THE NEVERHOOD: Game Walkthrough and Guide
February 22, 2022
8 minutes
343

Take Stock and Definitely Try. Go to the door. All Rings and Moving The Trap on My Legs to That Ring, Two Twit IS Turned Away From Which. THEN YOU TURN On this Ring and Go Out. GO ALL WHEN IT IS NOT IN THE ROOM WITH A TV. Look At Him. In This Riddle, IT IS NECESSARY TO CHANGE THE USUAL BANKS ON DYNAMITE UNTIL A DYNAMITE PERSON. Go Twitched By Two, And Then Everything Takes. Click on a Spider Symbol on a Rock. GO TO THE LEFT AND TAKE THE GAME. Aftert That, You Will Chase The Monster and You Find Yourself in a Room With A Dynamite Person. After The Match Falls, Take It and Burn It A Dynamite Person. Move The Guming Dynamite Person to the Monster. GO TO THE HOUSE WITH THE LETTER “”. THERE YOU WILL FIND A MYSTERY. HERE IT IS NECESSARY TO SUMMARIZE THE LETTER “”. After The Mystery IS Hung, Two Turns Out. ENTER INTO IT. THERE YOU WILL FIND VIDEO. In The Program, You Will See 20 Such Disks, And Need to Be Inserted Into The Video of the Ppoog;. Somewhere Here Take the Tube (by The Way, This Place Is Called Cupid Records). Then Go to The Room with A Spear and Click on the Button (The Spears Will Be Killed, And You Can Pour to the Elevator). Go DowN. PRESS THERE ON THE BUTTON. Then Climb The Elevator and Go All The Way It Turns Out to the End, Look 🙂 Take the Video Site There. Turn Off The Light, Go Back On The Elevator and Write Down The Code on The Wall. Get Out of This Building, But Beore That, Be Sure To Put A Spear Into Place. GO TO THE PLACE WHERE THE MONSTER HAS A CLIFF. SIT INTO TRANSPORT AND GO DOWN. Deliver To The Button and Click On It. Then Go To the Special Two, She Will Be Deported. PRESS THE BUTTON TO TURN ON THE WATER. Go to the Temy Beginning, And Where Full of All Sorts of Timber. Click On the Button On The Grass to Flow Water. Click on Water. Then Click On the Twink. In This Riddle, You Need to Repeat The Melody COMING FROM THE VERTEX TIMBER, ON THE LOWER TROBS. To Do This, Spit Into The Passage (On the Left) of the Test, In The Second One Paa, In Which Two Dazes and Fifth Four Daz. Click On The Doorbell and Go to the Campaign. Go Push and Climb On The Spears of Open (If You Did Not Put A Spear In The Appointment of Entries In Place, It Would Be Impossible to Do). Get Out Of this Building and Go to the Tunnel, Which Is a Pader with this Building. Before You Will Appear The Door. All The Buttons: In The Appointment of Records, In The House with Trobs, And Where It Was Necessary to Ride on Tpanspot, Then Click on the hands of the Two Buttons on The Two and It Turns Out. Go Through The Bridge and Go to the Building. There Look At The Riddle. SOBAT THE PIECES TOGETHER, THEREBY REPLETE THE USE OF THE BRUNT. Sit Down for the Gun and Wait Out ITON), TheReby SHUT Water. Look At The Monitor WITH A Bridge with a Bridge. By Clicking On The Write Button The Procedure for The Appearance of Characters (in all of the Steady Sound Will Be Heard). Lower The Bridge. Go DowN. Ride on Tpansppt and Find These Pieces with Pazotorous Liquids. REMEMBER IT. ALSO FIND A PLACE WHERE THE STAINED SONG IS HEARD AND REMEMBER IT. Get Out of Tpanspta and Go to the Building. Click on Padio (If It Does Not Use, Then It Will Be Necessary To Begin At The Beginning Where There Are A Lot Of Rings, And Fade for Therm). Choose A Song That You Have Heard When The Ride On Tpanspott (IT Sounds Like This: First Walks and Tpaylakny Goes The Go. Aftert That, You Must Turn Two in the Laboratory. Turn on the Light. You Will See The Word “Bobby” on the Glass Machine. Turn Off The Glass Machine. Abstract Colors: Blue, Orange, Blue, Blue, Yellow (According to “Bobby”: Blue, O Orange, Y Yellow). Aftert That, Press The Button and You Must Become Small. After That, Go Up the Stairs of the Fucking Small Punch and Go to Another Small Punch. Go to the Feuetic Laboratory. ENTER THERE ON THE APPLICATION OF THE PANCUMBER LIQUIDS, Which You Have Seen WHEN THE RODE ON TPANSP. IF You Have Not Remembered This Program, Then Build A Room WITH A Glass Machine. Look At Full Swing and Remember This Program. Enter It In The Green Laboratory and You Will Become Great and You Can Find Out The Program Which You Need to Enter in the Femental Laboratory. IF You Have Introduced A Privilet in The Feuetic Laboratory, Then You Will Become Big. Look At The Statue On The Right On One Of Them There Will Be a Button. Look AT HER (The Staircase Drops). Rice He is NE. Go Run and Find Yourself AT Teleport. Reply (Click On The Nail Icon First, And Then On A Large Button). Pull The Nail Out of the Ground. Teleport P Furn to A New Possible Place. PRESS THE BUTTON ON THE FLOOR AND GO BACK TO THE OPENING. GO STRAIGHT AND ON THE BACK OF THE CAMPAIGN IN THE ROCK WILL BE A MYSTERY. In IT You Need to Enter The Completion of 11 Characters, Which You Had to Write Off The Monitor, Near The Bridge. And Then Enter 12 Symbol, On Which The Stewed Sound Is Heard. Go to the house in Which if you enter the mouse with a right. Press The Button On The Floor Cleaner). Go to the left. HERE WILL BE A MYSTERY WITH THE MOUSE. IT Will Need to See The Mouse to the back. My Algorithm of this Riddle: At First I Was Shown Schematically This Labipint, And Then Marked The New Ones in Which Already Climbed. Such A Closer to All New Things, and You All Need to Get To the Cherished Right. After Putting This Riddle, Go to the Left and Find a Brass Machine. Move IT OUT Until The Vacuum Cleaner. Put The Machine to IT and Click On The Button On The Floor (Sleeping It). Go Push and There Another Mystery. You Need to Open All the Rolls. ONLY PAILED PICTURES REMAIN OPEN OPEN. Here Everything Is Very Easy To Turn Them Out (This Is, Ksati, You Will Need In The Future). Get Out of this Building and Go to a Red House. After the Cartoon, Go to the Pedestrine (You Will Be Bought, You Will Fall Into The Pit and Find Yourself At Telepota). Write Down The Code On The Wall. Telepotype to a New Place. GO ALL THIS WAY AND THEN COME. Before You a New Riddle. Here You Need to Enter How Many of the Desired Cabins You Saw in the First Riddle. TEPES DRINK TO THE GUN AND SIT DOWN FOR IT. ENTER TWO CODES THAT YOU HAVE SEEN IN THE APPOINTMENT OF RECORDS AND NEAR TELEPORT. Now Click On The Arrows on The Screen (The Gun Will Rise and Turn It Out). Street! Go to Where They Shot. After the Cartoon You Will Find Yourself in the Castle. Warm You Need to Summarize The Key. One of Them Hangs On The Ball Over The Balcony. Take A Pin On The Balcony. Close to elevator. Look Out The Window and Click On The Ball (IT BURST AND THE KEY WILL FALL ON THE BALCONY). Take The Key. NOW Go To The Very First Transport, IT IS WHERE THE MONSTER PLACED ON YOU. Drive Yourself and Take The Second Key There. Ttya Will Be Given Automatically If You Get All 20 Video Schools. GO TO THE CASTLE AND THEN IN THE ROOM WITH THE MOUSE ALREADY FAMILIAR TO YOU. INSERT ALL THE KEY IN THE TWO TWO. NOW MOVE Your Playing Machine. Press The Lever and See What Key and Where to Insert. Decide this Mystery and After That You Will Find Yourself in A Room Walking Cap. Move IT Under the Most Row. SPEAK ON IT, AND THEN IN THE MOUTH OF THE CAPPON (After That It Will Turn You To the Exit). Come at the door. After the Cartoon You Have Two Ways to Finish This Game Bad and Hawk. Bad: Click on Yourself. Well: Click on Kopolota. HERE IS THE RIGHT AND ALL. End!!!
You Go Into The Legs, Jump Into The Mouth and You Pick Up After The Landing:
ENTER, 179, SURE TORN, SHIPT DOWN, START TO THE LEFT, START RIGHT.