ORION BURGER: Game Walkthrough and Guide
1st test
Prompt
Ensure That Electricity Does Not Damage Your Brain. Do Not Let LE Nim Penetrate There!
Still Don’t Know What To Do!
Hairdresser KNOWS A Lot About Electricity and About Hair Styling Gels.
Complete Solution
Lift to the roof of the hairdresser. Turn The Satellite Plate and Quickly Descend. Go to the table. WHEN HARRY RETURNS, ASK HIM TO TAKE A HALTER WITH A HAIR GEL. He Will Give You A Blue Gel. Kidnaye, You’re Ready for the First Test.
2nd test
Prompt
Monsters Will Shoot Around That Moves, Including You. Come Up Wit Another Goal.
Still Don’t Know What To Do!
Grasshoppers – A Good Target, But Do Not Forget to Hide!
Complete Solution
Take a Box with Copperfield Lollipops in Wilbar’s Room. Correct It WITH A Spring Of A MouseTrap In A Cafe <In Faith>. Give It One. Get Ice FROM ICE BOX. Pull The Tights From The Car Near The Cafe. IT Will Not Prevent Check The Mail of Aunt Polly. Kidnai. Go for the First Floor and Take Feed. Apply Laser On Ice. RETURN TO THE Top Floor and Wake Monsters. Go Back to the First Floor and Hide Behind The Wheel. Climb On the Second Floor and Sharpened With Water Container. Get Down and Attach Tights To the Motor. Break Food On The Floor and Move The Motor. COM OUT OF THE CELL!
3rd test
Prompt
Elder Elmo Sent From the Island and Find The Conductor to the Treasures.
Still Don’t Know What To Do!
YOU CAN BUY SOUTH ISLAND. Provide Confusion With Islands. To Do This Water Level In The Lake. PIGS ARE WELL DEVELOPED TASTE SENSATIONS.
Complete Solution
Move The Sign At The Crossroads (The Next Screen for the Old Bridge). Go to the Municipality and BUY AN Island In The Archive Department. Go to the Kitchen in the House of Aunt Half. Say a Tet Polly ABOUT THE PHONE Account and Take Carrot Juice. Open The Mailbox (If You Have Not Done IT). GO TO THE ISLAND OF ELMO PERKINS AND KIDNAPY WHEN HE Leaves. Raise A Piece of Hamburger, Which You Spat and Give Him A Pig. Go to the Hut and Take Matches. Go for a hut, take a bottle from sam and put it on the chair. Carrot Juice In The Apparatus. UNSCREW FUEL AND LIT by HIS Matches. Take A Bottle. Go in Shaht. Drink From The Bottle and Enter The Darkness. Find A PIG WHITE A Whistle. WHEN YOU FIND HER, AGAIN HORSTOV AND TAKE A HAMBURGER. You Found a Treasure.
4th test
Prompt
This Thing Is Not Very Helpful, Yes? TRY TO HARM BOARDS. Plug Your Cruel Imagination.
Still Don’t Know What To Do!
THEN READ THE COMPLETE DECISION.
Complete Solution
Okay. First of All, Take The Laxative in the Bathroom Home Aunt. Bother Around The Bus Near The Cafe <In Faith> (If It Is Not There, Wondering Around). Give A Laxative Drama, And Stimple The Amplifier (And How This Thing Fit In His Pocket?). Kidnai. Let US Aske! Blue Bork (in Willbar’s Room): Connect The Amplifier to the TV. Orange Bork (in the bathroom): RUN RUBBER DUCK TOIULT AND SLIP. WHEN THE BORK RISES TO HELP THE DUCK, SEE AGAIN. Red Bork (In The Kitchen): When the boards Jump Into The Microwave, Take the Rolling Pin and Move It. THEN TURN ON THE MICROWAVE (Fe-E-E). Yellow Bork (In The Basement): Drunk in the Press Smelly Sock. Turn on the Outer Switch. Green Bork (on the roof): Kill Blue and Yellow Boards. Pull The Fireplace. Loads Are Full from the TV. Get Out Of The Windows of Wilbar’s Room. Purple Bork (Riding Perims): Kill Orange Borge. CROUCH THE BOTTLE FROM UNDER THE CARROT JUICE OF SOAPY WATER FROM THE BATHROOM AND POUR IT ON RAILING. Dark Blue Bork (Communicating with The Phone): Kill The Rest of the Bores. Take Gloves In The Kitchen (On the Cabinet). Rail To The Roof, Raise Christmas Lights, and Lower Them in a Hole. IN THE GLOVES GO TO THE THE THE THE THERNOON. Take Lights and Connect Them to the Telephone Wires. Not Bad!
5th test
Prompt
NOT TOOOOO MANY PEOPLE NEED TO BE Happy. JUST GIVE THAT WHAT THEY WANT. Start With Elmo.
Still Don’t Know What To Do!
THE HARDEST THING WILL BE TO FIND A MASTER KEY. She’s In The Car Sheriff. Good Luck!
Complete Solution
Take Sheriff Keys from the ignition and Open The Trunk. Take the Keys To the Place. Kidnai.
How to Make People Happy?
ELMO OLD MAN: Give HIM ACT.
Mayor Gus: Release It.
How?
Put The Fish in A Bus Near the Hole in the Fence. WITH THE HELP OF MASTER KEYS TO PICK THE LOCK.
USING THE LEVER, ATTACH THE HOOK TO THE GRID, AGAIN USE THE LEVER. Take a Dog Collar and A Coin (in Prison).
Wipe and Roxy: Talk to Wipe. Give Him A Collar and Ask for Records.
Go to His Bus.
Faith and Eugene: Refuel the Machine Records and Throw A Quarter.
Ending Games
All You Need To Do – Talk to Flyumiks.