The Bureau: XCOM DECLASSIFIED: Game Walkthrough and Guide

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May 10, 2022
10 minutes
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By Jonny Gamer

The Bureau: XCOM DECLASSIFIED: Passage
The Bureau: XCOM DECLASSIFIED: Game Walkthrough and Guide
Invasion!
October 28, 1962

All the peoples of the Earth will once stand in a single front to reflect the attack from other planets“- General Douglas MacArthur.

Already as the six months, the highest command of the United States of America takes strange signals emanating from an unknown source. In addition to threats from the Russians, aliens were added, who seek to capture the planet. In the elegrie mine, a strange subject was discovered. Agent William Carter ordered him to meet. The room penetrates the lady in the form, which was allegedly sent to help us, shoots in William and reveals the suitcase. Bright light instantly illuminates the room. Attempts to stop the spy to do nothing good.

Waking up, choose from the room. We run along the corridor and soon attacked. Click over the wall under the windows. We are moving toward and jerk doors. We choose in the hall, go to the left, pressed for the shelter and jump over it. Go down and by pressing the corresponding button, highlight the current task and pointer mark. Selecting the outside, running left, go around a truck and detect an agent whose harassment. Being behind the shelter, shooting the sectonoids, trying to get them right in the head.

Crashing with aliens, we enter the building and get acquainted with Agent Niels. Together begin to make your way to the folk director. We take the rack and communicate with the kinny agent. They together with the director are defended in the underground laboratory. Climb upstairs, go outside and run to the next staircase. Entering inside, pick up a rifle and press the button to open the doors of the hangar. Open the window and fire support ally. Reunified with him, choose from the building and go around the burning debris. Passing along the road, come across a turret. Go to the tactical mode: time slows down and it is possible to plan our actions with maximum efficiency. Order Nilsa to get closer to the turret by choosing the “Movement” command and clicking for the flank shelter at the other end. Then immediately give the team “Critical Damage” and bring the sight for turret. We are afraid of arriving sectonoids. The Bureau: XCOM DECLASSIFIED: Game Walkthrough and GuideEnemies have an outstanding accuracy and can immobilize us in seconds.
After the fight, we definitely collect ammunition. We go to the left building, climb up and pick up extra cartridges from the rack. We move to the next hangar, cover the loader and select grenades. We concentrate on a major opponent, apply “Critical Damage” against it. Also shoot an explosive barrels. Calling the cargo elevator, another wave of opponents will arrive. Constantly watch them through tactically mode and do not allow you to surround yourself or agents.

Let’s go down on the arrived elevator and follow the sign to the Eleuria laboratory. Get to the director of Folka and inform him that the artifact is destroyed. Most likely, our immediate head of the director of the CIA Frost – died, so we go under the command of Folka. Setting all the questions you are interested in, go to the command post. One agent has become more. He also has its own distinctive abilities. Go down and occupy a position. We have agents behind the tables, and we go around the right side. In the course of the matter, do not forget to enjoy skills and grenades.

We move into the tunnel and apply the skill of the “art crew” or “paranoia” to “smoke” enemies. Another turret blocked the way. We are going around on the left side and at the same time using the skills of agents. Having understood with aliens, follow the pointer. Reaching the command item, we meet General Dza. Suddenly, Angela Weaver shoots him. We are trying to select a weapon from a bright girl. As it turned out, the general was under the control of the aliens.

Asking Angela and go to Perron. There we can take advantage of the train to get to the landfill. During the battle of the agent with a shotgun, we send closer to the enemies, and the agent with a sniper rifle on the contrary – away. Clearing Perron, go on the train to the landfill. Arriving in place, we use a radio to call the team “Ranger”. While the evacuation helicopter arrives, we must hold the position. Having reading the entire lower level, communicate with Folk and inform him that we want to test the bomb. It will help to shake out other people’s tails. Activate the starting installation and quickly go back to the helipad. We defeat the arrival of transport. Near the stairs it is best to install a laser turret.

Base

Opener Bureau – Secret object created specifically to analyze national security situations. Initially, the task of the Bureau was the reflection of the attacks by the USSR. Now its employees have to study alien technologies and uninvited guests themselves. Follow Angela Weaver, she will tell everything and tell. Get acquainted with the senior operative Niko and Silva. After talking with him in the office, we go to the planer. The Bureau: XCOM DECLASSIFIED: Game Walkthrough and GuideAgents, as well as we, are gaining experience in the course of combat. The higher the level of the agent, the more ability it has.
After an alarming sleep, we speak with Niko and climb to the top floor to the folk director. Doctor Dresner should engage in Eleuria. Get to digeon, following a pointer label. We interact with terminal. Agent / Equipment and the acquisition of skills is carried out through it.

Niels caught spy. We pass through the weapons, turn the left and on the elevator climb the medical compartment. Niels killed, and the spy appeared reports an imminent threat to the Earth. We use the “Critical Damage” on the adversary and quickly shoot it until he restored the shield. We finish the rest and arrest the lazutchik. We go back to the folk and on the way, come across Dr. Drimner. We get a bracelet of Venna. We use a tactical map, choose the “Doctor” scale.

Doctor

Our main task is the salvation of Dr. Wira from the Rosmont University. He is a leading specialist in the field of communications and without his help, we will not be able to establish communication. Landing, first go for an anti-aircraft installation. Run on the road until you arrive at the local eatery. We enter into and discover “Lunatic”. Their mind is controlled, but they are not hostile to us. Come out of another door and continue to go on the road. Descend down and turn right. Passing through the building, detect enemies. First kill the defender commander so that he can not endow allies shields. Go forward, hiding behind the shelters on the left side. At the crossroads in the corner building, a sniper was seeded, we order an agent to kill him or independently shoot in a barrel. If it happened that the agent died, then we will send a new one – quite “green”. Therefore, it is best to restart the control point, in the case of the death of a more experienced subordinate.

Get to the wall, climb upstairs and open the door with one of the agents. At this time he will not be able to participate in battle. We are at the shelter next to the stairs. If the enemies managed to go to the left building, we throw grenades there. Destroying everyone, pass through the opened door and out of order from the Zenit. Having disappeared by the order of Folka, directly go to search for Uir. We arrive at the bank and quickly run through it. In the basement, we discover the survivors and promise to choose them on the way back. We are chosen in the alley, pass through the hairdresser and detect the box with supplies. We use it to replenish the ammunition or replacement of agents. The Bureau: XCOM DECLASSIFIED: Game Walkthrough and GuideCombination attacks using the skills of all agents effective against the aliens with shields.
Despite the devastation, we continue to go on the main road. We destroy enemies, hiding behind the machines. Run to the campus, Muton breaks out of the building. He is slow, but constantly goes. At the maximum we use the skills to apply as much damage as possible. If he got to our position, then go to the tactical mode and give the team to move for another long-term shelter. We paint with the rest of the opponents, moving behind the fences on the left side.

We enter the building and finding the office of Wira. Get acquainted with Lawrence Bailey, assistant Wira, and find out that the doctor is in the observatory. Follow the mark of the pointer. We find a weapon of strangers. Arriving in the garden, we get closer to the turret on the right side and throw it with grenades. Open the gate and come across the sectopod. We destroy the glass cabin, then kill the sitting inside the aliens. If necessary, we move to the terrace along with the team. If possible, try to lure the enemy to the explosive barrels and shoot them.

Get to the next box with supplies. It lies “Dance of the Metaging Arrow”. Open the “Equipment” menu and agents and replacing the “Standard Dance” on the “Metaging Arrow”. In the next zone with enemies, go to the tactical mode and scan the area. We destroy the turret, finding closer, and begin to break through the bunkers on the right side. Of course, the observatory is captured by aliens, so without a fight can not do. Alan Wirau and his assistant managed to reveal the gates, however they do not have time to spend a full study. Take the doctor and on the way back come across enemies. We will send all the forces on the attack aircraft. Despite the huge sizes, it is not so difficult to destroy it. Do not forget to restrain the rest of the enemies by Minami and the skill “Panic”.

Horror sprouts

Angela asks for help, so we will have to do one of the additional tasks. The secret structure, which is placed on a non-notable farm, received an order for the launch of a nuclear bomb. We are entrusted to deal with who and why is going to spend this procedure. We destroy the guards and other strangers. Do not rush to run forward, as soon the reinforcement. Open the doors of the barn, go to the left and go down. We interact with a toy on the shelf. We go into a secret room and interrupt the fuel supply by holding the specified button. As it turned out, the rocket has already been filled and besides the goal – Washington! We choose out through another pass. The Bureau: XCOM DECLASSIFIED: Game Walkthrough and GuideOmnipresent stormsovik.
Clean the field from other people’s. Made grenades in the arrived mutona to weaken his armor. Get to the next barn and interact with the launch panel. Keys were rotated not at the same time, it means that the start has already had to be blocked. Run will be held in any, but we still have a chance to change the coordinates. Neutralizing the sniper on the roof of the alien building. Killing everyone by overgrowing on the other side to the shields. Quickly shooting ordinary enemies and only then concentrate on the sectopod. We pierce its glass protection and kill the sowing inside the aliel. Next, we are separated from another wave of opponents. First we destroy their commander while he did not have time to give the protection of his wards.

Deactivate shields and driven the coordinates of the nuclear landfill.
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