Time Machine (2000): Game Walkthrough and Guide

Purpose goal – safely complete the game. Note: This document is not inclusive and does not disclose each possible action that the player is able to take (in particular, with respect to dialogues).
Episode 1
Purpose: awaken your chronomantic abilities. Learn about Shekendars and about how to get to their monastery. The strength of the monks can help you return home and restore your adult appearance.
Schedule: city hourglass.
Take the shell of the crystal nautilus, which you will find near you.
Boy from U-shaped street and go straight to an hourglass area. Approach the arch leading to the temple area: a temporary wave will get to you and turn you into a child.
Go to the Temple Square.
Enter the temple.
Talk to the priest.
Enter the chronomantic sphere. You will find that they got into the cave. Talk to Lemur. Examine how to use spells: Deguarmonization, curvature and ointment hourglass, touched by quartz prism.
Leave the temple. Take a wrist chaiger in one of the open altars located on the east side of the temple.
Talk to merchant. Use the curvature spell (invisibility), then go back and steal the Wisshid ointment. Warning: Spell is not very long, so moving quickly!
Return to U-shaped street. Give ointment to the old merchant: In return, he will offer you a compass.
Go to the city goal. Talk to the caretaker for tripodones. Deguarmonize the guard, using the Degarmonization spell, or use the wrist chase. ("Deguarmonization" – official concept meaning "Murder").
Sandlute tripodona, a variety of a two-way creature, not far from the chapter.
Move from the city to the monastery.
Benefication of the Xerustal Nautylusu-Fashionable Street Bowls Character Square Wrist Heygri Square Visahid Mazhramovaya Square (Visochida Visochida – Ability to exchange for ash clocks) Knife-shaped street (Visnisahide Exchange) Sandworm for hourglass (gardener) Sand grass -Vissaphid – Exchange for ashes) Sand grass farms (Effahid-caulier for triponov) – Exchange for the knife, it is possible only in the interval between learning spells and taking a compass ash clock-shaped street (Merchant-Visahid – Exchange for Squeaming Herbs) Chronomantic Compassu –Fashion Street (Visssakhid Trader – Exchange for Wischid Ointment)
Episode 2 Episode 2
Purpose: escape from Tetradon Logor Bowl. Return to the city of hourglass to talk with a conduit.
Situation: Shekandar Monastery.
Go down to the crater.
Look at the copper plate and listen to the sequence of sounds: wave, grazing hours, the sound of a pair of chronomantic sphere, the gate of the mine, the sound of the organ, wave.
Cross the labyrinth: You must reproduce the same sequence of sounds, choosing the next teleport (the first sound of the wave will be heard when you enter the site, then it is necessary to choose a direction for hearing).
Fight a monk that prevents you in the cargo elevator. You can attack it with spells (or use a watcher geyder), until you dogemonize it, or use Nautilus: the monk will turn into an illusion and disappear (hurry, otherwise turn into illusion).
Take advantage of a freight elevator.
Enter the hall of salt production and take the masl with the platform with the tools.
Go to the chronomantic hall.
Talk to a woman-chronomant.
Lubricate the paste of the passage.
Take charged ash clocks from a small table near the chronomantic sphere. If you got ash clock in the previous episode, recharge them using the chronomantic clock that you must first turn on, lowering the lever. After that you will have two charged ash clocks.
Enter the chronomantic sphere to study a few new spells: counterbalance, stop-time and chronomantic mask. To do this, touch the prisms. The prism of the chronomantic mask disappears when you are approaching it and occurs again at some distance. First touch the prism of stop-time and use this spell to immobilize the walking prism.
Show Lemur your charged ash clock: He will offer you a spell in exchange… Choose Jad Garrell Eye Speed. You can choose another spell if you have a second charged ash clock, or you can use them to add yourself the amount of sand and jad garrel.
Leave the sphere. Listen to the woman chronomant. Turn to the door leading to the central hall.
Talk to Tetradon.
Immediately after that, run to the chronomantic sphere and free the lemur from the sphere, switches the chronomantic lock. Lemur will start to attack Tetradon. Take advantage of this collision to escape through the passage.
Root from the passage to the hall of salt production. Fight a monk-chronomant. Split the platform where the control console is located and turn the steering wheel.
Jump to the trolley for a blank breed.
Time wave will pass, turning you into the old man.
You will jump out of the trolleys before it is led into the depths of the crater.
Sandlute your triponon.
Items: Benefit Crystal Black Solisal Salt Production Masselzal Salt Production Charged Ash Radronomantic Hall Globeschronomantic Hall
Episode 3 episode 3
Purpose: talk with a conduit subsecis to learn about the temporal swirl and how you can return to the chronos – the only possessing force that can return you home… Get items that will be needed at the following stages of your adventure.
Schedule: city hourglass.
Talk to the old peasant and ask him to take care of your triponone. Talk to him again, then follow him.
Go to the Temple Square and find the way out close to the cart. Calive to crossroads 1.
On the street, use the knife to cut off the core of the honey cactus. If you have not taken a knife in episode 1, it can be found in the house of Hamiaata on the U-shaped street.
Effaghid flute is very helpful: she will give you the opportunity to charming lemurs. To get it, go to the end of the street from the intersection 1. First you need to solve a simple task for moving several boxes.
Screw the farthest left box. Pull the big box that is on the right. Go down and reset back on the other side of this box. Completely push it back. Go down and pull the small box. Place it opposite the wall so to extend the box on the opposite side. Watch out through the wall. Place the core of the honey cactus in the feeder. Take a doll and visit a little girl in the house where the door is open. She will give you a flute.
To get to Vel Subceta, you need a seal of hierarch. She lies in a chest that can be opened with two gold keys, which belongs to Hamiate.
Go to the Summer Square and take a few fresh leaves of pigs, which can be found in the bucket next to the shrub.
Go to the intersection 2. There you will find a cactus, cut off a piece of him.
Talk to Atayama near the fountain.
Switch the machine lever and turn the wheel to the left. Raise the wrench and thumping onto the first box, use it to eliminate flowing on top pipe. Turn the pressure wheel again to the left. Move the second box and use a wrench to eliminate leak on the bottom pipe.
Atayama will offer you the first key.
Navigate to the prison area and place your fresh leaves of pigs on a metal plate used for drying nuts. Take the leaves when they become brown from green.
Go to the House of Hamiats that on the U-shaped street.
Put the dried leaves of pigs and the cortery of the cactus in the kettle: By this you give a chamite recipe, how to cook tea!
Khamiat will give you the second key. Open the chest with two keys. You will get a seal of the hierarch.
Return to the prison area. Approach the fountain, holding the left of the stairs. Take the position so you can overhear the conversation between two guards.
The student for triponov who met in the first episode is tied to the torture car on the platform near you. Free it: Lower the three main leverage to make fire switches in "free" Position. Lower a small lever on the right. Turn the wheel to the left. Toroptees! The guard descends to drink from the fountain and he can catch you (in order to get rid of this trouble, you can make yourself invisible using the curvature spell).
Go to the temple area. Chat with the guards standing at the door of the door to the sanctuary. Show him print: He will open the door. (If you have not been able to overhear the conversation on the prison area, you will have to give it some item – sandy herbs, black salt crystals, sand globe or Vissakhid ointment.) Bad hearing guard will talk with you not far from the sanctuary.
Enter the sanctuary. Show Nautilus led in the course and talk to him while he has something to tell you.
Use the mask for lubricating the wheels of a wooden staircase so that they do not creak. Read four sacred scrolls.
Enter the sphere to learn two new spells (way of arches and pump Nautilus). Since Lemur wishes to keep himself the spell of the Arc path, he hid a real prism among three fake. If you touch the false prism, you will significantly worsen the condition of your sand and jad garrel (they will be reduced relative to the maximum values). Therefore, use Jad Garrell’s eye spell, and you will see that fake prisms will disappear.
Leave the sanctuary of memory: you will immediately arrested… But it is not so serious. The game continues!
Items: Benefits Begoglodskogo Gate Sandwatch Sandwear Cutter Cathed Home Hamiats on U-shaped Street (If the knife was absent at the beginning of the episode) Crystal of the Black Solkicknat Lord of the Waves Crystal Crystal of the Black Solid Watches (gives an adhamide sculptor if the hero uses a cutter, To correct the inscriptions on the stone plate) Time Sink (Illusion) of Lemur Cave, Sphere in the Room of Lord of the Waves (when talking with lemur (Use Jad Garrela’s eye spell to dispel the illusion) charged ash clocks 1 or 2 (if you win a rainbow nautilus competition) ash clocks, intersection of 1 maslnikomnata with scrolls of honey cactus 1 (use a knife) core chatter core 2 (use Knife) Fresh Leaves Pig Watch Sandwatches Left Leaves Pigillary Square (Place the Fresh Leaves on Plate for Drying Walnuts) Golden Key Hamitata Home Hamiates on U-Shaped Street (Cook tea to get the key) Golden Key of AtaMaymkreekr 2 (Remain the machine to get the key ) Print Hierarchav House Hamiaat, Crossroads 2 (Discover the chest with two golden keys) Visacheshid Mazu-Shaped Street (Effigrian Merchant in exchange for a bucket) 8 Peskloshrobov (Special Item) The hero can collect sandbrees if he talked to the temple on the Temple Square and received "Task for seven peschables" Sand Globa Spectacle Sand Globus-Shaped Street (Effig Hammer Exchange) Sand Barber House, Crossroads 1 Sanding Herbreads 1 or 2 (If you win the Rainbow Nautilus Competition) Sandbrave area (female shopper in exchange for ash clock,Charged or uncharged) sandy grass area (female shopping on sand globe) Sanding grass area, behind a female trader tray
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