Who needs to be translated in a translator, I decided to leave the original, since the game itself is also in English!
Hint: Snow’s “Perfect Defense” state
With an advanced party, it is possible for Snow to enter a “perfect defense” state. Equip him with his Winged Saint weapon or save the queen upgrade (for the improved Guard II ability); your three active party members must have reached Role level 5 as Sentinels. Paradigm Shift to Tortoise (SEN + SEN + SEN), and have snow preform Steelguard or Mediguard. Any attack aimed at him during that time will inflict only 1% damage or less.
Hint: Last Second Menu
At the last second before a cutscene ends (and leads into a boss battle), press the MENU BUTTON and you’ll be sent to the Menu Screen. (This is useful if you forgot to change weapons, switch paradigms, etc.).
Hint: Upgrading Tips
Study Bones / Ooze / Tail are the three 80gil items which take 36 to equal a 3x multiplier. So, 2880 gil gets you 3x. If you’re a Gil pincher – save money and wait until you can upgrade an item to max level in one shot – save the investment to a one time shot at multiplier. Furthermore, you won’t need to level up any weapons until you’re at a point you should be able to afford the expense.
If you would rather just play and level up – do that – don’t worry about the gil it costs you – just have fun and be happy.
While Fluids and Oils may give more EXP, they’re a waste since the inorganic items are so much better – you are better offf getting to 3x as soon as possible, and then switching to inorganic.
For farmable scenes (like chapter 11) – nothing beats the bomb parts. I had nearly a two full stacks of bomb things from Marks and used them to level up most of the accessories required so I could unlock ’em all for the treasure hunter achievement / trophy.
Hint: CP Farming in Chapter 11
There are two good places to level up your Crystarium when you come into the Archelyte Steppe in the beginning of Ch. 11. The first one can be found in the Southwest Corner of the main map, the Western Benchland. South of the pond, there is a peninsula where little birdlike characters mass around. At first this seems like an intimidating battle, considering that the enemies will summon characters making the battles very long. However, this can be remedied, if you have 3 of the following four characters: Lightning, Fang, Snow, and Sazh. You’ll only really need the following paradigms: Commando x3 / Commando x2 + Ravager / Commando x2 + Medic / Sentinel + Commando + Medic / Sentinel + Medicx2. Set the base mode on Commando x3 and go into battle.
If you’re able to get behind them it makes the battles all that much easier. Once you get the hang of things, you’ll learn their pattern and be able to get them more often than not in a surprise attack. Have your leader, whomever you choose to have it attack with Ruinaga, followed by blitz. The Ruinaga will toss them into the air a tiny bit and hit multiple targets in a wide radius. The blitz should hit the same amount of people. Your support characters should attack with Blitz, Blitz, and then standard attack. The Ruinaga spell is important because it keeps the baddies from being able to mass a constant attack on you as well as keeping them unable to summon whoever they are going to bring into the battle. CP ranges from 2000 to 3500 for your 35-45 seconds of effort. If you’re having a hard time, try Commando x2 + Ravager, and you may be able to juggle them a little, but the commandos really shred HP in this fight.
The second method should be undertaken when you’ve gotten more HP and strength, since the fights will be harder. North of the first point, there is a place where the big wolf and a behemoth are fighting. Hit them. Concentrate first on the Behemoth and take him out. Don’t kill the wolf, since he’s your buffer from being behemoth’s lunch. Take them out, 6000 + CP. Then turn around, jump down to the west and take out the 3 groups of wolfs for 2000-3000 CP. Repeat this and you’ll have tons of CP in no time.
Easter Egg: Hoppin ‘Mad
Whenever you have control of your character outside of battle, move the analog stick left and right quickly. Do this enough (6 or so times) and your character will come to an abrupt stop and emote – expressing anger or fatigue.
Hint: CP Farming in Chapters 8 and 9
Here are a couple really solid CP grinding areas in Chapters 8 and 9.
The first spot is right after the attack on Hope’s home in Parumpolum in Chapter 8. There are two sets of soldiers who will keep respawning inside the house endlessly. All you have to do is run down the halls a bit and they come right back and they will be there again. Defeating them yields a good amount of CP, and they drop incentive chips which you can sell for 2,500 and buy upgrade parts for your weapons.
I maxed out all my players and upgraded Lightning’s weapon from level 16-22 in only 40 minutes of fighting.
The second spot when you’re going to rescue Sazh and Vanille in Chapter 9. After you finish the outside fighting portion on the flagship you head inside; in there you get a “green alert” warning the enemy to your presence. Instead of proceeding further, go back outside and you will see that the enemies have respawned.
In fact, just right outside the door you will get into a battle with five enemies which nets you over 700 CP each time as well as dropping Silicon Oil plus incentive and credit chips. After each fight, head back inside around two corners to respawn the enemy. Do this as many times as you want and head inside to the save point to sell the chips and upgrade your weapons and you’ll get everyone to level 3 of all their roles in no time.
I prefer these two places becuase of the incentive chips.
Hint: CP Farming in Chapter 8
Right at the clocktower in the park, you’ll find a chest with five of those little robots running around it. You can beat them up for 640 cp and loop back to the prior chest area (with one of the monsters) and the group of five will respawn.
Hint: Super Weapon Exploit
Each character has one super weapon that can be obtained by fully upgrading one of his / her stock weapons.
Each player has seven stock weapons but the final result after maximum upgrades yields the same super weapon.
Upgrading is done through the shop at save points. There are two parts to upgrading:
(1) Spamming items which give a low amount of EXP to increase multipliers, and (2) Using items which give a lot of EXP, and that now give even more EXP due to your multiplier, to upgrade your weapon substantially.
An efficient way to build the multiplier is to go to the Creature Comforts store and buy Vibrant Ooze. Apply 36 of those to your weapon and you will have a 3x multiplier. Then you can apply Perfect Conductor for 2577 EXP.
Unlockable: Dashboard Themes
Win the Trophies below to unlock dashboard themes.
* Fang – Get the “Treasure Hunter (Gold)” Trophy / Held every weapon and accessory.
* Hope – Get the “Instrument of Change (Gold)” Trophy / Witnessed the dawn of a new crystal legend.
* Lightning – Get the “Superstar (Gold)” Trophy / Earned a 5-star ranking in the battle to determine the world’s fate.
* Sazh – Get the “Lore Master (Gold)” Trophy / Discerned the full attributes of 100 enemies.
* Serah – Get the “Ultimate Hero (Platinum)” Trophy / Acquired all trophies.
* Snow – Get the “L’Cie Paragon (Gold)” Trophy / Earned a 5-star ranking for all Cie’th Stone missions
* Vanille – Get the “Instrument of Faith (Silver)” Trophy / Defied destiny’s charge and embarked on a different path.