Sherlock Holmes: Return Moriarty: Game Walkthrough and Guide

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Prohibited for placement in any form
On Absolute Games and all his subsites.
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Chapter 1.
We take the violin and newspaper in the living room.
After reading the newspaper, we go through the kitchen on the backyard.
We talk with the beggar. If the newspaper did not read – conversations will not.
Return to the house, climb the second floor.
In the hall of Holmes, we take a business card, magnifying glass, whip.
Unsuccessfully try to open a closet.
Return to the kitchen and speak alternately with Hudson, Watson, again with Hudson.
Come out of the house and go to the right, to the pharmacy.
Near the pharmacy talking from Charlie.
After the screen dimming (with a smoking tube), once again we speak Charlie.
We enter the pharmacy.
Speak with a pharmacist, then with Watson about the recipe.
We are trying to give a pharmacy recipe.
After talking with Watson about money, we look at the Watson using a magnifying glass.
Return home.
Sharim in the fireplace – get money.
Take the fresh number of the newspaper (lies on the bedside table near the door), read it.
Return to the pharmacy.
Give a pharmacy money – we get Valerian.
We leave from the pharmacy and give Valeryanka Charlie.
Having received a cat from Charlie, go to the right, to the museum.
Entering the museum, we go to the office of the director.
We speak with the director (perhaps only after reading the second copy of the newspaper).
We leave the museum and come back home.
We use a cat on mouse hole in the living room.
After expulsing the mouse, try to get the key out of the hole – unsuccessfully.
We use a whip on the hole.
Having got the key, climb the Holmes room and open the cabinet using the key on it.
Opening the wardrobe, we get in the Inventory Bundle of Badges and Clothes of National.
We use the clothes of the beggar on Holmes and speak with the beggar in the backyard (can not be changed directly in the backyard).
We leave from the house and, using the CEB, go to the mini-fruit.
In applied by Microfta we speak with the secretary – he refuses to let us in.
We look at the paper on the table, after which we speak with Watson.
After talking about the clique of a flower on the table of secretary – Watson at this time, the secretary’s magazine is watching.
After talking with Watson, we go to the club located between our home and a pharmacy.
Passing into the second club room, talking to Sir Malory. It is necessary to have a business card in Inventory – if it is not, then we return to her home, then – again in the club.
Exciting business cards from Malory, go again to the Mycroft.
In the reception, I am awarded the secretary of the business card Malory and go to the Cabinet of Mycroft.
Talking with Majroft, go to the embankment.
Using the lattice of the laid, open the passage to the tunnel.
We go deep into the tunnel.
Using a magnifying glass, look at the grafflet of the violin in the wall.
We go to the pier and go to the police.
We speak with Clerk.
We go to the Lestrey Cabinet.
Talking to the inspector, we go to the reception.
We take from the table with a lamp photo of the bearishman and pass to the CPP.
Talking with the bear, go to the pub (right from the museum).
In the pub we speak first with the bartender, then with Alkash.
Give bartender money, after again we speak with Alkash.
Show Alkash photo.
Return to the CPZ.
Talking with membarer, learn where missing money.
Returning to Lestrade, talking to him.
After reading the dossier on the Museum’s director, sending to the museum.
In the museum we speak with the director.
Learning the address of Josai, go to it.
Speak with the vagrand – he refuses to help.
We speak with Vatson – Watson applies an effective means of unleashing language.
From the garbage tank extract the treble case.
Use brand locks.
We enter the hut.
Not finding anything interesting in it, we go out and go home.
We go to the backyard.
We are trying to talk with a beggar that turned into zombies.
Failure, we return to the house and speak with Watson – we get a prescription drug.
We go to the pharmacy.
We give the pharmacy recipe.
Having learned that the root of Belladonna is needed, we go to the MicroRofta.
Taking the root of the pot with a flower on the table of the secretary, we return to the pharmacy and give the root of the pharmacy.
Having received pills, we use them on Holmes.
Talking with zombies, go to the embankment.
Entering the tunnel, we use a violin case on a print in the wall – we get a violin of Stradivari.
We again use pills on Holmes.
Chapter 2.
We take and read the newspaper.
We go to the backyard and speak with the poor.
Return to the house and go to Watson’s room.
Take a shovel from under the bed.
Three times try to take a knife from the bedside table.
Taking a knife, go to the police.
We speak with Clerk.
Take the pen lying in front of the clerk.
We use the pen on Watson (in the inventory there must be a knife).
We use the sharpened pen on the visitors’ record log (lies to the right).
Having written a lastheld, we return home.
We go to the kitchen.
We speak with Hudson.
Having learned that she needs a pudding recipe, we go to the MicroRofta.
In the reception center of Maitrofta we speak with the secretary and go to the office.
We speak with Maycroft.
Having received a recipe, come back home.
I give the recipe Hudson in exchange for cognac.
We go into the living room and use brandy on Lestrade.
After a conversation with the inspector, we go to the club.
In the club talking with the Metrotel.
To pay contributions, you need money. Return home.
In the living room we use a magnifying glass on Holmes.
Click on the carpet near the stairs – we find money.
Return to the club.
We give money by Metrodotley and pass to the second room.
We speak with the historic.
From the club we go to the pharmacy.
Let Charlie task to trace the suspect.
Go to Pub.
We speak with a bartender.
Having received a refusal to help, look at the bottle under the rack near the bartender.
Activated with Watson Datsevian Plan, speak with a bartender.
We speak with the bartender until you get bored 🙂
Considering that Holmes with Watson is already enough to pincenly, look at the bottle.
After that, once again we appeal to the bartender and look at the bottle.
Casting a bartender for diluting whiskey, talking to him.
Once out on the street, we return to the bar and are polished with the floor glove.
We go to the pharmacy.
We speak Charlie.
Having learned that the ripper left, and the dog grabbed the storage facilities, go to the dog island.
We speak with vagraize.
We enter the hut and try to talk with a bearded slavery.
We offer bearded money.
Without achieving the result, we use on a cell with a dog brand.
Go to the station.
We look at train timetable (in Left Arc).
Talking with Watson, go to the police.
We go to the Lestrey Cabinet and talk to him.
Using in safe lays.
We use the case of the ripper on Holmes.
Go back to the station.
At the station we use money on medium cash register.
We go to the right, to the train.
We give tickets to the Conductor and pass to the car.
In Black, we go to the right, in the lodge of the Ripper (left of the church).
Speak with the rubber.
I present to him a glove.
We go out and go to the vicar house (left, with high pipe).
We speak with a vicar.
Come out of the house and look at his attic.
We climb into the attic.
Talk to Alice.
We return to the House of the Ripper and speak again with him.
We leave from the Ripper and go to the right, to the dog sitting on the road.
We speak with a dog.
After the conversation, we go to the left left, in the house with a red tiled roof.
In the house we speak with Larry.
After talking again we go to the leaving.
The house is trying to take a book lying on the chest.
Without achieving success, go to the dog.
Speak with the dog – in the end we get a book.
We use a book on Holmes.
After returning the Watson from London with a decrypted recipe we use a recipe for Holmes.
Go on the cemetery.
Talking with Watson in the cemetery, go to the church.
In the church we go to the sacristy.
We look at the book.
Once at the cemetery, click on the grave in the form of a simple rectangular plate.
I dug the root, go to the house Larry.
In the house of Larry Click on the flasks on the right on the table.
Having received pills, we use them on Holmes.
Chapter 3.
We take from the chest of deck of cards.
We go to the kitchen and speak with Hudson, then with Watson, then again with Hudson.
We go to the backyard.
Under the window lies a bag with potatoes – click on it.
Return to the house and go to Holmes room.
We use potatoes on "New laboratory" Holmes (on the table to the left of the cabinet).
We return to the kitchen and give Stachmal Hudson.
We take the book Hudson (lies on the edge of the buffet).
In Investment, use a magnifying glass on the book.
Speak again with Hudson.
Using Hudson cards, we suggest to play.
Loos, go out in the living room and speak with Watson.
Having received closed maps, we return and again offer Hudson play.
Winning, take a piggy bank.
In Inventors, use a whip on the piggy bank.
In Inventors, use the coins on the magnifier.
Go to the club.
In the club we speak with EPPLBI.
After talking we go to the mini-fruit.
We go to the Cabinet of Mycroft and talk to him.
Having received a refusal, we go to the police.
Having passed to the Lestrade, talking to him.
After receiving a refusal, go back home.
Take an envelope from the dining table.
After reading the letter, go to the embankment.
On the embankment go to the tunnel.
Passing to its end, take the knife of the ripper from the ground.
We go again to the police.
We speak again with Lestreyd.
We go to the KPZ.
We speak with a vicar.
After talking we go to the mini-fruit.
Talking with Mycroft, we get a note and go to the club.
Certificates of Appleby Majorfta note.
Talking to him, show him an ancient coin.
We go to the museum.
We speak with the Swiss.
Since the doorman is not allowed without an invitation, we return to the club.
Raising a papers with a pavement near the club, we return to the museum.
Show a piece of paper.
The Swiss again is dissatisfied – go home.
In the house we go to the kitchen.
Speak with Hudson.
Invaging the invitation, we return to the museum.
Prevent the Swiss invitation.
Entering the museum, talking to Epplby.
Complete the deal, go to the station.
At the station we use money on medium checkout.
We go to the train and give a ticket to the conductor.
Go to the car.
Go to the castle of Baskerville.
In the castle we go to the fireplace hall.
We speak Henry.
We leave from the castle and go to the house of Barrimorov.
We speak with Barrymore.
Come out of the house and look at the ground near the garbage tanks.
We return to the house and speak again with Barrymore.
Come out of the house and take the canned jar from the garbage tank.
Go to the swamp.
Return to Baskerville Castle.
Use the canning jar on the head of the dog Baskerville.
We wait until Holmes think.
Go to the fireplace hall and speak Henry.
We go to the living room and speak with Lady Baskerville.
Returning to the swamp.
Take the roof of Ravalin at home Staplton rope.
We are in ruins.
Take the floor map marshes.
We go deep into the swamp (right from the ruins).
Click on Nore.
We speak Watson.
Return to the house of Barrimorov.
Talk to Barrymore.
Having received a jar of stews, we return to the hole.
Near the hole in Inventors we use the Vatson’s knife on the jar of stew, after – the rope on the open jar.
We use a jar with a rope on Nora.
Once at home, we go to the police, in the CPP.
Speak with vicaria.
Having received the Bible, go back to the living room.
We use the Bible on the dog.
Once in the basement, we go to the tunnel.
Long for a long time ferment on the tunnel;When you get tired – we use a magnifying glass on bare searches on the floor.
Being near the asylum of Moriarty, we enter it.
Chapter 4.
We take an envelope from the table, watch an encrypted letter.
We rise to the second floor, go to Watson’s room.
Talking with Watson, click on his entries.
Having received a refusal, speak again with Watson.
After returning Watson again talking to him.
Once again speak with Vatson.
After reading the entries and talking to Watson, we go to the club.
In the club talking to the historian.
Having received a task from him, go to the station.
At the train station we buy tickets and go to Baskerville Hall.
In the castle we speak with Barrymore.
We go to the fireplace hall, speak Henry.
We go to the living room, speak with Lady Baskerville.
Return to the fireplace hall, speak from Henres.
I go out in the hall, speak with Barrymore.
Taking clothes, come back to Henry.
Show Henry Clothing.
Having got the key, go to the library.
In the library we use a magnifying glass on the bookshelves.
Give the book a historian, we get instead of necronomicon.
In Inventors, use a magnifying glass to necronomicon.
Go to Maykroftu.
In the reception center, I speak Malory.
We go to the office.
Talk to Maycroft.
We go out to the reception, talking from Malory, we get the chapter from the book.
We use the chapter from the book on Holmes.
We go to the club.
Show chapter from the book historian.
We need a violin, knife and dog.
ATTENTION! Behind the dog should be sent last!
Talking with Watson, go home.
In the living room we again use necronomicons on Holmes.
Go to Maykroftu.
Talking with Majroft, we receive a petition in Scotland Yard and go to the police.
Speak with Lestrade.
Having received an order, go to the museum.
Having received a violin of Stradivari, go to the station.
Having bought tickets, go to Baskerville Castle.
Talk to Barrymore.
We go to the living room, speak with Lady Baskerville.
In the cabin of the ship moving the ball on the right.
Raise the coast map.
Speak with steward.
Show the car coast map.
We go to the left, in the saloon.
We speak with the cowboy and bartender.
Let bartender money.
Talk to the bartender, come to the cowboy and talk to him.
We leave out of Salun and go to the right, past a weapon store in the jungle.
Watson in the jungle does not allow, so we go to the weapon store.
But I "Darling" Pixel-Hunting: We bring the cursor to the showcase behind the back of the leather and slightly left of it – the cursor must take the form of a magnifying glass.
Click on the shop window, talking to a benchmark.
Having received a compass, we go out and go to the jungle.
We must call the priests. Playing the violin – the priest appears.
We speak with the priest.
Talking, show the priest knife.
Having received an amulet, waiting for Holmes to talk to Watson.
We go to the weapon store.
We speak with the shopkeeper about silver (the conversation is possible only if Holmes talked to Watson in the forest about the casting bullet).
We look at the right showcase behind the back of the shopkeeper – we get a silver candelabr.
Come out from the store and go to the sitting next to him Indian.
Talk to Indian.
We offer him tobacco in exchange for clay.
Having received clay, remember the invitation of the cowboy and go to visit him on the ranch (past a weapon store, distance).
We speak with cowboy.
Having received a silver bullet from him, we return to the jungle.
We speak again with the priest.
Having received a conspiracy bullet, we go to the right, in the abandoned city.
We go to the right, until it stops.
We pass to the pyramid.
Laugh at the pyramid.
ALL!
Amounted to B. Efimov