Martian Gothic: Unification: Game Walkthrough and Guide

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June 24, 2022
12 minutes
114

By Jonny Gamer

Martian Gothic: Unification: Passage
Martian Gothic: Unification: Game Walkthrough and Guide
Kenzo

Take the wagon from the Sprofandra helmet.
Use a radio to contact the rest of the group members.
Open the locker and put a photo and booklet from the inventory.
They don’t need them.
Enter the disinfection chamber and click on the control panel.
Get out of the chamber and go to the left.
Nature Felicci corpse on boulevard Saint Michel and take a micro-tape recorder and orange buckle.
Apply an orange key to get to the database director room.
Native body on the bed and take the piccolo cartridges.
Use the micromagnetophone to access the computer.
Listen to the computer, and then open the carna gateway.
Out the conversation and quickly leave the room!
Name the body in the boulevard corridor Sunset and take honey. key.
Go to the vacuum tube near the door and take a note from it.

Karna

Enter the decontamination chamber and click on the control panel.
Open the hatch on Park Line. Code – 4864 (from the clock)
Take the green key.
Use a vacuum tube near to send green key kenzo.
Leave the carna in a safe place where the zombie will not get it.

Kenzo

Take the green key of the vacuum tube.
Use it on the desired door.
Enter the toilet.
Take the vibration brush.
Narrify the corpse on the toilet and take a purple key and a note (the code of the wood nursery – 3376).
Open lockers and take the green key and green key number 2.
Put a note with the code of the nursery in the locker.
Put the purple key and the vibration brush into the vacuum tube and send them to the carna.
Leave Keno in a safe place.

Karna

Take a purple key and a vibration brush from a vacuum tube.
Open the wooden door with a purple key.
Take the book “The rulers of Egypt” from the knees of the dead man. She will need later.
Explore your computer.
Go to the door of the nursery and enter the code (3376).
Once inside, aim is the body on the bench.
Take green key number 4, Piccolo and Dist. Toy type remote control.
The corpse will rise as soon as you go away from him.
Take a piccolo and a note from where the place was sitting the dead.
Well, you found our first weapons!!
Carefully go to the small room in the middle of the nursery.
Do not approach the dried hand!!! Bye…
Sick zombies near the barn (if he is on my feet) and take the blue key, cartridges and micro-tape recorder.
Use the micromagnetophone. (You will learn the code from the Mattle Gateway – 2734)
Return to the hatch on Park Line and put a micromagnetophone in it.
Use a vacuum tube to get a green key from Kento.
Apply it on the right door.
Enter the room and take a biosensor and a toy gun from the table.
Take the key from the music box.
Take the green key from the zombie near the screen and send it Kento.

Kenzo

Go to the gym.
Use the green key received from the carna to open the door.
Take the Martian jumper (this is something like a ball and lies to the right of the entrance)
Natively hanging corpse and take a green key.
Take the Bible and notes from the floor before the corpse.
Explore the note to get a folder (clip)
Open the exercise bike to the right of the entrance door and take the belt.
Return to the database director room (orange room on the map)
Enter the computer and using the control of the doors, free Mattle (code – 2734)
Go to the vacuum tube near the toilet.
Get a blue key from the carna.
Send blue and honey. Keys Matlock.

Matlock

Mail from the inventory all unnecessary things (lens, dose of nicotine and t.D.)
Enter the disinfection chamber and click on the control panel.
Get out of the chamber and go to the left.
Open the hatch in the corridor and take the hacksaw and cartridges.
Nativeate the corpse Yuri Andreevich.
Take him a lighter and brown key.
Apply the brown key to enter the chemical. Laboratory.
Take a Martian stone from a vacuum tube.
Use the tube to get blue and honey. keys.
Take the flask and biosensor from the table.
Put the hacksaw to the vacuum tube and send it to the carna.

Karna

Take a vacuum tube hacksaw.
Go to the shed in the wood nursery.
Use the knob on the lock and open the door.
Take gloves and spacing.
Open the pulverizer and take the cartridge.
Put the cartridge in the vacuum tube and send Mattlock.

Matlock

Take a cartridge from a velverizer from a vacuum tube.
Open the reactor in Chem. laboratories and put the cartridge there.
Use the computer to make hydrochloric acid.
Take a filled cartridge from the reactor.
Send him carna.

Karna

Take from vacuum tube cartridge with hydrochloric acid.
Insert it into the sprayer.
Go to the cleaning chamber of the wood nursery.
Open the inventory and apply the pulverizer on the twearies.
Take the respirator and pump from the cabinet.
Go out at the door.

ATTENTION!!!!

As soon as you enter the next room (the garbage room), you will have 5 minutes, to restore oxygen supply to the database!

To do this, perform the following manipulations:

one. Native body and take a woven rag and antitoxin.
2. Use the computer and stop the fan.
3. Enter the fan on the left side.
4. Use the vibration brush on the filters.
five. Get out of the fan.
6. Re-use the computer to start the fan.
Everything. Air supply restored!
Get out of the room.
Send a woven rag that you took, Mattlock.
Send knife Kenzo.

Kenzo

Take a vacuum tube hacksaw.
Go to the toilet and apply the hacksaw on the corpse lying on the floor.
Now you have a sliced hand.
Send this hand Matlock.

Matlock

Take a sliced hand from a vacuum tube.
Put the flask in the chemical reactor. laboratories.
Use the computer to get nitroglycerin.
Go to the door with a hanging wire (this is the energy center).
Use a wrapped rag on hanging wire.
Use a flask with nitroglycerin on a rag.
Use a lighter on the rag.
Now run from the door!
Well, the path to the energy center is free.
Take the scarab from the corpse lying near the blue door.
Go to Piccadili circus (round room with several doors) and open blue
The key is the right door.
Take yellow, green and blue keys, as well as the key from the cabinet with a corpse.
Go to Chem. Laboratory.
Send Yellow Keno key.

Kenzo

Take the yellow key of the vacuum tube.

Karna

Send Respirator and Pompex CENTSO.

Kenzo

Take a respirator and a pump from a vacuum tube.
Use the yellow key to get into the room of the bus.
As soon as you enter, you will have 10 seconds to apply the respirator.
Having done this, use the Martian jumper on the hole in the wall.
Then apply the pump.
Come to the Control Center in the Nrava.
Talk to her on all topics. (she will say that it is necessary to repair the energy center)

Matlock

Open the cabinet in Chem. Laboratories and take the receiving panel and the key from the table.
Send the key kento.
Go to the power center (we exploded there).
Use cut-off hand to access the computer.
Apply the appropriate option in the computer to omit the “bar”.
Go to the “rod” (you have to get around) and use the receiving panel.
Use the computer to raise the “bar” again.
Energy center is given in working condition!

Kenzo

Take the key from the table from the vacuum tube.
Use the key to open the table box in the Vita base director. (orange room).
Take a silver bell.
Go to the room of the lava and talk to her.
When she finishes, talk again by choosing the topic “Tambura”.
The knob will ask the password.
Choose a note in the inventory that you found in a vacuum tube near the toilet and read it if you did not do it before.
Take again with a temper about Tambura.
Now you can use the chair.
Apply the bell on a musical instrument to open the door to the garden.
In the center of the garden there is a stone map of the base.
Use it to raise the tambour doors.
Explore all the fragments of the card to understand which door where is.

Karna

Go to the room with bookcases (where was the dead man with a book).
Apply the key taken from the music box in the room with the screen, on the table.
Take the blue key.
Send him Matlok.

Matlock

Go to Circus Picadedili.
Apply a blue key on the door to get to the carnaby Street.
Use medical. key to open the door to honey. Laboratory.
Take the blue key from the cabinet.
Here, with the help of a computer and sequencer, you can turn the brown plants you found in doping, and green – in antidote.

Kenzo

Send him a weapon (if he still does not have). It will come in handy.
Go to the gateway from which the game started.
Now you can examine the territories that were closed by a cam.
Go to Downing Street.
Open the hatch (code 1010) and take a screwdriver.
Native Dead Body in the corridor and take green key number 3.
Apply green key number 3 to open the appropriate door.
Carefully wait the body near the vacuum tube and take the resonator.
Do not approach the triors!
Return to a safe place (gateway for example).

Kenzo

Go to the Saint Michel Boulevard.
Shoot a steaming corpse and take a screwdriver.
Use the nearest vacuum tube to send both screwdrivers (simple and electric) Mattok.
Go to the room of the lava, use the chair and stand near the stone map.

Matlock

Take an ordinary and electrical screwdriver from the vacuum tube.
Go to the corridor with large sliding doors and open the first of them.

ATTENTION!!!

Further events will require rapid coordination of movement and collections, so I strongly advise the following.

So, we need to penetrate the dock of the shuttle.

The problem is that the second sliding doors is triors, which kills immediately. How to neutralize it?

Like this:
Kenzo should stand near the stone-map of the base with the removed fragment.
Matlock set about the second pair of doors, as far as possible from the control panel (the box to the left of the door), T.e away from her while visible “Apply”.
Everything is ready.
Mattok opens the second doors and immediately runs to the first pair of doors (you need to have time before the triors will catch you).
Once at the first doors, Matlock closes them.
Quickly switch to Kento (F2) and with the help of the card omit the second doors.

Everything. Trimor fleet trapped.
Now go to VENT. hatch near the entrance to the corridor with sliding doors and use an electric screwdriver.
Crawl into the hatch and move forward.
Once in the dock, take the walkie-talkie and pocket welding machine.
Also take a gray key, blue key and green key number 1 with zombie bodies.
Use a vacuum tube and send the carna of the radio and welding machine.

Matlock

Go to the green room number 1, focusing on the map.
Use green key number 1 and come inside.
Take the Martian Stone and Picture Press from the Zombie Body.
Open the box with the key and take another green key number 1 (it looks like this bug).
Take Mattle to safe place.

Kenzo

Go to the green room number 2 and apply green key number 2.
Take pums from the floor near the soul.
Send Pemba Karna.

Karna

Get pums, warning and pocket welding machine.
Go to the crack door near the gateway from which you went out at the beginning of the game.
Use the welding machine and enter inside. This is a cafeteria.
Talk to Ben Gan and take a red key in exchange for the radio and pumice.
Send red key Matlock.

Matlock

Take the red key of the vacuum tube.
Go to Circus Piccadille.
Use the gray key to get into the geo laboratory.
Explore your computer.
Send all-terrain vehicle in Square C6.
Take the processed stone from the cabinet, to the right of the sculpture.
When all-terrain comes back, take the stone that he brought.
Matlock now has 3 stones and 1 treated stone.
Place the raw stones in the cutter.
Run the Pictman program on your computer for processing.
Now you have to have 4 stone treated.
Use stones on the holes in the statue.
Apply the resonator on the statue.
Native Dead Body and Take the Remote.W. (Spiritus).

Matlock

Return to Circus Picadedili.
Apply a red key to get into the Bio Laboratory.
Take a white key from a vacuum tube.

Kenzo

Go to the room of the wrong room, then to the stone-map of the base.

Matlock

Go to the room May Lin. (on the map – next to the orange room)
Use a white key to get inside.
Use the Panel D.W. (Spiritus) on fire in the fireplace.
Take the black key.
Look in the jug and take a needle with a thread.
Apply an electric screwdriver to VENT. grid.

ATTENTION!!!

Save in front of the following actions.

Before Mattle climbs into the hatch, make sure:

one. Kenzo costs near the map of the card (the corresponding fragment is derived on it)
2. Mattok and Kenzo have a radio.

Now climb into the hatch and enjoy without stopping!!!
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