Evil Days of Luckless John: Game Walkthrough and Guide

Passing the game Tear Kush.
The next day in a completely different place (prison)
Golden by foot by prison shone. Pay attention to cockroaches from the mattress. Then talk to a guy sitting in the next chamber, for this you need to knock on the wall. At the end of the dialogue, the joke is a bit in the chamber, the water in the toilet in the bowl. When these actions are completed, knock on the door and talk to the guard. He can get “Rules in prison”. After reading the book, the guard will come and will throw you a bowl of the Balant to the camera. Try the food suggests, and then beat the bed with the foot and begin to put the cockroaches. For a certain amount of time you need to transmit all insects. After the prison chef is put in the next chamber, talk with a neighbor twice.
Yesterday in the same place (casino)
Once in the office, go to the rear door. Without opening it, go to the desk to use the phone. After talking with Billy, open the table box. Put the ashtray and a sheet of paper on an abdicted sandwich and take a ruler. Next, put all the bunch in the reverse order. You need to get to a car magazine box lying on the bottom. Soloing it, you will find a page with a circuit circuit 5. Then, using the line, go into the garbage basket, there you will find a loophole of a newspaper on which you can see the digit 24. Next, go to the bulletin board hanging on the wall to the right of the entrance door. It has a calendar with labeled numbers 1, 8, 7, 2. So, there is a complete birth of Billy: 24.five.1872. To find out how to properly use a safe lock, move the photo in the lower left corner of the boards, under it you will find a note on how safe works. Taking the key and gold ingot from it, try to open the back door. After an unsuccessful attempt to do this, configure the end to the window, break the glass in a slider and wait for the end of your action.
In the courtyard, jump on the box and climb through the fence. Next, go on the door, run down the corridor and go outdo. Fold right and run forward to the second turn. Passing the angle, turn the left, and then right. With a small square, go to the right between the houses, turn to the left to get into a small yard.
Take the box standing at the fire hydrant, put it close to the door. The second box tighten to the fence and climb through the wall to the next yard. There are passing by the car to the brick lying on Earth. Look up to see slightly fixed boards on scaffolding. After that, collect more stones, go back to the forests and start to flush stones in bricks on which boards are lying. Dropping one of the boards, go up up and go to the right along the wall.
Again the next day in a completely different place (prison)
After conversation with Kerry, go out into the corridor. So as not to get on the eyes of the guard, you can hang on your hands, holding the handrail. The first door on the corridor leads to the toilet, but because of the fault you do not get there. Continue forward, descend the stairs if you need, hide in the hatch, so as not to get caught by the second policeman, and turn the left along the corridor. In the room where the electric chair is installed, use the switcher on the wall. When the alarm triggers, run right along the corridor and take the first pipe, so you can avoid meeting the sheriff and get to his office almost freely. From the Barnaby room, take a teddy bear, you need to put it on an electric chair and turn on the chopper again, after which they again hide on the pipe. While the sheriff will be “shed” to his Michemk, try to search it, then go back to the Kerry Camera to pick up the foot from the table, which lies on the left of the window. With it, you can get the key to the toilet. There you will find an old brush, which you first need to wet in the toilet, and then light the electric chair, turning it into a small torch. Now you can descend into the sewer.
Sewerage
Moving through the tunnel, turn the left. When you go to the first room with rats, run forward, in the right far corner of the room there is a passage through which you will go to the second hall. Located from it in the left far corner. Having passed on the short corridor, exit in the third hall inhabited by rats. Go on it to the left and get to the collector.
With the help of a device controlling the water level in the chambers, which is located on the wall behind your back, empty the right tank. Going down, take the iron handle from the box, then pick up the stairs, where you will find a bonus. Next Return to the device and empty the left tank. At his day you will find an old gear. Filling the central tank with water, depart around the courts and floating crocodiles to the output. By the way, it is impossible to linger on reptiles for a long time, t.to. They can turn over and devour you. Being a lowered lattice, insert a gear into an empty place, and then insert the handle to the second gear wheel to raise the grid.
Factory
Going to the workshop, go to the first metal box. Skip it into a narrow pass so that it creates a bridge like. Top drawer pull on the resulting passage. Reaching it to the corner, run into the long part of the hall to the transitions and cable from there another iron box. With it, create bridges to drag the first box on the platform, where it needs to be installed on a black and yellow square. The right of the platform there is still a couple of the same squares, put on them the second and third boxes. By the lowered transitions, go to the right side of the hall, where to go to the corner office.
From the urns, get the jar with beans and attach it to the chain, having gone wardrobe. Then get a piece of rope lying in the box of a written table, and attach it to the bank. Next you need to take matches from the table on which there is a phone. With their help, burn the rope inserted into the jar with beans. After the explosion, you will open a “muffler”, standing inside the cabinet, which prevents the phone call. Lower slider set to the middle of the scale, the middle left from the lower, and the upper one – about two buildings to the right of the lower. After these manipulations, the big arrow must stop in the green area, and you can make a phone call.
Talking by phone, take a small box from the table, go out of the room, go down and go left to the door leading to fresh air. Once on the street, take a pot from a heap of garbage located on the left, then pour water to the found vessel from the radiator of a broken car. Folded into the stack of pipes pick up a piece of steel pipe, and then talk to the meeting who arrived to you. Next, go to the boards folded behind the shed and put a pot with water on them, after which it is with the help of matches. Again, return to the plant and go to the door to the right of the entrance to the office. Try to open the cabinet with trimming pipe. After an unsuccessful attempt, go back to the car from the car and ask him tool. Having climbed scrap from the car trunk, you can open a locked cabinet. From it you can pick up a civil suit, a rusting dangerous razor and shaving foam.
Return to the pot, put a razor into it to disinfect her. Return to the shower room and change the appearance with clean shared accessories.
City
After successfully reach the city by the only road coming from the factory, send to the local bar. To do this, climb the stairs, passing for the building, next to which the car is worth. Talking with a guy near the door of the bar, go inside the room.
Powered by Bar from Kerry, then talk to a horn sitting at the table. From him you will learn that new documents can be reached from the tank, which costs near the entrance to the institution. Do not hurry to cross in the trash, and for a start, talk to the pianist and bartender, then go to the kitchen through the door located next to the counter. After talking with the cook, look in the refrigerator and return to the bartender to ask for scissors. With their help you can cut the beard from the corpse stored in the refrigerator. Having got the desired, talk to the taper (man for piano). From Him, you will learn that the cook has a deodorant that will help you get rid of Woney, coming from the garbage tank.
Received Horn tools attribute their host. For fake documents, the rog will request 500 coins. To get money, go to the Kid’s room, which is located for the kitchen and ask them to the host of the institution. KID will offer you to work as a moonshine, and for it you will get the right money.
Take the electric wires from the written table box and go out to the street. Go to the next building with a sign “Exotic Warez”. Inside the left of the entrance door, use the wires to the distribution shield so that all terminals are involved. This is not difficult to do, so I will not describe in detail. After launching the device and turn the last game of a hot drink, deliver the final product on the ranch on the road going to the city.
Ranch
Talk to the farmer about work. Next, throw potatoes to the targets provided. After performing training, you will get a gun with whom you need to protect the herd from the attack of flocks of Koyotov. After that you will get some money, but they are clearly not enough to buy documents. Before leaving the welcoming ranch, pick up the packaging of fertilizers lying at the door of the shed.
Arriving from the village, talk with a guy from the garage. He will suggest to participate in racing for money, but to start earning, you need to pass the test track. Do it, and then you can choose: Racing or go to Kid. Although you can earn money for documents, only by taking part in racing.
Having received new documents, go to Chend (garage owner). He will send you to the local chaman, providing your van at your disposal. During the movement, keep the right side, t.E. Fold all the time to the right and you will quickly get to the house of Cimiccia.
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