Pirates of the Caribbean: Game Walkthrough and Guide

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March 16, 2022
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By Jonny Gamer

PIRATES OF THE CARIBBEAN: PASSAGE
Pirates of the Caribbean: Game Walkthrough and Guide
Basic Storyline.

You Will Start Your Game in the Cabin. IF You Play For the First Time, I Advise You to Learn Fencing and Learn About the Distribution of Skills. Then Go Ashore. Your Task Is Now to Sell The Load of Cocoa and Skin, Hire A Team, Repair the Ship and Buy A New Pickup Pipe. Because You Have No Money So Much, I Advise You NOT TO BUY A PIPE, BUT TO BUY A GOOD Sword. For The First Moments Of The Game, Yatagan or Schiavone Will Be Used. SUCH A SABER AS RAPIER, A WIDE SABER, THE Boarding Saber Not Advise To Buy. Excessive Waste of Money. SO. On The Pier You Bought A Sword, Sold The Cargo, Fixed the Ship and Hired A Team. WELL, IT’s Time To the Sea. Look at the Heartbreaking Screensaver in Which You Will Tell You What to do. Our Path Lies with Redmond – The Main English Colony of the Archipelago.

One. We Immediately Go To The Governor Sylhard. Whatever Dialogue You Choose, You Still Have To Go to the Service. HIS Tasks Are Not PAID, Tedious and MonoTonous. But You Have to Accept. Another Way Developers Did Not Submit to US. The First Task Is To Explore The Situation in the Captured OxBee. Swim and Planted in Greenford. From Greenford, We Go to the Jungle (IT Was In The Jungle. There Is Still A Location Of The Canyon, But It Is Not Yet Needed). In The Jungle You Will Come Across Robbers, And Demand Money. So If You Do Not Want to Say Goodbye with Money Or With Life, Stored Before Moving To a New Location and IF Something Goes Wrong, Just Download. SO, On The First Fork Right. ON THE SECOND TOOO STRAIGHT. The Entrance to Oxbay Will Be a Guilty Guards. Kill Them. Come in the City. In The Tavern, Talk With A Bartender About How Residents Treat Invaders. You Will Have A Plan. Drink A FRENCHMAN AND REVEAL ALL THE NECESSARY INFORMATION. IF The Authority Is More Than 1, Say Than Sylhard Will Pay for Drinking. He Will Agree. IF The Authority Is 1, Then You Will Have To Upset. IF There Is No Money, He Will Do It All Free If Any Means of Authoritative. SO, After Talking, You Will Find Yourself on the Street and Go to the Jungle. Catch with a french. WHEN YOU LEARN ALL THE INFORMATION, RELEASE IT.
Can, Of Course, and kill. THE CHOICE IS YOURS. Paint The Back Through The Jungle. Night Instead Of Gangsters Sometimes Appear Nasty Monkeys – Skeletons and Just Skeletons. Also frozen. I Advise You Just Run Past. WHEN YOU GET TO GREENFORD, GO TO THE PORT AND SIT ON SHIP. Swim to Sylharda.

2. The Governor Will Thank You, Give 3000 Tugry and Give A New Task. Skill Ship With Ammunition. Swim On Fal de Fleur. In The Port, Talk to a Sailor From Barka Oiseau, The Ship You Need to Sink. We Go to the Tavern. Talk to the Innkeeper. Go to the top. You Can Kill The Peasant, You Can Just Pay. If You Are Still Killed Him, The Interpreter Will Come Run. To Get Rid Of The Corpse, HE ASKS 1,500 TUGRY. Can Give, and You Can Threaten to Silence It. Anyway, Paper for Support Will Be With You. Talk to the port of the port. His Home is Closer to All. After Talking With Him On The Street to You Will Be Told The Captain of Barka. GO OUT IN THE SEA. IT IS Easiest To Bring Bark to the Fort of Redmond, And When He Remains a Couple Percent of Hits, Give A Control Volley. You can Just Abilities in the sea. True, If You Haven’t Captured Any Vessels and Swimming on The Lurger, It Can Be A Problem for You. WELL, THEN USE THE FIST OPTION.

3.Governor Will Thank You, Give 5,000 Tugres and Give A New Task. Accompany The Gate to Greenford and Meet with An Agent in OxBee. WHEN LAND IN GREENFORD, A PEASANT WILL COME TO YOU AND PRESCRIBES AN ARROW IN THE GULF OF GRAY ROCK. IF You Fell In The Afternoon, Then Arrogate Time In The Tavern. In The Gulf There Will Be a Small Fuel Incense with the FRENCH. WHEN EVERYONE TAKES AWAY, AGAIN FIND YOURSELF IN GREENFORD. For the Already Known Path, Head to Oxbay. ON THE SECOND FLOOR, TAVERNS TALK TO A PERSON IN FRENCH FORM. Load Those WHO Came Running Soldiers. STAND ON STAIRS AND KILL ONE By one. Then Run in Shipyard.
The Owner of the Shipyard Will Give You a A Chest. Further Go Again in the Tavern and Talk to the French. Come on the Street. RUN TO THE LEFT. See An Old Friend. After Talking On The Port. In A Conversation With The Guards, Tell Me That You Are Friends Captain. RUN TO THE BAT. The Path Will Be Closed Until Your Friends ARE In A Boat. Frequently Float from Fort and Ships. If You’re Lucky, Then The Wind Will Blow, Where You Need to Run Away Worthout Problems. ON CORWAY T. Will You Find Yourself on A Map for Someone to Attack. CAN You Return to Redmond.

4. Sylhard Will Give You SEVERAL TUGRES AND SAY THAT THE NEXT TASK IS ASSAULT OF OXBAY. THE DATE HE WILL SAY THEN. We Go to the Tavern. Near The Entrance You Will Meet Two Pirates and Ask to Give Them a Chest. Give IT. OtherWise The Will Kill You. Pirates Are Immortal. Go to the Tavern. The Rack IS TWO PEOPLE. Talk to a woman. HER NAME IS DANIEL. After A Conversation With Her, Soldiers Will Go to the Tavern. Kill Them. During The Battle, Ralph Will Kill – Bottchman Daniel. Even If He Is Not Wounded, He Will Fall Dead After A Fight. From a Heart Attack, Probably. Daniel Will Surely. And The Soldiers Will Come to the Tavern Again. Nathaniel surrenders. HERE IS A FOOL! THEY CAN BE KILLED WITHOUT ANY PROBLEMS! WELL, BECAUSE OF THE STUPIDITY OF NATANIEL YOU ARE IN THE TRIED. Talk to the Jailer. IF The Authority Is More Than 6, Then It Will Help You Escape. WHEN YOU GET THE SWORD, KILL THE SOLDIERS – Guards. Governor Will Enter and Apologize. If The Authority IS LESS THAN 6, Which is More Likely to Kill Anyone And The Governor Will Release You Himself. Anyway You Are Free! The Governor Will Say That Oxbay Is Released (Wondered?) WITHOUT OUR PARTICIPATION. Fine! The Governor Will Explain The Cause of Arrest and Give A New Task.

Five. You Need to Find Raul Reims (Remember The Dude Who Met You On The First Day Of Stay On Redmond). HE Performed A Very Important Task and Moved to the French. Our Path Lies on Cabdas Kostillas, In A Pirate Lair! Upon Arrival In The Port You Can Ask Sailors About Reims. They Will Answer That The Saw It, But It Is Better for Us to Ask The Local Barmensh – Inss Deas. From The Port, Go To the Right to the Gate. And You Can Go Left To A Strange House. If You Killed Malcolm Hatcher In Training, Then A Surprise AWAITS You in the House. True, An Intelligent Explanation, How to Kill Him. You CAN Only Hexom. SO, In The City There Will Be a Performance, Or Rather A Duel, And Not Quite for You:. You Can Allow One to Kill Each Other, But You Can Help Another. Anyway, An Officer Will Join You. This Duel Is The Beginning Of A NEW Quest, But Look At It in Another Article. Talk to the Tavern with ITSS Diaz. HERE IS A FAILURE OF BABA! Well, We Leave From Her Luggage and On The Street A Certain Pirate for 1500 Tugrikov Will Issue Information about Raoul. Pay Money! IF These Miserable One and A Half Do You Consider Money! NOW OUR WAY LIES IN THE PORTUGUESE COLONY CONVERSE. This Island IS Located On The “Top” Card. Your Path Lies in the Tavern. Ask About Raoul. He Will Not Answer Anything Sensible. Now Attention! WHEN YOU GO OUTSIDE, A MAN WILL COME TO YOU FROM CAMILO MACHADO WILL LEAD YOU TO THE LEADER OF SMUGGLERS. But! You can Have a stupor. That Is, The Game Sems To Work, But You Can Not Do Anything! IT CAN HAPPEN IF You Have Completed The Quest “FRENCH PIRATE IN THE TAVERN”, WHICH CAN BE TAKEN ON ISLE MUELL IN VERSION 1.01. SO I Advise You to Undergo Side Quests Until This Point. SO Talk to Camilo. He Will Say That Raul Was Really Here, But Aready Left. He Lived in His Personal House, The Passage to Which We Forbidden. Well, Well. If You Want to Have Fun, Get Everyone in the city and go to his house. If You Do Not Want – Wait for The Night in the Tavern. And Climb Into The House Through the Window to the Right of the House. THERE ARE NO Windows There, But The Inscription Log In and The Open Castle There Will Appear. IN THE HOUSE START SEARCHES. After You Find The Ship Magazine and The Letter, Guards Will Enter The Door. Even if you killed them. They, Such As Important Quest Characters and ResurCected ThemSelves. Returning to redmond.

6. Governor disappointed. Well, Ladnenko! HOWEVER, HE WILL GIVE MONEY AND GIVE A NEW TASK. Give A Letter to the Head of Pirates on Cabradas Kostyllas. DURING THE TASK, YOU WILL NOT GET CAUGHT ANY TRUBLE, SO WILL GO RIGHT AWAY FOR THE NEXT.

7. The Governor TURNED OUT TO BE A Collector and Asks Him to Deliver A FEW HINDS, SORRY, INDIAN FIGURINES. THEY WERE WALKED by Pirates with Duvezen. INTERESTING TASK, WHILE IT CAN BE IN DIFFERENT WAYS. The Path Is The First: I Swim On Duzezen and Immediately Tremble Or Grab Bark (You Can Use the Flow Button to. Figurines Now You Have.
The Way of The Second: I make My Way Through The Jungle In The Bay, Where The Sailor Will Meet and Offer to Attack and Catch Their Surprise. Figurines You Have.
Path Third. Hemorrhoid: In The Tavern Duvezen Ask The Innkeeper ABOUT STATUETTE. A PIRATE WILL COME TO YOU AND FOR A SMALL FEE WILL HOLD YOU TO A PIRATE CAMP IN THE JUNLE. Go to the Leader of Pirates. HE CAN SELL STATUETTS FOR 10,000 TUGRY. Big Grandmas. WELL, PAY! Return to duzezen. THEN TO REDMOND TO SYLHARD.
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