Wild Wild West: Steel Assassin: Game Walkthrough and Guide

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September 15, 2022
17 minutes
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By Jonny Gamer

Wild Wild West: Steel Assassin: Passage
Wild Wild West: Steel Assassin: Game Walkthrough and Guide
The most difficult moment, perhaps there will be shooting. The fact is that the bandits are very reluctant to die, and the indicator of life at the main character decreases very quickly, however, as the store. And therefore – first practice quickly change the weapons, to completely recharge it in advance and use everything available in the presence in serious shootings. If you are stuck somewhere and do not know what to do, simply read your magazine. There are a lot of tips and tips.

Episode 1: "Quiet street".

We take from the rack with a glass door of the gun (maximum). Left is a card file with the necessary information. We go from the train.

Rustic bar.

We speak with the bartender, and after that we help a person at the entrance to solve the crossword. (6.GRANT, 1.Johnson, 5.Lincoln). In the award we get marla, ointment and poultry from him. After that, the bartender will become more talkative and asked to fix the mechanical corkscrew. We take a hack (with a gun), a koper, horn and bellows.
We look at the strange thing on the table. We use ramps, bellows on it – it will earn. Talk to the bartender and ask him about everything. Go to the living room and talk to the maid. Answer "Mr. Berdy". After talking with her, you go down to the basement. Take the needle from the table and click on the steps. Look at the door and pull them on her loops – now it will open. Kill one men’s men for logs (first shoot on the board, which holds them) and after – a man in the chicken coop. We go to the tower and kill the gangster in the garden, we climb up – now on the tower. We go to the barn and shoot a nest, but for now the wasps will sting the gangsters – shoot it out of the pistol. By the way, if you shoot from the gas gun, then the gangsters will sneeze and sneeze. At this point, it is possible to shoot them absolutely impunity.
Yes, do not forget to search all the bodies. Go to the road and cling to the passing van passing. We are unnoticed for the fence and enter the shed. We climb on the stairs and twitch for the rope – a man from the window will give up a drawer. Now I move the barrel on the hatch and go down. Knocking on the bell and when the gangster turns, click on the rope. Barrel will fall on it. We look at the barrel in the corner – the oil flows. After that, we go to the pass between the houses and shoot in the oil leaked from the barrel. Bandit at guns toast. Now it remains the most difficult thing – to fill in a stable of two thugs. I would recommend running away from them and shoot them one one. Click on your horse.

Episode 2: "Pound for bull".

Go to the bar – at night there are no visitors. Take the fireplace from the firework and remove the cork from the mechanical corkscrew. Use mehs on tin. Now we go to the window, open it and pour water out of the fur on the lamp. We take it (we use Koch). We look at her and pick up the wick. In the living room from the table we take ticks, put the wick on the corner in the fireplace and then taking back. Tongs take the corner. Go to the lamp and insert the wick to it. Give it to coal. Go down to the basement and speak mysti. If you do not forget to shake the corpses, then you already have a key. They open the cabinet. In your notebook, a combination of stars is drawn, with which the safe opens. In the closet will be the passage in which you should go. Raise a handkerchief from the floor. We look at the barrel and fill the horn by gunpowder. Call a gun (facilitates shooting in the dark). Climb upstairs, and open the box in the living room, from which we take a piece of the twine. In the hallway from the table (opposite the stairs) we take a match.
In the bar two broken windows. First we look at the right and kill the bandit here, then we kill the gangster in the left window. Now quickly look at the cannon core on the table. I fall asleep into it powder from the horn and plug through the plug. Attach a piece of the twine and look at any window. Kill the bandit and shoot it until the store is empty. West will automatically set fire to the wick…

Episode 3: "Arson Saraja".

Take "gas" rifle – in this mission it is very useful for you. We are going along the road and the development turn right. Kill the gangster and go further.
We understand with another one and pick up an ax in a log. Also taking and cutting – later they will be useful for extras. Returning back and use a carpet on the tree – it will fall through the river, and it will already be possible to move on the other side. We go to the house and kill here a couple of bandits. We take explosives and go back to the place where you left a horse. Going on to the right – we kill the rider on the horse, another couple of bandits and, in the end, get to the hill. We climb on it and go around two thugs. We look at the rock and put explosives under it. We use the fuse capsule on it and, moving a little to the side, shoot this case from the gun. Malicious gun belling to the damn grandmother. We destroy two gangsters that resort to noise, and go to the black house on the right. With the walls, we remove the whip and select the hay from the ground, and from the barrels the pipe. We look at the tractor – there are five active places. Later with them will have to work.
We go to the house on the left and select a bucket at the entrance. I break the castle with an ax and go to the kitchen. Raise the metal tray. Put a bucket under the column and use the pipe on it. Fill the bucket with water and take it with you. In the room click on the chair and climb on the shelf. We use a whip on the residues of the chandeliers and fly to the second floor. We take from the floor with a napkin, cut the ax blackboard and remove the tire from the wheel. Descend also (with the help of a whip) and go to the barn. We look at the inscription on the wall and use a napkin on it. Now on the central pin we use a tray. He will reflect a ray of light. That place on which the light indicates, we use the whip. We select hanger and notes. Raise a piece of burning straw.
We look at the tractor and fill the water from the bucket from above, lay the chips and hay on the left. Gilt it in burning straw. Insert the hanger into the mechanism to the right. In the wheels, do a tire. Press the center button and watch the movie.

Episode 4 "Parkhurst girls".

We look at the table with test tubes and take a lubricant and an acid smear from it. You can read the book and find out what it is and how to all use it. We take from the table with a metal lid all available in the presence of devices (except broken). In the next car, we take three suites (heads) from the top shelf and go to the recording device. Listen to all messages from Vesta, and also view the new slides that he listed in the file.

Pier.

Overhear the girl’s conversation with the guard. You can get to the pier, if you dissolve the acid fence (to the right of the boat) or if you change yourself to the sailor and pass by the guard. We remove all the overall barriers with inscriptions like "Rotten boards". To the right of one of them will be a barrel that was shown in the introductory video. We consider with the help of magnifying sticks of shoes, blood stain, top of barrels. We take a piece of wire and a broken wood. Look at the hair block at the barrel. Open an analyzes box and use both sample on it.
A warning pointer to the right below there is a box. Apply this area to him – it will fit. We go to the ship on the bottom bridge. We change clothes in Parkhurst and try to go through the top pass. Nothing will happen – the annoying fan will interfere. Now we leave through the lower entrance and show in front of the group of people at the top. Marsell will go beyond you. Now you need to walk so that it fell into one of the holes. Do not let her catch. She fell in my hole in the lower left corner.
We change clothes into the shape of a sailor and go on board. Here we change clothes in Parkhurst and go through the passenger output.

Episode 5 "Cruise salvation".

We change clothes into your clothes and click on the floating device (to the left of the recording).

Pier.

Raised the stairs and immediately go down the next stairs. Go left into two screens. Look at the bottom of the ladder and use acid smelting on it, and then the tube with lubrication. Press the button "FROM", to enable close capture at Gordon. Now click on the stairs and shift it. We look at the floor of the office and use acid smear on it. We climb inside. We look at geranium on the left and under the leftmost pot read "RD Lae Rhi". This is the code for the safe. It is easy to solve it: the first letters is right (R), left (L), and other letters are numbers – a, b, c, d (1, 2, 3, 4…). In the end we get full code "P4 L15 p89". Now we twist the lock (hands above the lock) of the safe so that in the text line it turned out the original combination. You can not watch numbers on the wheel.
In the safe read the book and notes. Go out on the door and go to your car. Two people guard her. One shove out and go to the bottom – they with a security guard shoot each other. Upstairs will remain only one. We go right and click anchor, then on the rope. I shove the last bandit and when it comes to the rope, click anchor. We speak with the last bandit for your car.
Swim by the river.
Float to the left and click on the nose in two boats. Cut a rope and again click on them. After you connect them, swim further and shove out one of the boats with the guns – swim by the bound boats. One of the boats will float after you and will stay. Now you need to distract the two remaining boats. You need to distract only one way. Now quickly sail to buoy and click on it. Open the lower valve, and buoy drown. We swim nearby, while one of the boats will remove on the buoy and will not skew. Now click on it and jump through the pier "A la Bond".

Episode 6 "Casting".

We change clothes to Parkhurst’s costume. We read the entries on the table and come out of the room. After "Scenes" climb the stairs upstairs and first door to the right. Talk to May. Rise to the next floor and on the door to the left. Talk to Degard. After that we go to the end of the hall. Here there will be three suspended windows over the scene. Take two empty banks near the can with paint. Click on sand bag in the center. He will fall on the chair, and the master will run him to repair. Now climb upstairs to the workshop. We take the hammer, chisel, awl and brush. We go to the left and on the door upstairs. Three doorway. We go to medium. In the new room (left of the head of the elephant), we take a fiernet and a fishing line from the box on the right. From the glass locker taking two glasses.
I pierce the stray of empty banks and insert the fishing line in them – it turns out the listening device. Again go to the intersection with three openings and go to the right. Go down to your room and go to the bathroom (on the right above). My winery and go to the door with the inscription "scene". We go to the right and pick up from the floor Corkscrew. We look at the clown in the box and go to the yellow door to the left. We look at the stain of dust on the floor. Now we go to the hall with yellow doors on the left and climb to "Mostkom". We go through them and go to the brown door on the left. Take a bottle of wine from the table. Also here you can view photos and notes on the table. We leave from the room and go to the Fidldy Room. We look at the dusty spot. We return to the Mei Room and open the Corkscrew a bottle. Pour wine in a glass and I give me mei. She wants you to bring her cherry powder.
We go to the can with paint and open it. Macaus Tassel in the paint and then paint a foam in the right color. Carry it to me. Now she wants to get back their sneakers. Raise one sneakers from the floor and give it to her. It turns out that one is not enough for her.
Go down and listen to the conversation of Marsell and Fidldy. We go to the room on the right and with hangers we remove four keys. Now we go to the Degard room. We take the second slippers Mei (the first must be in the left hand). We read the notes on the table and on the floor, look at the photo.
We leave and go to the top into the room with an elephant. We look at the box with the inscription about "electricity" and open it with a key that smells of paraffin. We look at the wires. We go to the room Mei and read a note on the curtain and telegram on the floor.

Episode 7 "En Garde".

We change clothes into the clothes of Gordon and go out. We listen to a conversation with two people and go to the door on the left. Deguard will offer you a duel on swords. Reflect his attacks (click on it) and retreat. When you get into the corner, we engage the rope – on the enemy will fall a bag with sand. Mda… Short mission, you will not say anything.

Episode 8 "Broken hopes".

Listen to all messages from Gordon. Peel from the horse and go to the pass between the cliffs. Before you will be some kind of chessboard. Here it will be necessary to jump on the stoves as well as the horse in chess (Hod, horse!)

First we get up onto the first black plate, and then jump according to the scheme: (in-up, ls left, p-right, n-bottom)- "2B1P, 2B1P, 2L1N, 2N1P, 2N1L, 2P1N, 2N1P, 2L1N, 2B1L, 2V1L, 2V1L, 2V1P, 2P1B, 2N1P, 2V1P, 2P1N, 2P1B, 2P1N, 2N1L, 2N1P, 2N1L, 2V, 2P1V, 2V1P, 2N1P, 2B- Output.
Uff… Well, the system.

We go further to the right – you are inspected in physiognomy and put in prison. Here you and cool West…
Talk to the guard. After the scene, take away the keys and gun. Open the camera and go to the left door. Click on the window on the left and climb inside. Next to the sleeping person take a white hat and put it on your head. From the table we take the sleeping pills pills. Come out of the house and go to Saloon. Join the rack and plucked the pills in the bottle. Both bandits cut down, and they can be seen. Now we take a bottle of beer from the shelves and go for the house. We climb on the stairs upstairs. Take the cartridges from the bandit. Go down and go to the warehouse ("Warehouse"). We look at the big clock and twist them arrows at 12.00. Now quickly run away and hiding for the house so that from the side of the street you did not see. Soon the clock will beat, and the gangsters will be removed from the warehouse. Go there and take the keys of the hundred table on the left. Your sacred is located in the room to the right of the boxes.
We go up the street and go to the hospital. Here we kill the gangster and look at the calendar on the wall. It is safe, which is open with the key. Take a stone tile from there.
We go to the cemetery and go to the tomb. We put the tile to the center of the coffin on the right and go through the passage. Climbing the stairs upstairs and the fork you go right. Robot on the table need to shoot. We take the wire from the floor, and the battery. Connect them. Return to the fork and go to the left. Quickly click on the box and use a battery on it – the robot will explode. Remove leather gloves from the robot. We go to the right on the right and take a cable from the floor. Return to the room with the first robot and use the cable on the window to the right. Using gloves go down.

Episode 9 "End of grant".

For Gordon.
We use the listening device on the pipe on the left at the top – under the ceiling.

For Vesta.
Kill two people and go to the horse. Take the carrot from the barrel and give her horses. By the coffin of the Zalazim in the window.

For Gordon.
We go to the fitness room of Fidldy (upstairs twice, on the packers, upstairs and in the brown door) and use the chisel and hammer on the door to the right. There is tied Fidldy. Gordon and West meet.

For Vesta.
Go to the robot, and the hand of Pratt is confused in the mechanism. Now you need to beat.

"Scene". The attempt for the president failed.
Knocking on both ladies on the train – they will fall on the billiard table.
End.

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