Tomorrow War: Game Walkthrough and Guide

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July 18, 2022
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By Jonny Gamer

Tomorrow War: Passage
Tomorrow War: Game Walkthrough and Guide
It would seem that quite recently the hordes of the fans have dares from the shelves of bookstores the last part of the trilogy “Tomorrow War” Alexander Zorich. The world where the mighty Russian directory is ruled, did not have time to get together in the heads of fans of combat fiction and still auctic quotation recurrences and fierce disputes on the expanses of Runet and in the sidelines of various fantastic conversion. And it seems that time to put a novel on the wheels of the gaming industry has not yet come, but the fate in the face of the studio Criaoland and the omnipotentist in this area of the space of the publisher 1C ordered otherwise. “Moscow time” has already come, and everyone who considers themselves a true defender of the Motherland, simply is obliged to pass the thorny path from the simple cadence of the Military Space Academy to the hero, which showed the miracles of perseverance in the battle for Parkida.

World of games as it is

Of course, not everyone is familiar with the original source, and therefore the author of these lines is obliged to pay attention to the peculiarities of the huge world of book trilogy. So, in the yard of the 27th century of our glorious era. Humanity conquered the stars. Now no one speaks “Humanity”. People found a new self-determination – Velikoras. During the long historical process, the Earth came to the next political device: the planet is divided into several directories. The whole set of directory is called combined nations. Some directory has lost right or the opportunity to have their own regular armed forces. So, the North American directory, however, as the Islam directory, the troops do not contain.

The Russian directory belongs to the closed club of nations-combatants, that is, those who do not only have troops, but also actively used. Among nations, combatants, you can allocate Europe and the directory of Nippon. Ships of these nations we will see in the game. Most directories colonized planets outside the solar system. Governments of such planets directly obey the Board of Directors of the Maternal Directory.

All this order was broken when a large colony on one of the remote planets suddenly, that is, in one day, accepted an ancient religion – Zoroastrianism – and began to diligently teach the language of the ancient Persians, Farsi. The colony was renamed the hosres, and the planet in Wartragn. A particularly active activist of the colonists was called by the primer and adopted a new name Rimush.

This most Rimush, with complete enthusiasm for the support of the inhabitants of Vertragna, proposed the United Nations a full reorganization plan according to the traditions of Zoroastrianism. For quite understandable reasons, Velikorasy did not come delight from such a sentence and rejected him as an unreasonable. Vertragna, in turn, responded with a joint nation statement about the exit from under the construction of the Earth and the formation of a new state subject – Great Concordee. Since then, no one hundred years have passed, and Concordians, using cloning technologies prohibited on Earth, set up a large number of planets. It is precisely because most of the Concordians, what is called, on one person, this state in common people is called clone, and its inhabitants, respectively, clones.

Concordia – a theocratic state with a rigid custom system. For a modern man living in the worlds, he (United Nations), such a device of society is wildly at the very essence of his. In part, therefore, the inhabitants of both states refer to each other with a certain fraction of squeamishness. One for the reasons of disagreement with public affairs of neighbors, and others – due to religious rejection.

In fact, the reason for the formation of Concordia is not ordinary religious fanaticism. The so-called “retrospective evolution” is to blame, something affecting the minds of people, discarding the consciousness and the world weight of people for hundreds, and sometimes thousands of years ago. Thus, having an extremely advanced technologies in service, part of humanity begins to live, for example, by the standards, rules and laws of ancient Persia. The United Nations were also amazed by this strange phenomenon. All earth lives in the sociological environment of the 20th century. For the Russian directory, the appeal “Comrade” and other phraseological units from our total past. Planet Big Murom, submitted earlier than the Russian directory, hooked stronger than the land. Now her face – a wonderful alloy of modern technologies and the Vine Slavonic Culture.

Of course, expanding the sphere of the Veligo, humanity could not not meet with strangers. At the time of the start of the game, humanity knows quite a lot of races. But as a real enemy, it is customary to consider only races with interstellar technologies.

One of these rack-shaped choruga – the ancient people who came into space for the millennium before mankind. However, the strategic potential of both races is approximately equal due to the fact that Choruga does not seek to colonize other planets, and the flights are made in scientific and entertainment purposes.

Second race – jips. Gypsy noisy crowp… – It’s just about them. Only a crowd turns out at all noisy, but on the contrary, it is too silent in all wave ranges and in addition to the whole unknown nature and morphology. Jips – interstellar nomads. Their communities live and travel in asteroid moors. The space moves on the basis of unknown earth science principles, and interstellar transitions are performed using more or less conventional luxogen engines.

Another race – Yagna. With them we will get acquainted in the game.

Basics of Space Technology

The basis of the military power of the Great – Star Fleet. In the United Nations, this is called naval cosmic forces. Dozens of pennants – so it is customary to call large combat ships, equipped with luxogen engines, erase the land… Well, or, if you want, Vaartagna. However, I am sure that you do not want. The basis of military power – a mosquito fleet, that is, a combination of small spacecraft, called floggers.

Fluggers

Light fighters (Tactical cipher Lib). With excellent maneuverability, there are quite low energy supply and combat expenditures. You are not able to carry heavy rockets of the board-ship, designed to defeat the subsystems of enemy stars.

Heavy fighters (Tactical cipher TIB). For strength and fire power you have to pay maneuverability. That says it all. The main advantage is the presence of an additional firepoint in the rear hemisphere.

Stormware (Tactical cipher SB). Specialized machines intended for assault on both ground and space purposes.

Torpedonostsy (Tactical cipher TB). Horror of starriers. Even more nervy than attack aircraft, these cars are booking better than any other floggers. They carry the most severe rocket weapons presented in the game – Torpeda W-1000.

Transport (Tactical cipher tr). Represented by the only apparatus – the Flugger “Andromeda” – and its two subclasses: an electronic opposition to the “Andromeda-E” and Flugger of the long-distance discovery “Asmodem”.

It is important: The exact characteristics of the machines are presented in “Consolidated Flugger Table”.

Large military starships (capital ships)

The main difference between the capital ship from Flugger – the presence of luxogen engines capable of transfer the ship from one star system to another as soon as possible. The second difference is the presence of a protective field generator ship, covering the ship from attack with radiation and corpuscular weapons. And of course, the capital ship differs from flugger with dimensions. This means that floggers can make targeted attacks on the capital ship subsystems. The subsystems on the star pilot a lot, and the breakdown of each of them can lead to quite definite effects: from loss of driving qualities until the full disconnection of PKO funds (anticosmous defense)

All stars presented in the game are divided into the following classes in accordance with the size and spectrum of the tasks being performed:

Frigates – small stars, designed to solve operational tactical tasks on the battlefield. Breakthrough to the flagship, binding of impact cruisers by maneuver battle – here’s just a tiny part of the circle of tasks performed by these ships. Fregates of the “merciless” adopted.

The Fleet of Concordia enjoys frigates of the class “Kish”.

To refer to the frigates in the list of targets in the battle space, the tactical cipher FR is used.

TankDesant Cruiser – practically defenseless ships carrying connections of ground parts, including equipment. TDK Type “Caesar Cubic”, adopted for armament in the CCS RD, can carry touch with a solid surface of the planet with a vertical speed up to 70 m / s.

TankDesting “Elans” became the most massive series among the landing stars of Concordi.

Tactical cipher – TDK.

Light carrier cruisers VKS RD are represented by Ryudze class ships. “Dzuiho” and “Roho” – two Russian aircraft carriers of this class – although formally and were listed on the balance of Far Eastern and Northern Military-Space Academies, repeatedly took part in the special operations of the GAB and GRU MAIN headquarters of VKS.

Concordian aircraft carriers of this class, Sardar, have extended shock capabilities compared to their fellows from he.

Tactical cipher – AVL.

Heavy aircraft carriers. Among them should be allocated, first of all, the Russian “three saint” – the aircraft carrier of conquest and retention of general superiority in the combat zone. Aircraft carriers of this class – the main shock force of aircraft carrier groups (OAS).

Concordian analogue of this type of ships – heavy aircraft carriers of the Rimush type.

Tactical cipher – auto.

Linkers. Ships carrying large-caliber weapons, designed for the destruction of stars, and for atmospheric bombers of the “ground” position of the enemy.

In this class, the Russian battles of the Caucasus series are presented, equipped with 610 mm main caliber guns.

Concordia uses linear crafts of the class “Vidurdat”. These battleships are somewhat superior to earth analogs both in terms of weapons and tactical range. Radius of “Vidurdate” – 1800 parses, which is a record for the ships of this class.

Tactical cipher – lk.

X-Cruiser. Secret draft VKS Russian directory. This is a special type of cruisers capable of performing a partial exit from the X-matrix, while remaining invisible. Kind of cosmic submarines. Capably unexpectedly get out of the X Matrix anywhere, apply a dagger strike and just as suddenly disappear. If it were not for the low reliability of these machines and a relatively low speed of movement in the boundary layer of the X-matrix, the X-cruiser could be bolder to call the perfect weapon.

Tactical cipher – HCR.

Rocket monitors. Secret draft VKS Concortia. These ships are designed to apply massaged missile strikes on the surface targets on the surface of the planet. Standard attack scheme of such ships – exit from the X-matrix in the area of the planet, above the plane of the ecliptic, shooting arsenal in the mode of radio solid and care back into the matrix. However, there were cases of non-standard application of monitors.

Tactical cipher – MPR.

In addition to military stars, we will get out:

Transport ships. This class includes luxogen tankers, dry cargos, container carriers and other cargo ships of all shapes and sizes. In the projects of these ships initially laid the possibility of their military use. And if it is in the period of military operations in the period of combat operations, that is, there is something or someone, the clock vessels mobilize as arsenals of the space-surface rockets, that is, become rocket monitors.

Tactical cipher – Tr.

Passenger ships. This class is represented by the only ship owned by the main director of theaters, – Yauza’s yacht. With small external differences, the internal device of these stars differs sometimes radically. For example, “Jauza” is equipped with mirrored halls for tagging troupe.

Tactical cipher – yachts.

Other objects

The spectrum of the target of the Flugger pilot is not limited to combat and transport ships. Often you have to perform tasks associated with the destruction of a variety of land and space objects.

In space will have to destroy Radiobachen. Bucken – an ordinary satellite repeater that also performs the features of a kind of radio beacon.

The most common goal on earth – tank. Their number is simply not amenable to calculate. Armor’s armored columns will be whole hordes to die under the player’s fire.

Another land target – Anti-aircraft installation. It is found mainly in the area of the dislocation of enemy troops.

Towers of anticipation of defense. Such fortified buildings are equipped with large cosmodromes and enemy settlements.

Base. We do not have to destroy the bases of torpedoes or missiles, but to see how this happens, we will make life.

Armament and special devices

Greetural floors are equipped in accordance with the latest achievements of Earth and Concordian Science, and this science in terms of fabrication of ways to devote themselves clearly gave serious slip compared with the development of Homo Sapiens delivery to any part of the Universe. At the time of almost the middle of the 27th century, we have approximately comparable with a modern arms spectrum. Except that we have not come up with plasma guns.
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