Syndbad-navigat. In search of a magical ginger: Game Walkthrough and Guide

Home » Game Guides » Syndbad-navigat. In search of a magical ginger: Game Walkthrough and Guide
February 21, 2022
8 minutes
216

By Jonny Gamer

Syndbad-Navigat. In Search of A Magical Ginger: Passage
Syndbad-navigat. In search of a magical ginger: Game Walkthrough and Guide
How To Play?

All Control In The Game IS Carried Out Exclusively by The Mouse. Talk to the Characters, Take The Subject – The Right Mouse Button, The Left Button Is Not Even Needed. Inventory Opens If You Lend A Mouse Pointer To the Upper Left Corner of the Screen. INVENTORY CAN BE FIXED IF You Click on the Lock Icon, Next To the Inventory. There Is Also A Running Person Icon If You Press It, Sinbad Will Run Twice As Fast. A: Very Important Point – IT IS NECESSARY TO TALK WITH EVERYONE AND PREFERABLY NOT ONCE!

Take the City Gate On the Assault!

MEET – Before You Sinbad Sea – Traveler. HIS Dangerous Mission Fell Out – Find The Seeds of The Magic Ginger. That’s Just Why The Strange Old Man Who Gave US Task, IT Took This Inbirt – IT IS NOT CLEAR. But Over Time We Will Reveal All the Secrets and Find Ginger, You Just Need To Try. SO, Let’s Begin!

As Say I Get From The Ship to The Ball and More Precisely, We Turn Out to Be In Front Of The City GOAL. These Gates Guard Two Ambulances If The Passage Is Closed, and Only Merchants from the List Can Go. Leave for the Time of Two Brainless Stumps and Let’s Go to Get Acquainted with the World. We Go to the Passage Located in The Lower Left Corner of the Screen. And Here Is the First “Representative of the Local Fauna” – Fish Trader Hamza. Talk WITH HIM AND GO ON, 2 TIMES LEFT. We Speak With A Herbalist, Unfortunately, Nothing Can Be Said to US, Because It Prevents His Terribly Talking Parrot. From a Heap of Stones, Next To the Herbalist, Take Pebbles and Throw Ito A Parrot. Now On The Joy of Herbalist Gives US A Bubble with Valerian. WE GO TO THE RIGHT, TO THE BAR. PUT VALERIAN ON THE BIG BOX NEXT TO THE MUSICIAN. ON THE SMELL OF VALERIAN COMES RUN A CAT, GRAB IT. We Go To The Bar, We Bring Good Dating with Bartender Mahmud and Not Very Good – With SHULES. THEY WILL TELL US THE NAME OF THE MERCHANT, IF WI WIN IN THEIR BONES. That’s Just Bones Conspired and Win Yet There Is No Possibility. We Leave From The Bar, Step to Hamze, Walk From It in the Passage At The Bottom of the Screen. Speak with Two Players in the Bone, They Are Very Boring, Later We Will Cheer Them. We Go To the Fisherman (The Leftmost Corner of the Screen), We are Talking to Him. He Promises to Give Us to Gust If We Bring Him A Little Sail. We Go to The Players, From Them – To the Ship. SPEAK WITH THE SAILOR, IT BURNS PIPES, YOU NEED TO BRING HIM RUM. IN RETURN, HE WILL GIVE US A CORAL, SCALLOP AND A MIRACLE GAME “CLEAR-WALK”. We Speak With The Boatswain, After Talking We Give Him A Cat. AS A SIGN OF Gratitude, The Boatswain Will Give US A Canvas That We Will Give A Fisherman. Fisherman Will Squeeze Into The Sea, Well, and We Can Go Fishing. We Catch More Fish, Pieces 13. Go to Hamse and Sell 3 Pieces. We Buy For a Coin in the Roma Bar and Give It To the Sailor. We Get The Promised Reward. Give The Game to Bored Players, TheReby We Earn Playing Bones. We Step to the Bar, We Throw One Coin Into A Long-Right Pot, Next To the Musician, Go to the Bar. Lord Sharera Is Alady Tightly Sleeping, Which Means That We Chan Change The Enchanted Bones Into Ordinary. AS SOON AS WE DO THIS A COIN INTO THE BAR AND THROW A COIN INTO THE NEAR-RIGHT POT, GO BACK TO THE BAR. We Offer Shulers to Play Bones for Money and Naturally We Win! We Learn The Name of The Merchant – Omar Thousand Member! WE GOAL TO THE GOAL TO THE CITY AND THE MERCHANT, FINALLY WE FALL INTO THE CITY!

City

We Go Along The Trail Forward, Then We Go to the Left Three Times, Go to the Stairs and Go to the Pottery Workshop. Here Is The Wisest Kadyr, Whom We Were Looking for So Long! The Sage Will Tell US ABOUT HER HARD Life and Asks US to Help SELL HIS HOUSE, IN RETURN HE WILL SHOW US THE TRAIL GINOV. PRESS THE HAND OF KADYR AND GET THE KEY FROM HIS HOUSE. WE GO OUTSIDE, GO TO THE RIGHT. We Speak With Grandmother, We Help Her Convey A Jug With Water To the House. As A Sign Of Gratitude, We Get a Holey Burdyuk from the grandmother in the form of a Soccer Ball. Walk Two Times Left, Take The Cloth Lying Next To the “Shameless Girl”. We Go to the Cloth on Annoying Parrot and Take the Secateurs Lying Next To the Gardener. WE RETURN TO CITY OF KADYR AND TRY TO CUT AND WEED REMAIN IN PLACE. Come Out Of The House, Step Right-Straight. We Speak With Hampi, We Buy 3 Fish from Him, Next To Him On Earth Lies A Banana Skunk, We Select It. We Speak With A Blacksmith Sitting Nearby. He Has Radiculitis, So If We Want Something From Him, You Need to Cure Him. Stepping Right, Speak With The Seller of Fruit, He Disappeared Daughter. IT Sems That Everyone Has Some Problems Around, But Are Designed to Solve Them! Who Would Solve Our Problems? IN GENERAL, WILL FIND HIS DAUGHTER. Also Talking WITH THE GRINDER, HE BROKE DOWN ONE DETAIL, TAKING HER. We Go to the Entrance to the city and go ahead. That’s Where The Girl Is, of Course Next To the Balloons. We Buy Her One Ball, Give The Seller Torn Burdyuk, Get A Soccer Ball. WE RETURN TO THE BAZAAR, From the Seller Fruits We Get An Aroma Basket Of All Exotic Joys. ALSO ASK HIM ABOUT THE RADICULITIS, WE STEP ON TRACK BETWEEN THE RANKS, COME TO THE LAP. We Are Interested In Them About the Radiculitis and Fishe Fat. Give Them Three Fishes, Get Bubble Fish Fat. Give It To The Blacksmith. Please Repair The Item, He Repairs It. Give A Detail to the Grinder, In Gratitude He Will Pumped US Scissors. WE STEP IN THE SELLING HOUSE, CUT OFF WEED. That’s What A Peasant Is Necessary for Happy: a beautiful neighbor in front! Naturally Buyers Agree to Buy A House, Give Them The Key and Get A Bag of Money. We Go to the Secateurs, GO TO THE HOUSE OF THE ROSHOVSHKHIK, ON THE RIGHT. Give Jafar Money. What Kind Of Golden Donkey? HERE IS A ROSOVIST EXACTLY DONKEY! Stepping in a Casino. IT’s Time to Take Revenge on Hamze, Beating Him In The Game and Get a Donkey! Stepping to The Courtyard, On the Left. We Throw Under The Feet Of An Ambal Of A Banana Peel. Take Blue Paint, Go To the Left. BOYS GIVE THE BALL, WE GET HORN. Go to the Artist Who Creates Near The Entrance to the City. I Give Painter Blue Paint and Horn. That’s How donkey Turned Out! We Give The Donkey To the Roshovshchik, We Get A Receipt That I Give Kadyr With A Clear Conscience.

Country Ginov

Rope Is Lying Around The Purple House, Take Her. We Throw The Rope At Memeball House, We Get A Pot, Which Immediately Change to the Sun. Take it Memegleus.

Now We Need Three Things: Maslenka, Ax and Assembers of Ancient Poetry. To Get Them to Get To Change Any Nonsense Between Neighbors. We Run From One To Another and Change Things. This Is How They Need To Be Changed:

1) Rope – Cactus – Iron – Bagel – SCARECROW – Slipok – Compass – Book Of Ancient Poetry.
2) Scallop – Worm in Bottle – Pearl – Palm – Bear – Cuckoo – Bow – Baiga Noga – Massel.
3) Coral – Sock – Blast – Bat – Candle – Meeting – Culinary Book – Milk – Goat – AX.

The ReSulting Insulator Pour Into Two Lakes, We Get Two Mollusks. WE GO DOWN THE WATER, WE MEET WITH MAUREN. WELL, What a Discusting Face! We Go to the Neighbors ABOUT MUREN, WE RETURN TO THE WATER. Think Muren Mollusk. Take A Stand and Magic Lamp. We Rise To Land And Change Again, Like This: Horn – Saber – Pot – Umbrella – Cup – Wine – Hook – Fleece. WE RISE TO THE SKIN OF THE RAM. Oh, WELL, NOW EVERYTHING IS LIKE IN OLD-KIND GEORGIAN FAIRY TALES. Runs The Eagle, Take The Lamb and Fly Away. We Use the Poultry Horn to the Bird, Get A Lamp With Another Jin. Now We Use the Lamp on the Sindbad Itself, Jin Will Appear. We Give Him Both Lamps, As A Sign Of Gratitude, We Get The Cherished Seeds Of Ginger.

Watch The Final Video and Enjoy the End!

    How do you rate Syndbad-navigat. In search of a magical ginger: Game Walkthrough and Guide ?

    Your email address will not be published. Required fields are marked *