Lords of the Realm 3: Game Walkthrough and Guide
Sometime “Lords” at Number 2 Were Deservedly Glorified, Becoming Their Own Revelation In The Genre of Campaign Strategies. In Real Time, Only Battles. Which, However, IT Was Possible to Give Off The Computer. Long 7 Years Have Passed Before Continuation of Which Has Complety Passed in Real Time. The Predcessor Game Remained Only Like A Strategic Field…
Spread on the Shelves
The Game From The Previous Part Has Changed Completely. Not BYPASSED CHANGES AND INTERFACE. ON THE SELECT IS THE THE CITY OR CASTLE). By Right-Clicking On It, You Can Get More Detailed Portrait. Next, The Keys Set The Leaders, Choosing A Detachment (From Available At Your Disposal) And Call for Mercenaries. ON THE RIGHT THERE IS A MINICOR AND THE DIPLOMACY AND CONTROL KEYS. At The Top of The Screen – The Need for Food and Ensuring This Need, As Well As The Amount Of Paid Money.
In The Troops and Siege Guns Are List of the Troops and Siege Guns Are List of The Detachments Themselves, Ending With the Sorting Keys (by Numbers, On the Health of the Detachments, As of Morality). The Above Are The Keys of Various Combat Commands, The Main of Which Is The Fast Attack Key.
Capture The Castle Was Successful!
INDITION TO THE INTERFACE, IT SHOULD BE MENTIONED ABOUT THE LARGEST INNOVATION OF THE GAME – ALL ACTIONS ARE CARRIED OUT THROUGH VASSALS. And The Vassal Is Not The One Who Has a Detachment, But The One Who Creates A Lock Allocated to Him from Your Bush. So, Not Only Powerful Knights Can Be Enrolled In The Number of Vassals, But Also Monks with Peasants. But – All Your Time.
Let’s Finish This Chapter Three Basic Concepts of the Game. This Is Chivalry (Chivalry), Christianity (Christianity) and Glory (Honor). Each Of These Characteristics May Be From 1 to 7 And SHOWS THE STRENGTH OF THE STATE AS A. You can Learn About their Condition on the Diplomacy Screen.
The KnightHood Determines The Attitude Towards You Hired Knights. What It is Higher, The Better Knights Will Offer You Their Services. Accordingly, WHEN KNIGHTING WILL COME, CAPABLE ONLY TO DISABLING AT THE FIRST SERIOUL RESISTANCE. The Decrease In This Indicator Can Lead To A Desrivtion of the Part of Your Knights. SOLDIERS IN THE KNIGHTS HAVE A HIGHER MORALITY, AND ALSO FASTORE RESTORE LOSESS AND MORALITY After. The KnightHood Increases From Victories in Battles, Conquests of the Provinces, Timely Payment of Redemptions for Captive Knights and Conquests of the Kingdoms. Reducing The Call of Mercenaries, Loss of Battles, Refusioning to Pay The Ransom for their Knights and Take Redemption from the Embony.
Christianity – A Cunning Method to Lead Religious Wars. More Pious Monarchs Can Attack “Opponents of the Church” (7 Against 4 or 6 Against 3) WITHOUT REDUCING THE CHARACTERISTICS OF THEIR TROOPS. Holders 7 In The Indicator Can Easily Declare A Crucade Against The Country With Christianity 2 And Below. Ruler With 1 – Heretic, And Any War Against It Automatically HAS The Status of A Crusade. Christianity Is Growing IF You Build Churches and Cathedrals, Win in Areas with these Buildings and Capture Areas During Crusades. Decreases – From Reducing The Number of Peasant and Church Regions, The Robbery of Church Regions and Battles On The Embony Is Not a Heretic), Especially in Church Regions.
Glory Affects Relas With Other Lords, Its Citizens and Mercenaries (The Ability to Conclude Unions or Sign Peace Agreements), Allows You to Cheaper to Build Locks and Hire Mercenaries, As Well As Call More Knights. The Ruler With Glory 2 Or Less Will Suffer from Particularly Strong Problems in These Areas. Glory Rises From The Help of An Ally, Honest Warfare, Proposals of Knights for Redemption, Signing Peace Treaties, Creating Unions and Invitations of Mercenaries. It Decreases from the Knights, The Destruction of Cities and Castles, As Well As to Disagreement of Mercenaries.
As You Can See, These Parameters Can Not Pay Attention To these Parameters, But Their Low Indicators Can Greatly Complicate Life. And vice versa.
Table Number 1.
Abilities of Vassalov
Ability | Scope | Reverse Effect | Action ability |
Architect (Architect) | Region | + | Reduces The Cost of Improving Or Repairing The Castle |
Piety (Piety) | Politics | + | Periodically Increases Christianity |
LOOT) | Army | + | Increases The Amount Of Production, If After Battle The Army Knight Robs Terrain |
Diplomatic (Diplomatic) | Politics | + | Reduces Negative and Increases Positive Effects From Political Actions |
ADDITIONAL ARMY (ADDITIONAL COMPANY) | Army | Gets An Extra Army With A Special Commander (LieUtenant) | |
ADDITIONAL SIEGE ENGINE (ADDITIONAL SIEGE ENGINE) | Army | Gets An Extra Siege Machine | |
FAME (RENOWN) | Region | + | Increases The Maximum Number of Mercenaries for The Area |
Engineering | Army | Increases The Efficiency Of The Siege Guns of the Knight | |
Crusader (Crusader) | Politics | Changes All Your Wars On Crusades | |
Raider (Raider) | Army | + | Increases The Territory, Plundered by The Army |
Armorer (Armorer) | Region | + | Accelerates The Restoration of Troops In The Detachment |
Mobility (Mobility) | Army | + | Raises The Movement Speed of the Detachment |
Scrunger | Army | + | Reduces The Negative Effect of Food Harvesting WITH TROOPS DURING THE CAMPAIGN |
Intermediary (Negotiator) | Region | + | The Cost of the Invitation to the service of Mercenaries Is Reduced |
Devotion | Region | + | Increases The Impact of Churches for the Provincial Economy |
Loyalty (Loyalty) | Army | + | Enhances The Morality of The Detachment If He Protects The Lock or Strength |
Manufacturer (Industrious) | Region | + | Increases The Number of “Construction Points” Produced in the Area |
Plain (Honorable) | Politics | + | Periodically Increases Slava |
Employer (Good Employer) | Region | INCREASES THE CHANCE OF THE APPEARANCE OF MERCENARIES IN THE CITY / BIG CITY | |
Chivalrous) | Politics | + | PERIODICALLY INCREASES CHIVALRY |
Ferocity | Army | + | Increases The Attacking Ability of Melee Fighters |
Saint (Saintly) | Politics | Immunity to Crusades and Corrupt Cardinals | |
Seneschal (Seneschal) | Region | + | Accelerates The Development Of The Region |
Speed (Speed) | Army | + | Increases The Speed Of The Army on Strategic Map |
Supplement (QuarterMaster) | Army | + | Improves Food Army Supply |
BUILDER (Builder) | Region | + | The Design of the Castle Is Stronger |
Accuracy | Army | + | Increases Damage From Arrows Attacks |
Luck (Luck) | Knight | + | For the Knight Decreases The Chance to Surrender or Die |
Thinacity) | Army | + | Increases The Resistance Of The Troops |
Farmer (Farmer) | Region | + | Increases Food Production |
Frazir (Consumption) | Army | + | Reduces The Amount of Food Required for His Army |
Bravery (Bravery) | Army | + | Reduces The Negative Effects of Morality |
Economist (FINANCIER) | Region | + | INCREASES THE PRODUCTION OF MONEY AREA |
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