Reprobates. Second life: Game Walkthrough and Guide

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May 17, 2022
12 minutes
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By Jonny Gamer

Reprobates. Second life: passage
Reprobates. Second life: Game Walkthrough and Guide
Passage reprobates:

Day 1

After the automotive accident, our hero Adam wakes up healthy and unshaken on an incomprehensible island in a house. # 3. Take from the table a bottle with drinking water and package with crackers. Food and drink in the game are used to maintain energy, the status of which is displayed as a strip in the upper right corner of the screen. If the energy is not enough, then Adam will not be able to perform various actions. We leave from the house. Adam will pay attention to the bell tower on the top of the hill. Get to her – our first task. We go to the eastern shore. We speak there with a praying person – Izmaael. We pick up from the ground behind it dry grass. Go to the right. We speak with the Edwin engaged in the exercise. We pick up behind him and a little left with the ground stick. Return back to Izmail. We go to the left to the southern shore. We are trying to talk with the girl. Next, go to the left to the high hill. Speak with German. Then go to the house # 10, where we communicate with Danica. Come out. We go to the left to the West Bank. We select a few small stones near the Big Stone (here you can also take dry grass and stick). Go to the house # 8. Speak there with dough. Then visit the house # 7, where we speak with Boris. We go further to the left in the area under the southwestern rock. Climbing the stones to the big boulder (left part of the screen, the cursor will change the form). Trying to move the boulder, but it hurts the country inserted under the stone. We use dry grass in the inventory on the stone. The grass is lit. We use fire on the village. Then use the stalk from the inventory. Dore thus will be removed, but the boulder without any help still do not move. We go back to houses. On the way talking to Boris. We go to the house # 8. Talking from Dorothy and with a little girl Iokiko, which we saw in the south shore. We are then going to the house # 10 (right from # 8). There Edwin agrees to help us. Come out. After some time, the bell tower will call the bell tower. On the third ringing everything will be sick.

Night

Waking up in his house, take from the table a bottle with drinking water and packaging of crackers. Come out. Near the house # 4 Speaking with the newcomer on the island of Blonde Marie. We go to the right to the eastern shore. In the house # 5 Edwin refuses to help us move the boulder because of bad well-being. We go to the left (in place between containers), then again left. We go to the place under the Rock. Raised by stones. Help Herman shift big boulder. Behind him we will pass to the rocks. Pass. We go along the trail below the bell tower. Then go to the front entrance of the bell tower (left trail to the north edge). We are trying to open the door, exploring the castle. Go down from the rocks. We go to the eastern shore. Speak there with dough. Then go to the left to the houses # 1 and 2. We go to the left to the scorched land. There Iokiko take a piece of wire. We return to the bell tower, along the way, pick 5 stones and 3 sticks. We use a wire on a hanging castle. Then use a stick on the bottom of the door. We go inside the bell tower. We inspect a dry bush, a stone bound to the rope and chain.

Go to the house # 7. Speak there with Boris. We pass to the cliffs, namely North Rock. In the inventory we combine a stick with a stone. Rent a stick in the lightering ground. Then look at the shrub at the bottom where Boris hid dry leaves. We go to the house # 8, where we communicate with Marie about stockings. Go to the house # 4. Izmael will stand in the doorway. Trying to persuade him to miss us, then use a stick on it. Inside the house from the jacket get stockings. Return to the North Rock. Use the stockings hit to the ground. Go down down. We take dry leaves. We go to the house # 9. Give Boris Leaves, get dry grass. Moving back to the rocks. We speak on the way with Marie. We pass inside the bell tower. We use dry grass in the inventory on the stone to get fire. Gilt the dry bush in the bell tower. Trying to raise a stone that was hidden by a bush. Come out. Bell in the bell tower will start calling. On the third ringing, we will be on the beam on the crane.

On high

Come across here with a mini-game, the purpose of which is that, driving a yellow ball, go through the dotted line and light all the small circles and do not get caught orange balls and do not fall into black circles. Winning, remove from Adam belt. We use it on the pulley above. Climb the arrow of the crane. Then go to the end of the arrows. We take the first rope, we use it on the pulley. On the second rope go down.

Having hung on the hook, we use the belt on it. According to him, Adam will go down to the beam below. Moving along the horizontal beam. Spoke down the bucket, with the last vertical beam remove a thin rod. Insert it to the first vertical beam. On the stairs go down. Behind us two drawers with tools. Open the first, take out rusty bolts from it. Put the bolts in the bucket so that it fell and opened the way. Take the hammer from the second drawer. Now we go to the right to the end of the beams. There we find a rag. Go down on the stairs down. We go through the bridge to the right construction site. Put on the beam where the oil drips, rag. Moving right. With the last vertical beam remove the thick rod. Return back to the rag, take it. Insert thick rods in the first vertical beam. Go down down. Put a rag on the oil stain on the beam, then moving to the right to the lift. Raise. We go to the platform behind the lift. We select pipe from the platform. In the inventory we use a hammer with a pipe to get scrap. We return to the box with the tools that are not yet open, on the road grabbing a rag. Open the box scrap, explore the trash (right mouse button) to find the handle. We go to the left (active point to the left of the vertical beam, over which boxes are located). We take a helmet. Returning to dripping oil. Put on the oil stain on the top beam rag. Cook fill with oil. Go to the lift. Insert the handle into the pulley, then lubricate the handle with a helmet oil. Go down down. Pushing a barrel down. Remove the protective chain from the fencing on the left side. Use the chain on the rope to try down down. Failure, in the inventory, lubricate the chain with helmets. Try again down the rope. This time successfully.

Approach the winch to which the rope is stretched. Click on the red button to turn on the winch. Rattle torn off. We take gloves hanging on grille. Use them on the rope to go down down. We see hanged man. Come to the lift. To activate it requires code. We return to the corpse, go to the left. Use the hammer on two curved fittings sticking out of the stove. Put on the fittings wooden board. Then on the board 3 bag with cement and in the completion of the stack of boards, drag one so that it lay on the bags with one edge. On the board we move to the right. On the grid climb upstairs. We study the rope tied to the fence on which the corpse is hanging. On the right on the blocks, we look at the electric saw. No current. Tilt down the stairs. Go down. We look at the wires of the wires, scattered by the floor. Insert the third left plug into the outlet. Climb back to top. With the help of electric copies, repeal the rope tied to the fence.

Explore the corpse that fell on the ground. In the pockets find a farewell letter and note with numbers 763990. Enter the data numbers on the skate lock and click on the arrow. Open the door of the cabin, go inside. The lift will start moving down with a mad speed. Trying to stop it with the lever. Then use the hammer on the lever. Next raise the rope and throw it into the engine. At the end, we use scrap on the rope under the lever.

Day 2

Take crackers and water from the table. We leave from the house. We speak with German, then pick up a couple of stones from the ground. Go to the bell tower. We see that the door is closed again on the castle. Take the left of the door at least two sticks. In the cleft, speak again with German. We step up to a high hillone, where the # 10 house is spent with Dorothy. Climb on the cliff. Go to the northern plateau. Talking with Edwin. Return to the house # 10. Talk there with Danica. Go back to the rocks. We pass towards the north beach. We speak on a rock with Marie and German. Throw a stone in the hook, which is stuck among the stones below the cliff. Go down to the beach (trail near German), where you raise the hook from the sand. Go to the bell tower. We combine in inventory a stick with a hook. The resulting subject break the castle on the door. Then use 2 times a stick on the door to open it, and so that the door does not close again, insert a stick between the door and the ground. We pass inside the bell tower. Use a stick with a hook on a stone lying on the ground. From the niche, we get a document written by Portuguese. We leave from the bell tower. At the exit we communicate with Edwin, I also ask him about the knowledge of the Portuguese. We step to the place below the hillock, where the house is located. # 1. We speak with sitting on the ground in front of the house Hans. Inside the # 1 house we speak with the young Italian, which knows the same and Portuguese. Put a document on the table. We leave from the house. We go to the place under the south-west rock. There we find Iokiko and a dead Danik. We speak Iokiko, examine the body. Bell bells again. We persist here. On the third ringing, we will be in the car standing on the rails for which the train is under.

Night. Motorway

Doors of the car locked, we are tightly fastened by a seat belt. Open the window. Remove the side mirror, let’s light them in the window towards the train. Open the glove box, we take an umbrella. Lower the Sun protection. In the inventory right mouse button reveal the umbrella. Click on the beep on the steering wheel. We look at the right front seat. Remove the car with a hand brake. Then click on the button near the manual brake to move the right front seat back. Click the extended umbrella on the bundle of keys, which lies on the floor in front of the second seat. We take a bundle of keys. We use keys on the ignition lock, turn the key. Adam will lead the car and will have time to move from the rails before the train arrives.

But if one misfortune passed, the second only began – Adam’s car, hitting an accident, turned over and need to get out of it before the fire covers the whole car. Remove the janitor. Use it on the seat belt lock. The janitor breaks. Then we use it to fire extinguishers to push yourself closer. We use fire extinguisher on fire. Then an empty fire extinguisher using a seat belt lock to break it. Make it offered with a mini-game. The meaning of the game is to paint the compartments with green, starting with external and going to the inner circle. Troops occurs when the orange strip runs under the green compartment. Make this operation you need 3 times. After which Adam will be liberated.

In the upper right corner of the screen, we notice the icons with images of fire, Adami and Cross, and later icons with images of various people will appear here. The more an orange band will be, thedes the faster you need to act. T.E. Fire put out, people save. If the entire band is filled on some icon, then the episode will start from the beginning.
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