Half-Life: OppoSing Force: Game Walkthrough and Guide

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January 25, 2022
5 minutes
181

By Jonny Gamer

Half-Life: OppoSing Force: Passage
Half-Life: OppoSing Force: Game Walkthrough and Guide
Let’s Start Passing. To Begin, I Will Say That Everyone Who Is in White, Blue and Spotter (That IS, The Guards, Professors and Paratroopers) Are Our Friends, But There Are Still No Inclination in Black (Type Ninsea, But Armed Cooler) And All Alien Creatures – Enemies. AT The Same Time I Will Add Pictures That Will Explain About What Place Is We Talking ABOUT AND WHAT TO DO THERE.

AT The Beginning Of Difficulty Is Not. While We Take A Body Armor While We Look Like A Revived Creature, The Mix of The Moz Cillrooper With The Guard, Everything Is Clear. We First Meet The Problem, Seeing Cunning Laser Rays. WE DO NOT CARE ABOUT THE CLOSER TO NOT CARE ABOUT THE CLOSER TO US – SAT DOWN AND SUGGESTED, AND THE ONE WHO DANCECED ACROSS THE STAIRS IS DANGEROUS. Of Course, You Can Jump, But It Is Easier to Split The Mirror That Guides This Ray On The Stairs. And go on.

Switching to the Open Space, WE See Our Own Helicopter, Falling On The Wires and Stress. IT IS NECESSARY TO GO TO THE GATE THAT TO THE RIGHT OF THE EXIT-GUARD GRABS THE HIGH-VOLTAGE FENCE AND CLIMB INTO THE VENT. SPEAK THROUGH THE ZIPPER NEAR THE REACTOR AND LEAVE VENTILATION ALREADY INSIDE THE HIGH-VOLTAGE FENCE. There, Raise A Gun With A Laser Sight. AND THERE WE TURN OFF THE LEVER. SIMULTANEOUSLY DE-ENERGIZE AND FENCE AND HELICOPTER.

The Next Joke Is Found WHERE WE GO TO THE GADFATHER WHERE THE BOTTOM OF THE GADFATHER IS COVERED, THERE ARE GATES WITH THE INSRIPTION Secure ACCESS on Both Sides. WHEN WE RIGHT IN FRONT (TO THE GOAL RIGHT IN FRONT), EARTH-STATION BEGINS AND START TO FALL THE PLATES FROM ABOVE,. Plus, Also Tear The Pipe and the Acid Begins to Rise. You can Wait Until The Plate Breaks The Piece of The Floor, Will Rise to the Top, But The Best, If You Set to the Left of the Entrance (Where a to the Broken Staircase). WHEN THE ACID IS ABOUT TO TOUCH YOUR SHOES, THE BEAM FALLS ON TOP AND IT CAN BE RUN ON TOP TRACKS, ONEM – Tor Door, Near Which The Window. In The Window We See That Cool Maine In A Tuxedo That Fearlessly Hangs Throughout The Database. HE OPENS THE DOOR AND WE RUN ON.

Now – We Run Away and See That The Lake Of Green Nasty Is Splashing Under US, There IS A Robot Loader in It and Next To It – Drawers. On One Of Them, An Explosive Icon. SHOOT IN THIS BOX, THE ROBOT Exploded and Leaves. Immediately Opened Hatches and We Climb Into That Hatch That The Long-End End. There in Drawers Through Acid and Press The Button. Acid Goes Out. Move ON.

WHEN OF THE TREIN AND KILLOL ALTRASOUNDS, WE PULL THE TROLLEY SO THAT THE BOARD FROM IT IS AS CLOSE ASIBLE TO CAR AND JUMP INTO THE CAR. Let Me Remind You That When Jumping Is Better To Press The “Sit” Key to Accurately Get Into The Door.

WHEN WE CRANE THROUGH THE PIPES, LOOK AT THE FLOOR. If ONE Plates Are Purely White, And Others – With Gray Divorces, Then Go Only On White – Gray Borrow and You Fall Down, In The Water Under Voltage and Roast. In Nightpoint Glasses, Droping Plates Have Green Divorces.

After Trying Over Running Fans and Past Fiery Jets, Stop Near That Jet, Which in the Wall Go Deeply. Rweet There Until The Fire Is. I Urinate The Evil Monsters and See Something Like A Look At Xen in The First Halfe. In That Area Thera Is Only One Box That Can Be Moved. AND THERE IS STILL A NON-WORKING FIRE NOZZLE INCLUDED WITH THE BUTTON. HERE’S Opposite This Injector and Put That Box That You Can Carry. Turn on the Nozzle And Explosion Breaks The Floor. HERE IN THIS HOLE AND CLIMB.

WE WE JUMP INTO THE ELEVATOR SHAFT, WE SEE THAT YOU CAL CLIMB ON CATTER CABLE. But Sparks and Lightning Hint That There Is Much More Than 5 Volts (Well, 1000 Times At Least). So You Need to De-Enerma. And for this we climb down. There Is Such A Place Where Something Type IS Spilled. AND IN THE MIDDLE WEIGHS WIRING. Also Under Strag. I am sprinkling it and on the flashes of a clutch. There Cut Off The Lever, De-Energizing The Wires and Again We Run to the Elevator Mine. We Climb ON Cable Up.

Now It’s Time to Carry The Boxes. To Get Into The Ventilation Shaft You Need To Draw The Boxes. Passed, The Door Was Discovered, Dragged The Barricade Was Climbed From Him. AND THERE AGAIN TO THE VENTILATION YOU NEED TO CLIMB. Here of the Look. BEHIND THE BROKEN GLASS (WHERE THE POMEGRANATE) IS A BIN WITH EXPLOSIVES, AND THE CLOSED DOOR IS VISIBLE TO THE RAY. HERE IS THE BOX WE POLE AND THROW AND THROW. Babah! Hole in Both Walls. Again, The Box and On IT Is Climbing In Ventilation. Move ON.

NOW IN THE FLOOR OF THE HOLE, AND THERE IS SOMETHING BRANDS. AT The End of this Basement, We Turn Off The Electricity and Climb Up the Cable. Everything Around Is Closed, But Behind The Soda. I’m looking for it. The Explosion Makes The Door and Two Cabinets Are Visible in Uniform. One in glasses. JUSA HIM AND TESTED TO THE SECOND CLOSED DOOR. He Cuts Her Out and The Elevator IS Visible Behind Her. In IT!
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