Fire Department 3: Game Walkthrough and Guide

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April 14, 2022
10 minutes
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By Jonny Gamer

Fire Department 3: Passage
Fire Department 3: Game Walkthrough and Guide
Fire Department 3.

one. Education.

Sequentially perform all instructor instructors, mastering management. As soon as it comes to a randomly emerged fire on the training ground, send the car with water to the back of the building and do not give fire to the trees. Call for the front door of 4 firefighters and their joint efforts are proceeding with the spray of the first corridor. Along the way, you can smash the glasses and resort to the help of the machine, approaching it to the open windows. Before the second door, order one of the firefighters to break the door. Clean the path to the wounded and output it. In the room, too, all the glass should be broken, and then it will be much easier to finally cope with fire.

Chapter I – Ukraine

2. Presentation An-225.

Quickly sit down 4 firefighters in the car to extinguish the fire and follow the left top corner of the card to the burning generator. As soon as possible eliminate the flame without allowing the explosion. Clean the zone at the wicket, sending Frank to break the castle. Then the engineer repair the generator, while the rest of the firefighters under the cover of the machine will end with fire on this site. Again sit down the whole group in the car and move to the door of the huge hangar. Engineer Remove the gate control panel by unlocking them. Drive inside with two cars. Smelling at the hall of presentations, the fireman, start the spray of the side walls, turning attention to that on a bright red flame, denoting the burning metal, water does not work. Employees order to split all windows in the hall to reduce smoke, and then deal with fire in the room. Injured in the far end of the room Take an ambulance. Fire Machine Remain to the generator in the long part of the hangar, clearing the zone from the fire. Employees Go to the next door where the flame will periodically flary up with a new force until you open the second door in the side corridor. Extinguish the fire in all utility rooms and evacuate the wounded. Behind the generator burns barrels, among which there is another victim. Free the way to one of the specialists and take it out of fire. Once all the wounded with your help get to an ambulance card, your engineer will be able to repair the generator. The civil pilot will lead a new model of the aircraft from the hangar, but its burning wing will hooked the trailer on the way, creating a new focus of fire, threatening tanks with fuel that you need to protect before pumping it. Only now you can request a foam machine as a reinforcement to finally cope with fire in the hangar, which makes. All the first detachment send to the location of the flags at the entrance to the hangar, and then on the way, proceed to the left border of the card. Several explosions are inevitable, but the positioning of the first group is in the specified location will allow you to stop the spread of fire on the car park. The second group (reinforcement) should get to burning tanks in the north as soon as possible. Put firefighters in the cabin so that they do not spend the time of extra jogging. Do not pay attention to all other foci of fire, while the danger of fire will not retreat from the fuel storage. Crashing with fire on the parking lot and next to the tanks, you can still have time to put out the fierce residues of helicopters on the flight field, while the newly arrived reinforcement will not announce the end of the mission, regardless of the presence on the location map.

3. Maidan in Fire.

Fire in the shopping center complicates the presence of a large number of rooms and the inability to use the technique. If you want to go through this level without sacrifice, immediately send two people by car to the long-range exit. There is a bar located nearby, in which several people are located. You can only save them from here, but be careful and do not enter into an unnecessary contact for this point with fire. Go down to the rest of the team down the stairs, nearest to your location at the beginning of the level. At the inlet Frank, turn on the first fan (on the wall to the left of the glass doors). These need to find and activate 5 more to reduce smoke. All the necessary switches can be seen nearby on the adjacent walls, but the last 2 are covered by flames. Break the first door to the left and save the victim from the bar. Someone from the group is climbing into the greenhouse and select 4-6 glasses there to get rid of smoke. Remove all wounded. Another patient is located in the hall of slot machines, which can be found on the right side. Continue to move towards the center of the complex, cleaning the side rooms from fires and, if possible, using alternative passages in the corridors. The fire will repaint the next computer club building. Use for extinguishing approaches to the house fire machine. The first group led by Frank will soon need water reserves. They can be obtained by breaking through to the exit from the complex located at the computer club, or using the second exit and reaching the club in the ambulance. While leave for a while fire in the mall and make the health of unfortunate gamers. The club’s building has several floors, but the quenching will pass without problems, except that actively knock the windows to prevent repeated fires. Evacuate the victims. Refuel employees with water and send them back to the mall, where fire will have a little more spread. Fire car send to a detour around the perimeter to extinguish the border objects to which the fire spread. The first thing is to pay off the fire on the ashiste of the cafe, and then deal with the building at the edge of the map. Divide firefighters into two groups and gradually eliminate the main foci of fire in the center of the underground complex.

4. Institute of Nuclear Energy.

Fire truck urgently protect the standing vehicles from the explosion. Firefighters order to extinguish fire in the yard, dividing them into 2 teams. Soon the reinforcement will be available. Call a detachment with a bulldozer. Clean the lounge at the entrance. Immediately after that, the story with the bomb is activated: for the allotted time you have to find it and neutralize. Machine take care of the remaining fire in the yard, and the whole group go inside and break through the stairs to the second floor. Clearing the corridor (in this bottom through the windows can help the car) break the first door to the bug where the bomb is located (deal with it Frank) and the wounded. To avoid the effect of reverse thrust on all doors of this level, use the Baggorts, if you see the flames from under the opening. Quickly put out the fire in the third room and save the wounded. Go to the next corridor and go to the right. In the corner you are waiting for a fire hydrant (you can refuel in it), which can be managed by Frank. In the longest kamork (restroom) urgently save the dying, having extinguished the flame. Now immediately return to the input of the whole group. On extreme difficulty on the inclusion of the reactor security system, you are given a few seconds, so you can open the door to the boiler Frank as soon as possible (the control panel is located in the room next to the entrance to the Research Institute). Now the whole group will quickly expect a fire in the opening room while Frank runs in his direction. Urgently passing inside and go to the main computer that Frank should take advantage of to prevent leakage of toxins from the reactor, there is no means to combat funds at this level. All firefighters ordered hastily replenish water stocks. Two put in the car. Call the third reinforcement group. Bulldozer break the gate at the left border of the card. Neatly enter the fire engine. In this case, Pathfinding is difficult, so lead it in small segments. At the same time, send all the firefighters to the second floor to an outstanding flame. In the direction of one of the rooms covered by fire, is wounded. Another one can be found in the room next to the foreskin in the southern wing of the building. Be sure to break as many glasses everywhere, where you see smoke, and do not let the fire block the path to the retreat. Car car to the power station. Rail two specialists and send them to the back courtyard to the corner of the map. Two side segments of the power plant can only be extended by firefighters, and the car can drive up on the other side of the Arch and deal with the remaining flame. Clear it is impossible, and the indicator shows a rapid time to explode.

Chapter II – France

five. Paris.

Start from the collapse zone where send the whole team with the machine, except for two scouts, which are climbing the balcony of the building in the lower right corner of the map and take care of the fire in the house. Freeing the way to the ruins, take advantage of a dog with a dog to detect wrecking wreckage. Initially, it will also be necessary to turn off the electricity. The shield can be found in the camorle near the basketball court. Clear the dilutions of any firefighter with an ax. Wounded send to ambulance. Two scouts rise to the second floor of a collapsed building, where protects against the fire of man and extinguish everything else flame. At the most unexpected moment, the need to turn off the gas supply. The terminal is in the bunker, very close to the zone of the rules. Harbor again will have to turn Frank. Fire Machine Send on the way around the district so that it helps with a decrease in the fire zone. All the ambulance team, take the way where two of your scouts are valid. Send them to hell two more colleagues. On other floors you can get along the stairs. In one of the rooms of the northern direction, you will find a big ignition that needs to be put out until it destroyed the floors of the building. In the neighboring rooms there are wounded. Call the reinforcement group. Stairs install on the windows of the building and take the firefighters to them, which should bring wounded and affected (the scouts of this will not be able to do). As soon as 5 people are saved, the time will come to pay attention to the sixth, which remained in a building located near the former dawn zone. To access there, you will need a staircase and one fire. Along the way continue the elimination of the flame. It is possible that by the end of this level all the fire will disappear from the card, but do not forget to knock down the glasses in the corridors to prevent the risk of re-fire, as well as in two houses, open the charred doors only with the help of axes.
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