Reservoir Dogs: Game Walkthrough and Guide

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May 10, 2022
11 minutes
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By Jonny Gamer

Reservoir Dogs: Passage
Reservoir Dogs: Game Walkthrough and Guide
RESERVOIR DOGS.

Chapter 1 – THEY WERE THERE AND THEY WERE WAITING FOR US.

one. Go down the stairs and go to the exhibition hall.

In this mission you need to urgently withdraw the robber in front of the street. To do this, order the cashier to turn face to the wall, so that she did not include an alarm, and take the drawings from the table. Then take the cashier to the hostage and, entering the next room, wait until the door breaks through the door. By giving a couple of clutches, order the cops to throw weapons and neutralize them, then go to the stairs and, neutralizing one more policeman, go down down.
On the first floor, go to the office of the manager and, sending a weapon on it, order the open safe. Take the drawings from the safe and grabbing the manager with you, order him to enter the code on the electronic lock.

2. Leave the crime scene through the main entrance.

A couple of cops are already waiting for you in the exhibition hall. Hit the manager in order to show that you do not joke, and neutralize the police. Then, without waiting, until the reinforcement breaks into the room, take the drawings lying on the floor at the box office and take the hostage.
After a few seconds, a pair-triple of the law will penetrate the exhibition hall through the window. By this point, you should already be filled before the adrenaline scale failure, so press the “Q” key to put on the hostage to the cigar, and one fellible to neutralize all the cops that witnessed this brutal scene.
After with reinforcement it will be finished, the front door will be blown up and two SWAT fighters will burst into the room. With these guys, the jokes are bad, so by taking another hostage, start to go to the exit and in no case turn to the special forces back, if you do not want to get a bullet in the back. Going through the front door to the street, see the short roller and get ready for the next level download.

Chapter 2 – Let’s Go To Work.

one. Overtake the Mr. Brown Machine and try to get to the target first.

Before the target, the first is not at all necessary, but here’s a lag from the first car for 30 seconds can lead to failure of the mission. Therefore, do not try to overtake it, but simply get used to local car control, follow the traffic and do not forget to inject nitrogen back (default key “SHIFT”) for instant acceleration of the machine.

Chapter 3 – At That Point IT Became Every Man for Himself.

one. Hide from crime through the alley.

Take a worker who unexpectedly appeared from behind the corner, and disarm the guard goes for him. Release the hostage and, reaching the stairs, turn right.
Cuting an angle, you will see locked on the castle iron grille. Direct the work gun on the side passing on the other side and order him open the lock. Come inward and, taking a worker hostage, go upstairs. Two cops are already waiting for you here. Having hit a couple of times a hostage, persuade the cops to throw a weapon and, taking a gun with a silencer, go down the opposite staircase down.
Once on the street, close the garage door behind you and turn right, keep the path to the next door. Going close to her, you will see that it is locked on a magnetic lock. To the right of the door there is a switch. Activate it and enter the room.

2. Go around the street on which road works are underway and get to the next alley.

Looking into the street, you will notice the worker talking to the cop. Wait until they finish the conversation and, grabbing the corp from the back, order the rest of those present to become a face to the wall. Then, letting the polysthenman, shoot the castle to which the lattice is locked and entering the construction booth, take the drawings from the table. Taking advantage of the need for the first-aid kits hanging on the wall, go out and, bypassing the containers, hide behind the angle. After a few seconds, a police car is parked near you and a couple of cops will pop up. A minute later they will come to you, so they hurry and take hostages of a breaking nearby worker, or raise a police bulletproof shield from the sidewalk. Crane with polismen or neutralizing them, go to the other side of the street to get a new task.

3. Find a way through the alleys to the backyard of the automotive factory.

Looking for an angle, you will notice three policemen. Just to go on them at all optional. Better turn left and entering through the door to the garage, podkash them here. A minute later, two of the top three will appear in the field of your vision. You can either neutralize them, or, shooting into gas cylinders, that they are at the entrance, send them to that light. In any case, use the first-aid kit and, passing to the street, take another hostage, in order to neutralize the last kopa left in this location. Then go to the factory territory, order three workers do not move from the place and, taking the Molotov cocktail and drawings from the warehouse, go up to the second floor.

4. Cross the backyard and go through workshops to exit.

Once again in the fresh air, go down the stairs down and, as it should, look around. Behind the iron grid you will notice several copies. To the left of you wanders a couple of workers, select one of them and, taking it to the hostage, disarm the cops. I ordered everyone to sit and do not dig, take the drawings in the far corner of the backyard and, by running on the opposite side of the street, disarm another guard. More here to deal with no one with whom, so you go to the workshop.
Once in the workshop, go through winding corridors until you get to the spacious room. Here, put face to the wall of two workers and, taking the fourth drawings from the booth, keep the way to the dining room, where another guard is sitting. Taking it in the hostage, go out into the street and order everyone to face the wall. When the order is executed, take another stack of drawings from the nearby garage.

five. Get through the car repair shop and go outside.

Having received a new job, wait until the worker opens the next garage door, and keep the path through the laundry to the exit. On the way you will meet another worker. Without losing time, take it to the hostage, because after a few seconds, three cops will burst into the room. Disarm guys in a blue form and, taking the latest stack of drawings from the safety room, go through the hall to the street.

Chapter 4 – I SWEAR TO GOD, I THINK I’M F… Jinxed.

one. Hide from crime through the alley.

Look at the short roller in which the robber in a very rough manner persuades the manager does not call the cops to the rescue and, having received control over the character, leave the video surveillance room. Hitting the room with a safe, get ready to quickly take a clerk hostage, which can give Dera, if you still have a second. Then order the clerk to open the safe and, taking the drawings, go through the black way out.
Once on the street, you will soon realize that you have to go through the same alleys for which Mr. Pink was hidden. In confirmation of this theory, you will see the mountains of the corpses that he left behind. But you should not relax, because on your share of cops, too. Therefore, grab from the back of the first polisman, inspecting someone’s bloody body and, hiding behind them, rise up the stairs. Two police officers will notice you on the balcony. Disarm them and leaving the hostage alone, look at the door on the balcony with a hinged lock. Shot in the castle in order to open the door and entering the inside, take the drawings. Taking a gun-machine gun, go down the stairs.

2. Go to the opposite side of Jefferson Street.

Do not hurry to go out on the street, since you will already be waiting for two SWAT fighters. Better to show the door and immediately hide the corner. Cops seeing you, open fire, and then start slowly approach your position. Wait until one of them goes to the room and, having come from the back, take it to the hostage. Disarm both special forces and, taking a sniper rifle from their truck, go to the opposite side of the street.

3. Go to the end of the alley.

Rolling in the alley, carefully move along the wall of the building and look out due to the corner. In the distance you will notice the trinity of the polismen discussing some important thing. Do not interrupt their conversation. Better to go around the garbage tanks and, turning right, enter the room. Once inside, without losing a second, take the cleaner hostage. Then disarm the guard standing at the door, and when all the cops nearby are sprinkled on your screams, perform a trick with cut off the fingers. Neutralizing all polismen neutralizing, take the next stack of drawings from the table and, having ordered the guard to enter the code on the electronic lock, go out into the corridor.
Having reached the stairs, climb into the second floor and, taking a civilian witnessed to the hostage, who had a unwitting witness to those who were protected by you, go further along the corridor. Enter the nearest unlocked door, where you will find another stack of drawings, and go to the balcony.
Coming out on the fresh air, you will understand that the idea with the gripping hostage was not so meaningless, because several stems will immediately guide you. First disarm the SWAT fighter standing on the roof, as it is he represents the greatest threat to you. When it is neutralized, do the same procedure and with copper standing on the opposite balcony. Then, leaving the hostage alone, go down the stairs.
At the bottom, quickly run ahead and, reaching the corner of the building, without losing time, take one of the emerging polismen hostage. Since the effect of surprise on your side, then there should be no problems with these coppers – imbey with silicon brains just do not have time to react. Having understood with them, go to the long end of the aller.
Reached the corner, you hear someone’s conversation. Gently look to explore what is happening there. You will notice the corop explaining the Civic that it is forbidden here. Wait until the cop will finish reading the Moral boy and go to meet you. Pail on it from behind the corner and, taking a police station to the hostage, order to all those present in this location by polismen throw weapons. Having understood with them, go to the warehouse and take the drawings. Then, using the first-aid kit, descend to the lower level of underground parking.

4. Getting out into the street by passing at the lower level of underground parking.

Going to the lowest level of parking, go along to winding corridors until you reach the door. Opening it, run on the opposite side of the parking lot and do not try to look around, otherwise, if you slow down a step, then you risks to get under the hugane fire of SWAT fighters, coming to your heels. Fortunately, hide from their gaze is not so difficult – the explosion to which they embroidered the door, shot his place, as a result of which the fire extinguishing system was activated. Under such a torrential rain it will be easy for you to break away from them and, ranging into the street, jump into the car, which will take you straight to the next level.
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