The coolness of weapons animations in Cyberpunk 2077 depends on the rigging skill
CD Projekt Red very carefully worries their games – for example, in the third “Witcher” still overlook the rollers in the style of “10 parts that you could miss”. Believe, B Cyberpunk 2077 Subtleties also abound. About one of them today told the designer levels Miles Toast (Miles Toast).
In a video published in Twitter Cyberpunk 2077, Toast touched the role-playing game system. According to him, when the main character uses weapons, he increases the indicator that is responsible for the skill of handling. The parameter affects, in particular, the shooting accuracy and the speed of recharging.
But, in fact, an interesting trifle: if you believe Toast, From the skill of possession of weapons depend on the animation – the higher the indicator, the steeper the protagonist is recharged and generally draws a cannon.
Cyberpunk 2077 will arrive at PC, PlayStation 4 and Xbox One on April 16, 2020. All the most interesting facts about the game can be found in our news feed.
Listen Up, Choombas! Miles Tost, Level Designer ON # Cyberpunk2077, Has Got Some Cool Beans to Spill Regarding The Game’s Character Progression System. You in? PIC.Twitter.COM / G22HWBB3EL
– Cyberpunk 2077 (@cyberpunkgame) July 5, 2019.