Sacred 2: Fallen Angel: Game Walkthrough and Guide

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June 15, 2022
12 minutes
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By Jonny Gamer

Sacred 2: Fallen Angel: Passage
Sacred 2: Fallen Angel: Game Walkthrough and Guide
A game Sacred 2 Fallen Angel It is a prequel to Sacred: Prince Darkness. In this game, you will have to face the mysterious force that feeds all Ankaria and decide whether to subjugate the whole world or to bring many times of prosperity with it.

To start passing, select the class class, campaign (darkness or light), your deity and complexity. I chose my character elf, and Kibel’s deity. Actually, the character only affects the starting point, the difference in the further passage of Sacred 2 is not, and the deity affects a special reception. I also decided to play on the bronze level in the light campaign. Well, Ankaria is waiting!

Sacred 2 game

You arrived just in time, your character is just preparing to graduate from the Academy, defeat the battle of a classmate and talk to the mentor. She will say that he has nothing to teach you, and you are now free. Fasting crowds of thieves and murderers, go to the capital, it is marked on the map in the form of an orange ring (this label of all plot tasks, a label of all side – gray ring). Note that when saving (or death) you will still start your way from the Academy, in any case, the first time, until you start using the obsessed of the Renaissance (the benefit they are scattered throughout the map).

Reaching the destination, Elfish thinks that it would be nice to talk to the old-year. Go to it. So, the headlights have problems – bandits kidnapped the jewelry that were intended for the payment of rustic taxes. Find the robbers and disable stolen.

Having revealed stolen, carry money immediately to Senator Grakhus, although you will not be allowed into the Senate, so you go to the tavern drunk elf, it is not far. There, talk to a person who will suggest you to attribute money to teachers who build a new school, and not supply Corruptioner Grakhus money. Said – done, still spend your money. Teachers are located in this city, near Obelisk and Portal.

Then find Lioslata again, he will suggest you to go on the footsteps of the expedition in the orc of the earth, you actually have any choice. First talk to connected with the wall of the elves, there is a secret tunnel, which leads to the earth of people. Since the path is not easy, I advise you to buy a horse, if you have not done this yet. Svyaznoy will say to go after the tunnel in the restaurant, located in the village in the East, the expedition stayed there. The teacher will say that a couple of months ago, the elven expedition really stayed from him and, if someone knows where she disappeared, then this is a person named Yathtar – Explorer Expedition.

In the restaurant, it is rare, so you have to look for more. He is in the dungeon. Talk to him, and he will want to teach you so that you do not hurt your nose in our affairs – it turns out that the Yavter workers. From here you can assume where the expedition is located. When an attempt to teach you will end, talk to saved slaves, one of the slaves will tell you that the Yatter is just a pawn and ask you to find a scroll of deliverance for her sister who is when death. The scroll must be taken from the healer, it is not far. Take and go to the patient. On arrival you will find it quite healthy, and the patient will be grateful to you. She will say that the real name of the tractor – the main worker – Enadris and he lives in Orcay’s trail. Fix there and find a scoundrel, but first stock elixirs.

Endaris you will set up in the deepest horror, he agrees to stop engaged in the slave trade, if you kill the golem, who attacked the village. You can believe him, he does not lie. The easiest way to cope with the head, using the fire spell and cobalt blow, until one is restored, attack others. You need to act quickly – the blue protection bar is quickly restored. After the golem is defeated, Endarias will again give a promise to tie with the slave trade, says that once saw such an golem in a place where Magic flows out of the ground (the orcs say so there and then the elven expedition was sent) and says that you are waiting for youAcademy strange man. Maybe this is Lioslat?

Yes it he, he asked you to go to the Earth orcs, where the giant golem came from. According to him, there must be many different monsters – the magic beating the key can create and not.

At the destination, talk to the Orc warrior from the Groyeg clan. He will require evidence that you warrior. Go and destroy the enon number of elementals, which in this place, as told Lioslat, is full and return to the green. He will be very surprised and send you to some kind of wise woman. She reads your purpose, but, alas, I did not say anything, but I made you an honorary member of the clan. Congratulations. Talk to the warrior from your clan, he will say that if you want to talk to the leader, you must show yourself as a real warrior.

Protect one of the rods of the villages from trolls. Chief Orc will order you to bring the teeth of ten trolls. It is necessary so necessary, go, count the enemies teeth. Be careful – trolls are not only strong opponents, but also have an unpleasant habit of crowded with stones. But perhaps the most unpleasant trolls – trolls-shamans. That orc will make you a nice necklace of the teeth that you have to attribute the leader as a sign of your courage. The leader of the Orcs tells you to kill the leader of the Or-Tag clan, actually not necessary to go – the leader attacked the camp himself. Now go to the camp of the Grand Chief of Clan.

The leader will say that the water monster is threatened with all orcs, which can be defeated, only dried by the mouth of the river, spend the shaman of the orcs. When the river is desired, it will take time to do a monster, the road is driving to it outside the door to the dungeon, the one that was closed. Reaching the place, you will find a squid-overgrowth, unfortunately, I had no time to consider the number of his supreets – it actively uses them. And, this squid – can not only attack ink, but also beat the current, however, it will not greatly help him, go with him, as well as with the left, with the only exception that the attacks are not under water, attackabove her.

After the victory, go to the leader, he will say that in debt to you and tells where the elves expedition contains and even allowed them to free. Free the tribesmen. An ungrateful elf, asked why so long and tell you to go to seraphim to get information about leakage of magic from old pipelines. So your path lies north, on the island of Serafimov.

Go to the port and ask the captain to take you with you, on arrival, go straight to the goal. There the servant-Seraphim will ask you to find parts of the sculpture and attribute them to a librarian who can say something useful. He will say that the big car was built by seraphim in order to pull out magic from the world and turn it into energy. However, no one after the Great War does not know where it is the kernel. Talk to the elder Seraphim Sofia, it is in the Seraphim Tower. Sofia will tell you about the purpose of her race – they were called upon to protect Ankaria before the return of the Creator, a single God existing in different hypostatas. Sofia will tell you that your Mentor Lioslat arrived on the island, talk to him. He will say that everything is converged, where there was a flow, there should be a large number of monsters, and the location of the kernel of the management of a large car can know only the dragon Mer-Kil, you need to. But first go to the librarian, let him tell how to protect himself on the way to the country of dragons. It turns out – in order to protect against the dragon, you need the scales of the dragon, or rather – amulet from her. Go to search, good all points are marked on your card, do not be afraid, you do not have to fight a dragon alone – you will help the dragon hunter.

I did not want to disappoint you, but the dragon is already dead. The hunter will give you some of the dragon scales. Free the captives of the dragon and talk to the Blekhamer – he knows every stone in the dragon lands.

He will ask you to free the way to the cashpost from the dragon. In addition, you will get a lot of experience, you can get still dragon scales. Against the fire-haired mounds are especially effective, ice spells. Destroying the lizard, free his slaves, and then go to the cashpost. There you can find out where to find a dragon Mer-Kila and can make an amulet from dragon scales.

The lizard will be not very talkative – he will offer you a service for the service, that is, if you want information, then kill his enemy, for it he will let go of prisoners. Your new enemy will be a terrible type of fire demon. Disappear with him, as well as with a dragon and come back to Mer. He will send you to an abandoned city, the capital of the ancient elven state. There, from one of the families living in this area, you will learn everything that interests you.

Fine, you were allowed to enter the family. Rejoice. Only one formality remained – the shaman must tie you with the family and issue a family name, so go to Him to Holy Place. Now you only need to greet your new family. Talk to another shaman. He will give you a scroll, it needs to be transferred to one of the chapters of the family. There was written a list of Incenses of the departed members who could not leave the land due to the lack of their own monument. Actually, on this scroll, then they will be built.

On the way you will have to destroy the whirlwind of poisonous evaporation. At first it is not clear how to do it, but in fact everything is simple – destroy hellish creatures, and the enemy will be defeated. By passing the list, you will get a new task, this time to protect the construction site. Destroy 15 monsters and talk to partner. He will point you to a family member who knows how to get to the jungle.

At the approaches you will have to overcome another whirlwind of poisonous evaporation. After that, you will be asked to go to the margins field to cure the wounded (you need twenty pieces). Now go beyond your conductor – he will show the road. On the way, you have to destroy an aggressive atmospheric phenomenon once again, this time forever – your partner will eliminate the leakage of magic in this region.

Now is the time to go through the desert, which lies right behind the mountain tunnel. There will no longer be sad marshes – the sun shines everywhere. Upon arrival at the destination, you will be prompted to fight your partner to go through, but you will not do this (after all, this is the Light Campaign) – Talk to your friend, he will say that he will not fight with you. Now apply a visit to the leader of the tribe, he will say that loyalty here is appreciated as bravery and misses both.

Further you do to go alone. However, there is not very different. You will be sent for the formula of hellish fire in the cave and make you swear that you will not touch anything but a scroll. There is only one thing – the cave is for the breakdown, and there is no bridge, you will have to go around. Take a scroll and give it to his legal heir throne Al Sadimim.

He will ask you to find an alchemist who can decipher the formula and not give it fire to light up. Al Sadim believes that without the consent of the people, it is impossible to rule! On the way back, you will meet the Messengers of the Prince and will be offered gold for the alchemist, after your refusal they will try to finish you. Disappear with them and go on. The temporary king will ask you about another service – kill the gagrangod scorpion and burn it the remains – his blood is needed in order to light hell, and so no one can do.

Given the positive experience of the battle with the dragon and the demon, to defeat the scorpion will not be difficult, it is even easier, since the fiery spells are also quite effective. The only picking in this case will be claws, crawling out of the ground, but you are not going to stand in one place?

Return to Al Sadim, he will tell you the way. Your new goal is archaeologic camp, there you will tell you about the found pyramid of the lost city, as well as about the monster guarding it. Go and look at yourself, this is the key to the riddle.

In place you will find a demon similar to the plane. I will reveal the secret – the demon weakk, but feeds the health of the four spheres in the corners, so first destroy them, and even then take it for the plane, or rather for the demon.
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