLE VIDEO.
We Print on the Typewriter “Abram21” and click on the right bottom key.
We Get a Map of Zone 50.
Return Back to the Walking Freaks. ON THE OPPOSITE SIDE OF THE EXIT PASS BETWEEN THE RUINS, RUN THERE.
INTERACTIVE VIDEO: Double-Headed Monster – Arrow Down.
Riddle WITH WIRES: Start Top. The First Button Do Not Touch. Press The Second Until The First Row and The Second Lines Will Match The Color. Ranks Similarly With The Following Ranks.

Eleventh Memory

We Go According to the Plans (Y Axis in Terms of Direction DOWN):
0 -> 5 -> 4 -> 8 -> 3 -> 7 -> 2 -> 9 -> EXIT.
Before Leaving YOU CAN SAVE.

Twelfth Memory

SIMPLE VIDEO.

– BDH
GO AHEAD, THEN RIGHT, THEN EVERY TURN LEFT, WE REACH THE DOOR.
SIMPLE VIDEO.

– BDM
Run Away From Androids, Run Right To the Door. HERE IS SAFE. We Go Straight To The Last Door – Lewis Doors.

The End

Editorial: Benny Hill & Hill’s Angel

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