Egypt Kids: Game Walkthrough and Guide
The game, of course, is children, and therefore the main thing – to deal with the control in time. You can move to where the arrow indicates. If the gears appear, it is time to interact, but it is not always possible immediately, perhaps you lack some kind of subject. If the light bulb is just right with the dragon figures on the bottom panel flashes, – and she will flash, if you think too long, – you can get the Council of Dracoshi, although often he tells us what is so understandable.
With characters you can talk, not only the cursor on them just like that, but also on certain topics. To find out what topics are available, click on the lower left in the symbol group in the right corner of the screen. This is a switch inventory / conversations. Grab the desired topic with the mouse and click on the interlocutor, when you put it for sure (there will be an inscription with his name). Check if a new topic appeared when you talk to someone.
Camera can shoot some places you will visit. To do this, grab the camera with the mouse and hover over the right place. That it is necessary, you will learn on the inscription “take a picture”. Every time it’s time to shoot, Drako will warn you.
At the end of the first episode, the card will appear in the lower right corner. Use it when you need to move to a new location or to visit the old one.
All mini-games that fell into Egypt will gradually be stored on the shelves in your room.
The game has a very rather big encyclopedia containing not only interesting, but sometimes even useful information for the game.
Episode 1
Listen to what guipo will say. He will report that his girlfriend has disappeared and asked to help her find. Take the chamber with the shelf over the bed. Grab the guide and hurry to revenue. Time Machine is a dragon alarm clock on a bedside table.
Immediately upon arrival, you will see the door to come to the right. She is locked. Go past it, right down the street, then left, in a wide pass. Dragon turns out something about the guard and the boy who are not far away, listen to him. Go to the Guard and the boy (Mený), talk to them. This couple guarding someone. But we are not interested. Take four bricks from a heap to the right of the guard.
Wrap and pay attention to the blue spot at the wall – it is a hippo. Go to him and say hello (mouse). You will get to the hippo microworld. He can’t talk to you because his heels are indispensable to the mouse. To get rid of tickling, Always gave him a bum from biblos. To get this tool, go to your father. Go to water, then right. Take a picture of the chamber market. You will see a merchant, who after acquaintance will ask you to help him – weigh the goods. Click on the left, on large scales, and proceed. Operation is simple, so after a pussy on the bird in the upper left corner you can choose the highest level of complexity. On the shelves on the left there are goods, right – weights. First, take the goods easier (for example: silver, lags, forest) and balance them with weights. When the corks of heavy items come, use on the right side of the scales together with the bathers of other goods whose weight is already known. When we all successfully weigh, you will need to decompose the goods on baskets below so that all baskets have the same weight. If you really want, the operation can be repeated (bird in the corner). When you get tired, press the beetle and get a gum as a reward.
Ask your father about Nau, then go to the Hippo, give him a chewing and get out of him what he knows about the disappearance of the girl. It turns out that naught for a couple of days, after she went to the slave trade. Talk to Mený about the worker and na. Then go to the companion (where you started to go where you started). Talk to him about Na, then once again just. He will ask about a jeweler who makes his order to his order (severe decoration). Behind this thing, go to Hippo. He will give you the pecotor, if you can successfully play his game (map on the left in the sand). This is something like “heroes of sword and magic”, your task: to collect the necessary materials according to the list on the left side of the screen. To do this, you will throw a cube, wander around the map and visit all sorts of places. At a high level of difficulty, the number of moves is limited, there is no restrictions. Avoid bad places like curses, storms, pyramids and t.P., Take a little bit and what you do not need is useful to bother off the pirates and priests. Every city sells something (on an easy level when you hover the mouse show that you can get in a particular place), but keep in mind that gold is almost in the bottom, chewing and silver upstairs, there is also one place where you canGo to any cage – this is the temple of Isides. Personal Pectoral.
Sobekhep will run to the customer, and you go to his courtyard, use bricks for building stairs to the balcony. Come close to the door and turn right. On the ground will show the key. Grab it and hurry to hippo. He finds out the key and give you a map of the city where a new location opens – Granary. Pick out there.
Come to the third tower, unlock the door and cease in our companion. Naya will ask the next day to bring her to eat and give you a statuette, after which it will come to wake up.
Episode 2
Among the reasons to return to Egypt, one more thing appeared: the danger threatens the friend of Mený, Ko-Lonnu. The next cousin of Dracoshi turns out to be a toy, the small parts of which are now scattered throughout the city. The head stuck in the wall of the owners of Sobekhotep, the hand lies at the house opposite (also stuck, but in the ground). Visit Mený, talk to him and learn that the pedestal is behind the nearest door;Get one of the parts of the toy, and the guard after conversation will give you another piece.
Fortunately, the rascal, who learned the disgrace with Ko-Lonn, was already arrested, and sits just behind that door that guards guard. Find out where he dropped his sword and head to the house of Sobekhobompa. The piece of iron is lying on a bench in the yard. Give the sword to the guard, and in gratitude, he will allow you to go to the Warmer (how to enter, take a picture of the peteer). However, it turns out that the thief is arrested at all, but black like Noubith night. He will ask you to help him get out of trouble, promising to give another part of Ko-Lonna. Identify the poor fellow can a local priests Nofreret, whose name is Nubian completely forgot. He will give you her bracelet.
The name of the priest remembers Mený, at the same time applying another location to the map – the house of his father, architect. Go to the Sentý workshop. Dad will give you a commission for a son, and next to him you will notice a few scrolls;As soon as you get a clean papyrus for Sený, it will give you to be frozen with layouts.
Sený will inform you where the priestess usually happens – in the temple of the Sun. They immediately go to her, ask about papyrus and present a bracelet. Nofret will give you a guide note. Then obverse to the architect. Give him Pariruro and help to complete the mock of the temple of the Sun. All parts of the layout must be placed on their place. Please note that Stella varies on the right and left, the gate have not only different heights, but also the width, and the sphinxes must be addressed to the road to the road. If after one click part is not installed, it means that it is not its place, or you missed. After the second unsuccessful click setting this part is postponed, and after final installation you will get fewer points.
As a reward for help, Sený will give you their tools. With their help, you can pull the part of the part of Ko-Lonn in the ground and wall. Pulling them away, go to the house where Negro sits. Give the Guardian Scroll Priestess, go inside and talk to Nubian. Then collect Ko-Lonna and visit his world. Inside you will be offered to play the game like Tetris, where you and Ko-Lonn put the figures inside the pyramid. If you are able to make it so that Ko-Lonna has nowhere to put his figure, win, and the statue will tell you that the thief, a little bit off the priestess – Ghost. In proof, he will show a piece of bandage. Ask about the ghost at Mený and wake up.
Episode 3
Naya still not killed! Grab the chocolate chocolate (on the boxes to the left of the chest) and on the road. However, we are late, there is no navel. Inside the house of the companache do not penetrate either. Visit Hippo (on the way to him take a picture of the street). Hippo promises to give a slightly key if he once again play.
The key of Hippo, of course, opens the house of a bad person, but naya locked in the room, the path to which the trap blocks. Help to overcome it can two-limit. Go to the house of life and play with a monkey (in the depths, to the right of the scribe, on the elevation) in her game. This is an ordinary mosaic. Collect at least one picture (at any level of complexity). Then go to the house of the companache and find the fresco pieces scattered everywhere. Three of them lie in prominent places: immediately to the right of the door, jugs and in the right corner, from the lamp. The latter attached to the step of the stairs to the second floor. To get to the stairs, go to the corridor, which leads to the fresco and turn left. Collect the fresco and cease with themselves about Sobekhhotep. She will send you to the governor.
To get to the audience to Gubi, you will have to go through the letter of literacy at the scribe, which only you and is waiting in the house of life. To the left of the scribe, on the elevation of this test and lies. In the task you need to add missing hieroglyph letters from the left list.
Then go to the governor’s palace and talk with a blind adviser. Blame Sobekhotepa at robbery and wash off home.
Episode 4
Immediately visit Mený, Hippo and Co-Lonna. It turns out that Nay has already been transported to another place, and it’s time to finally do mummy. You will eventually redirect to another world – to moon. Use the map to get there. Cat herself stands on the shelf on the left.
As the smartest, mowing immediately ask you heat. In the mini-game you need to hold the boat of the God of RA through the crowd of his enemies “from the sunset to dawn”. Even playing a light level is not very cool, especially if you did not expect to meet such a cruel arcade in Quest. Nevertheless, you can win quite quickly. If you observe two conditions:
1) Hold something “Space” (just not a match, but by the fact that it does not fail inwards and does not hurt the key – for example, a battery) so that RA constantly shot, so your hands will be released for maneuvering;When you draw a big snake, avoid being under it (almost all the time you can be in the middle at the bottom of the screen, sometimes shrewd to the left or right).
2) Collect beautiful badges that appear on the way of the boat after the destruction of enemies, some of them are protected in the form of a rotating “torch”, other new, more powerful weapons.
After the battle, talk to the maual and ask her about Mummy, show the bandage, then delete. You will find yourself in the Saintý workshop, which recognizes the Black Earth, which is the Spain Bint, and will open a new location – a quarry.
In the tunnel, go forward, then go back, pick up the staircase (right) and cut it to the wall in a dead end. Climb up and wake up mummy. “You are sorcerer?..”, she will spit and fall again. Go to mauage, then to the priestess who agrees to help if you help her. Add missing characters to a group that the name of God combines. Here you can simply carefully view all the characters and the necessary necessarily find. In the award, Novofret will reward you with advice: you need to find what is looking for in the world of living mummy, and then she calms down. Go to mummy and find out what she needs. Give a statuette and ask about the sorcerer and about it. After that, it’s time to wake up again.
Episode 5
Take Hippo. He will give you a skip to the governor, present a scroll to the blind and go inside (take a picture). However, Guby is not happy with us. An old man waiting for his favorite melody that the musician Meritra should play. Go to the garden first through that passage that leads to the pool immediately, take a picture. Then go to the auntka that hides from the gunner of the ruler, because somewhere sown her muses.instruments. Again you have to climb the bushes…
Return along the alley almost to the end. On the left in the course of the movement will be a small yarn in which the drum is. This is another world. Go to it. Bar Alan will ask to repeat several music sequences behind him. Make it and take tools. Return their meritra. She, in turn, also will play something and asked to determine the composition of his orchestra. For a good response of the Meriter will give you a flute. Hurry to the palace. Play for Gubi and, having received a scroll, go ravoisi.
In the coloration of the sorcerer Talk to the. Then go to the snakes and play for them. Take the figurines and direct your feet into the right tunnel. There we are just waiting for a friend – mummy. Give her statuettes and wait until justice happens. After the solemn act, pick up scarab and the key and find the trunk nearby. From there Take another key and scroll. Return to Na and step by the wall with which it stands in another tunnel. Insert the key into the round hole and choose a chain one with the card. Give a scroll to the governor and feel yourself a hero.