NEW BARMALELA: Game Walkthrough and Guide

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January 18, 2022
4 minutes
115

By Jonny Gamer

NEW BARMALELA: PASSAGE
NEW BARMALELA: Game Walkthrough and Guide
Task: Get to Africa and Free All Animals, Which Barmalei Holds in Captivity.

Scene 1. Boy Flies on the Plane Clothes Covered.

PURPOSE OF THE GAME: Fly to Africa, Not Rescued From Parrot, Because Only He KNOWS THE ROAD. If The Aircraft IS Confronted With Clouds, It Begins to Lag Behind. After Five Collisions in A Row, The Level Is Considered to Be Lost and It Is Subsery to Start All Over.

Scene 2. THE BOY SAVES A PARROT.

The Goal of the Game: Maneuvering Between The Clouds, Try to Catch Up with a Falling Parrot.

SCENE 3. THE BOY FREES THE ANIMALS.

UNLEASH THE ROPE BOY CAN NOT BECAUSE IT IS VERY DURABLE. In addition, The Bell Tag Begins to Ring and Barmalei Resorts to His Ringing (Attentive Player Will Notice That He Is Without Saber). The Boy Can, Hiding Behind The Bushes, Sneak to the Place Where Barmalei Is Located and See That He Sharpens His Saber. Need to Make A Saber At Barmaleya, And Then Cut The Rope. In The Hole of the Cactus There Is A Second Bell. IF You Call Him, Barmaley Also Resorts, Throwing A Saber. The Boy Grabs A Saber, Returns Back to the Animals and, When Barmalei Leaves, Cuts The Drill of the Saber. Scene 4. Chase. Picks on Lion.

The Goal of the Game: Jumping Over The Obstacles, The First to Reach the Jungle.

Scene 5. Jungle. Game with monkeys.

Purpose Of The Game: Beat Fruit Stick So That They Flew Back to Monkeys. WHEN A MONKEY IS HIT AND HANGS ON TAIL FOR A WHILE, AFTER WHICH IT RISES AGAIN. WE MUST ENSURE THAT ALL THREE MONKEYS HUNG ON THE TAILS. After That, They Run Away Together.

Scene 6. Jungle. Panther Game.

PURPOSE OF THE GAME: SHOWING DEXTERITY AND AGILITY, CARESS AND BRING HER PANTHER 5 KITTENS. Then She Misses The Boy ON.

Scene 7. Waterfall Jumping On Lianam.

The Goal of the Game: IT IS NECESSARY, SWINGING ON THE LIAANS, GUESS THE MOMENT AND JUMP OVER TO THE NEXT SWINGING LIAN.

SCENE 8. The Boy IS Looking For a Key.

The Key Is Hidden At The Top and Only The Shadow Is Visible From Him and Its Idessary to Find It On The Screen. The Key May Be in Three Different Places: Over The Door Itself, To the right or to the Left.

SCENE 9. Barmalei Makes Riddles.

The Goal of the Game: Guess The 5 Mysteries That Barmaley Asks The Boy, Then The Barmaley Falls Asleep and the Boy Will Be Able to Free Themselves.

SCENE 10. Search The Island On Which Barmaley Hid The Key.

UNDER WATER FLOATING From One Island to Another, The Boy Must Find A Bottle. Already On Island You Must Rush On With the Mouse and Solve A Riddle Hidden in A Bottle. In This Case, The Boy Always Jumps In The Right Direction And IS Guaranteed to Get to the next Right Island. If The Answer Is Incorrect, The Boy Begins to Sail in the Wrong Direction. In This Case, On The Next Island You Will Not Find The Sign Of Barmaley. UNDER WATER, ON THE RO TO THE LAST ISLAND, NO BOTTLES!

Scene 11. The Boy Climbs on the Palm.

PURPOSE OF THE GAME: SHUTTING DOWN THE FALLING NUTS, CLIMB ON TOP AND PICK UP THE KEY.

Scene 12. Boy Guess Python Puzzles.

The Goal of the Game: Guess The 5 Python Puzzles, Then He Will Free The Boy.

Scene 13. BOY FINDS A PIRATE SHIP.

After Python Mysteries, You Need to Look for the Key In The Sea, Near the Sunken Ship.

Scene 14. THE BOY GETS THE KEY FROM THE BOTTOM.

THE BOY SAILS DOWN WHERE THE KEY FELL. Jellyfish Rose From The Depths To Meet. Need, Evading Jellyfish, Go Down to the Depth and Get The Key.

Scene 15. Shark Does Not Let The Boy.

BOY SAILS ROPE TO THE SHORE. Shark Tries to Grab IT. If The Shark, She Grabs a Boy and Makes Back to the Island. The Main Thing In This Game IS: Hearing The Shark Sound, Immediately Swim Up or Down to Avoid It.

Scene 16. Racing by Rope.

The Goal of The Game: Evading The Falling Items, To Take Up to the Top, Strongly Ahead of the Barmaley. The Sequence of Incident Objects Is Repeated Every Time. If, Say, The Fifth Item Falls INTO THE BOY, THEN YOU NEED TO EVADE THE ACCOUNT 5. In Another Sequence, IT May Be a Score of 4 or 3.

Scene 17. BOY AND BARMALEY THROW EACH OTHER.

PURPOSE OF THE GAME: Throw Bamlae with Fruit, Evading His Throws. The Boy Will Will It Will Push The Barmale to the Waterfall. Right-Click On The Right Mouse You Dodge Barmaleya.

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