Gilbert GoodMate and The Mushroom of Phungoria: Game Walkthrough and Guide

Get out of the house, on the left, take the red pants with a washing machine, take it and her handle. Use the handle on the lift, it will break. Come back to the house and from the locker Take a thread for cleaning the teeth, hair gel, toothbrush. Casting ingredients for cookies. Go to the screen with a washing machine. Take the resin from the wall, and the woody juice.
Return to the house and use on a mixer: hair gel, resin, wood juice, cookie ingredients. As a result, it turns out superciles. Dry the handle into it and then use it on the lift.
Once in the city, you must find clothes to get along to the king. First look at the king card in inventory. Go left, talk to the Arver who feeds pigeons. Talk to him again and ask him an empty box. Look at her in the inventory, see the crown. Go to the pier (pointer "Docks"), look at the shark jaw over the old fisherman. Ask a fisherman to tell the story. Return to Square and visit the docks again. Fisherman fell asleep, now you can take his knife. In inventory cut the crown from an empty box with a knife.
Now go to the telephone operator and cut the phone wire with a knife. Combine this wire with crown. Get out of the city and go to the farm. Try to remove the mantle with scarecrow, the farmer will stop you. Return to the city and go to the store of Elton (with neon sign). Pick aluminum rod near the house. Look at the intercom, then use it several times. In the end, Gilbert will enter inside.
Next to the door take the drawings, in the inventory, expand them and see a pig. Go to the farm, try to show this drawing of a pig mealist, she will not talk to you yet. Therefore, for a start, talk to the farmer, then show the pig drawing again. She will run in horror, and along with her a farmer. Remove the red mantle from scared.
In the city, talk with a crying guy, you need to get a slingshot for him. Climb into the tower and talk to Pit. Parrot with pirates, he will start to fill out of the gun and relieve his sword. Pick up the sword and end the stone to the right. He will fall and break the car with souvenirs. Tommy as a result will get what. Go down and close with a broken machine pick up a false nose, in addition, get a liquid soap bottle.
Go to the house of Gilbert, take his pillow from bed. Then to the farm, take from scared a straw and shove it in inventory into your pillow. Now combine the whole outfit of the fake king in the inventory: mantle, pillow, crown, nose.
After scenes with the fake king, go to the tavern on the pier. Talk to Davenport. So that he gave you a boat, he needs to bring a glass ball. Go to the house to the predictor Madame Ziz, talk to her. Get out of the city and go to the bridge, talk to the guards. Go to the tavern and pick up a napkin with a print lipstick.
Go on the screen with the arver, lift the book with poems from the steps. In the house of Elton, take the inkwell and feather. Locking pen into the inkwell and then use it on a scarf with lipstick. Will get a love letter. Give this letter to the guide at the bridge, he will die away. Raise the barrier and go to the cave shop Larry. Talk to him, then go to the tavern and talk to Viking by the fireplace. Get out of the city and go to the secret shelter of the Vikings. Talk here with Viking in the Tower.
Next to the worker of Elton, talk with aunt Louise on the balcony, she will throw your bras to you. Then a funny conversation with princess will be held. In the inventory, tie bras to a single rope and keep to Viking in the Tower. Talk to him again and give him the bras on which he is joyful and "hang out".
Now you need to get the key from the entrance. Talk to the Viking Viking Tavern again by the fireplace. On the city square, talk to Saul. Go to the house of Gilbert and with a rope next to the house remove the sock. Then, next to Saul, take Gutalin and fool them your sock, it turns out a pair for sauool sock. Give him this sock. In return, get slippers. These slippers take the Viking in the tavern, he will talk to a comrade at the rack.
In the workshop of Elton, look at the vacuum cleaner, and then take it. Go to the house of Gilbert and with the help of a vacuum cleaner, exist all the bees from the hive. From the empty hive take honey and wax. In the tavern, use the wax on the bundle of the wiking keys, get the key imprint. Show this imprint to the blacksmith. Pick up the glove near and go to the pier. Look at the barrel, then lay glove into the gate. On the farm, run the sheep with a sword, and next to the farmer house grab the bag.
Combine in inventory bag, glove with tar and wool, gets a fake dog. Send this hairy bag on Sam’s dog, which stands under the balcony Louise. Give the dog to the blacksmith, for it he will make you the key. Go to the Wiking Cave and open the door. Now go to the cave shop and give Gold Larry, who, unfortunately, breaks all crystal balls. But you will get a poker.
Go to the predictor of the ZIZ and try to draw her ball, you will stop Genn. Talk to him and get a luminous slug. In the tavern, take the napkin with the image of the ship on the place where Viking was sitting. Close to the tower and insert this napkin into the gun gun sight, it will start shoot. Saul will leave his store, so now you can pick up the belt from his sewing machine.
In the workshop, talk to Elton, look at the time car, it is right. Talk to Elton again. Look at the control panel, on a robot. Try to enter the car time, ask Elton show how it works. Use the belt to fix the robot. During the demonstration, the car breaks down, pick up a broken spring and show her blacksmith.
Go to the bridge, go down to him. Take two floating wooden kernels out of the water. Connect them in inventory with aluminum rod – get a bouton bar. Go to Dr. Falla’s trailer that next to the disease Arverver. The show will begin, where the doctor will demonstrate his medicine, and you will have fun with a barbell. Get the medicine and the smallest juicer in the world.
After the presentation, give the medicine to the Arvera, he will give you his breathing mask. Go down under the bridge, enter the house and talk to grandfather Lipton. Give him a sitcheko mask. On the pier Talk to the secret agent that will give you a sleeping pill powder. Mix in inventory sleeping pills with honey and give it to Lipton, it will fall out. Take a VIP card from the table. Go to the blacksmith, which will not be in place until, and take it to a sledgehammer.
In the house of Gilbert, break a sledgehammer clock with a cuckoo and get a spring. Return to the city (you will return a sledgehammer), enter the sheriff’s house that to the right of the blacksmith. Open the cheese chest, read the book near. Get another book from the chest, pick up the dropped leaf from the floor.
Talk to Barry in Square, give him paper, he will fill the contract. As a result, you will receive a generosity elixir. In the House of Elton, use the spring on the time machine, turn on the remote and… Will Madame Ziz. Use the elixir of generosity on her spirits, she will give you a crystal ball and fate. Get out of the house of Elton and give a bowl of Davenport.
Disc 2.
Gilbert sailed to the island of pirates.Talk to the captain of Pirates and persuade him to remove glasses. Take the shovel and turn the LAZ under the grille at the cave entrance. In the inventory you can try to open a pirate chest several times, then open it with your hands, look at potatoes and note. The cave will be dark, so go to the beach and put a luminous slug on a white stone, he "Charged". Return to the cave, in a dark angle, open the inventory and use the slug. See puzzle (type "Spots") On the door. You need to collect the image of the mushroom, and for limited time. If the slug goes out, then go to the beach again and charge it. In the second cave there will be a puzzle with two buckets. Take two buckets and bamboo stick. First you need to close a hole in a five-liter bucket. Talk to a pirate cook on the beach, he will make you jelly. They can shut down the hole in the bucket, but it will dissolve. Go to the cook and replace sugar on the shelf on the starch, ask him to make jelly. As a result, get very solid jelly, which you can get a hole in the bucket.
To solve a puzzle with buckets you need, overflow water in buckets, as a result, put a five-liter bucket on the scales with 4 liters of water. The bridge goes down. In the next cave you will meet the sheriff, which will throw a mushroom to the boiler. Try to take a book from him, while fighting his pen during the struggle. It will run away, and you get a glove mushroom from the boiler. Return to the beach, the boat, unfortunately, is broken. Therefore, you have to finish the raft.
With a bamboo stick, you get a floating lifebuoy, at the same time get a broken steering handle. Next to the cook Take the apron and look at him, in your pocket you will find a hammer and nails. Use the hammer and nails on the broken handle. Take the pedals from the bike, which next to the captain of pirates. In the inventory, turn the rope from the rescue circle. Now use rope, handle and pedals on the raft.
On the path of Gilbert, the Vikings will capture and put in the dungeon. Talk to the Chief and Arver. Get out of the pit and talk with blue Viking. Look at the helmet on the counter, choose fallen horn. Take the Petard, look at the barrel and take a rotten salmon from it. Go left down, there Viking paints your ship. Mind paint from the bucket, hear the mountain – the slaves market begins.
Gilbert will be in the dressing room. Take the mirror and scroll it about the rack. Choose a breakage piece of glass and cut to them potatoes in inventory. Then use potatoes on the rog with paint. Use a toothbrush on the inkwell.
The first part of the slave shows will begin, now Gilbert needs to be lazy to buyers and in the second. In the inventory, use apron on the pillow, Gilbert will build a hump.
Again in dungeon. Use in inventory a shot down piece of mirrors on the chalk market certificate. Get carved text (11). Get it on the ticket and will become a happy owner of the fake ticket. Select from the dungeon, go upstairs. From boxing ring with roosters right. Talk to the ticket and hand it a false ticket, go to the door to the right. In the kitchen, try to take the velcro for flies, give the cook of a rotten salmon, get a velcro for flies. Now try to take a wooden frame on which a pig is fried. You will not allow this Viking at the table. Pour this viking a sleeping pills in a mug, it will fall. Now watch the cook. When he will look at the pig, you must fall on the floor of his marinade. Then he freely take a wooden frame with a pig and go out. On the screen with the ship, reach the announcement stand, talk to the blue Viking, which is near the dungeon. Use velcro for flies to remove his hair on one leg, and a sticky advertisement – to another. Get a face cream.
Go to the right and talk to the bill. In the inventory, use the face cream, Gilbert will fool them to them, and ask the executioner to torture. Gilbert will stand it and get a big pen. Go down to the dungeon, talk to the Indian, give him a liquid soap. In return, get his headdress from feathers and matches. Ring with roosters use the Petard on the roosters, then select feathers. Inventory Combine a wooden frame, the headdress of the Indian, feathers, a big feather, a goose feather, a metel from feathers and a thread for teeth cleaning.
Next, watch the scene as Gilbert will fly away from Vikings and will be in front of the house in which the sheriff and princess speak. Throw the coat of corn into the chimney, the sheriff will run out of the house, and Gilbert will take his mushroom at first, and then with carrots.
End.