The Hardy Boys: The Hidden Theft: Game Walkthrough and Guide

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February 22, 2022
8 minutes
343

By Jonny Gamer

The Hardy Boys: The Hidden Theft: Passage
The Hardy Boys: The Hidden Theft: Game Walkthrough and Guide
Part 1

To Begin With, Look At The Disc That You Have In A Backpack. Click On IT Twice And The Package Will Open, Then Go Closer to the TV and Taking the Disk, Transfer It To the Player and Insert. After Viewing, We Leave The Room and Go Down to the Kitchen. Afterterer That, Switch On a Blounter and Descend Through the Wood Window. OTHERS GO TO THE ROOM AND TAKE A PARROT. Through the Window We Pass a Parrot.

Blonde Go to The Door and Call The Door. Before This, Come to the Call and Take the Keys, And Immediately Go Upstairs. THROW THE KEYS TO THE PARTNER. HE OPENS THE TRUNK BIKE AND TAKES THE PHONE FROM THERE. Telephone Connect with Parrot and Pass Upstairs. Disconnect The Phone From The Parrot by Double Clicking On the Picture and Connect The Device To Charging AT The TV.

Part 2

Come to the House and Lead A Long Conversation with the Police and With My Grandfather. GO TO THE HOUSE AND SPEAK WITH A GIRL AND HER FATHER. Choose Questions Options (I Click Everything in Turn). The Office, And Opening The Device To Remove Documents, Take Part of the Document from the. Near The Window We Take The Glass Fragments. We Go to the Street and Select a Leaf in The Flower Beds, Fallowing The Old Man and The Policeman. Broken Glass Break Block In the Car. UNDER THE CAR WILL START DRIPPING LIQUID. We Go to the Office With A Safe. In Front Of The Doors We Find A Wooden Bar and Connect with DOORS. THE DOOR WILL OPEN. Connect A Sheet Of Paper With A Table. Sheet Stays on the Table. We Go to the Street. We Pass For The Car and Inspect The Barn of Mansion. IN THE FIRST Room Left Moving The Mattress. We Look Into The Window. We See A Shadow. Move The Pillow and Take A Wig and A Piece of Matter. Show All this Police.

Go to the Room Right. In The Closet We Take Three Items and Go Back to the Mance. We Go On The Way Opposite The Entrance to the MANSion. If We Go Straight, Then The Entrance to the House Take A Tire and Go to Talk With the Suspect and His Wife. We Ask About the Grave and Later Ask for Her Lily. RETURN AND GO UPSTAIRS. We SELECT DIRT THERE. Aftert That, We Go We WE With A Tire to the Car and Score Oil Into It. So Far, The Mansion and We Go to the City. First You Need to Call for the Sherif and Ask for a CRIME. NEXT WE ARE Going to High School. We Go to the Next Door To the Master. He Needs To Find A Little Antifreeze for Work. We Take The Cover from The Garbage Tank. The Liquid That We Already Have To Be Accurately Merged. We Go Out and Go Further to the Laboratory. THERE WE TAKE THE FLASK AND CONNECT THE TIRE WITH ANTIFREEZE WITH THE FLASK. We Drag The Liquid Into The Cooler Near The Master.

RETURN TO THE COMPUTER AND SPEAK WITH THE ADMIN. After Going to the Crime Scene and Speak With The Police. WE GO TO THE ROOM WITH CYLINDERS AND OPEN THE KEY THAT TOOK THE MASTER AT SCHOOL. Open a Balloon and Use Gloves. Gas Gets Into Gloves. Close Cylinder. WE GO TO THE HARDWARE AND WITH A SCREWDRIVER OPEN THE IRON BOX. We Take A Crusade Screwdriver and In The Nurses Department Open The Lattice by The Bed. WE Take Boots and Connect with Traces to the Hardware. We Are Going to School and In The Middle of the Courtyard Speak With the Girl. We Go To The Laboratory and Solve The Task Near the Board with Balls. From the Right Edge, We Put 4 White Balls and All the Rest Are Red. The Formula Can Be Found Near The Flask. Next We Go to the Girl and Show The Job. She in Exchange for this Will Make A Report on the Evidence. Carry Them Into The Police Department.

BEFORE THAT, ONCE AGAIN YOU NEED TO GO TO THE GIRL, AND SHE WILL GIVE AN ANALYSIS ON HAIR REMNANTS TO WIG. SHOW THE RESULTS OBTAINED IN THE POLICE. We Are Going to Beiiport Street. We Communicate With A Hairdresser. Computer Need to Enter The Word Blood Test. Show This Girl. Take the Police. You Will Give A Dossier on the Suspect. We Go to the Hairdresser and Show The Photo of the Criminal. We Look At The Business Cards and Choose The One That One (All The Other Steam Rooms).

Part 3

We Go to The Costumes Shop. SPEAK WITH THE OWNER OF THE STORE. Watch Catalog. Take The Hat On the Table. Further Dressed in Mannequins. What You Need to Take:

– WEREWOLF SABL AND SWORD
– Skeleton Brush
– The Devil IS BROOM AND HELMET
– The Witch Has a Bandage and Shirt
– THE KNIGHT HAS A MAGIC WAND AND BONE.
– PIRATE DIADEM AND MUSTACHE
– THE VAMPIRE HAS JAW AND FORKS
– Fairy Have A Wig and Boots

NOW WE PUT EVERYTHING IN OUR PLACE:

– Pirate Sable and Bandage
– Feece and Wand
– Vampire Broach and Wig
– KNIGHT HELMET, Sword
– Devil Vila and Mustache
– Witch BROOM AND HAT

Next, You Need to Talk to the Owner and Put The Mannequins in Its Place. Weiently Focus On the Catalog. Turn Them to Be Turned to You. Conversation with The Owner. We Go to the Warehouse and Come Out. The Seller Left, And We Return Again To the Warehouse. We Take Sheets on The Floor. Come to the Lattice and Take The Left Figure from the Chess Game and Insert It Into The Armor of the Knight. Find Another Figure. We Connect It Warehouse. For the Curtain We Find A Suitcase. IN THE CLOSET TAKE CHALK AND ALBUM. We Are Considered. COMPARISON INFORMATION OF THE PHONE AND THE DESIGNATION OF CONSTELLATIONS. We Draw ConStellations. Connect Drawings WITH CONSTELLATIONS WITH APPARATUS. In The Sky We See The Desired Constellation. The Door Opens. WE SPEAK WITH A MAN. Get Boxes.

We Are Going To Theater. Right In The Room Take The Key in the Bottom Row. We Go to the Hall and Then for the Scenes. Come to The Door and Knock, Go to Another Dressing Room. On The Table We Find The Script. COMPARISON WITH INFORMATION ON THE PHONE. We Pass To the Gym. ON THE PIANO WE TAKE NOTES, AND PUT THE BOX ON THE PIANO. We Go for the Scene to the exit. Left Open The Box. We Pass Up the Stairs and Connect The Key With A Closed Door. ON THE REMOTE, PRESS ON THE LEFT RIGHT 2 IN 2 ROW, THEN 4 IN 3 ROW AND 2 IN 5 ROW. We Go and Speak With A Girl.

We Are Going to the Hospital. Come to the Girl and Help Her Solve. To Climb The Right Floor First Take A Robe and Sheet. WHEN YOU LEAVE, USE A SHEET WITH AN ANTENNA. Then, In The Building, Approach The Left Apparatus and Take A Mug Of Water and Chocolate from Another. We Connect Them and Give Security. We Go to the Elevator. WE ARE LOOKING FOR 305 WARDS. Conversations WITH A Security Guard and Doctor. We Go to the Room Without a Number and There Find Photos. Login to Computer – EdwardCasper, Bobby. WE ARE LOOKING FOR A FOLDER WITH PHONE NUMBERS. 310 Chambers Find An Item and Do Readiness. Call on the Inner Telephone 116310. We Speak With A Guy In The Ward You Need.

Part 4

FINISHING PART OF THE GAME. We Need to Talk to the Penta, and we go to the dining room. We Need a Recipe on The Refrigerator, Eggs and Juice, Vanilla, Knife, Bread and Milk. IN THE HOUSE WE SPEAK SPENCER AND EXPLORE THE HOOD OF THE CAR. Cut The Belt. Go to the House Storam. We Go to the House Nurses to the Grave. Returning Back to the Ward House. Take The Phone and Look At The Information. We Are Going to A Cafe and Speak With The Daughter Of Spencer. SHE SHOWS MEDALLION. Click on the Left Sheet, Right, Left and Top. PRESS THE BUTTON AND TAKE THE KEY. In The House We Speak With A Woman in A Wheelchair. Go to School and Talk With A Guy in a Computer Class and a Girl in the Laboratory. On the Western Side of The Estate We Find The Building and Go There. Watch The Book On The Floor and Go ON. AUTO BELT WE Use with Blinds.

Tool to Another Room Through The Window and Use The Key With The Board in the Floor. Connect The Cord With A Magnet and Get The Key From Under the Floor. In The Next Room You Need to Remove The Bed and Break the Floor. THEN IN THE NEIGHBORING ROOMS THE SAME BOARDS. Found Box Open The Key From The Medallion. We Follow Again to the Car and Find a Box-Riddle in The Car, You Can Open It Like This:

– Top
– Bottom
– Bottom
– Bottom
– Top
– Bottom
– Bottom
– Top
– Bottom
– Top
– Bottom
– Bottom

The Resulting Key Connects with the Clock and Again inhale Life in the clock, Setting the wheels in them in a Certain Way (Everything is Simpleway). We Go to the Top Box Gives US The Keys From The Car and Newspapers. IN THE CAR WE FIND A TICKET AND LET THE POLICE.

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