Night At The Museum: Battle Of The Smithsonian: Game Walkthrough and Guide

Home » Game Guides » Night At The Museum: Battle Of The Smithsonian: Game Walkthrough and Guide
August 31, 2022
14 minutes
96

By Jonny Gamer

Night At The Museum: Battle Of The Smithsonian: Passage
Night At The Museum: Battle Of The Smithsonian: Game Walkthrough and Guide
New York Museum of Natural History

Additional tasks: Collect 20 scattered magnets;Press the souvenir coin.

Come to the reception center in the center of the hall so that Larry can greet the inhabitants of the museum. Native exactly the opposite edge of the table and find there a card of two floors. Do not forget to activate sound excursions in the zone of the columns are highlighted from exhibits to open them in the main menu. Provide glasses will be required to plunder the bonus section. Complete along the corridor to the left to the very end, and then move the cart from the door to get into the watchlog room. Take from the locker things Larry (flashlight, chain for keys) and go out. Without a magic plate, a bit of the lantern is a bit, but the chain for keys can be used to attract nearby objects or as a rope to climb into hard-to-reach places. Close up on the central staircase and talk to the stone head (“dum-dum”) in the left section of the Hall. That asks 3 packings of the chewing (they can be found in the left corridor of the hall, the room of the watchdis and in the game of Akmeman). Collect them and deliver the customer. We are aimed right section of the second floor, where they will find several prizes among the abundance of the boxes. Go to the central staircase, and then follow directly to be in the Egyptian tomb. Free the Pharaoh named Akmeman, and then perform its simple exercises, explaining the meaning of the use of the Magic Plate. Magic is activated by pressing the left mouse button, which includes a flashlight, and then select a suitable spell using the “Z” and “x” keys, however, in this mode, the hero is very slow.

Magic abilities

“Chorus Oko” – shows in the current room invisible to the usual look objects in the form of a lock, denoting 50 prize points, and also gives prompts about which spells will help in collaborating with the surrounding world. Icon “Oka Horus” automatically appears next to Larry as soon as you go close to some cache.

“Cobra Throw” – is always active, used with the chain by pressing the right mouse button and allows you to cling to any projections.

“Wheel” – it is necessary to work with various mechanisms, in T.C. For opening doors.

“Repair” – in addition to the main function associated with the repair of broken devices, it is possible to make order in the museum, wash from the walls of graffiti, connect fragments and fragments to whole exhibits.

“Zipper” – the only attacking spell of Larry, which can attract zipper during a thunderstorm, directing her action on opponents. To do this, you will need to have a metal object like a pole or another sparkling object.

“An artist’s brush” – when making drawing in suitable places, it will be possible to see how some sculptures and canvases come to life, as well as open secret transitions between pictures on the walls.

“Shield” – activated by the right mouse button when it is retention, forming a protective field around Larry, protecting it from enemies and any of their throwing guns. Even if you stop pressing the required button, the rescue screen will be worn by Larry for a while.

“Animal instinct” – pacifies wild animals, subjugate their will. Wards will walk for you and perform certain actions, if it allows the entourage. In addition, under your control, you can take and revive the statues of Anubis when they meet you.

“Pharaoh” – the relative useless skill, the meaning of which is only that it in itself allows you to win in the final battle.

Wide on glass racks and break the vase behind which coin hid. Top up the magic of the rustic stone gigids, and then follow the center of the tomb, where to the left open the massive door and assemble inside everything is valuable, not forgetting to check the room “Ok Chorus”. Get out, turn left and get straight to the corner, where use the brush in the picture. On the opposite side, find the second huge door and clean the treasury. Get out and descend. Throw the bone dinosaur of Recki so that he ran away away. Go forward and jumps to climb the drawers, where you’re talking to Jest and Octavi. Go down, go to Rexi and pick up it. Slowing on the lizard, look in the hall on the left side, where you find a couple of quarters. In particular, for this will have to break several boxes. In the zone of the stairs to the second floor there is a third quarter. The last of the necessary coins is hidden from the left side of the entrance to the museum, but first return Rexi to the pedestal and click “C” to get off it. Climb on the second floor, and in one of the alcoves will find an automatic for the production of souvenirs, where to make your first trophy. If you also managed to collect all 20 magnets, then follow down, throw the bone of Recki again, and then repair the exhibit representing theodore of Roosevelt and standing to the right of the start point. Thus, you will definition with the inhabitants of the museum and go to the next level, but this, as well as on any other, it will be possible to return again for missed prizes, for which all the plot tasks will have to re-execute. To collect all 20 magnets, carefully wait for the left and right corridors on both floors, as well as alcohol on both sides of the entrance. If you meet a box without a lid, then jump in the hero inside the reward.

Smithsonian castle

Additional tasks: Find two postcards; Make a corporate souvenir.

Friends name Larry for help. Go straight ahead. The room on the right is a hall with awards, but so far there are few of them, and there is nothing to do here, so go back there later through the main menu. In the neighboring room you can find a map of this museum, which will allow you to perform the appropriate task. On the way, open a few audio excursions. One of the necessary postcards is located in the lower right corner of the main premises, and the second – the wall has a room dedicated to the Ancient Egypt. In each of the three halls, there are also a coin, and the fourth means of payment is hidden in the wagon. Way there blocks an annoying guard. As soon as Larry fails to go inside, run to Egyptian exhibits and activate the sound excursion to attract the guard. Return back and go to the wagon, where we take a form, flashlight and chain. Get out, make a souvenir at the entrance to the castle, and then go to the museum worker. Try to go ahead from it into the following office space and find out about the missing key. Go to the guard: a dexterous movement of the Hero, he can put down the code card. Go to the door and open it.

Federal archive

Additional tasks: collect 8 vintage manuscripts, open boxes with four exhibits representing famous historical figures;Make souvenir.

Get down the stairs. Along the way, study the contents of large boxes, where you will meet wax Ivan Grozny, Al Capone and Napoleon. Inspect the box with the octopus. Small premises are convenient to search, and special attention is paid to the corners and exposure with Amelia Erhart to pick up all 8 documents to the final of the mission. For traditional souvenir, it will take 5 coins: the first will be left under the starting staircase, the second is further along the corridor, the third – on the top of the accumulation of the nearest boxes, the fourth – in the angle of exposure of Amelia, the fifth – on the opposite side of one of the levels of the pyramid of the boxes, at the top of which frozeMonkey named Dexter. After that, visit the souvenir machine in the center of the main warehouse, and then rise to Dexter. All exhibits are revived. Under the convoy of the Kamunra minions, go to the box with the octopus. The evil pharaoh deliberately spoiled the plate and deleted all the spells from it that would have to assemble. First, look at the trap from the tental, which periodically falls on the floor and can harm Larry. Jump over through them until you get to the plate, and then repeat the same way in the opposite direction and go straight to the glowing circle to escape not without the help of General Castor. Meeting with Octaviya fill Larry’s pocket to the end of the game.

National Museum of Airplane and Cosmonautics

Additional tasks: collect 8 winged pilot symbols;Make souvenir.

Larry does not know how to fight, so he will have to either avoid direct clashes with enemies, or use the objects of the world to get rid of the enemies. First, select the first prize wings of the pilot in the exposition of Amelia Erhart. In the left corner of the room, take a coin, and then follow the open passage. Stop in front of the French Guard. Wait for the appearance of the Cobra icon on Larry’s costume, and then with the Key chain, make the fire extinguisher from the wall and throw in the opponent so that it crouples in dust. A little away you will find his companion. Separate with it activating the turbine of the aircraft, which is located on the right and will cause a small hurricane. Take here the second wings of the pilot. To the left of this place is the hardware. Go there to take a map of the museum. Keep moving forward until you reach the abyss. Overcome it using a cobra throw. In the room on the other side, find and free a monkey named Ayble, which will immediately run away to the Guardian. Go to the Guard, use a chain to reset the head of the head chandelier, and get the ability to “shield”. Get to the glowing point to save achievements. Run down the huge staircase, and then find the turn left. Before you go there, turn right and in the place where the gap in the fence, jump the cobra to the adjacent platform and take the wings, and then the same way will achieve the next site where there is another pilot symbol. Return to the branch in the left corridor, and see there Eibla sitting right on the control panel. Jump down and touch the monkey. At the same time, the launch system will turn on, and part of the soldiers in the corridors will disappear. Find Penny at the exposure with a three-dimensional orbital station. Move forward along the corridor, carefully evading the flame pillars from both sides. Climb the site along a small staircase, where else wings are hidden between the costumes of astronauts. Go down and pick up a coin in the corner of the hall. Click on the button on the nearest panel to burn two guards from the ladder. Bypassing the flames, go above. The set of pilot wings is disguised on the right on the lower platform where can be reached by chain. Return back and walk along the stairs. In the corner, the coin is hidden, and the press for the manufacture of a souvenir is in the same zone, so do not miss the chance to use them. Come to the machine with snacks and get the task to get a delicacy for Eibla.

Mini-game “Vending machine”

After passing will be available from the main menu. For 3 minutes in the mode of flat arcade octavia should get to the upper shelf to get an ice cream monkey. In addition to conventional jumps, the right mouse is caused by the whip of the hero, with which it can break the large packets of chips and cling to the protrusions in the zones marked with luminous circle. Beware of crispy flakes falling on top. The most difficult jump is to be done at the top level, where you need to get into a small platform and do not jump off it. To do this, press the jump button until the edge of the preceding site is reached.

Even the ice cream did not make an ebel a conspiracker, and he still demands to haunt him. Stand up so that the fencing of the upper floor is visible, but do not run near the guardsmen. Use a cobra throw to climb above. Observe the surveying area around the perimeter to collect the last two sets of wings. Find the docking point of a moving platform with a fence. Come closer, wait for her approximation and a few seconds before it comes with a balcony, perform a jump, being on the new platform. When you reach the planet with rings, with the help of a chain you can pick up a scarab from there, replenishing the point of life energy. Then climb the planet rings themselves and wait for the arrival of the flying satellite. Jump down on it as soon as it starts to rise above. Make another jump to get to the luminous circle and monkeys next to him, but Eiblu will again be able to snap and be on the lunar surface. Through any of the satellites, return to the Saturn rings, and then turn on the desired side. After running and falling down, you will find yourself at the lunar shuttle. On the stones come to Eibl, and he will elude again. Jump from the lunar surface to the usual floor and, bypassing the guards to the right, go around the opposite side of the shelves with boxes. Jump up by applying a chain where it is necessary. Wait for the satellite wing turn into your side and jump on it. Ignore the tip of the need to get on the rings of Saturn, and instead, get to the rocket that on the right, and go forward along it. Eibble is scared and hide on the observation site. Jump from the rocket that Larry does not hurt. Using a chain, climb to the top level and go through the exposure with a demonstration of the red planet to select the plate from the monkey, symbolizing the “Chorus Eague”.

Department of Storage of the National Museum Airplane and Cosmonautics

Additional tasks: collect 17 wrench keys, open 5 secret audio excursions with famous historical personalities.

Follow the corridors for Amelia Erhart to the elevator on which you get to the aircraft. Biplane Do not run without spell on activation of machines, the plate with which is still to be detected. Native a platform and collect 2 wrench: airplane and boxes. Use the “Chorus Oco” to find hidden prizes. Go down to the abyss. Lower level patrols security guard. Use the shield to reflect his shots. 4 other wrench can be found nearby, they are all clearly visible, but for hunting for them will need a skill in the performance of complex jumps. When finished, return to the stairs in the opposite corner of the room. Select a new spell. Even after several jumps upstairs you will meet two large boxes with wax figures. Open them and learn who inside, and then listen to the starting descriptions of the guide. Return to Amelia. Activate the “Wheel” strength to fix biplane and go to the flight.
123

    How do you rate Night At The Museum: Battle Of The Smithsonian: Game Walkthrough and Guide ?

    Your email address will not be published. Required fields are marked *