G1Deon: Towards God: Game Walkthrough and Guide

After the Start of The Game, We Gradually GO Ahead, Select The Key and Put It in the Inventory. Listen to the Chronicler With the Captain ABOUT THE DIFFICULT FATE OF THE CITY OF RAIN. We Go to the Sorcerer We Go to the Sorcerer. She Sends Us For Herbs That Grow In Front Of Her House. At this Time, The Council Appears on Reading The Diary of Alan Spark. This Part Is Not Required, But You Can Pass IT by Clicking On the Image of a Brown Book in Inventory.
Diary Alan
Scrolling The Pages of the Diary, Press The Image of the Eye to Survive One Or Another Period of the Hero’s Life.
Museum in Stockholm
We Leave The Museum and Go to the Make A Call, But We Do Not Have A Coin. Returning to the Lane to the Street Musician and Apply Bills from Inventory On It. We Go to the Telephone Booth Again and Apply A Coin On It.
Paris
Start from the Bus Stop. We Go to the Right, Along The Way Will Get Out Two Alley, However, We Skip Them and Continue to Go Further. Soon Come Back On The Box With Absinthe, We Take A Bottle and Go Back – In The First Alley. We Go to the House of Madame Destin, Listen to the PREDICTION AND GO TO THE RIGHT IN THE PANTRY ROOM. Empty Bottle Looking For a Bottle of Absinthe on the Rack. Take Your Absinthe and Apply It To The One That Stands On The Shelf, The Color of the Bottle Must Change with Green on the Marsh. We Go to the Second Alley, The One That After Cafe, And Speak With A Man On a Bench.
POLAR STATION IN THE ARCTIC
WE GO TO THE THE THE THE THE THE THE THE THE THE THE THE RIGHT AND GO TO THE SECOND BUILDING, After A Conversation With A Geologist Go To the Door and After IT in the. WE SELECT THE KEY AND WHEEL, GO Back to the Street. We Continue Our Way, Go to School. We Immediately Go To The Right and Select The Cord in the Locker Room. Come Out Of School, Go Further. Go to the Telegraph Building by Applying The Key On It. Inside The Device We Need, We Use the Cord and Wheel on the Telegraph. Now We Configure It.WE Need A Wave.
On This Diary Ends, We Return Back.
We Leave The House Witches and Go to the Left, To The Field with Swinging Grass. We Recruit The Plants As SHOWN IN THE SCREENSHOT AND GO Back to the House to the Witch. We Mix Grass In The Boiler According to the Pinciple of 3-2-1, Thereby Calling the Fairy. Carry It On The Location With The Captain and Apply To the Sea.We Recruit and Mix Herbs with Regard to the Arrow.
Watch The Video and Play ON. We Go Ahead Until We do in the Courtyard in the Yard. We Go to the Second House, Take A Candlestick and Horseshoe On The First Floor, Bust and Dish on The Second. RETURN TO THE COURTYARD AND GO TO THE THE THE THE THE THE THE RIGHT IN THE THRD HOUSE. We Pick Up the Kettle, Go Down Through The Hatch in The Basement and Take the Helmet. Then tch. We Split Selected Items In The Fire and Distribute Them To A Sledgehammer Into Musical Instruments.THE FOLLOWING SHOULD TURN OUT.
We Go Further Until We See The Temple. Come in and Listen to the Speech of Workers, We Leave and Go On To the Cave. Upon Reaching The Exit From It You Will See A Big Picture of Musicians. Task – Distribute The Musical Instruments Overlaid by US In The Picture, Leaning On Her Small Copy. If Everything is Done Correctly, We Can Continue The Way Further.
SO, We Continue Our Journey. See The Roller in Which We Are Offered to Take the Castle of the King, But for this you Need to Find 6 Things.List of Essential Things.
For this, We Go Further and Go Into The Arch, We Pass By the Bridge and Get to the Crescent and the Sun. WE Go to the Left to Buildings with Round Slots (Along The Altar Is Falling In The Form of Weights, Remember This Place), Go to them. FROMUEL IN TURN GOES INTO THE FIRST BUILDING. Searching, We Must Find Three Subjects There: Heart, Blade, Owl. We Leave From The Location and Go Past The Buildings with Round Slots Down, Take An Eagle, Then We Go Back and Left. Coins and Take a Jug Wine There. RETURN TO THE LOCATION WITH THE CRESCENT AND GO TO THE RIGHT. We Pass By The Frozen Soul and Select A Coin. All Six Items Are Collected, It Remains to Attribute Them to the Altar. Now We Will Have to Decompose All the Collected Things on the Bowls. The Correct Combination IS Derived From The Three Wisdoms Who Met Us When Assembling Things. Spread In Owl – Sword, Eagle – Jug With Wine, Heart – Coin On The Left and Right Scales, Respectively. Must Go Rain.
Well, IT’s Time to Go to Your Castle. To Do This Crescent, The Location With The Crescent, Then Up and Left. After A Long Way, We Must Come to Place. Go toor You Open The Key From The Inventory. Game Passed By.
There Is Also An Alternative Bad Ending. You Can Get It On The Altar, Just IMPROPER ALL THE ITEMS.
With A Positive Ending, ADDITIONAL LEVELS WILL OPEN IN THE GAME.
Level 1. Labyrinth of Three Bathrooms
Before Entering The Wall of the Memories of the Hero, Which Hints At Three Periods of His Life, Washped Like Everything to Wash, Washped Like Everything, And Washed Only With Cold Water. We Do It Water Is Turned Off, The Second – Both Valves Are Open, The Third – Only The Valve WITH (right) is Open.
Level 2. Conversation with Madness
We Pass Along The Entire Corridor, Passing The Inscriptions ABOUT Dolls and Birds. At the Moment We Are Interested in A Record of Birds and The Direction of their Flight: “One Bird Wants to Fly to the North, The Other Two – West”. We Go to the ROOF Where We Find Three Flora with Cocks. FIRST TURN TO THE NORTH (AND), TWO OTHERS TOWARDS THE WEST (W). Returning Back and See That Dolls Began to Bow. Listening To The Inscription On The Wall, We Consider The Pods of Each Doll. IT TURNED OUT THE NUMBER “314”, Introduce It in the Code Castle of the Third Door.
Level 3. Leng Ruler
We Go Ahead, in Passing The Note, We Get To the Next Location. In Our Way We Meet The Old Woman, Listen to the Speech About the Altar and Dlann King. Go on Until We Find The Altar. Playing In Ordinary Spots and Fold Your Palm.
We Go Ahead and Go to the Palace. We Take The Key and Go On, Passing The Stairs Upstairs. IN THE NEXT ROOM WE SELECT ANOTHER KEY FROM THE CABINET. We Return and Climb The Stairs. We Go to the Right to the Key. We Go to the Left to the Locked Door, Open It With The Last Key. Come in and Go to the Right, Open The Next Door. RAISE THE STATUETTE ON THE TABLE, CLICKING ON IT. We Return Back and See That The Staircase Appeared, Climb Her. GO TO THE RIGHT AND PASS THE CORRIDOR WITH A PORTRAIT OF ALAN.
We Go to the House. We Need to Go in The Bedroom Where Notes Lie. Fix Them, Go Back to the Piano and Play On IT As Followows: 2 Keys – 3 – 4 – 3 – 2, If You Consider The Keys from Left to Right.
Time Labyrinths
So, start. Moving Until The Stop Down, Also Right. AGAIN TO THE END DOWN AND AGAIN UNTIL THE END IS RIGHT, AFTER UP. BEFORE US IS ARE DEVELOPMENT. We Go to the Left, Near The Warriors Upstairs. If Everything is Done Correctly, Then We Must Be Urn With The Ashes Of Rome. We Go Back to the Development. THEN RIGHT TO THE RIGHT. Near The Statue of a Warrior With A Sword WE Turn Down and Go There To the End. Then Left To The End, Also Down and Again. Go Down, But Not Until The Stop, and to Narrow Corridors, Turn to the Left and Go to the Sarcophagus. Back to the Corridors and Right, Then Down. There Should Be a Stove with a Painter of the Sun. After the Roller, We Go Again On a Fork with Corridors, We Continue The Way Down Until It Stops, Then to the Left, Down, To the Right (Always COMING TO THE END). BEFORE US THE NEXT FORK AND THE PICTURE OF THE KNIGHT. GO TO THE RIGHT, THEN UP. Pictures “Mona Lisa” Collect Another Dust. We Go Back to the Development of the Knight, From There Down – To The Altar. We Will Be Offered Three Answers, Choose The Third.