Yesterday: Game Walkthrough and Guide

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October 18, 2022
18 minutes
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By Jonny Gamer

Yesterday: passage
Yesterday: Game Walkthrough and Guide
Subway

So, from the very beginning of the game, we have three subjects – Badzhik Charity Organization “Children Don Quixote”, mobile phone and flashlight. We enter the wagon on the right, select the jar from under the soda, lying under the seat on the right, opposite the mannequin. We also take the cable lying on the left side to the left of the seating on which the mannequin sits. We take a pipe lying on the floor, on the left hand of a mannequin. We leave through the door on the right, eat in the box with toys, in the foreground on the left. Twice inspect the box and click on the image of “palms” to take a synthesizer and toy phone. We inspect the telephone apparatus on the column in the center – there is not enough tube. We look at the pile of garbage in the background and click on the “palm” to take a doll on batteries. We inspect the machine for the sale of soda on the right – a coin is visible in the slot, you will need to somehow push it forward.

We return to the left side, we look at the dark pass to the left. There is a suitcase. We go back, apply a cable from the inventory on a dark pass, and for this drag the cable to the passage and let go of the LKM. We use a pipe from the inventory on the tension cable. We inspect the suitcase in the inventory and find in it the red isolate, the knife for paper and a screwdriver. In the inventory, combine the knife for paper and the jar from under the soda, as a result, cut out a piece of aluminum. We go to the platform on the right, climb the stairs to the right to the door and apply a piece of aluminum on the hanging lattice lock. We look at the video.

In a conversation with the sucked villain, by the name of the Chech, first, let’s talk, tell the truth and report that we want to enter the community. Next, choose the phrase “Higher Mind”. In the first chess party, choose “Elephant on E7”. In the second batch, choose “Pawn on G3”. In the third party, choose again “Elephant on E7”. At the end of the conversation from the choca we get a coin with a carved letter Y.

Now in the inventory we use a knife to a toy phone, give the tube toy phone to Boris, and our hero will imperceptibly pull out a pocket of a psychopath tube from the present phone. We go on the platform on the right, apply the phone on the telephone hanging on the column. Phone is working! Now we use a coin with a carved letter Y to a vending machine on the right – there is a coin. We inspect the machine and remove the token with the letter Y. With a screwdriver, we take batteries from the doll in the inventory, put the batteries in the synthesizer, then the synthesizer apply to the telephone device on the column. Ready!

Play for Cooper

Initially, Cooper has such items at the disposal: the control panel of the machine, mobile phone and zaton. If you look at the tokens, you can view the memoil from the childhood of Cooper. We look at the car, from the glove, get the boxes with matches and the key. We use the key to the back of the car, look into the trunk and get a bit and canister with gasoline. We look at the trash can on the right, in the foreground of the screen, and get a rag out of it. We inspect the hole in the fence on the right, we get a piece of wire. We use the wire on the bit so that Cooper came to the thought that you can attach something to the bit. Apply a rag on the bits found in the trash can, then the homemade torch dip in the gasoline canister, after which they set on the rag using matches. When the torch is lit, Cooper will go to the tunnel.

Inside the station, we take a pipe that rests against the column. Left will find cable. Both items left here Henry. Being a pipe on the door to the car, find ourselves in the car. Twice inspect the mannequin in a brown coat and press the “palm” icon twice, thereby find a tube from a toy phone and cartridges.

We go to the platform on the right, unwarant the challenge near the door, the left of the stairs, then apply the pipe on this door, thereby open the door. We pass through the door, on the other side of the pit there is a wardrobe with useful objects. We return back, pull the broken basketball ring on the column, the right of the phone, combine this ring, or rather hook, with cable from inventory. Repeated through the door on the right, we use a cable with a hook to the pipe at the top and automatically move on the other side. We look at the coat hanging in the closet, and take a revolver. We take the door to the left, eliminated from the loops, apply it on a thin pipe in the middle of the abyss and go to the other side. We leave out of the room, with the right platform climb the stairs upstairs and see how the choc is going to execute Henry. Charge a revolver and shoot in choc. We look at the video.

Company “White”

We talk with John on all topics, ask questions not marked with a check mark.

Paris. Hotel

Play for John Willis

Call the administrator, ask him all available questions. The phone is on the bedside table, left the bed. We look at the painting of the left door. We raise it and see the memory: John passed the administrator with some envelope, which he will give it to the one who calls two secret words. And for the painting we find safe. We look at the table to the left and take a notebook and a fountain pen. We look at the left side of the table and take the knife to open the envelopes, but it is stupid. We go to the balcony to the left, take a welcome booklet from the table. We use a knife to the statue of the horse’s head, thereby dragging it.

We return to the room, we go to the bathroom and apply the knife to the fan on the ceiling, on the right above. Opening the fan cover, take a lilac towel on the right and apply it to the fan. These actions we immobilize the fan. Now, depending on the crane, click on the left valve, open it to put hot water. Couple fill the bathroom and on the wall we see the word – “Alchemy”. This is the first secret word. We take from the bathroom a piece of soap, the right of the sink, and a bottle of rosemary, the left of the same shell.

Let’s leave the bathroom by clicking on the door in the mirror. We use a knife to lining the picture, followed by a safe, and find a welcome booklet. We go to the balcony, we use the booklet with the carved Eiffel Tower on the tower itself, and learn the second word – “Revolution”. Return to the room, call the administrator, report two codewas and get an envelope from albert.

We open the envelope in which we find swimmer glasses and a note with the inscription “unfading, 1852”. Henry call, ask about “unfading”. We go to the balcony, press the button on the wall, to the left of the jacuzzi to fill it with water. Apply the swimmer glasses on the jacuzzi and see the square. Apply on the jacuzzi knife to open the envelopes, open the package found and find the key. We go to the room and apply the key to the safe, in which the card with an advertisement of an antique store lies. We look at the video.

Paris. Antique store

We talk with Paulin, choose phrases from the memories and find out what happened earlier. Having received the key from Paulin, we open the door to the right door of Pauline, and pass inside. We take a wooden box with alchemical symbols lying on a wooden stand in the upper left corner of the screen. Remove from the wall ahead of a small cross. We look at the box with shelves in the center of the room, take the oil lamp. At the bottom of the screen, there is a candelaber on the stand. Next to it is a hexagonal stick with a carved letter Y. We take this stick and inspect the table over the table on the right. We take this table with alchemical symbols. Apply the box with the symbols to the big cross in the center, the picture appears in which we need to put the symbols, but we do not know what and where. We look at the mock of the cathedral to the right door, touch it and listen to the words of Father Pauline. Father says the whole secret in the facade.

We return to the placement of the store, we look at the tapestry on the wall on the right, click on the magnifying glass icon and listen to the words of the man: “Talk, Don Hines de Ordunya, a priest, watered him from the right hand, sulfur from the left left, spread salt from above,The fire that drove the hell’s heat … “. That’s the answer, what and where the symbol is placed on the cross.

We go back to the floor, apply the box with alchemical symbols to a huge cross. If you have already managed to apply the box, then just click on the cross. We use a table with alchemical elements on an outdoor box with the same elements. Now the table is downstairs. Find the “mercury” symbol on the table, click on the symbol in the box and put it on the right side of the cross. In the left side of the cross, we put the symbol of “sulfur”, from above – the symbol of “salt”, below – the symbol of “Fire”. Now we put a small cross from inventory into the center of the cross, we find a diary. We look at the video in which Henry and Cooper torture John.

Szitala, which is stated in the diary, we already have – hexagon stick with the letter Y. We look at the box in the wall located above the table, take out an ultraviolet lamp from it. We go back to the main placement of the store, we take yellow scissors lying on a glazed table opposite Pauline. In the inventory we combine scissors and diary, we get a gum. A rubber bands are wrapped around scytal, we use an ultraviolet lamp on scatlet with elastic band. On the stick says about the church in Scotland. We look at the video.

Once in the back, click on the niche above the table and take the keys. Open the keys to the door upstairs, apply the oil to the door so that it does not creak, then go to the balcony of the mainstream store. We look at the figure of a red samurai on the left, taking the katana samurai and see the memory.

John’s memories. Tibet

Put Katana from the inventory in the fall of the dragon on the right, we go out on the street and on the mountain on the left we see a tree with the colors of truth. It is one and these flowers to bring to the teacher. We pass through the opening on the right, we take a rope with a sled, and from the ground, behind the bridge, pick up the boards. Come back and go to the right, to the bell with a log. We inspect the log – you need to tie it on the rope. We go back and apply a razor from inventory to the door leading to the teacher’s room. Thus, we get screws and monstrous. Talk with the teacher, we suggest to play the game. Phrase “play”. The meaning of the game is simple: you need to choose how many fingers we have behind our backs, then guess how many fingers in the amount we also put forward a teacher. Winning will be problematic, so let’s go for a trick. Taking Katan, we use it on the window on the wall, to the left teacher, we again offer to play. We make a number of fingers (for example, 5), we look at the shadow of the teacher’s hand, behind it, on the right, fold (for example, there will be 5 fingers) and choose the option (in this case 10). As a reward, choose “Little Sweets”, thereby get some more screws.

We go back to the bell with a log, we use monstrous face in inventory on the boards, thereby screwing them with screws. We use a blackboard with screws on a log, take one of the bags on the left and put it on the right edge of the boards. Automatically on the board will place other bags. We use a rope on a log and hit the bell using a log. Blue bird will fly to a tree with a flower. We look at the video.

Paris. Antiques store

John will automatically leave Katana to the killer. We look at the video of a la “matrix”.

New York. Psychiatric hospital

Communicate with Boris.

Factory

When the Office goes to us, jump down, on the roof of the plant. We approach the high tower on the left, inspect the letter w cut on the wall – this is the emblem of the White Corporation. We look at the garbage on the right and take a disc with the teeth from the saw. Return to the plant, follow the right side of it, to the train carriage. We use tokens with the letter Y on the grille in front of the car, open the car and climb into it. At the boxes on the right we find the packaging tape, then inspect the boxes in the left part of the car and click on the “palm” symbol to find a video camera.

We go back to the plant, to the left of him and at the same time the right of the tower, there are tires on the ground – we take them. By the way, when leaving the lattice to the car, we found a clamp. We will try to shove the camcorder in the tire, but Boris says that we first did something else. We take a sleeve that is under the extreme on the left wheel of the train car. In the inventory, combine the sleeve and the toothed disk, we use the clamp here. We go back, come to the tower and tighten the tarpaulin to the left tower. We take the theodolite standing on the stand. We use a sleigh with a gear disc and a clamp on the emblem of White Corporation that on the wall of the tower. We use a tripod video camera, in which there used to be theodolite, press the camera to burn the camcorder. We take the camcorder, put it in the tire, and then wrap them with a tarpaullet. Climb Tower upstairs using a hole that we punched a sleeve with a gear wheel earlier.

We select a brush from the ground and a jar with red paint again inspect the tarpaulin with tires and a video camera, then apply a packaging tape on it. Apply here the same jar with paint and throw the tarpaulin down, on the roof of the plant. Jump on the roof yourself.

Inside the plant

We inspect the trash can on the left, get the cable with a plug. We look at the blue locker hanging on the wall, in the foreground from the stairs. Apply to the box a tarp and get an ax from it. We go under the staircase, we use the ax on the light green or rather yellow cabinet on the left and find the plant scheme. We inspect the console in the foreground, in front of the cabinet, insert the cable with the plug into the VIDEO OUT hole and connect the camcorder to the cable. Click on the red button on the remote, click on it so many times so that the monitor appears from the camera number 6. In this room hold Boris. We definitely examine the picture on the camera by clicking on the Loupen icon. Apply a plant scheme for switches with letters from A to H to the left of the monitor. Now we know which switch refers to a particular place. Click on the green button OVEN to open the furnace door.

Click on the switch F, since Boris is located in this room. Thus, the light in the room went out. We look at the video, then apply blue tarpaulin on the furnace door and pass to Boris. We look at the video.

Scotland. Church of Saint Ferguson

Follow the right side, we select a brush lying near the wall on the left side of the screen, we are going on to the right and turn ourselves to Locations with Pauline. Next to her pick up a saucepan and a shovel. We also collect all banks with ingredients on the left, on the stone collapsed wall. We go to the first location, we apply a shovel to the ground at the cross and find a coin. We leave from the approximation, we apply a pan on the lake in the far plan to fill it with water, then we run to the polin and install a saucepan with water on the burner. Apply a lighter on the burner to set fire to her. Remove the saucepan with hot water, we lower the brush from the inventory into it and go back to the cross. We use a moistened brush on the left or right side of the Cross with Lianami. Combine a saucepan with a jar of sulfur, then again dip the brush in it. Brush consider the remaining dirt on the cross.

Now you need to put the ingredients in the cross. We use a jar with alcohol on the hole below. Apply salt on the hole on top. On the hole on the left we use sulfur. Opening on the right first open the razor, then pour mercury there. We use a lighter on the hole below where there is alcohol. Automatically descend down.

After the video, we will find out this name John, choosing the phrase “real name”. We talk further, look at what happened in fact.

Tibet

Opposite the teacher there are three cups. From the middle cup we take a piece of oil. With a jug, we take a gold mug to the right. Apply a mug on the left bowl with honey to fill it with honey. Let’s leave the room, go to the right, to the bell, we take a hassle of corn grains from the bag standing at the wall. We return back, apply a mug with honey on the holes at the end of the balcony on the left. Cheat grains here, flying a bird that fell in honey. Eye grain, bird will come back, on a rock with a tree. Again take grains and raw them into the same hole. Bird arrives, flies, and seeds remain in honey. Take Semen.

Now we are moving into the passage on the right, we use Katana on a dead bush on the left, in the ground. Put in the ground seeds that brought a bird, we use oil onto the well knob on the right, without moving the bridge, activate the handle and get a bucket. Cut a bucket with a rope with katana. We use Katan on the icicle on the head of the dragon, adorning the bridge. Climb upstairs and on the balcony Install a bucket with an icicle on the furnace. We return to the place where we planted seeds, and water it with water. After a tree grows, we automatically give the flower of truth to the teacher. We look at the video.

Temple in Scotland

Talk with everyone when the screen with pictures of three heroes will appear, choose the ending, for whom we will play. If you chose John, we select the knife to the left of the well and watch the video.

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