Medal of Honor Pacific Assault: Game Walkthrough and Guide

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June 22, 2022
12 minutes
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By Jonny Gamer

Medal of Honor Pacific Assault: Passage
Medal of Honor Pacific Assault: Game Walkthrough and Guide
Before the first bullet I boasted: I can’t laugh?
Before the first bullet lied.
But whistled the first bullet, someone covered death,
And I prepared a bullet to meet the second.
Bulat Okudzhava
Do not misunderstand me. Medal of Honor Pacific Assault – Not bad game. The developers honestly tried to move away from the “ancestor” and make a new game, not the next sequel. Over only half. I do not know what the reason was not enough courage or finger of the bosses pointed out the “right way”, but the game is constantly throws from the extreme to the extreme. Play really interesting, but only in some places. Gorgeously made by Pearl Harbor, smart enemies, giving seams “by first number”, a beautiful engine and… countless arcade inserts – not only tedious, but also very difficult. Monotonous missions built according to the principle of “Dot-Tropick Village”. Linear levels instead of the promised freedom of action. There are enough flaws, but still – it’s a step forward. Let the clumsy and not quite good, but he still has.

And the last one – I recommend to purchase the “director’s version” of the game (it was the article on it). She is worth. Excellent rollers, among which the performance of the famous platoon “Silent Drill Platoon”, memories of veterans, the chronology of war, slideshow with agitation posters of the 40s and much more.

If you have ever played any part of the Medal of Honor or Call of Duty, then there will be no problems with the development of Pacific Assault. Innovations although enough, but the gameplay has not changed seriously. So impatiently can immediately go on the battlefield. Light in place. The rest – I ask for me.

The main innovation is some departure from scripts. No, of course, “piano from bushes” are lying on the player constantly and in large quantities, but the gameplay is already built on them. Enemies, as, however, and allies, sharply wicked. They know how to find shelters, to retreat in case of danger, regroup, go from the flanks and selflessly cover the body with a grenade (the most interesting thing they can create this trick, even if they all run away).

Of course, the enemy is all the same “cannon meat”, but it became much more interesting to play. True, with a bayonet attack the developers moved somewhat. The Japanese are broken into it about and without. Why are there blather to die from a straight turn to the chest.

At the same time, the enemies became much “thicker”. Four to six shots in the body – the norm. Therefore, it is better to beat exactly in the head, otherwise you risk staying without cartridges. Once it came about shooting – you need to fire for short queues, with transfers. Queue from the hip – and the sight is crawling on the floor screen. You can get only in the focus, and then not immediately.

Another innovation is partners who are fighting shoulder to shoulder and even listen to teams. But in reality it is not necessary. In battle, your comrades are perfectly coping with no guidance, and most importantly – can not die. Having received his share of lead on the chest, the fighter is painted on Earth, the doctor’s calls revealed… and, having received a healing injection, immediately jumps and rushes into battle. Always impossible to live? Well, this is how.

As a result, comrades can be used as you like. Need a live shield? Kid Willie, come to me. You will not hurt, once – and ready. In a couple of minutes you will be fine. Therefore, the system of orders and does not find applications throughout the game. What, however, and for the better. Normally manage the detachment of four simple teams (“forward”, “cover”, “gather together”, “retreat”) it would be impossible.

The only one who really needs is a doctor. The first-aid kits became very small, and it is often possible to correct health, only calling the doctor. Injection Morphy is raised to feet. True, the healing injections for Tommy all four pieces.

Weapon. There are no revelations here, so we run “gallop in Europe”. Rifle Good on medium and distant distances. Automatic – God’s gods. In the game, the shootout occurs in small distances, and therefore, it is only one of them. There are no big difference between automatic machines, so take what is easier to find cartridges. Pistols – junk. Grenades against infantry, explosive – Against equipment.

Passage

Tawara

Having received an order from the commander, become behind the machine gun and turn the blow to the pier. Multiple Japanese has strengthened there. As the smartest, they are hiding behind barrels with flammable. Without adding a hundred meters to the shore, the landing ship will receive a projectile in the stern.

When Tommy becomes clear in the eyes, let him run to the coax of a landing bot. Inside it you will find a first-aid kit. Pick it up and pierce your shore. Move the shelter to cover to cover the machine gunners do not have time to catch you in sight. On the way, do not forget to shoot the Japanese sent to the pier. Once on the shore, run to the detachment and find a position more comfortable. You have to reflect a number of attacks. As a result, no matter how hard you tried, the broken grenade will finally cut down Tommy.

Bootcamp

Tasks in the training camp simple. Follow the instructor instructors. In general, it is not even a level, but a learning mission.

Pearl Harbor

While the captain leads the car and talks about the base, you can relax and explore the surroundings. During a conversation with three sailors, engaged in watching the magazine… HM-M… dubious content, the Japanese will begin bombardment. Need to pay tribute to the captain. Unlike many, he did not succumb to a panic and decides to break into the pier. There is a boat equipped with anti-aircraft guns. Help, of course, small – but what is.

I will not be able to get to the target. Halfway you will overtake the airbomb… But all alive, and to the boat not far. Overcome from shelter to shelter only when the captain runs. In the breaks you can take a post with “Tommy” flying over the head of Japanese aircraft. However, realism. Without rewarding a couple of meters to the ship, the captain will die from the crazy bullet. He is no longer helped, so jump on board and take a place behind the machine gun.

In the bay, unscrew hell, and no one can help the doomed fleet… but still try to shoot down at least part of the aircraft. Especially those attack your ship. After the lingering swim you will raise one of the sinking ships.

The first task is to have time to open all the valves for the allotted time. Otherwise, it’s not to get out of the vessel. The road is alone, so you can not get lost. The main thing is not to substitute for steam, drowning out of pipes. And do not climb into the flame. When you turn the last valve, run to the corridor. Soon you will come across the sailor. Follow him.

Once in a room, lined with a flame, remove the ax from the wall and run the cover from the gas cylinder. He will choose the door, passing the sailor. In the room, talk to the doctor and drag him the wounded. He is behind you. Run farther. On the way you will find another wounded sailor. Take off and it. True, already to another doctor.

To get out of the room, bulk the door. The corridor is arranged by the flame, so we climb up the stairs. Upstairs no better than below. Fire, smoke and heaps of corpses. Sitting a couple of rooms, you will connect to the sailor, littered with drawers. Destroy them with an ax (and maybe it’s easier to drag) and take the wounded. Carry him to the doctor. He settled next to the stairs. There is nothing more here, so get out on the deck.

Upstairs there is a desperate fight for the survival of the ship. It means that you have nothing to stand idle. Run to Zenitchikov and get up for a machine gun. The first goal is to protect the ship “Nevada” until it sails by. Attack it sluggish so it is unlikely that it will be a problem. Correct the task how you are politely asked because of the machine gun and go to the anti-aircraft gun. Now you need to defend your ship. It is much more difficult. Aircraft flies a lot, and find them in the sky hard – the sun hits the eyes.

Charging says where airplanes fly from, but without a normal compass to understand where there are “two hours” – not easy. Better hope for your dormantia and look where comrades shoot.

Nightmoves

Looking around on the beach, the detachment is divided into two groups. The first touch its own way, and the second command will behave. Follow him. Soon you come to an abandoned camp. After a couple of seconds, an enemy intelligence aircraft will appear in the sky. Hide in the bushes and wait until it saves an anti-aircraft gun. As soon as the plane falls to the ground, the squad of the Japanese will run out of the forest. Concederate them and move on to the forest. When the last soldier collapses the dead, on the radio will give new instructions.

Journey through the jungle continues. On the way, you will periodically face the Japanese detachments, but the problems will not create them, but snipers on trees. Loud to see well, but they shoot them very much. After some time you will go to the zenith calculation. Destroy the guard and climb the instrument. After a couple of seconds, a truck with reinforcement will arrive. Shoot it while the soldiers did not have time to get out of the body. After installing explosives – and move on. Soon you will go to the meeting place. The second squad is already waiting for you.

The Japanese strengthened well in the area. You have to break through the network of machine-gun calculations. On support for artillery and armored vehicles can not even dream. Compete with a machine gunner in the accuracy – a glible case, so the only hope for grenades. Round, waited, while rushing, and finished the survivors until they had time to get. In this way, clean the calculations one by one.

Passing the river, you will go to the village. Peaceful inhabitants are not observed in it, but in every house sits in a pair of Japanese. There is no specific passing tactics. Just be careful and follow the rear.

Clearing the village, you will finally get to the radio. It is located on the hill, under the cover of two machine guns and the detachment of infantry. Throw up a couple of grenade couple to make silence machine guns. Capturing height, install explosives on the radio. When the explosion thunders, getting per machine gun. The Japanese, having risen from the attack, decided to beat off the radio. The people poured a lot, but they all run away by the crowd, so the main thing is not to give them to disperse. After some time, the attack will also choose and the commander will congratulate with the task.

Mandown

After the end of the briefing, put forward target. Having reached the road, you will come across the car. Undermine it with a grenade and move on. Passing a little forward, you will find an abandoned machine-gun calculation. Stand up for the machine gun and wait when the truck will be on the road. Destroying it, keep moving. On the way you will come across patrols, and at the end of the road you will go to the enemy camp. It is decent to the people, but the scattered barrels with fuel will help reduce the number to zero.

Further on the road do not pass. Will have to look for a workaround. Fold left. People in the jungle even more than on the road. “Intowing” the Japanese, pierce your goal. In the last camp be careful. Three machine guns are installed around the perimeter. When the camp will be cleaned of opponents, climb into the jeep and get ready for a dashing trip.

Nothing complicated in it. Shoot the Japanese and try not to fall under the bullets. As a result, the trip will end the accident. As soon as Tommy gets around, remove the machine gunner and take it place. Camp tends to the Japanese, so the work is abound. When everything calms down, run to the tank with flammable and install explosives.

The fuel warehouse is destroyed, but about evacuation can be forgotten. On the radio reported that a union aircraft is shot down and, except for your squad, there is no one nearby. Move along the trail until you go to the camp of the Japanese. In addition to the large focus of the infantry, it is a tanket (called this “miracle” tank does not turn the language). Do not climb into the camp, otherwise you will quickly be allowed “into consumption”. First destroy the infantry, and after along the edge, pick up a wedge. Install explosives and run away.

Next path will not be easier. The road for which you need to go through, tech by the Japanese. Reaching the parking lot with tanks, get ready to keep defense. The opponent traveled the crowd. Having broken with them – move on.

The pilot aircraft no longer. He lies a little away. Run to him from all legs until the evil Japanese was cut off. He himself can not go, so he will have to bear his doctor on his back. The guys have already occupied a circular defense and cover you with fire. While the doctor leads to a pilot feel, you need to reflect attacks. It’s not so difficult as it may seem. Find a safe place and eliminate everyone who will be in the shelter.
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