THE OUTER WORLDS: Game Walkthrough and Guide

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September 30, 2022
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By Jonny Gamer

THE OUTER WORLDS: Passage
THE OUTER WORLDS: Game Walkthrough and Guide
This material discusses a detailed passage of plot quests for The Outer Worlds – role-playing action with first-person view from the authors of Fallout New Vegas and Pillars of Eternity.

Strangers in someone else’s country

This is the first plot task in the game that will take you to Emerald Wails, one of the regions of the Terra-2 planet in the Alkion Solar System. Unfortunately, the main character landed right in the place of the intended meeting with the conductor. The captain of the ship died, so you have to take control of your hands.

As you move forward, the game will tell you about some major mechanics. Among other things, you will learn how to act is hidden and what advantages it gives. Soon you will reach the cave where you meet with the wounded NPC. You can try to cure him from the Russian Academy of Sciences and convince passing your weapon. As a result, you will give 111 lung cartridges, a lightweight pistol. You can kill the character, taking his armor and helmet. Collect objects lying to the right of it, and then blow up barrels blocking the path.

Move through a narrow opening and soon discover several marauders. Understand with them in any way, and then aim. There is a closed container with a staff inside.

If you continue the descent to the ship, let’s meet with Lieutenant Mercer. She will tell you about unauthorized landing and marauders in this region, and you have several answers options. You can tell about the wounded soldier meet and emphasize that they paid it. Then persuade lieutenant to fight together with you with marauders or fight them yourself.

After the victory over the marauders, enter the ship and talk to hell to get management. You can search for transport to collect several useful items, as well as access the workbench. Here you can also reset the glasses of abilities.

As soon as they leave the ship, Mercer will stop the hero and talks about the vehicle. You can indicate that the soldier saved and move to the city, or just kill the lieutenant, having received many useful production. However, this will negatively affect your reputation.

You can explore this area and find a dead citizen who has a shovel, as well as other subjects. It is not worth moving to the crash site of another ship, which is nearby, because there you will meet dangerous for the beginning of the game of primitive beasts.

Hell supported you as a new captain, however, to launch a “hopeless” need to find the power regulator. Such is available in Edzhooter. Collect all the prey, and then follow the marker to Eduotor. Near the entrance to the city, behind the bridge you will find Silas. A man will suggest you the first additional task from the “Order” graph. It is called “Grass Delz”. More about side quests We will tell in a separate material. Go to the city.

Climb up on the lift inside the canning plant to get to Rida Tobson, the chapters of the city. He agrees to convey the power regulator if you communicate with Adelaide, who has substantiated deserters camp on the territory of the biological laboratory. You need to redirect power from laboratories to Edzhooter. Alternatively, you can simply take advantage of the elevator, go down to the basement and kidnap the power regulator. But that’s not all. After conversation with Reed, the first satellite will join you – Parvati. Will need to agree to her company. Do it, even if you do not plan to use the girl in the future.THE OUTER WORLDS: Game Walkthrough and GuideParvati, your first companion.
Go to the botanical laboratory outside Edzhooter, where to meet Grace Romero, guarding the path to the complex. She is looking for a girl named Zoe, and this will allow you to activate a new side quest.

Talk to Adelaide inside the laboratory. She will make you a counter offer: redirect all Ejoother’s energy on the laboratory of deserters. Thus, in the near future, you will stand a difficult choice. Inside the geothermal plant, follow and open the door using the terminal and the access code that Reed Tobson handed you. Observe with watchmakers, find the note on the fact that the copy was taken to the pit. Go to the side room in red colors and descend down the stairs to the very first level to meet Chester Higgins. Job with him. He will give you a password that will allow you to perform an optional goal – hack automaticons to disable the protection of the complex.

If you want to reprogram the robots, raise up and make them attack each other using the terminal. For all these efforts you earn an additional 4500 experience points. Return to the main hall and go right to the dispatch. Choose wherever to redirect energy.

If you redirect the stream of energy to the botanical laboratory, then go to Edzhootometer and inform Rida news about the choice. You will complete the quest, receiving 45,000 experience points and increasing the reputation among deserters. As a result, some people from Edierothera will ultimately die, and Reed will be imprisoned. Using intimidation 30 levels, you can withdraw its guards. Otherwise they will have to fight.

If they changed the energy to Edzhootometer, then you will earn 45,000 points of experience, the increase to the reputation of the “just space” and the dressing up from the deserters rating. Please note that you do not lose any positive title already received from this fraction. You will be offered to return to the Botanical Laboratory. Go to the building with a power regulator where Adelaide is waiting inside you.

After dialogue with Adelaide, you can pick up the power regulator. Now come back to the Horton ship to set the subject. However, before you can perform the remaining part of the main quest – convince Thomas Kempa and Grace Romero from the Botanical Laboratory to return to Edzhooter without Adelaide or with her.

Before leaving the botanical laboratory, talk with Thomas and Grace. Complete their side tasks, after which you can ask to go to Edierotome, forgetting from Adelaide, or ask for a little linger in the laboratory. In the second option, talk with Adelaide about her return, follow in Edzhootometer, visit Reed Tobson and use any pressure mechanisms to force / convince him to leave his post. You can simplify this task, passing checking the ultimate level 10, followed by optional checks of lies 20 levels. However, it is easy to convince even without any checks, indicating its mistakes that you have learned earlier. Also tell us about the methods of gardening that Adelaide applies.

Successfully convincing Reed to leave Edzhootometer, you will receive 1,800 experience points, and the completion of the quest will bring you 11,400 points. Return to the botanical laboratory and share with Adelaide good news. She will reward you with its own clock (worth 1750 bits). You will also get an increase in deserters.

As it was written above, all this can be avoided if you follow the side tasks of Thomas and Grace Romero (“Frightened Engineer” and “Related Souls”, respectively). In this case, you can convince them to return to Edierotome, for which you immediately get 1800 experience points, but you will lose the opportunity to force the reed to leave your post in Edzhooter (an additional task will be automatically failed).

Return to Cannery Edzhooter and talk with Reed in his office to inform the man that several deserters will return to the city. You will receive 1,800 experience points and 11,400 for completing the quest. You will get an increase in the faction “just space”. If you again talk with Reed, you can lay a good word for Grace and Thomas.

If you switch the power to the laboratory, then head to the basement of the cans and take the power regulator (you first need to fight with a handful of soldiers), and then return to your ship. If you want, you can re-visit the Adelaide to receive a bonus.

One way or another, talk to hell, which will suggest to check the level of level 20 engineering. In any case, move across the hall, climb up the stairs and install the power regulator. Return to hell to get the opportunity to go on a journey between the planets.

And now it comes

This task is directly related to the quest “A stranger in someone else’s country”. If, within the framework of the previous mission, it was necessary to find the power regulator, then the current is associated with the disassembly between the deserters from the Adelaide camp and the inhabitants of Edierothera (it is necessary to decide which of them to turn off from the geothermal station). All this was described above.

Pass anywhere

Dr. Wells wants you to help him revive the same colonists staying in a pussy dream. To simplify the goal, he gives you one of the unique devices – a holographic raincoat, which can be found in the captain’s room on “hopeless”. In fact, it performs a disguise function for different locations, but must comply with a number of conditions. So far just grab the subject. While you are on the ship, read messages from the headorna terminal to start the task “Scientific Weapons”. Climb upstairs and inspect Sam’s cleaning robot, which activates the Quest “Cleaning machine”.THE OUTER WORLDS: Game Walkthrough and GuideSAM’s robot with “hopeless” can be your partner.
Move to the “pioneer” and talk with Capral Leonard Wheeler, standing on the passing point (for glass). He will tell you that the ship is confiscated, so to clarify the situation will have to talk to the foom badford. In addition, Wieler will tell about Dr. Wanda Dorsett and will ask to convey to her that she didn’t ask him more questions about the supply of drugs. This will begin another side task.

Move through the main door and roll to the left in the rest room. Get to the cabin Gladys and talk to her to different topics. Unfortunately, Navuklich for Stellar Bay costs a lot, so you will need to earn 10,000 bits. To do this, perform her side task “Disaster signal”. It is associated with a visit to the settlement of Roszew and help several scientists. You can either simply help them, earning money, either reach the moment when their scientific secrets will be in the hands, and sell them Gladys.

Go to the local residence, where I can. When let him know that the former captain is dead, he will remove the arrest on the ship “hopeless”. As soon as you accumulate the desired amount (10,000 bits), then buy a Navi key from Gladys, and then return to the ship. Through the hell, report to Fineas that you have the right thing. By the way, before entering the ship you will meet Felix, which will offer to become a new member of the team. In the end, the task will be completed.

Amount to payment

This is the first quest for the College – Corporation, which manages Alkione. The task is short, and in the framework of it you will need to help fishing Bedford with “Pioneer”. Talk to him after allowing the problem with the arrest of “hopeless”. Tell me that you would like to pass the Fineas Wells. However, there is a problem – Udo laid his colleague printing from Gladys, and you will have to pick it up. Agree to help him and go to Gladis, where to talk to a woman.

He is ready to return the print in the event that you pay 8000 bits. At the moment you are unlikely to have such financial resources (if you started the task immediately after the previous one). Continue the passage of the game, perform side quests and soon accumulate the amount. By the way, if you buy first seal and continue the task of the board, then in the future you will get the same Navouple for the monarch completely free.

Paying and returning yourself a seal, go back to the fishing and convey it. He will sign documents and give you a Navuklich for Byzantium. This will begin the following task of the board – “Cooks”.

Kuklovoda

Another task of the board. As part of it, you first meet with Sofia. With signed documents, go to Byzantium and talk with a woman. To do this, follow the “hopeless” and fly to the capital of Alkion on Terre-2.

Go through the doors and wait until you check the Corporation guards. Climb the elevator and talk with Prett about the documents received from Duth Bedford. Here you will get acquainted with Sofia, a high-ranking official. However, so far a woman does not trust you. You will be asked to get rid of Rachel Lockwood, in parallel, promptly some confidential documents. The following task will begin – “Woman without face”.THE OUTER WORLDS: Game Walkthrough and GuideEllie, another companion of the main character.

Woman without face

We continue the story thread for advice. In this quest you can even better explore Byzantium. You can perform a number of side tasks, in terms of unlocking multiple points for quick journey. When will be ready, go to the research bureau. Sherman Bradshaw will stand behind the administrator – Freelance officer. Talk to him to find out what Rachel has not seen lately in the office. You need to figure out where to look for her.

Go through the door to the elevator. You can also talk to Alonso sitting nearby to take another side task. As soon as you leave the elevator, go to the door with the inscription CAntography. Go through it to get to the Rachel office. You will need to either hack this door (skill opening locks 45 levels), or find the key (you can score from the BradShow for the administrator desk). He will give you a key without any beliefs and battles.

Having a key on the hands, open the door and log in to the office. First take off the Rachel documents from the table because they need you for quest. Then open its terminal and read the messages to learn that a woman is hiding in underground tunnels. You can tell Sherman about it or leave it in ignorance. You decide.

Tunnels are across the road from the research bureau, so descend to the elevator. Rachel is located near the entrance. Just go along the track and find it for pipes. Needless to say that a woman is not very glad to see you.

You can kill her or start a conversation with her, and subsequently leave alive. Sherman will appear, so you will need to convince it or finish it. When the case is done (in any way), then go back to Sofie and say that they took care of Rachel. If you leave Rachel alive, Sofia will be dissatisfied, but it will still solve you to accept and go about. So the task “distant distances”.

Far distances

Despite the fact that you helped the advice with several missions, right now you can still contact the Fineas so that you still go to his side. So, Sofia asks to fulfill a simple order – to go to the secret Laboratory of Wells and install the beacon for tracking its terminal. Thanks to this, the Council will be able to overhear and watch behind it, and in the future – to arrest the scientist. However, before applying a true tracking signal, you have a chance to tell Fineas about the Plans of the Council.

If you say a scientist, he will ask you to use a distorted signal to give it time to prepare and search for another refuge. Want you send a normal or distorted signal, does not matter. The choice does not affect the outcome of the task, so just select the option that you like.

Return to the ship where you will receive a message from Sofia. She asks you to return to Byzantium. This time you can talk with a woman face to face. She will pay due for all your efforts, after which it will ask to take care of the elimination of antihagitational propaganda on the monarch. Job with a percival to get a reward, and then start the following task – “Signal point in space”. This quest is practically no different from the task “Radio Mounting on Monaccha”, so just read it description below.
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