Natalie Brooks: Secrets of Treasure House: Game Walkthrough and Guide

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April 25, 2022
11 minutes
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By Jonny Gamer

Natalie Brooks: Secrets of Treasure House: Passage
Natalie Brooks: Secrets of Treasure House: Game Walkthrough and Guide
Location: Mansion
Come to the goal, take a stick. We use it on the wall on the left, there is a cache. Take the goal from the cache. We select a postcard and part of the picture. We take the key and open the gate, go inside. We select a map with a sofa. On the stairs there is a figurine grandfather. Click on Ne. Under the statuette we take money. Right on the lamp will select a postcard. Behind the mirror will pick another piece of the picture. We look at the table. We read a letter from a lawyer. Call the lawyer, the room is written in the journal. Going to a lawyer.

Location: Office Henry Eyson.
We take a magnifying glass and a medallion, talking to him. After talking, we examine the urn of a lawyer, we find disk and keys. Right taking a checkered scarf. Left you will find a disc with classical music. There you will find a plug from the music center. Near the window, on the left, hanging Bino Kl. There you will find part of the postcard. We look at the room and find two more. Now we take the plug and insert into the outlet. Thus, you turn on the music center. Insert a disc with classical music and the lawyer falls asleep. Take the keys and open the first bottom box, there you will take the bird feed. Now open the top box. There will take the fountain pen there. We take feed and feed parrot. Some garbage falls out of the cell. Take the checkered red bedspread and use on the garbage. We get a key. We use the key on the left drawer. Open the castle. Click 1 4 2 3 Castle. Open the drawer. Take a petition from the box. Now take the second disk and insert into the tape recorder. The lawyer wakes up, give him a petition and handle. Take a petition.

Location: Bank.
We speak banker. In the conversation it turns out that grandmother should banker money. In the banker’s office we select a screwdriver, a handle for the window, from the table, on the right and left of the table – postcards, from the table – Scotch. We look at the picture. Open the picture, we see a safe. Safe broken, we take a screwdriver and unscrew the bolts. Open the castle cover. We use tape on the torn wires. We look at the table to the right of the banker. Click on the dollar in the frame. On the piggy bank – we put the clock for 7 hours. The piggy bank will open and the key will fall out of the safe – take it. Use a handle from the window on the window. Open it. Outside the window stand. I take a sponge from there, and we use on a bucket with water. Wet sponge use on a spot on the back of the picture. See Safe Code 5791. Open safe. Take a tie and give a banker.

Location: jewelry shop.
To the right of the door click on the switch. Jeweler behind the cabinet it must be released. Take the picture under the rug on the window, on the closet. Click on the closet, but it is closed. Take the key under the rug. Select the panel with buttons. Turn on the plug into the outlet. Open cabinet. Take a fee from the cashier. Horseshoe hangs over the door, take it, and use on the showcase. We take a roller from the showcase for a music box, a piece of paperwork, a detail for the cash register. Insert the board, the coil and part of the keyboard (with saving a Jew 1000 $). We use paper with slots on the window next to the cashier, where something is drawn by a diamond. And get the code 7659. Cashier will open and take a handle from the box. We look into the closet for a music box. Insert the roller and handle. Twist the handle and the secret door will open.

Location: Police Plot.
We select pictures from the donuts machine, camera surveillance, from the stand and drawer on the right. We select a coin on the left on the table. We try to talk to the police chief, but he wants donuts. We look at the machine, push the coin. Few. Click a little higher slits for coins (beat on the machine). Card drop out of the machine, take it. On the right table there is a radio station. Remove the battery from it. Opening a wardrobe for sheriff, we take the second battery on the top shelf. Look at the robot. In the raincoat in the pocket find the third battery. Insert three batteries and a card into the robot. Robot lets the keys, select them. Open sheriff table box. Take a handle and coin. Three more coins you will find on the floor under the sheriff table box, next to the robot to the right of the table. We speak with the director of the museum. Give her a fountain pen. Speak again with her. Come to the machine. We throw five coins. We take donuts and give the sherif.

Location: Museum.
We speak with the director of the museum. Click on the bag. In the lower right corner, we take the keys and detail from the castle. We take photos from the fence fence of two columns and sarcophagi from the head. Take the keys and open the grid.

Location: Museum Storage.
Take the card on the left of the chest, under the globe in the upper right corner, to the left of the picture (top of the screen, center), to the left behind the mask. Find 4 gears and key. The key is opening the chest and pick up there the fifth gear.

Location: Museum.
To the left of the column you will find a box with alarms, turn off the alarm. Open the right long stand and take the key from there, two gears and disk. In the left stand you will find 3 more gears. We take the key and open the Middle Right Stand. Take the gear there, and inside the sarcophagus we will take an unknown Egyptian device.

Location: Museum Storage.
Use the disk on the Egyptian dresser. Collect the picture. (Camel with rider and pyramids. If it is right to collect the door of the chest opens.) There will find the twelfth gear and the second part of the scheme. Unknown device insert into the slot to the left on the stone. We select cipher. Take the gear and go to the museum. As a result, we had 13 gears.

Location: Museum.
We look at Sarcophag. We take the scheme and put on the mechanism, and then set the 13 gear.

Location: Gate Mansion.
We select a garden shovel, the secret. Open a garden bag and take a metal rod from there. In the same location we find 5 pictures. Using the blade, we pull five cobblestones. Use stones on the window. When the window breaks down with a secaterator, remove the sticky tape. With the help of an iron rod from digging from the gate a broken bird. We use a bird on sticky ribbon. Bird with sticky ribbon on the tree on the left above the fence.

Location: Mansion.
We collect 4 pictures. Next to the broken statuette we select a bear figurine. Where the picture hung, we take the key on the carnation. On the sofa, we take a police officer, with an inverted bedside tables take a flashlight. We dress up a piece of wallpapers and get a mouse on there. With the window frame take an eagle figure. On the third stage, you will find a cache, open with the help of the key and find the rhinoction figure. From the stairs above the mirror removing the figurine of the cheetah. From the feet of the sofa – the figure of the giraffe. Last Figure Lion is your amulet. Insert figures in the mirror. Now click on cheetah, lion, rhino, bear, eagle, elephant, giraffe, mice. The mirror will fit and rip. Using a baton on the mirror. Go to the basement.

Location: Basement Mansion.
From the left shelf we take the light bulb and screw in the cartridge, turn on the switch. We collect 4 pictures, take a hook with the top of it the races of the long closet and hang it on the chain next to the barrels. In the melee closet on the shelves open the chest and take the key barrel. Open the upper locker on the far closet and collect the puzzle. Puzzle Simple – lay out everything in colors. We get 4 chips, insert them into chips on the wall. Rays will indicate the caches. In the caches you will find on the key (4 keys). Move the rug on the floor and see the hatch, open it using the keys found. In the puzzle combine the circles inside with the emblems of the outside. And here is your money.

Location: Police Plot.
Find 4 photos. On the table left and right we take 2 details. Also find 2 details for the blinds and on the closet. Move the ball mini golf and in the hole we find a piece of code. Click on a tray with paper. We try to open a safe, but, alas, the handle falls off, pick up a handle and two more details. Look in the right cabinet. In the bookcase on the upper shelf, we jerk for the book of criminology. Coin opens. Someone is trying to visit the police sheriff and can detect you. Take a chair and pinch the door. In the aquarium, we find the fifth item, and the sixth next to the safe. We collect broken safes. We use six unknown parts on the lock in the bookcase. Another puzzle. In it you need to push the blue part in the recess. In the cache we find the second part of the medallion and magazine. Open safe (found by a piece of sale by a piece of sale). Take keys. We read the case of smugglers. Open the second drawer of the table and take the map from there. Open the window and go to the archive.

Location: Archive.
In the middle of the screen you will see a shield with alarm. Use the police chief card on the shield. We solve the puzzle. Under the signaling shield switch. Turn on light. We find 4 photos. We select two steps and wheels on the floor. On the left melee closet, select a step and a paper knife. Right in the table Take a paper clinch. With a knife with a bumbeck under the table. Take the gear from the table. Using a knife with a cutting cord from a table lamp. Now I am clear the stairs. Insert three crossbars and wheels in the stairs. We move the stairs and take the key on top on the shelf, read the case about the hacker. From the wall of the cabinet, you take a magnet. You will get a universal wrench of a hacker, with the help of it we open a box with a deal about smuggling and read it.

Location: Cave.
Reliable with smuggling. Find 4 cards. From the floor we select the battle and nails. With the help of a bar, we get a floating part from the device. Next to the cabinet pick up the board. In the closet, we take a helmet, on the closet – the second part. From the table Take the second board. On the second closet, take the detail and bugs. Take a helmet and pour water. Mashed right torch and remove the keys. Open a locker and take a slingshot. Shoot in red circles. The lattice will open only when everyone is green. Behind bars take a hammer. Open the chest and take another detail. We look at the hole in the boat, put two boards on the hole, we insert the nails, score MO tray (boat is fixed, but the spacure smuggler will do). We look at the listening device, insert 4 coils and a bug box. The device is ready.

Location: Police Plot.
Turn off tracking chamber. We collect pictures. We take a scotch with the table, take your signed petition from the tray, read the documents on the table (learn that the lawyer and the police chief in conspiracy against you), install the bugs in the handset. We look at the sacrifice next to the robot and take a screwdriver. Second bugs set in a pot with a flower in a safe. We look at the switch. Turn off the lid and install the beetle. Wiring flashes and you detect glowing text on the wall. In this text you will see the code 35691. With the help of a screwing switch. Open safe, take a card for a robot. Insert the card and the robot drives off. Mount the fourth bug in the outlet, and the fifth in the robot. We read the final comic.

End.

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