RETURN TO CASTLE WOLFENSTEIN: Game Walkthrough and Guide

WEAPON:
Knife.
Very effective weapon, but does not affect the first time. IN
Application requires skill. Client, as in reality, not long
Wishes to die. Therefore, prick not one and not two times, but
Like him, like a jackhammer, so as not to have time to get enough.
Pistols.
Lugu.
Weak weapons. It is required to shoot almost the whole clip to
Perhaps even an easy enemy. Alternative Mode C
muffler.
Colt (not last century).
For pistol, powerful weapons, but still required at least 3-4
hits to hit the enemy. Alternative C mode in each
Hand.
Automatic.
Schmaisser or MP40.
Low capacity shooting, but do not replace against the lungs and
numerous enemies. Has the same ammunition with a machine gun
Sten.
Tompson.
High affecting ability, is present in the game with the second
missions, but there is very few cartridges to him.
Sten.
Indispensable against fast, as well as silent lesion 1-3
enemies (even difficult to kill). Shoots dormitory and often but after
10-12 shots overheat and requires cooling.
Rifle.
Normal German rifle Mauser C Powerful slaughter ability,
Especially on medium distances. Alternative Mode C Sniper.
Virtually any distances are available. Puts the enemy from 1-2
Shots.
Snooper.
Sniper rifle, bullet departure, from the trunk of which is ensured
compressed air. Therefore, almost nonsense. Limited
ammunition. Nickdy’s sight: The location of the enemy can
just guess, especially at night. But indispensable in missions where it is necessary
Do not detect yourself.
Storm rifle FG42.
Its source C German SS. 20 cartridges in the store,
What is more than enough to fight fast and efficiently 2-3
strong enemies. Alternative Mode C Sniper.
Grenades.
German.
Fuck and dangerous for a player thing: throw it, anyway,
What with a paralyzed hand. Drops near, jumps that your
ball. Long does not explode: enemies, even slow,
We manage to change the position. For use needed long
skill.
Limonon.
The same defects, plus a big twist of fragments.
Dynamite.
Extremely useful, but rare. Explodes after 5 seconds after
Installations. In Maltyptile after 30 seconds.
Faustpatron.
Jet single charge of early era of development. Wearable 6 pieces.
Powerful and efficient weapon. When entering the group of numerous
enemies leaves them.., yes nothing leaves.
Venom.
Six-power machine gun with a large store capacity and incredible
The huge speed of the departure bullet from the trunk. Rubs all living faster,
than meat grinder.
Flamethrower.
Ineffective against the opponent’s soldier: time required,
which works against us. And recommend against monsters in
dungeons. However, dangerous for the player, if in the hands of
enemy flamethrower. These shoot first.
Dischangeer Tesla.
Very effective weapon against a numerous opponent. but
It should be borne in mind: indoors with metal
structures all discharge attracts iron. Meet
closer to the end of the game.
In addition to this weapon, there will be a lot of stationary
MG machine guns. They have an unlimited ammunition. Fix
Health can not only with first-aid kits, but also appetizing food, which
Many on the tables. 🙂
Part 1: Escape!
Secrets 7/7
We looked at the video. Approximately imagined where and with
who we fight. Now you can proceed.
Come out of the chamber, passing the gun, but not rush it
use: why are the extra noise? Our weapon C knife.
We go to the right along the corridor, pass by locked cameras,
we turn right, climb up the stairs, open
Latthey door. Look out because of it: as soon as
Doctor-sadist will begin to wash his hands, turning back to us, – with
all legs running towards him and shining it with a knife. If this padla even
Only manage to grab lugu, – the mission will complicate: comes running
Security guard, lattice will further empty, and will already wait for us. But
Calculate our agility, and, remaining without a second
pistol, quietly put the doctor to sleep eternal sleep.
We go beyond the grille, and carefully climb up the stairs,
Adhering to the left wall. Peeping because of the doorway:
The grille is raised, and the guard goes after her. Not in a rush: he is soon
will leave, and only a radio lane will remain in the room. Run to him and also
Eliminate through our cold weapons. In the rack from the left
We take the machine, on the shelf the store with cartridges, recharge, and we can
moving further where we are not waiting for two soldiers. If wounded, – you can
Return: The room is full of first-aid kits. And you can also twist
All around: Standards, walkie-talkie, chairs, plywood posters
Climb the stairs up. Go beyond the door. Now we fear
there is nothing, and we are prem, like a tank, on the rags.
We go to the bridge, and go to the door ahead, glancing up:
There soldiers. Kill. Rates anxiety. Door, for her one more
a door. Ahead of the corridor soldiers. We are down the stairs. We go B
First door on the right. For her two soldiers: one of the foot
Stairs on the right, the second in the opposite corner diagonally.
Crossing the platform, go to the door where there was a second soldier. IN
barracks take automata, first-aid kits, grenades. Beam in the stone floor
Foot between the second and third bed C secret. Return to K
stairs, go further down. In the lowest.
On the left, we smack a wooden fence. Find a secret: cartridges
To rifle. Lower the door the door, go out.
We are familiar with the place. We are left. On the stairs
up and again on the door. Over the bridge. Through the hall. Now
Screw staircase up. In the first door on the left. Through the hall. IN
Room Disconnect the alarm to the left of the door. Nearby are broken
Poster: Another secret (Gold). Caution with a window! Behind him,
on that side, soldier with a rifle. Remove it, and then Berm on
racks and on the table ammunition, aid kits, binoculars jump in
window.
Climb the stairs, pick the rifle of the killed. I go
left: here on the site is the only door. In her. Ahead,
by the fireplace, officer;Yes, and below, in the floor, the shooting two will begin
soldier. The room has first aid kits, ammunition. Through the door in which
we entered another soldier.
Those at the bottom, beat through holes in the floor, will come running for them.
Jump down. We see the door, the corridor, and opposite the door laid
Stones arched pass. We divide the masonry, find a secret
room. We divide the wardrobe in it, we take ammunition. Come out.
Now in the door opposite. For her soldiers. Kill, go out in
corridor. Another German will jump out of the right branch. Kill.
We go to this corridor. Two soldiers will jump out there. In the two corridor
Doors: Right and Left. We go to the right. In the room of soldiers.
Having finished with him, to the left of the door correctly
Lamp: The panel with the opposite wall will be drawn
Tapestry. For her secret room. In it, take three gold
Ingot.
In the room there is still a wardrobe, breaking which, like a first-aid kit and
Grenades. Come out of the room, go to the door opposite.
In this room is full of soldiers. Steaming with them, smash
Portrait of the Fuhrera to the left of the door: Find a couple of gold
ingitov. Go to the next door. On the corridor right, then right.
Left two patched panels. By pressing the left of them, open the right.
Let’s get into the secret room. Take the Cup. We go out, go on
Behind the turn.
On the left of the barracks where you can fix health and
replenish the ammunition, and straight the door leading to the end of the level.
Part 2: Castle Keep
Secrets 4/4
Not Shumim. Turning out the knife, go to the door to the right. There is a fire officer
talking to himself. We make more holes in it, and
Quitter.
Above the fireplace Standard. Shooting it, see the panel. Yota Panel
opens with a switter that is hidden by the portrait of a soldier that
to the right of the doorway (when turning to it face). IN
Two gold ingots opened niche. You can get to them if
substitute the fireplace chair and then become on it.
We leave, noticing to the left of the corridor the grid behind which there is
Room with ammunition. From the door to the right: at the bottom of the soldiers.
We declare all war! Urinary and Gasim.
Go down down. Just a long pass in which on the bridge
from above soldiers, and on the left entrance to the barracks where you can shoot
Soldier, and shake the first-aid kits. We pass a corridor through.
Climb up the screw staircase. We go to the doorway
left.
Behind the boxes ahead of soldiers, another on the wall behind:
turn around. We go to the left, down the steps. There at the door.
We pass along the corridor, and in the doorway straight: on the left behind
boxes ahead officer. On the bridge do not go, but go to
Door on the left: directly opposite the door in the cabinet cartridges, and in
Rack Avtomat. We go out, go through the bridge. We select a gun
Officer, turn off the alarm: from the next room can
Through the radio. In any case, we go to this room, kill
Radrute, and activate the switch on the panel: the lattice opened
In the first room with a fireplace and secret. We can get through
The door in the aisle behind the bridge.
We take ammunition, and go back to the street, to the boxes. We go now
under the carport. From there will shoot a soldier. Go to New
room. According to the corridor right. There is the only door. In the room
break the cabinet, take the first aid kit. Going out the door next.
Go down the stairs. Over the arch, right, the door to the wine
cellar. In it two soldiers. Destroy. Between the barrels that closer to
Doors, in the wall a darker stone. Press it: in the far
The corner to the side will move the rack with bottles, and we will fall into
The secret room where we can take a bottle of wine bottling 1938
of the year. And immediately blow it out of the throat (the “use key”
subject”).
Heated, come out, and go from the cellar straight, then twisted
Corridor will go to the new place to travel. Fritz here many, so
What fight. Moving into the passage at the bottom of the left. Then in the direction
Corridor with red lighting. For a raised grid. Shooting B
barrels, followed by a lunger soldier: they will explode.
Opposite these barrels a room: we divide the right poster on it
wall and then laying; We find gold secret. Collecting by
Rooms weapons and ammunition, go to the farthest end of this
wings – to the door on which the red lantern burns. Open it,
and shoot a barrel near the wall on the left: the wall will break, and we
Let’s get into another secret room where we can take gold
Helm of the Teutonic knight and a couple of gold bars.
Come out.
Returning to the blown barrels. To the left of them pass upstairs.
You can go there, and still play. But all will have to go back
Equal to the street, to the drawers in the middle of the yard: in theory, we already
are waiting. But no one forbids going up the stairs, open
grille, jump out on fresh air, shoot from machine gun MG. BUT
then investigate this territory by collecting all possible
Ammunition.
When let’s go back, – all the way to do with battles. A
arena (platter with drawers) soldiers will be simply not merryano (with
Ten): from above, for drawers, in the corners. Destroy everyone and
We go to the opened door on the left.
When entering the bridge, the staircase will be right. There can be too
climb, take a rifle and a first-aid kit. Go through the bridge, and go
on the door to the right to complete the level.
Part 3: Tram Raid
Secrets 0/0
Immediately go to the door to the right to replenish the ammunition, health, and
Shark Stamina (tea on the table). Do not forget about the cartridges in
Cabinet.
Come out and go further along the corridor. As soon as we pass for
Double doors, shoot the technique in front of the mechanism. Then
shoot the soldiers to the right below and at the top. Because of the door from behind too
can jump out one. Go to the door on the left, next to the alarming
Device. There, winding, collecting ammunition and armor (helmet), it is necessary
shift the lever at the generator to submit voltage to the drive
cable car. Together with tension, it will rise to us here and
Wallpaper with two soldiers. We meet them in the air at the block
Office. We once again check whether we collected here all weapons,
which could and sit down in the trailer. Press the button on the panel
entrance to the trailer, and descend to the next tower station. Here
Better to take a rifle.
When we approach, it will be necessary to remove two soldiers. BUT
When we arrive, finish the third. Shaking the room below, go to
Metal staircase left. Raise upstairs. We pass by
iced metal to the stairs, descending down inside the tower.
Go down on it. Activate the chopper on the block next to the hatch, but
Before jumping there, we kill the technique that awaits us there with
pistol in hands (pomegranate down).
Jump. We move horizontally the chopper on the panel, and
Return to the trailer. Sit down, press the button and go further.
In the next destination, two more soldiers, and upon arrival,
The door will open ahead, and because of it another restless
Summerman. Go to this door. Behind her, behind the bars below, one
technician and right, also behind bars, – soldier. Having finished with them,
climb on the stairs up.
Go to the door. We write down the room and killed. Sit down
Ammunition and armor. We go out of the door, and jump over
Rapid on the lattice. We smash a lattice ventilation fence, and
We climb into it. At the exit, we divide another lattice, and begin
fight. On the right immediately two for an inverted table. In the room
the officer. Pre-run back. We are opposed to about ten Fritz.
Through the openwork lattice door go to the next hall. Here too
we kill everyone, we write the room on the left, rich in the ammunition,
Stamina and binoculars, and only then go to the long room to the right,
To meet with Kesler, our connected, and finish the level.
Part 1: Village
Secrets 2/2
Do not rush to run behind the kesel. First collect machine gun
Thompson, cartridges for it, binoculars. Go down the stairs down and
We are waiting for a talkative Kesler to open the passage to us. Jump down in
Wine cellar, and at the foot of the stairs shining a bundle of drunk
Soldier. Climb the stairs up.
And immediately for the wicker partition kill two Germans. Here,
How to work: can immediately, or maybe not, but from the street (door
Three guards resorted ahead, right). And can right
Two appear, and maybe not. Depending on how much you do. IN
General, kill two at the table, and three from the street. Let’s admire
awesome mummy and go outside. The right rail of the staircase, and
Near the door. We are here. We go along the corridor, turn the corner, and
Kill a very pretty soldier. Turn in one another angle,
and you can enter the door to the right, to eat, pick up grenades.
We go out, we reach the end of the corridor, open the door, and kill
Maleteter.
Immediately take a bump in your hands, and start shooting the crowd of soldiers who
run to us from the opened doors right at the rate. Opponing S
they go down to the street, and go there, from where they ran.
Turn to the right, pass through the lattice door, we turn
left, and from the back we can attack the frozen soldier who
We are not waiting at all.
On the left side, behind the drawers, another couple of soldiers, and one more on the tower
Next to us. As soon as they put them all, the door will open next to
drawers, and a sympathetic man opens his storage room with
Cartridges for Thompson and walls. We will take a new
Bushlat. We go out, go down the street, what boxes. Before the bridge
Left gap in railing. Jump and prolazim under the bridge. Left,
upstairs stairs, soldier. It can be killed.
And then we go to the right, left, left again. Let’s go to heating
barrels of soldier. Kill, go on the door ahead. In the room on the left,
Two officers and soldiers. Kill. Locked weapon. Means
to the bookpinels to the right.
We are interested in their left half. Closer to her center there is a high
Red Book, shifting which we will open the hatch in the floor. Go down
there in steps, and find a secret wine basement, and in it
Gold bars and first aid kits.
We go out, go to the stairs, where there was a soldier. Before the staircase
You can go to the door to the right, admire another woman, and
to absorb her for dinner with a stamina.
Raising the stairs, go to the left pass (right in rooms and
In the attics soldiers). We are twisted along the railing, we kill
soldier, the other, we see the door in the depths under the arch right. But
There is a staircase, and on it another representative of the military.
Killing him, and descending on the stairs down, pass for the lattice
wicket, and there, – on the door to the right. Here is a whole arsenal. Replenish
ammunition. Also, with the stairs, jump on the railing, then on
Stone Tumba, which is closer to the balcony at the top, and from it to himself
Balcony. Yotto secret: a pair of aidhekk. Then return to K
Doors under arch.
We pass along the corridor. We go to the door right. But first it is necessary
Kill two officers in the room on the right, and the soldier on the left. Then
come out and try not to fall under the fire of a sniper driving from
The attic window behind the lattice wicket in front of us. We are left.
Here, in the cemetery, add four soldiers to the dead, and go
To the tomb sealed with a stone with runes. Behind the tomb take two
Trotil checkers, – will use.
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