The Operative: No One Lives Forever: Game Walkthrough and Guide

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April 6, 2022
10 minutes
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By Jonny Gamer

The Operative: No One Lives Forever: Passage
The Operative: No One Lives Forever: Game Walkthrough and Guide
For a start, several useful tips:

– Weapon only in case of extreme need.
– For the mission you need to find as much “secret things” (bags, documents, films, suitcases…) will be cooler rating. Yes, and do not be surprised if you do not detect items on the specified places, they can change their location.
– Guards can be distracted by scattering coins on the sides.
– Try to avoid cameras (these time first target) and spotlights.
– And you can shoot through hedges, glass, grilles.
– Before the mission, it is better to eat himself in the inventory, by default there can not be the most necessary things, such as a rifle with an optical sight or a lighter. The Assignment, Scene 1.

Watch the three rollers about the atrocities of a cool guy who always leaves after himself Lily at the crime scene. Here’s actually.

The Assignment, Scene 2.

After all scenes go to the girl behind the glass, from her door to the left. Next, follow in the “Briefing Room” (see on the plates). Here you will have a long conversation with your leadership. It turns out that all these crimes stands someone wolves. When everything is over, go to the “Training Facility” (on the elevator).

The Assignment, Scene 3.

If you want to skip the workout, go to the exit. I would recommend to go through the whole training course.
So, for starters, steer in “Basic Field Tactics” follow the instructions. Remember, the more you collect the mission of envelopes, notes, films, suitcases, etc.D. and T.P., the steeper you will have a rating.
At the end of the course, go to dual doors. Here you have to learn silent crawling.
Complete by automatic machines with gas production, now practice running in a dark room with a flashlight, and so that the lackerel “do not light up”.
The next item of the program is “Firing Range”. On the way you can overhear the conversation of two technicians. Come to the type behind the glass, he will give you a weapon. Now press the Red button and shoot targets. I advise you to practice with all types of guns. How to get tired of shooting, go out into the corridor. In the next pavilion, training with arms handling continue. Peaceful citizens (red crossed sight) can not be killed in no way, just the mission will immediately fail.
Now go to “Gadgets Lab”, although another sign “Santa’s Workshop” hangs on the doors. First, learn how to use the launder (Beretta). By the way, its second ability – poisoned knife. Coins can be distracted by guards, and a bubble with poison will allow dissolving the corpses. Everything, the training is over – go to the exit from this complex.

Misfortune in Morocco, Scene 1.

At the very beginning you can tell Bruno, point to you “target” or not. If you refuse to help, then seek suddenly emerging from the killers. You will have to. How to kill all the killers from the sniper rifle (a peace-deafness-stupid fat man will safely continue to right down the street), take an envelope from the table. Go out into the corridor, go down to the first floor and go to the room N-12. Quickly open the right window and get ready to shoot the hired killers again. They are here like cockroaches, her god. In the end, the fat man will leave on a blue wheelbarrow.
Take the envelope on the left and get ready to reflect the attack of the four types (plundered in the door). Go to the exit from the hotel, there will be another couple of armed young people. Go out in blue doors.

Misfortune in Morocco, Scene 2.

Kill the type in Turban next to the monkey. Open the castle on the gate, pick up a note. By the way, you can just shoot the lock.
Remove the type of barrels, enter the door. In the corridor, give more four guards. Then go to the right. In the lobby (where a man with a girl) break the castle on the doors on the right. Take a suitcase in the repository. In the room 103, select a body armor (taking into account, the situation of some things may change – this applies to armorings, weapons…), in 102 you can chat with an important Men in a brown suit. Rise on the second floor. Go to the balcony, jump onto a wooden ledge on the right. Discover the shutters and take the suitcase. Get out of room 201. Go on the corridor between rooms 203 and 204. In the cafe take an envelope from the rack and go on. In the courtyard with the pool, remove two types at the bottom and one on the tower.

Enter the inside and right, take from the paper rack, kill all the swollen guards and go further along the corridor. In the dining room, go to the window and take the suitcase next to the guy in a blue shirt. Next, remove two types (two more resorted), take the suitcase on the box with the inscription “ICE”. In the lobby, take the paper at the ficus and suitcase for the cart. Go along the steps, past a girl in a purple dress, remove two guards.
Go on the corridor and in “Exit”. From one of the tables, take the documents, return to the corridor. Remove a couple of fighters, the flowers with flowers will be a book. At the fork, go to the right (on the carpet). Meet Bruno, which will quickly shoot.
Take a note on the wall that next to the book. Return to the elevator and disconnect the bomb, shoot all the villains, disarm the bomb on one of the red doors in the corridor.
Run to the ficus and kill the gangsters before they targeting a peaceful guest. Then save the girl, neutralize the bomb from the phones, save the peasant at the bar, turn off the bomb on the doors. Save the man on the balcony (between to. 201 and 202). It remains only to save aunt on the first floor – and the case is done.

Misfortune in Morocco, Scene 3.

Immediately kill a bunch of guards, cross the courtyard, take the cais. To the right, down the steps, turn the building on the right. On the balcony, down the steps, right. Next to the guard will be a bullet armor. From here to right, climb on the very top, on a balcony with wooden floors, take a letter to a pigeon with grass. Return to “Telephones” tablet. Under the phone, take the envelope. Go Bridge, Take a suitcase under the table. Return to the street (where there are three civilians and a monkey), in the passage upstairs, on wooden beams, right. On the way, do not forget to carry out gangsters… Soon we drink in blue doors. In this room, one of the gangsters hides on the right of the drawers. How everyone will kill, take the documents in the right corner and the sofa.
Go to the balcony from it with two types. Down the stairs jump into the water. At the end, take the scheme (BluePrints) and cartridges. Return to the broken bridge, jump on it.
Scene.
Here you can suffer a little interrogations of the type in red, or just choose “go further”. The difference will be small.
And muttering something under the nose fat man still rumble.

Misfortune in Morocco, Scene 4.

Kill the gangsters from “Optics” as they arrive. You can blow up the car by shooting her to the tank. Find the awning in the ruins and take the envelope there. The second car can be removed similar to the previous one. Go on the path between the rocks. Hardings take a note. You can get to the truck on the minefield on the left edge. Take the fire extinguisher and suitcase. Go along the path further, at the end there will be a palace. Fall in the well that in front of him. Swim, take an envelope on the bottom, remove the car gun. Climb the steps to the very top, take a suitcase at the chair. Go down just below, in the room with drawers. Exit the courtyard and the first door to the left, take the case. Cross the courtyard, go around the gate, upstairs (from the electrical panel). On the balcony on the left, take the letter, further on the balcony, down to the yard. In the room with a mosaic floor. Soon you will go to the balcony.

Requiem for a Spy.

Here you will be taught to use several new increments: photographic glasses, lighter, bomb in the shape of lipstick. Also learn to avoid cameras and spotlights.

Berlin by night, Scene 1.

Go down the street, talk to the corner with a man in a raincoat. Go to the telephone booth and answer the call, take the letter. Go to the building where the woman stands in front of the entrance, call the room 205. Drive on the elevator, knock on the room 205, take the paper under the door. Go outside, go to the goal, go to the booth, talk to the guard. Take a letter from the locker and go out into the gate. Two guards will talk here. Next can be constantly hiding and try not to raise anxiety, avoiding “glowing” on the chambers and using the silencer. Or – Kill two guards, the garage will open (there is still a bunch of), go through it and right. In the booth, press the lever, back to the truck and on the street. Remove guards on the towers, past the dogs, to the house on the right of the gate on the wheels. On the door to the right, turn off the alarm, go out of the house. It remains only to remove types on the tower (you can break the spotlight) and go to the goal between them.

BERLIN by Night, Scene 2.

At this level, you need to include three bombs. They can manifest themselves in different places, so do not be surprised if you do not find them, where it is indicated.
Take a note on the wall, go to the building on the left. In the warehouse kill two types (there may be an explosive here). Get out of the building and go further down the street, past a truck. Break the lock on the grid, climb to the warehouse. There, take the letter on the boxes, open the gate. From here to the left, down, the barrels activate the first bomb (I was here here, and you may not be it). Return to the mini-truck, further in the dining room (take the paper from the table).
Alley with lanterns. On the development of the right, activate the second bomb from a lonely lantern in the alley, return to the fork and on. Enter the library and take a picture of the book on the table (get glasses), in the second library, take a picture of the second book, climb up the steps, take the body armor and lighter. Go to another way out of the building, on the door to the right – this is the entrance to the basement. In the basement, activate the third bomb and note the door. You will need to return to her a little later. Get out of the building (not where it was included) and use a lighter on a coherent in a cigarette (before that you must take two pictures and activate three bombs). After the conversation, return to the basement and on the door, it is now open. Further in stock Click on the shelf, this is a secret door.
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