Onimusha 3: Demon Siege: Game Walkthrough and Guide

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October 14, 2022
16 minutes
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By Jonny Gamer

Onimusha 3: Demon Siege: Passage
Onimusha 3: Demon Siege: Game Walkthrough and Guide
Passage

First watch some rollers. The first dated by May 2004, and will show us Paris that in France. Policeman jacket form against the background of his motorcycle (he is here as a “gun on the wall” – will certainly shoot, and more than once) talks on the mobile with his son Henry, when the call is heard from the bosses. At that end of the wire, something is extremely concerned. Then the army samurai-zombies, huge flying reptiles and other otherworldly. There are no time peaceful streets now lick the languages of a fiellashki, interspersed with terrorist equipment and wreckage of buildings dotted mountains of corpses… And now we are already in Japan in 1582. Mitshaide Akety’s troops are preparing to storm the temple of Honnodzhi when he sees in the ranks of his warriors who appeared to Aktyi. One of his wards presents new armor to selflessness, and the Office moves to the young samurai.

one. Japan. Temple of Honornzhi. 1582.

Office moves to Sam. Help your soldiers to straighten up with Ninja and warriors. Do not forget to collect flying multicolored souls flying in the air, which will be useful for magical attacks or transformation into a super warrior Onimusha. For example, being in his lichni, you can try to fill up a huge monster with a metal ball on the chain as a weapon, it flies near the burning staircase. To the right of this creature there will be a magic mirror from which you can save the game (SAVE). Magic energy can be fill out from the source that to the right of the mirror. And to the left of the stairs you will find the chest, you are waiting for you a map of the temple. Close the stairs and, destroying one more buffaling, enter the temple. Before the slaughter with Lord Nobunaga, you will have to deal with his servant, Ranmar Mori. Then the portal will appear, which will transfer Samoska to modern Paris.

2. France Paris. Triumphal Arch. 2004.

The French police are trying to resist the monsters of the manma, but unsuccessfully. Forces are clearly unequal. The Office moves to a spectacular stupid that is trying to save his friend Philip. Shoot the creatures and go on the street… For long music played, now we are managed by an already selfotion that appears near the magic mirror (Save). By clicking on this mirror, you can now not only save the game, but also pump the indicators of the main character, as well as master training lessons passing in the world of demons. Exit the workout mode and continue to move on the plot can be at any time.
Go to the stairs, Samoska will face Jacques, but they will not understand each other. Difficulties of translation, do you know. Further, our samurai will detect Guildenctern (the main scientist in the ranks of the Genma) on top of the arch. Go down, cross the monsters and break the box in the passage. Go to the new stairs and go up to be just under the arch. Experience the attack of flying dragons and ask the contents of two chests. In one lie arrows, and in the other there will be a map of the current location. Pay attention to the arrow in the center at the top, its left end indicates the door. Come to her, it will be locked. Then go back to the torch and click on the central. The stove will go to the side, go down to the dungeon where the Samoska will receive a new weapon (Tenso’s sword). Release back.
Here in the history there is a new character, a blonde in the form of a policeman – Meet Michelle, close, so to speak, a very close friend of Jacques. Save her from monsters, after which you can get for a previously locked door. Pick up the key on the floor (Observation Key), rise on the spiral staircase for a long time and open the metal door with this key. Take the book and decide the first puzzle, clicking on the blue chest. Move the tiles as in the tricks to connect two blue points. In these puzzle chests usually do not put quest items, but the bonuses hiding there are not unnecessary. Close the stairs, near which the magic mirror is worth, on the roof. Samoska will swallow a little with guildenctery, which brewed a porridge with movements in time, and then starts to fight his robot brainstern.

3. Feudal Japan.

In the hands of a stupid, his friend Filipp will die, and without realizing where they were now. Run through the forest path, save the mirror (Save). On the next gland Jacques will see his son attacked by huge huge. Than you order to admire the monster when there is no more automaton at hand? But what – the jacket in his hand will appear the glove – the soul eater (ONI GAUNTLET), like Samoska. In addition, the light whip will be issued to it (oni whip). And such even among the Samota. Here is the most whip and swell over. After the battle, Henry will disappear, but an important speaking statue will appear, which will explain Jacques order things. Like, he hit for five centuries in the past, and if he wants to return in his time, then it should help Samota to defeat Lord Nobunagu. He also will have a new assistant – Girl Fairy AKO. It can bring things to which Jacques himself is not able to reach, as well as transfer them through space and time. But before that there is still far.
Next, stand along the path, fighting with zombies, note aside the strange frequency of stinging plants, followed by the chest. It will be necessary to return here a little later. When jacques will come to a village, she will seem like selfosac. And at all, not the one that went to the Paris of the Future. Load all the monsters and see how two heroes with the same gloves almost will not fall in hand-to-hand. Beautiful male brawl will hurt to happen Fairy AKO. After her words and explanations to Samoska Jacques. He agrees to assist with the fight against Nobunaga and Marshimes. Drain. In the house on the left in the chest therapeutic grass, and on the right – a note explaining how to capture and throw opponents, and a new clothes. Go to the passage between the houses and right, AKO here can bring another root, to which the jacques will not get. Then, on the stairs, you will see a strange column, it does not have enough one disk. Nearby is the mirror (SAVE), and immediately behind it – another barment from the now impassable plants.
Go around the column to the right, go along the cliff to the chest. Two evil dragons remind you that you are not here to admire. Discover the chest, Firefly will fly out of it – label with wings. If you click on it (I translate from the local console – Ctrl + ENTER), then the jacket clings to this flying absurdity and can jumble through the abyss. Further you will see the destroyed bridge and a dark chest on the left, which Jacques will refuse to open. Break it by knocking the whip, several firefly will be spoiled out of it. Jump on them to a wooden tower. Near the face in the rock Pick memoirs of one monk, and from the chest of the area. Go down on the stairs down, break another chest with Firefly and take the bronze mirror from the far color chest. Now go back to the column (it is not necessary to climb the stairs) and water the mirror on its rightful place. After preparing with a group of ninja. The column drops down, the glove on the hand of the Frenchman grows up, and he will find a new weapon – Enja. Something like a sword, but which you can swing like a chain.
These weapons are easily rotated by plants that mentioned earlier. Run almost to the beginning of the level, destroy the thickets and take the key from the chest (Gate Key). Then return to the column, end with unfriendly vegetation here and run along the path to the goal, where you are already waiting for the Samota. Open the gate the key, you will be a small house. To the right of it – the mirror (Save), and on the left – the chest with another puzzle. Come in the house, again before your eyes will appear once the slaughtered Ranmar Mori. It seems that in this game, many adhere to a bad habit to appear several times in different places, including after death. However, they will never have to beat with him, but with the next sorrow. During the battle you can use Firefly, which hangs under the ceiling. Then do not forget to collect all the glowing balls. Fairy AKO will appear, a pair of phrases with Jacques and… Transferred to the future.

4. Paris. Dungeon under the triumphal arch.

…Where explain everything in the details of Michel and Samot. Samurai must destroy all Genma in Paris to return back to his era. Run for Michelle, go down the stairs. Go to the corridor with a red light bulb and take the key in the corpse of the Sewer Key (Sewer Key). Open the door, rub the slugs and go to the door on the left. This is a management room, where the dying soldier will ask to save his comrades. In this room there is a mirror (Save), and there is a chopper. Click it so that Michel turns on the current. Then go back to the corridor and go to the raised bridge. Take advantage of the console, the bridge will drop. Further on the left destroy the slug and take the card with underground communications from the chest. Come to the new room, there is a door with a three-digit code lock. Climb the stairs upstairs, take a desktop note from the table, a piece of floor and take a look at the car that lost the handle. Go down. If you correctly read the note, then get the code – 314. Run with a puzzle chest, if hunting, then descend in ditch with water and keep further. Climb the stairs to the right and take the handle (Iron handle). Return to the room with a code lock, climb upwards where we found a work note, and set the handle to the mechanism. Samoska opens a massive metal door. Go down and click on her Switch on the remote.

Go out the door opposite the console, lower the bridge, and run to the chest at the very end. Next to him, climb the stairs, chop the chain with a sword – a stone ball will collapse in ditch with water. There is a special chest, but only Michelle can open it. Go down in the ditch and push the ball along the pipe, at the same time reflecting the attacks of monsters. In the end, climb the stairs and go to the right. Soldier thanks for the saved life and give the key (Small Key). He opens the grille behind which the chest was seen with the next bonus. After rising the stairs to get out on the surface. Now you can relax, long conversations are expected ahead. This time, Michel and AKO will explain to the listener named Henry, who and where hit.

five. Japan. Sakai city.

Jacques will find in one of the drawers of the merchant hours from the future and together with Samoska will decide to visit the port of Sakai, hoping to attack there on some trace. Come to the store with tigers at the entrance and talk to the merchant. Jacques will show him a wristwatch, but he only pushes him out of the door. On the street, go to the boy, he found something luminous in the barrel, but agree to clarify it to some sweetness. Run into the market and give the clock for watermelon, which and take the boy. Firefly departs from the chest, use the whip on this thing that is on the roof of the store. Go to the window and overheard the conversation of a merchant with an assistant. Then pick the key (BlackSmith Key), jump down and go out. Now there is no longer safe.
From the store to the left, then to the market, left again. Go to the blacksmith, cross the creatures, including healthy with a battle, take a page with a description of the new movement from the chest and use the key to open the door next to the flag on which the hammer is depicted. Go to the pedestal next to the oven and click on it, Jacques will get a new weapon, reminiscent of Spear – Raisen. Return to the merchant store, from it this time to the right, in the gate. Go to the pier, go around the panels from the boxes and approach the pulsating blue blossom on the door. Now the door will open, and you will get to the warehouse with quite atypical things for feudal Japan – car tires, washing machines, vacuum cleaner and t.P. Go to the far corner and take the guilden woofer from the chest. It will appear by Samoska and report that some ship arrived in the harbor. Select to the docks and, cruds the next detachment of the Genms, go further along the shore, the blockage from the boxes is destroyed.
The path to the ship will block the arrogant warrior named Heyhachi Honda, who threw a challenge to Duel Samoska. Beat the best speaker in this part of the country, a couple with an apparer to make it easy, and watch a new video. The ship sails, two heroes will rush to a motorcycle, but he has no keys. Fairy AKO will come to the revenue, which will go to the future, take the keys to Henry and bring them to Jacques. Enchanting jump from a marina on a motorcycle after a swimming ship and a hail splashing behind the back of the landing on the deck of Jacques blow this sketch. Go down to the deck and keep the door next to the gun. Choose a book near the steps, and take the ship from the chest. Get down in the bag, destroy the picture with the guildenctery, there will be a chest behind it. Open and run for a dwarf with an ax. As a result, get the key (WheelHouse Key). To them and open the frightening view of the door with the turtles. Behind it you will find a jigsula chest, a chest with a ship magazine and the jammed steering wheel – the ship sails on the autopilot. Come out – the ship will swing and go under the water. However, Jacques of this and wanted to reach the ship to the shelter. He also will ask AKO to convey words of gratitude to his son.

6. Paris. Cathedral of the Parisian Mother of God.

In the apartment of Jacques suddenly spawn a mobile phone, this guildenctern invites Samoska to look into the Dungeon of Notre Dame. Save near the main entrance, select a note and try to open the main doors sealed sealed. If it did not work, then you need to pump tenso swords to second level.
That is, descend back into the sewer, crumbling monsters and collect their souls, and then at the mirror before entering the level of weapons. In the cathedral, go around it around the perimeter, see four statues tightened by some black cloud. Otherwise the firm that should be removed. On the left between the two statues will be the third, depicting the winged monster, which holds a glowing ball in the mouth. While it is impossible to take it. Go to a large yellow plate, right click on the protruding red figure, will seem the door to the dungeon.

Read the words on the stone (about how to get rid of darkness), open the door. Ba, yes these traps as if he had just arrived from Prince Persia. Will off the clanging swords, pick up a book and click on the skull. The mechanism will stop, and at the same time the other door with a skull will open. We are there. The path will soon rise, go to the luminous sphere at the crossroads and take anti-Dark CHM. Now you can suck the dark energy – for example, that wrapped the statues in the temple. Then go to the right and take the parchment from the chest, which will help to figure out the mystery with the statues. In this place it will be necessary to go down when an adultery breaks the staircase. Now on the fork, go to the left, grab the Cathedral card from the chest and look at the seal. It is associated with air magic.
Return to the statues at the top, they need to be cleaned from dark magic. To do this, suck it similarly to how collecting the soul. Only here is the clear sequence. Pay attention to the tables with candles next to the statues, four of them, but not all. In general, first clean the statue that the one table is burning, then the one that has two, and t.P. At the end, go to the statue of the monsters with a ball in the teeth. Samoska will find a new weapon – Kuga. Go down to the dungeon and open the door with the seal, you can now. Find it with the mirror (Save), having crashing the flooding of the plant, and look at the door with three skulls nearby – one is not enough. On the left, behind plants, open the chest and take the rope staircase. Now return to the cliff, we mention earlier, use the staircase from the inventory and go down. Take the skull from the cheese trunk (Gold Skull). Do all the way to the door with the skulls and insert the missing third into it.
So they got to the secret laboratory of Guildenctern, who, as it should be a decent villain, will immediately post the whole plan for the transfer of the army of the Genma from the past and the seizure of the future. Destroy his bodyguards, pick a book from the floor and jump into the time car after a nutty scientist.
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