Silent Hill 4: The Room: Game Walkthrough and Guide

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April 27, 2022
11 minutes
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By Jonny Gamer

Silent Hill 4: The Room: Passage
Silent Hill 4: The Room: Game Walkthrough and Guide
Passage
For example two years ago, Henry Townshend settled in the room 302, in the house of Saus-Heights. Henry was happy and enjoyed his new life in a small town of Eshfield. But five days ago something strange happened. Every night at night he began to visit the same dream. And further…
He could not get out of the room 302.
Nightscreen room 302
Wake up… We look around…
The apartment is stained by something frozen. There is nothing to see through the windows. Is it really our habitat? Come on the bedroom, mastering with "Apartment" Office. Each time, getting into his room, the game camera will go to the first person.

It is important: Glowing in the corner of the eye screen – a sign that you are an active object. The main character can interact with it or simply let go comment. "Aim" On objects with inappropriate, learn how to quickly turn your head so that the necessary item falls into the center of the screen.

Apparently, something in the room is not so, and it’s not only in the mud. The hero simply does not recognize the apartment. On the wall – an unknown portrait. Somewhere came the TV where the player had previously stood. Music center on the shelf – not mine. Boots standing at the door, not your size, and in a stained refrigerator just scary to peel. Doors out, in the bathroom and in the storage room simply do not open, as if they merged with the wall.
Read the book on the table. When you decide that there is nothing more to do in this dirty room, go to the strange spot on the wall. Take a look – it reminds face. And then the nightmare begins: the dead crac from the wall with shouts and moans. See how he does it!

Room 302
It was a dream, only sleep. Henry Townshend – our main character – wakes up and shakes his head. The apartment now has a quite residential look. It can even be taken for ordinary apartment, except for the fact that for five days Henry is locked in it.
Th ephone is not working. However, no – he calls! Quiet voice in the tube pronounces: "Help…", And Henry discovers that the phone is not connected to the line.
Look out the window, pay attention to the girl in red. She impatiently shifts at the entrance to the subway, and then descends down the stairs. Watch around. In Eshfield, the usual life boils. It would seem, smash the window – and you can go! But then fairy tales will not work.
For the sake of jokes you can write the phone bar (555-3750) and try to call there. Apparently, the cook has a bad mood.
Go out of the door, immediately go to the bathroom, look around. Return, and on the corridor go to the door. Wow! Looks like someone does not want Henry to come out of the apartment. The door is scored, clipped and hung with chains from the inside. "How do I get out of here?". On the door there is an inscription with lipstick: "Do not go out. With love, walter".
The sound of the fallen beer is heard outside the door. Henry looks into the eyes – his neighbor, a pretty Eileen Galvin, collects the scattered banks and quietly fools. See how she does it! Pay attention to fifteen fingerprints on the wall opposite. Think, they just so? The Japanese does not happen "just".
Choose a children’s note under the door: "Mom, Pacific you are not Praspasheza?". On someone’s mother Henry does not frankly pull.
More do you have nothing to do. Inspect the chulad. Open the refrigerator, take a bottle and jar of cocoa. Save next to a big red book by the window if you want.

It is important: In the bottomless chest you can store all things that will pick up at the level of the game. First of all I advise you to put all the first aid kits and others "Lechky". Try not to use them at levels. Universal first-aid kit – this is the room 302. Until a certain stage of the game, you can return there through any "hole" at the level and this completely restore health.

Take the shelves a piece of text with a description of how someone created his distorted world inhabited by strange creatures. Who will fall into this world, he will forever wander in it in the form of a ghost. Read the last part that it is necessary to walk in this world only liking – and wrap on the mustache.

It is important: In this part of the game, the developers decided to complicate the life of the players to the hard restriction of inventory. Now only ten items can enter it. At the same time, two pistols are considered for two separate subjects. Now you can go to the chest and shifting all the contents of pockets.

On the side of the bathroom came the mysterious noise. You are preserved? Go to the bath. In the wall of the room, the huge hole is gaping – apparently, on the side, someone is very inaccurately used by the perforator.
In this hole you can even crawl! Can I get out from here? Grab a piece of broken pipe and go forward to mysterious light.

Subway – first visit
What the hell? Henry is born at the level and turns out to be on a strange escalator. When it will be downstairs, you will have a good opportunity to get used to control and reconfigure it. Learn to beat, shy, delay the blow to accumulate power. Work the skill of using the camera, be able to put it on time "On the camp" Chief Hero. Best do it at the beginning of the corridors and rooms to then be able to see what happens.

This is interesting: say that if you leave Henry for a long time without movement, it will begin to. Try!

At the end of the long corridor, Cynthia will meet you, spectacular Latino. She is frightened by order, but prefers it to hide it: "This is a terrible dream, Henry. If you bring me out of here, I will express my appreciation in a special way! In the end, it’s just a dream…".
Henry is noticeably suitable. But already around the corner of the new acquaintance it becomes bad, and she frows in the women’s toilet. After some time, three dogs fall out of the male toilet in Henry’s corridor – one dead and two lives.
Dogs gnaw the corpse, and you have the opportunity to slowly get the pipe and aim. Do not forget (never forget!) to finish the fallen enemy.
In the men’s toilet empty. In the female you will find a hole in the wall (restless comrade with the perforator visited here). The hole will lead you back, in the room 302, but it’s not worth climbing there. Check the corridor further, disappear with three dogs.
Before you – something resembling a huge worm sticking out of the wall. But this is not a worm. This is the umbilical cord, and what is it here, you will learn further by the plot. Right around the angle (right behind the umbilical up the stairs) you will find pistol cartridges. Return to the toilet and take into the hole.
Every time, turning to be in the apartment, do not forget to keep and drop everything too much in the chest. Remember: traveling on this crazy world is better than liking!
In the main room, something changed: the chest shifted from the spot. Wow, for him someone tried to sprinkle the wall on the manner of prisoners in prisons. Pick the gun from the floor and look into a narrow hole in the wall. Your neighbor Eylin is looking for a brush.

This is interesting: Pay attention to the toy pink hare, sutuly sitting on the sofa Eileen. greetings from "Silent Hill 3"!

Suddenly the phone spawns – the same, disabled. "Where are you going!" – Screaming Cynthia. – "Save me more!" Take a look at the farewell in the eye on the sweeping corridor Eileen and again take into a hole.
Henry will be in the same female toilet. But then Cynthia is sitting near the toilet – no, it’s only a mannequin. But how he looks like her! In bloody hands "Cynthia" Holds service coins to visit the subway. Take them and go to the staircase on Lynch Street Line – they will help you go down down.
Remember: Then everything must be done very quickly and gently. Single Cartridges and Nerves. Before descending the stairs, carefully consider the card and make a way. After that – proceed with running-jogging!
Below on the stairs you are waiting for two nasty ghosts. First – pale familiar from sleep. The second is the dead ebony, which never plays a basketball, but the headache causes a fair. You can not kill them. They slowly, but insistent will pursue you throughout the subway, cutting off the path through the walls. Avoid them with all forces! Below to them can join the third ghost, similar to the spill-up Margaret Thatcher.
Immediately after the stairs, run to the left (from Henry – to the right) and go down the stairs to Crythia. She is locked in a train and begs for help. Without losing a second, run to the left and enter the extreme car. Open the door by clicking on the button, and run back. Now you need to overcome trains on a confusing winding path. I do not even know what you would do here without a map.
Once on the opposite side of the Perron, you can run up the stairs to pick up the cartridges (do not slow down, the demons do not sleep!), or immediately go to the left in the room with a hole in the wall. There Synthia will leave you, and you can persist.
Go down the stairs into the basement flooded and run right on metal bridges to the next stairs. Climb, take the cartridges, unlock the door and go back to the bridges. Roll to the wooden boards left (you missed this turn before), and without slowing the speed, run through the only passage right, right, down the stairs and through the door.
Under the wrappers of Cynthia, kill the dog, run on the platform to the nearest train, and there, fighting on the fourth of the world’s best friends, take a golf club. Get out through the same door and follow the perron. Poin the nutritional drink from the escalator and get in the next hole.
Now be very careful. Subway – source of increased danger, I hope you have already understood. Escalator is doubly dangerous, for along the way up on you will attack. Strange creatures will be launched from the right wall. This is whether lime perfume, whether the ghosts of workers doing in the subway repair. They have long hands, and there are few places on the escalator. Let them "grow up" From the wall and can not move from the place: if you hit, so hit! If you want, you can count the time when they stop waving their hands, and run past. But you can use the pipe – you get these guys relatively fast.
Upstairs Take the card with the door "Temptation" and enter. Something tells Henry that Cynthia can no longer express his appreciation to him. She suffers from wounds incompatible with life, and on her left breast carved: "16/21". Cynthia will die from Henry on his hands, blurring his pure shirt. Room 302
Henry again woke up in her room. Behind the window is treated with sirens.
"Cynthia…".
Look in the window. Ambulance and police stand at the subway. It is not difficult to guess who they found there. Radio joyfully comments on events. Take a look at the gap on Eileen. Look in the eye. The prints of the palms became sixteen. Read the sheet under the door.
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