SPELLFORCE: The Order of Dawn: Game Walkthrough and Guide

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September 22, 2022
15 minutes
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By Jonny Gamer

SPELLFORCE: The Order of Dawn: Passage
SPELLFORCE: The Order of Dawn: Game Walkthrough and Guide
Quests after passing at the end

General recommendations:

1) Communicate with everyone with whom you can talk to not miss an important or interesting quest (for which they give experience, and sometimes very valuable things).
2) Try to fight more personally, helping the troops. Get more experience.
3) Activate all stones (Blindstones) so that then you can move to them.
4) When activating a racial monument, enemies begin to actively multiply, so sometimes (but not always) it is advisable to go through their camps by one hero or heroes.
5) After performing the main task, carefully examine in search of unnoticed treasure chests, hidden gorges with monsters and T.D. There you can find quests or just valuable things.
6) Before entering the battle, look at the level of the enemy or opponents (if you click on the enemy with the mouse, it will appear on their portrait below to the left).
7) Do not forget to completely destroy the captured camp of enemies, otherwise they may appear again.
8) raise the characteristics rationally: the ability to develop skills depends on their magnitude.
9) the optimal composition of the party from six heroes: one or two mages (to give commands to three at the same time already uncomfortable), two or three warrior (lightweight, heavy, light or archer), one or two priests with the attending aura. Closer to the beginning it is desirable to have at least one opposite warrior and necessarily – at least one priest.

one. Greifel. (Greyfell)

Roen (good magician circle) calls you with his magic and departs in an unknown direction, sending you to Greifel, to his assistant to the Order – Sartorius. We go along with the race in Greyfell. Just go with the road. Can be distracted on the sides of the beetles by gaining experience.
On the way we meet the devil (evil magician circle). It turns out that the message for RONE is a trap, and the messenger is a traitor. Killing the messenger, take things from his body and from standing nearby chest.
Then there is a passage. According to him, the road is blocked by goblin and orcs, one does not pass. Activate the monument of people, build a squad (at least twenty people). It is advisable to immediately put a small detachment from the road, where raids will soon begin. Collecting the army, destroy the camp of the orcs and goblins, beat off the attack of orcs on a peaceful village.
Going on, in Greyfell. Sartorius is waiting in the city center, on a small hill (on the contrary – a hill with merchants). Using the situation, he sends you after RoEn, warn the magician about the trap. During the conversation with the Sartorius, the orcs make an attack on the city, and you are called to reflect their attack. Since running from the city center to the gate for a long time, put your detachment in the gate in advance, and he will select an attack on his own. To the farewell of the Sartorius will give Rune Warrior Cord.

2. Liannon. (Liannon)

According to Sartorius, Roen went to Liannon to talk with a knowledgeable man Darius. We follow. Greyfella’s northern gates are prevailing the passage from the sartorium, we enter the opened gate and in the portal.
Speak Liannon with Darius. Roen went further towards Eloni. Us too, but the passage is closed. War… Lieutenant Selen Fell, which stands near the monument of heroes, promises to open a portal to Eloni, if you break the goblins and bring proof of the death of their leader. To do this, after the monument will have to be collapsed from the road to the left. After that, you need to kill the robbers (their camp near the portal from Greifella) and goblins near the locked entrance to the portal (right along the road from the monument). Then again to the harsh boss of the Guardians, which gives remuneration for the robbers and orders to open the entrance.
Before leaving, it is desirable to undergo experience. We understand with fisherman goblines (from the village north and after the west bridge). We find fish, take a robbed goblin fisherman Tirgar and then, at his request, sander. We find and search for treasure chests (quite a lot on the map). In total in Liannon, in this way you can find several quests.
Near the old mine (in the east of the city) there is a ghost. Ghosts kill and refer his things to a merchant and a former soldier ort. He will give something useful and tell about ghosts. You can also talk to the archived Darius. It is advisable to talk to him every time when Liannon is visited, because he can tell a lot of interesting things.
Four of all ghosts will appear. But if you can cope with the first now, then with the second and third (they are about equal in strength) only after several levels. And the battle with the leader of the ghosts will have to postpone for a long time. He is very silent.

3. Eloni. (ELONY)

Immediately at the exit you are found elf. It turns out that Horde Orcs Bernigan attacked their settlement! Elf need help. Activate the human monument, create an army (thirty, no less). Tens, together with watchdogs, it is desirable to leave on guard near the city. Camps at the departing several and, during the attack of one, orcs or goblins from others will make raids on the city. Then consistently destroy the camp. Grateful elves award you and give reinforcements from a dozen magicians and archers.
But rest early! In the north of Eloni, at the portal, there are large forces of the enemy and soon a strong horde will come from there. Joint efforts of people and attached elves can be disconnected (if not spraying the army), albeit with losses.
Having arranged reinforcements (you can also look into the neighboring small settlement of elves a little west of the main thing – they will give a few archers), we go to the north. On the way to the portal, we destroy the forces of the enemy.
Recommending the portal, come back back. The leadership of the elves spoke about three squads, accustomed in the forest after defeat. One of these detachments in the North-West, near the first of the northern enemy camps. The remaining two near the burns of the mountains in the East. We find, we explain that the enemy is defeated.
Also in the north-west gorge with a dragon. He has a lot of valuable treasures, but he will sweep you by the army… However, it is worth it.
Return to the main settlement of the elves. We speak with the commanders of the returned detachments, they give you valuable gifts. Speak with Elf Ashira in the north of the settlement, she talks about raids of beasts and asks to help. Agree, she gives you the key from the gate. Elf Healer Sveradis asks you to bring medicine for the wounded, which can be at the Elf Valdis trader in Greyfell.
We go to the beasts, south. Near the stone goal we meet a merchant. His comrades in captivity at the beasts and he asks to help. Open the gate the resulting key. We understand with opponents.
Captive merchants thanks for salvation. It turns out that they were looking for in these mountains an unusually valuable natural mineral Aerofrost (which was among the treasures of the dragon). I give the mineral merchant for remuneration.
In addition, someone, who tells about his brother, who has been involved in captivity of the Bevers. Having found a lair nearby, we kill the selected side of the evil of Brother and his owner. Then come back and report about the made.
On the way back we are talking to the trader at the gate and he, in gratitude, offers one of the three magical rings to choose.
Now you can go further or go through the stone in Greyfell and back (then see. Below – grafell_2)

4. Lifshade (Leafshade)

After descending from the mountain, we celebrate a small squad of warriors in the morning. It turns out that the road to Schil (where the fortress is raising) and Wildland (where Roean left) is cut off with huge military camps of Branigan. Need to break through the fight. Activate the monuments of people and heroes, create an army. The army will need large, so most workers send to food fell.
If the enemy detects you, quite serious raids will immediately begin. Therefore, diligently destroy the lazuts (can be personally), trying not to remove away from the city.
Having gathered a man twenty-five – thirty, it is advisable to apply a quick blow to the robber in the West, securing your flank and freeing the Aria field (useful for magic warriors and griffin-titanium). Then immediately engaged in the pass in the north, where will the raids come from.
For further hiking, the army is needed in forty – fifty warriors, not less. Before that it is enough just to keep the pass. Watch out for the Ustrants: they usually accompany you, but sometimes have a tendency to attack a superior opponent even after you go back. Although Sergeant Einar (who is still useful to you), it is better to kill, it’s better not to bring.
Then – north. Communicating and destroying four camps, we move to the east to the second monument of people (where then you can call reinforcements) and occupy defense. Further, in the south-east, there are three more camps, fortified by towers, but for their assault you need at least fifty – sixty warriors together with the griffin, otherwise the attack chooses. While the army is going, you can talk to the elf at the monument. She will tell about prisoners who need to be released about magic artifacts, of which it can then make very valuable items for you.
Collecting the army – attack. Losses will be large, especially from shooting towers (which need to be destroyed first). But with a timely sent reinforcements, destroy the enemy can be quite easy.
Return to the second monument. The road to the south leads to a group of enemies containing in captivity of Elf. Quickly attack, free the captive.
In the northern camps among the dead we find the bodies of the leaders’ brothers, whose heads should be given to Sergeant Einaru. Then go to search for monsters from which you can get magic artifacts. There are four of all four – in the West, in the East, in the Southeast (with these heroes you can cope with these), and in the north (for this necromancer will need the whole army). Having gathered all the artifacts, we return to the elf at the monument. She thanks us for the liberation of relatives and creates a magic ring and a magical helmet.
The portal for the main camp of the enemy is waiting for Sergeant Einar. Give him heads (only one, otherwise the quest will not start!) and we repeat about the defeat of the enemy. Taking the runes and treasures from the chests, following the sergeant, we go through the portal further, in Shil.

five. Shil. (Shiel)

Scary news! In the absence of Einar’s squad, the orcs Branigan took advantage of betrayal and captured the fortress Uran! The remnants of the UTranian army retreated to the shelter in the mountains… Now all hope for you, but the monuments of people and elves are surrounded by the camps of enemies, and the remaining senior captain does not give reinforcements without the permission of Lord. The Lord Commander lies poisoned and you just need to find a medicine for him at the healer Shang Mwer in Liannon…

6. Liannon_2.

Shang Mw is ready to make a medicine, but the needy grass is growing only in the north, behind the locked gates, on the territory of the goblin… Go north. The letter from the healer allows the guard to open the gate. Goblins do not imagine special dangers, but one of them can find the subject of clothing, from which the seamstress of Tanar in Greyfell will make excellent pants for you. Medicinal Grass is also in one of the chests.
Along the way, we understand (together with the heroes caused) with the ghosts of scribe and scout. Nakhodka Take Orta, receiving stories from him and remuneration. With the leader of the ghosts by Vvwin, who appeared after the scout, it is better not to get involved.
At the same time go to Greyfell (through a stone or portal – no difference).

7. Grafell_2.

Time to collect stones (that is, quests). We speak with a slacker with a gabar, which is hanged by the courtyard near the sartorium. We give him the glasses of his teacher, a magic needle and a magic chalk (if you collected everything that met on the way, all this should be). Gabar instead of gratitude gives you a torn mantle of his teacher with a request to fix. Give Dentistist His tools and tooth orc. We are trying to give a drunk-gnome bottle of Liannon Brandy, but he proudly refuses to drink any nastiness… Brandy Gnomes give him, and that’s it! We speak with the Tanara seams. She makes you pants, but help with mantia refuses – for this you need a spider silk, which she has no. We speak with Valdis, but she either cannot help with a medicine for elves – the Flann Merchant Handsen with its supplies disappeared somewhere in the mountains…

8. Shil_2

Shang Mwer’s medicine Returns Lord in Lorth to life and he highlights you to help seven soldiers. Not much. However, even with these forces, you can try in a fast pace to destroy as much as possible (at least three or four) the villages of opponents while they are still weak. Otherwise, constant raids from all sides will not give you the opportunity to develop the army. At the same time, take care of the Ustrants (they will be very useful for you). Do not try to destroy strong camps – everything will not be able to destroy…
The monument of the elves is located in the north-west, not far from the Ustrants camp, but approach him from the opposite side, after removing the sentirers, otherwise anxiety will rise. Tightening with the capture of the monument should not, otherwise, near him, such a crowd will be gathered in time, which will only shoot from the nominal crossbow… There is also a monument of people, of course, but it is vulnerable to attacks and does not have enough resources (iron) to create an army.
Create a city and army. Immediately, constant raids from the East begin (if the camp coming to UTrant strengthening is destroyed, then only from the east). Put near the fodder of the surviving Ustrants and the heroes caused, that the pressure stops at the time. But after a while, from the East, there will be two powerful attacks (about twenty and about forty strong orcs). Therefore, the army needs to create quickly and immediately put near the brow. If these attacks will be able to reflect – the stronger raids will not (but there will be a lot of weak!).
Upon reaching the level of thirty-forty warriors, we divide the army into two parts and with the second occupy a monument of people. The lack of soldiers can be somewhat recummbled by numerous elven rifle towers at dangerous directions, the benefit of the tree is still more than enough. Some time will have to be not easy (how difficult it is to depends on the number of destroyed camps), but as soon as farms and fishermen people will allow to create a more powerful army (purely elven, for human iron is not enough), problems will come to no. Will remain defeat the remaining camps and take the fortress Uran. Although… There are two more very strong enemy groupings in the northeast, with whom not even the whole of your army.
At the advice of Lord Zaverza (with him it will have to talk after the return of Ustrants in his fortress) we collect 1000 (Runa for collectors, it is possible, it seems to buy from a Urata merchant) and bring her sacrificing on the altar of the dried grove. The grove is located exactly between these two camps, so it will have to do it very carefully. With the army and came to the rescue, there will be no problems, it will only be necessary to ensure that the lacquer did not kill you.
In the northern camp on the body of the killed leader, we find a necklace, testifying to the sad fate of the wife of Lord. Out of herself from burning and rage, Lord Urana wishes to punish a traitor… But who is? You will have to find out this, as well as return the purple banner of Ustrants, the symbol of their honor.
Also in the grove, drigs can be found a chest with a secret lock, whose cipher will reveal later
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