James Bond 007: NightFire: Game Walkthrough and Guide

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July 6, 2022
12 minutes
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By Jonny Gamer

James Bond 007: NightFire: Passage
James Bond 007: NightFire: Game Walkthrough and Guide
A game James Bond 007: Nightfire – A typical representative of modern militants with the ability to pass levels as a great shooter or as an imperceptible spy. The profession of Bond hints that the main path is still the second, but so deeply analysis of the game we will leave until the next time. While get acquainted with the main features;And on the CD you will see a simple passage of the game.

Characters

James Bond – Agent of the Secret Service of Her Majesty, or Briefly Mi-6, number 007. With a murder license, otherwise the game would not be a militant. Looks like a pier of Rasnoman, who played the role of superenent in the last parts of the cinema.

Raphael Dreyk – Head of the Phoenix International Corporation, the main target of Bond. Before Zhui, the evil scoundrel, not regretting enemies, no comrades.

Dominic Paradise – Deeply regular French intelligence agent. I was introduced into the organization of Drake as his girlfriend. With Bond, it is associated with more than professional relationship.

Zoe Kniced – agent CIA, connected bond in the Alpine operation. Very independent person, not inferior in professionalism bond. Without her assistance, the task would end in failure.

Hands – Bodyguard Drake. Greatly looks on the gorilla and the survivile to horror. Bonddu will have to meet him more than once, but no chance of winning a hand.

Alexander Maikhu – Assistant Drake, who got a satellite control system for him. Ready to accept any party, just to stay alive. Did not help.

Makiko Hayashi – was considered to be a personal bodyguard Mayhu, but as it turned out, her own owner was Drake. Japanese in origin, owns martial arts and secretive tactics. He heads Ninja Detachment. Arrived around the finger of the agent itself 007. Once.

Alura McCall – Intelligence Agent Agency Australia. Perfectly disassembled in the technique, but it doesn’t feel too confident in a serious task. Bonddu had to be patronized all the time, especially after the mission.

Weapon

No superagent will do without a pistol. And best of all, if the armament is abnormally powerful. However, it is not allowed to hire deadly toys from the head to the head of James Bonda: the game has a limit on the Arsenal used. Agent 007 is not able to carry more than four different types of weapons, and it does not matter whether there will be three of them with light pistols, or the load will make a heavy grenade launcher, sniper rifle, rocket and manual machine gun.

Many combat instances have two shooting modes. It can be a change in the character of a shot or inclusion of additional devices – sights and silencers. Usually such a weapon is preferable to simple, but the decision that pick up, and what to leave you.

Pistols

Weapon for accurate shooting. Usually pistols are conveniently used to gradually eliminate opponents, better due to the corner. At secret operations, and indeed, with reluctance to attract attention, a standard Bond gun is useful (issued at the beginning of the level), in an alternative version, equipped with a silencer. In addition to it to collect weapons of this class it is inappropriate: the enemies prefer not to use such things, and no matter how good the slaughter power Desert Eagle, the cartridges simply end.

Automatic

A complete set of automatic weapons at levels is usually not found. Yes, and carry more than two pieces of this class with you – bust. Usually one machine is better than the other or fundamentally different: one has a silencer, in another but an optical sight. The nature of the battles with the use of automata is rarely concealed, so that you can get rid of silent types, giving preference to the store with a suitable or chopping, as soon as the presence of the Bond has ceased to be a mystery.

The best among all can be considered an assault rifle SG5, which has an alternative mode – sniper with a cut-off of three cartridges.

Shotguns

Shotgun in the game one. Choosing this weapon – a question of personal preference. It is good at short distances and can bother immediately a group of enemies, but in solitary mode has a pause between shots, and in automatic quickly frees the store and requires recharging.

Sniper rifles

SG5 can be attributed here, since the corresponding mode is implemented for it, but the main one has a simple sniper rifle with three modes: without optics, weak increase and strong. The advantages of this weapon are known: kills pushed at any distance of one bullet. Disadvantages – Recharge after each shot and insufficient reserve of cartridges. But still it is a great thing.

Machine guns

Fighters of special forces guarding the most important objects of Drake Corporation, weapons under the rest of the equipment: a heavy manual machine gun. But with all his impressive power, one drawback makes it unsuitable for the real agent: he begins to shoot not immediately, but only by replienting his trunks. Such a pause is unacceptable: Bond probably wondering a bullet-friend from more damaged enemies.

Heavy weapons

Serious guns Two types: Portable Rocket Installation for four charges with the ability to control the released rocket and six-hour grenade launch. Both options suffer from insufficient ammunition, but it can very often be replenished at the level. The main minus: unfortunate for melee and the danger to get into a nearby obstacle with a fatal outcome in both cases.

Other

Among other things – grenades, ordinary and light. Normal – Nasty Thing: The enemy can pick it up and drop into your direction. The light is better: although blinds all, but the enemies wipe the eyes longer, and they can be neutralized without risk.

Also bonds come across laser mines in the unreserved state. You can try to attach them to the wall, and then lure the opponent to this place, but such an occupation is a small interest. Basic practical benefits – blow up stationary objects, shooting the installed mine from a safe distance.

Special type of weapons – Phoenix Ronin, portable automatic machine gun, disguised as a small suitcase. With you, you can take only one thing, and, finding the emergency concentration room, throw them this “surprise”. For a few seconds, all enemies will be defeated while Bond is sitting in safe shelter.

And last but very important weapons – heavy fists. For their application, additional points are awarded when counting the results of the next mission.

Spy things

James Bond is unlikely to fulfill his tasks so successfully, if it were not to help Kew, the genius of technical thought Mi-6. In the new operation, he did not leave the agent 007 without specialized.

Clock with laser – With their help, Bond gets rid of simple, but unpleasant locks and valves, which reluctance to open with launders, especially since he has no.

Electric shock – disguised as a key chain, this device cuts out the enemy in a couple of seconds.

Phone-hook – No one guesses that a durable steel cable with a hook at the end is hidden in a cell phone at the end, and the bond has been saved by life.

Lighter-camera – Extremely specific thing. Only needed for photographing, and this Bonda has to rarely engage.

Decoder – indispensable thing if you need to choose an electronic cipher. With him, any in the blink of an eye becomes a steep hacker.

Q-Worm – Universal viral code forcing enemy programs to work under our leadership. And externally – a regular credit card.

Pen – The prototype in one of the movies was more cruel: the man was inclined entirely. In our case, only sleeps.

Spetsochki – With this unique device, James Bond begins to see what others are not available. Three modes – night, thermal and x-ray – give him complete information about the surrounding space.

Adviсe

Much of the familiar militants, James Bond 007: NightFire leaves little cases to advise something special. Banal truth that enemies need to shoot in the head, you know without me. Perhaps it is worth explaining how exactly needs to be done.

In battle, we usually do not have time to inflate where the bullet goes. It turned out to raise the trunk – well, no – and so shower, letting the whole clip in the body. But coming up to the doors or turning, it will be right not to rush. Not in vain invented the opportunity to look out due to the corner. At the same time, the enemies do not see you in the emphasis, and they can be shot perfectly accurately.

The tilt is useful not only to look for a vertical surface. Head Mobility Allows you to look at the top and bottom protrusions, as well as in the slope you can sit down.

More advice: Find explosive objects at levels. Most often there are red barrels. It turns out very impressive by blowing them up, send them to heaven and a couple of enemies standing nearby. The result is 100%.

Alternative rocket installation mode when Bond runs the rocket flight, can be used for intelligence. Expensive, of course, but sometimes it is better to spend one shot, but to know what is happening in the next room.

And finally, more often use glasses in X-ray mode, in order to find out in advance where the next enemy is waiting, part-time your victim. Yes, and generally glasses – a cool thing…

Supplements

one. If you are stuck ..

To access any chapter without passing all the levels, add to the file Config.CFG line “SV_IAMDON 1“(without quotes).

2. Control

Default B James Bond 007: Nightfire The following keys are used:

IN – forward
FROM – back
BUT – Left
D – right
CtrL – sit down
Space – Jump
Space + Ctrl – High jump. Pay attention to this combination. With its help you can get there, where the usual jump bond can not dare near. Ctrl Click at the time of the jump, as if tightening the legs.
one – tilt to the left
2 – Tilt right
G – Specials
Wheel mouse down or Yu – Previous weapons
Mouse wheel up or SCH – Next weapons
F – Spetsochki
IN – Switching the modes of special. It works only when glasses are located on the nose Bond.
Left mouse button or Enter – Ataka
Right mouse button – Alternative attack mode
R – Recharge
E – use
T – throw away weapons
F5 – Fast saving
F9 – Fast download

Passage James Bond 007: NightFire

Transnational Corporation Phoenix International, headed by Raphael Drake, shows an unhealthy interest in nuclear weapons. In addition, the management system of the military satellite is stolen. Hideo Drake is preparing something, and learn his plans to be to James Bonddu.

Rendezvous

In the classic Bond style, the task begins in the Alpine Alps. Snow-covered peaks, slender spruce, old castle and guard in maskhalats. Agent 007 is silently landing on one of the towers guarding the road, and, by anyone who is not seen may look around.

Enemies – like on the palm. You can shoot them, then not to experience inconvenience.

As soon as you descend to the site below, the noise of the motor will be heard on the left, and the truck moves in your direction. He will pass the arch and substitute his hospitable roof. Having jumping on her, you are without too much runner get inside the castle, just do not forget to bend before low arches.

From the place where the truck parked, go to the arch right. Behind the frozen fountain will see the door. This is a guard room where you need to press the switch to disable the security system.

Now our way through another passage of deep lock. On the turn it will be useful to turn off the generator, then the guards will not refund you by spotlights. By passing them, enter the building and turn right to the door with the code lock. Since we have already taken care of the disconnection of the security system, the light bulbs are glowing with a friendly green light, and the door will open from light touch.

In the next courtyard you will see the stairs opposite yourself. He leads to the door to the living room, where heat, light and waiting for a connected.

First of all, you need to get spyware fixtures. Their Bond will give the waiter. Among things will be a camera-camera that needs to take a picture of the faces of all women in the hall: among them there is a phone bodyguard, who kidnapped a case with a satellite control system, and it is useful to know it in person.

Peresmail snapshots in the Mi-6, you can climb upstairs and pass to the library where we will meet special agents.

Now you need to get to Maikhu and Drake. The only problem is five guards and the lack of a pistol. But there is a fountain pen stepping sleeping bags. With it, it is easier to clear my way.

Case transfer took place, and at the same time caught the agent Nitschend. But she herself took care of himself, and the control system did not forget to grab. And for the Bond, the time came to shoot.

Reaching the cable car, turn on the engine, the switch to the left of it. Now it remains to sit in the booth, click the button, deal with an annoying helicopter (for this or kill the shooters, or use rockets). The first part of the task is completed.
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