Dwarf Nose: Game Walkthrough and Guide

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February 21, 2022
8 minutes
90

By Jonny Gamer

DWARF NOSE: PASSAGE
Dwarf Nose: Game Walkthrough and Guide
The Game Meets Objects That Are Highlighted As Active, But Dwarf Only Calls Them Garbage, Snatchy and Refuses to Do Anything. Theraefore, Do Not Try to Tear Off and Unscrew Everything in Your Pocket. Talk to the Surrounding More, Because in These Conversations a Lot of “Thin” Tips and Hints.
SO, When the Mother’s Counter, First Talk to All About Everything, Starting with His Mother, And Ending WITH THE GRUMPY MERCHANT: ABOUT BUYERS, ABOUT THE INVALID, ABOUT THE MISSING PRINCESS. NEW TOPICS WILL GRADUALLY REPLACE THOSE FROM Which You started. You Need To Lead To The Mother of The Buyer, So That She Asked You to Attribute Him A Product. What is it for? Just in Order to Get Out of the City and Give Her Selected From the Admissions of The Sellers of Green Lights (You Took It When She Spoke To the Priest?). But Buyers Do Not Go, But Do Not Go. Your Friend, The Carousel’s Boy, Will Agree to Bring Her Mom’s Mother Behind The Vegetables to Hand The Coin. Click On a Drunkard That Caught The Next Morning, And Play The Arcadu – “Translate a Drunkard Through the Square”. He Needs To Push in Such A Way That He Does Not Fall Into The Pit, Did Not Get Into The Puddles and Did Not Encounter Other Citizens. After The Game, Give A Boiler Coin, It Will LEAD The Buyer and You Will Find Yourself Outside The City.
Go to the Sorcerer House and Insert Fires Into The Keyhole. You Immediately Understood Why It Is Such A Stupid Shape, It’s a Fire? In The House, Go to the Right and Click on the column, Two Squirrels Will Appear, Talk to them. There Will Also Be a Hint Here, Which Will Show You The Mirror Behind Which The Princess Is Hiding. GO Past Biting Snakes. REMEMBER THE SEQUENCE AS THEY BEGIN TO “BITE” AND SIMPLY WAIT FOR THE FIST “WAVES” Bites. How to Pass, They Will No Longer Stick to You. Write In The Glass, The Princess Will Be Released to You and Starts to Complain About Your Bitter Fate. To the Left of this Glass, Click on the Teeth In The Face So That Two Extremes Appear, Do Not Touch The Medium (So The Hint Showed). RETURN TO THE PROTEINS, THERE WILL BE A SECRET PASS.
SK UP IN IT AND PLAY IN “RUNNING ON CORRIDORS WITH TRAPS”. You Need to Jump Over The Pits, Ride From Spiders and Fiery Jets. Finally You Will Meet with Princess. Although Your Happy Will Be Short. The Witch Will Turn The Boy Jacob to Dwarf With An Ugly Nose, And The Princess – In The Goose. RETURN TO THE CITY AND TAKE THE ROPE IN A NARROW ALLEY ON THE WALL ON THE RIGHT. There Is Still A Bucket With A BROOM AND A STAIRCASE THAT YOU STILL WILL NOT GIVE YOU. GO FURTHER ALONG THE ALLEY, MAKE ACORNS AND USE THE ROPE OAK BRANCH NEXT TO THIS PLACE (FURTHER THE PASSAGE BLOCKS THE EVIL DOG). DWARF CLIMBS ONTO THE WALL TALK AT THE BOTTOM: THICK AND NERVOUS. Leave In These Wizards With Accorns While They Don’t Start The Fight. THEN JACOB GRABS THE GOOSE AND HE WILL SURROUND INTO THE HOUSE. Inside Quickly Push The Neck and Hide Behind the Curtain. Guarders Burst Into The House and Sed Mrs. Blum on the Floor.
Run Around The Dog So That She Touches Himself Around The Pillar, Then You Can Pass. Then Go To The Big Gate, Next To Which The Goose Feather Is Lying. Pick It Up, Hear The Due To Goose. Arcade Starts “I Climb On The Roofs for the Goose”. Rather From Harmful Aunts With Basins Water and Climb to the ver. Jacob and Geese Will Be In The Attic, Where Cute Will Chat. IT Will Be Decided to Divide. IN THE CALLERY CASTLE, GO TO THE GLASS, FOLLOWED by The Princess. IT Will Roll Around, Click On The Horned Head and Go to the Right. GO DOWN TO THE COLUMNS, A SECRET PASS WILL OPEN IN ONE OF.
ADMIRE HOW THE SORDLENDA SAYS WITH DANGAH. Look At Yourself On The Frozen Monster, And Then Go On, In The Room Witch and Urban. Talk to the Stone Talk to Town. Will Arrive Goose and Confuse All Cards and Around The Jacob Will Turn Around The Whole Three Urban. Click The Pen in The Present, and Everyone Else Will Disappear.
Again Arcades. You manage the goose, and the dwarf with the nose goes by itself, Having Moved Through the Ledge. The Goose Task Is To Glow Sweating from the Ceiling of Packs, to Peck Urban and Deal With Snakes. After this Small Mini-Game Management Will Return to Dwarf.
To Get Out Of The Queen’s Castle, Go to the Throne and From The Glass Toad Take the Magic Shoes. Funny, However. ON DWARF ALL THE TIME THESE MOST MAGICAL SHOES WERE DRAWN, SINCE HE TURNED INTO DWARF, AND HE FOUND THEM, IT TURNS OUT, ONLY NOW. Wear I… Play a New Arcade. This Time, The Dwarf Will Fly, In The Literal Sense, With the Help of Magic Shoes. Drive Away From Insects and Fish, and You Fly To a House, An Old Water Mill Where You Meet With A Goose. From The Conversation with Her You Will Learn About a Book That Will Help Remove the Spell.
NOW YOU CAN MANAGE AND DWARF, AND GOOSE. Just Click on the Desired Character and Point Where He Go, OR for That. CONDUCT by The Guards and Climb Into The Hole in the Wall, Find Yourself in the Palace. Find The Princess Room, The One in Which The Toy Castle Stands, and Play With A Goose in Her Favorite Game of Life Princess. She Must Touch The Flag On The Tower, Then The Ball Will Fall Out to Be Taken by Dwarf. Collect Three Balls and Keep IT INTO Another Part of the Castle. There Will Be a Watch “Brave” Watch. Throw Balls in the Knight in the center of the room, parts of the armor Will Begin to Fall Off. Brave Fighter AS The Wind Blows. You Need to Shoot For Sure (There Is A Sight) in a Helmet and Hands. IF You, God Forbid, Of Course, Miss, You Will Have to Go Back to the New Portion of the Balls.
Climb The Stairs to Top, Find Yourself in the Library. Pick Up the Jacob Magnifying Glass From the Table and Remove the Red Curtain. ONE OF THE BOOKCASES, READ THE SAME NUMBERS, THEY ARE NOT VISIBLE, BUT HE WILL SAY OUT LOUD – 1937731974. Goose Can Be a Beak a Little Bit of Books from the Shelves, and Jacob (Pull Out The Books He Can’t) With the Help of a Magnifying Glass, It is Written from them on the root. Pull Out The Books 193, 773 and 1974, Then A Secret Cache Will Open Right Under the Numbers and You Will See a Magic Book. TRY TO PICK Up This Book of Goose, She Will Fall and A Familiar Guard Will Come to the Noise. Quickly Get Up With A Jacob On A Stool and Cover The Curtain – We Will Take A Guard on the Fright.
The Guard Will Run Away and The Goose and the Nose Will Read The Book, Which Will Tell Them to Help Them Can Only Tarasakum. What IT IS? Goose Suggeted That The Plant. Suddenly, The Rest Breaks Two Guards, Which Is Enough Under the White Handles of Dwarf and Lead to Know Where. Driving A Goose, Get To the Library and (Remember The Book “Magic Plants”?) Take a Meadow from the table. Again It Is Not Clear, Before Goose Did Not Know Her, But Now IT Use How Nothing Has Happened. Well, Okay, Look At The Magic Plants, And the Goose Learns That The Desired Tarasakum And The Ordinary Dandelion Is The Same Face.
NEXT SCENE ON SQUARE. DWARFS ARE GOING TO EXECUTE PUBLICLY, AND ONLY GOOSE CAN PREVENT THIS. Click On The Dandelion Next To the Dwarf, And Then At The King’s Adviser to Pull The Monocle. All, Watch The Final Video (Which, by The Way, Also Ends and The Same Cartoon Is Also Ends), Where The Dwarf Burns with A Sunny Bunny Dandelion, Everyone Turns Back to Themselves, And The Sorcerer Frightened in The Stone Crumpled to Pieces. Witchcraft IS Defeated, Everything Is Infinitely Happy, and Mashed On A Piece of Handle From The Royal Balcony of A Pack Of Birds Flying Over The Tops of Urban Homes. HERE AND FAIRY TALE.

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