Unreal Tournament 2004: Game Walkthrough and Guide

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March 16, 2022
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By Jonny Gamer

Unreal Tournament 2004: Passage
Unreal Tournament 2004: Game Walkthrough and Guide
AUTHORS: Artem Beardatyuk, Nikolai Sostletsky.
The Material Was Previously Published in the Magazine “Game” (http: // www.Gambling Addiction.RU). POSTED WITH THE RESOLUTION OF THE EDITORIAL OFFICE OF THE MAGAZINE.

NOT ALL ABOUT UT
ANY LINK IN THE SERIES IS SUPPOSED TO COMPARE WITH THE FAMOUS PRIVIOUS PART. From This, of Course, Do Not Leave. As I Force, I Will Inform You Important Things – For example, The Fact That The Link Gun Model Has Been Redrawn, and When Taking A Double Damage, A Timer Countdowns in The Corner of the Screen… Stop! I Feel That You, My Reader, Nervously Turning The Page. Do Not Do This: It Was Only An Example in Order to Happen If I Dance From “UT 2003”. NEW “UT” – Absolutely Independent Game. And No Comparisons Will Help The Newcomer to Figure Out The Rich World of the “Unreal Tournament”. NOW YOU WILL LEARN AND WHAT IS LINK GUN, AND THAT SUCH A WONDERFUL DOUBLE DAMAGE, AS WELL AS MUCH, MUCH More.

AT The Beginning Was A Demo
The Demo Version of “Unreal Tournament 2004”, Issued by Epic Games on February 11, Has Already Entered the History of the Highest in the Number of Downloads. For example, Only FilePlanet Reported About 110000 Downloads. Well, The Release of The Game Has Already Taken Place, Let’s See Which Records Will Install The Full Version of the Game. This Year It Opposes The Huge, More Thanner, The Number of Potential Masterpieces.
By The Way, On the Famous Game Portal Gamespy Recently Held The Great Battle “Between The Games” Counter-Strike “and” Unreal Tournament “. AND AS THIS IS NOT SURPRISING FOR YOU, I WON THE “UT”! So Maybe This Is Not An Accident, But A Pattern? Maybe “UT” Really Became A Great Game of Millions?

Objects At Levels
Items In “UT 2004” Are Very Important, Their Full Control IS Able to Ensure Victory. Consider them All.
Unreal Tournament 2004: Game Walkthrough and Guide

Ahead – SpringBoard for Jumping. NOT IN VAIN HERE BLUE RAYS FLY.

Health Packs
The Most Common Aidfts. Restore the Health of the Player for 25 Units. True, They Do It Until The Player Becomes 100 Items of Health.

Big Keg O’Health
Singing Healthy Aid Kit-Barrel. Adds 100 Health Items to the Existing Value If You Have Less Than 100. OtherWise, Simply Complempments Your Health to the Maximum Value – 199. Unlike “UT 2003”, IT Does Not Appear Immediately, And After 15 Seconds After The Start Of The Battle. IT Seems to Be a Trifle; However, This Innovation May Radically Change Tactics in Duels and Command Modes.

Health Vials
WHEN TAKING THEM, THE POYER RECEIVES 5 HEALTH POINTS FROM EACH. Again, Health Will Never Become More Than 199. Ampoules Are Located at the Levels of “Clusters” of 3-6 Pieces, So Sometimes You Can RightFully Correct The Healthy Health.

Shield Pack
Armor in “UT2004” – Not Just Fashionable Clothes That Reduce Damage Caused To You. HERE IT IS – “SECOND LIFE”. The Fact Is That When Damaged, First of All, Armor Is Taken Away, And Only Ten – Health. That Is, With One Unit of Health and 50 Units of Armor, You Will Still Not Kill From the First Hit, Unless, Of Course, The Shelling Is Not Conducted from Powerful Weapons. Shield Pack IS Two Types: One Adds 50 Points Of Armor, Another – Immediately 100. Dressed in Armor Player Glows Yellow.

ADRENALINE PILLS
LOOK LIKE TYPICAL PILLS. WHEN TAKING EACH OF THEM, ADRENALINE PLAYER RISES BY 2 UNITS. Like Ampoules, Adrenaline Is Located At The Levels Of.

Double Damage
Looks Like A Rotating and Overflowing Livid Letter “U”. WHEN TAKING THE PLAYER BEGINS TO GLOW AND HOW TO “BUZZ”. But This Letter Is Needed Not For This: Damage Caused by Your Shots Increases Through. True, It’s Not Allowed to Run For a Long Time – 30 Seconds, Nor Iota More. Present On Many Maps, But Often It Is So Harnessed That It’s More Expensive To Climb Him.
This Is Important: in Addition to the Objects Are Scattered at the Levels of Skillful Designer Hand. THEY APPEAR NOT IN EXCESS, SO I ADVISE YOU TO COMPETENTLY USE Your Ammunition and Use The Mighty Shield Gun Mighty, About Which We Mesertion Quite Soon.

Weapon
No New Project Genre of FPS CAN DO WITHOUT NEW WEAPONS. Naturally, “UT 2004” Has Not Exceeded. Parasite Mines, Avril and Other Heroes. Well, And About Old Friends We Will Not Be Forgotten, Especially Since Some Of Them Have Changes. IN GENERAL, MOST PLAYERS CELEBRATE EVEN GREATER WEAPON BALANCE IN “UT 2004”.
Unreal Tournament 2004: Game Walkthrough and Guide

SO What Are You, Green.

Shield Gun
A Single – GOOD OLD Impact Hammer, Named Now Shield Gun Or Just Shield. IT HAS A Useful Ability to Absorb All Shells Entering It When It The Alternative Fire Key Is Prased. TRUE, The Developers Did Not Allow US to Run Up for a Long Time with the shield included. Basic Shield Gun Mode Is a Melee Weapon. To Apply It In Such An Amplua, Clamp The Left Mouse Button to Pump Up Energy. WHEN RELEASE, A Powerful Shot Will Happen. It Acts This Disgrace On The Enemy Only When Shooting Closely, So The Main Use Is The Possibility of Increasing Speed and Range Jump. Petty Rocket Jump Is Made by The Next Simple Way: Pumped Up The Weapon As It SHOULD, Lower Its Barrel Down and Press The Mouse Button. Don’t Forget to Make a Jump or Dodge Simultaneously (See Insert). WITH THE RIGHT EXECTION OF THIS TRICK, YOU CAN NOT ONLY GET OBJECTS FROM HARD-TO-REACH PLACES (YES, THERE ARE ALSO SUCH), BUT ALSO SIGNIFICANTLY INCREASE THE SPEED OF MOVEMENT.

Assault Rifle
And This Is The Second Gun, Which, Together With Shield Gun, Is Issued At The Start. Assault Rifle in Normal Mode, IT FITS Sufficiently Compound and Takes 7 Damage for Each Hit. By Pressing The Right Button, The Grenade Launcher Is Activated, Which Allows, For Example, To Cover The Path to Retreat. AT The Same Time: The Longer You Hold The Farther The Projectile Will Fly.
About Innovations. NOW ASSAULT RIFLE CAN BE SELECTED, AND RUN WITH TWO GUNS (UNDER ONE IN EACH HAND). In addition, Compared to “UT 2003”, The Shooting Accuracy Increased. But The Grenades Are No Longer SO Effective – Still Take 70 Units of Health, But The Fly Less Random.

Bio Rifle
BIO RIFLE MIGRATED FROM “UT” Virtually NO Change. SHOTS WITH RADIOACTIVE GREEN BALLS EXPLODING IN 2 SECONDS OR IN CONTACT WITH THE ENEMY. ONE HAND, THE DELAYED EXPLOSION OF THE MUTAGENIC SUBSTANCE MAKES THE WEAPON by The Equivalent Of A Minefield, On The Equivalent And The Ability to Put The Terrain of a Poisonous Liquid Increases The Tactical Features of the Player During Defense.
With An Alternative Mode of Fire, A Large Amount of “Greenflash” is recruited, Which, With Direct Contact, IS Able to Carry Up to 135 Units of Health. True, Do Not Forget That When You Have a Blank Charge, A Certain Sound Is Published, ALLOWING THE ENEMY TO DETERMINE YOUR LOCATION.
This Is Important: Bio Rifle, Unlike Other Weapons, If You Get Into The Armored Enemy, Takes Not Only Armor, But Also Health.

MINIGUN
MINIGUN – Classical Genre Gun. In Both Modes, It Shoots A Continuous Machine-Gun Queue, But When Using The First Mode, IT Causes More Damage. TRUE, IT HAS TO PAY FOR A BIG Scattering Bullets. The Lack of Weapons Is That Before Shooting His Trunks SHOLD BE PROMOTED DURING THE HALF. AT Time You Are Absolutely Helpless. But The Gun Is Very Good At Close Distances with Unlimited Evasion Of The Embony SHOTS (Stretch).

Shock rifle
SHOCK RIFLE – EXPERT WEAPON. To Effectively Use The Main and Alternative Fire Mode, IT IS NECESSARY TO ABLE TO MOVE CORRECTLY. WHEN SHOOTING IN THE FIST MODE, A THIN BEAM OF PHOTONS BEATS. Alternative – A BIG ENERGY BALL. But The Main Feature of the Gun Is The Combination of Both Shooting Modes. Many, Probably Guesed That I Mean Spheres That Have A Large Radius of Action and Which, With Accurate Hit, Take 200 (!) Health. To Create The Spere, You Need to Release The Beam from the first mode. Like The Link Gun, The Shock Rifle Model and Effects Were Redone – NOW THE ENERGY RIFLE REMINDS HIS GRANDFATHER FROM THE FIRST “UT”.

Link Gun
In Normal Mode, Link Gun Produces Small Energy Charges Flying In A Straight Trajectory and Take About 30 Health When Hitting the Opponent. Alternatively, The Trunk Has a Beam, Causing Up to 75 Damage Per Second. In The Team Game, Link Gun Acquires An Additional Feature – His Ray Can Treat Comrades and Repair Equipment.

Flak Cannon
Now Flak Cannon Began to Resemble A SHOTGUN – SHOOTS SO Slowly That In The Near Battle It Is Implacably Miss, And The Enemy Gets, The Outcome Is Almost Always Fatal. Slices of Metal (Their 9 Pieces), Which Are Flying Out with The Main Mode of Fire, Have the Property of Ricotion, Which Can Be On The Hand Players, Perfectly Knowing the Map. An Alternative Mode IS A Shot With A Spray Gun Bursting WHEN HIT AND ABLE TO TAKE UP TO 170 Health.
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