Kane And Lynch: Dead Man: Tip (Emulates Xbox 360 Controller Co-op)

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March 12, 2020
4 minutes
236

By Jonny Gamer

Kane And Lynch: Dead Man: Tip (Emulates Xbox 360 Controller Co-op)

We unpack the archive into any folder. Create 3 copies of xinput1_3.dll and rename them to xinput1_3.dll, xinput1_2.dll and xinput1_1.dll !!! After that, we throw these copies with the replacement of the original ones in C: \ Windows \ System32 … (make a backup of the original files)

Go to the registry (start \ run and write regedit) Click Ctrl + F and write the name of your joystick (look at start \ control panel \ game devices) example: logitech rumblepad 2 USB. The line OEMName should appear on the right, if it does not appear, then we look further! When you find it, right click on the OEMName and hit CHANGE! In the window that appears, register the XBOX 360 Controller for Windows. Close the registry 🙂

Setting up a controller! We open the xbox360cemu file and all over the place, insert the following hotly:

[Options]
UseAutoPad = 0 #use 0 to 1; automatically make other PAD to PAD1 after detecting movement
UseInitBeep = 0 #use 0 to 1; default 1; beep on init

# Original Xbox Controller
[PAD1]
Index = 0 #controller index in game controllers list; 0 is first; -1 to ignore this pad
Left Analog X = 1 #axis index; use – to invert; precede with ‘s’ for a slider eg; s-1; 7 to disable
Left Analog Y = -2 #axis index; use – to invert; precede with ‘s’ for a slider eg; s-1; 7 to disable
Right Analog X = 3 #axis index; use – to invert; precede with ‘s’ for a slider eg; s-1; 7 to disable
Right Analog Y = -6 #axis index; use – to invert; precede with ‘s’ for a slider eg; s-1; 7 to disable
Left Analog X Linear = 0 # -100 to +100 raise this number to increase sensitivity near center
Left Analog Y Linear = 0 # -100 to +100 raise this number to increase sensitivity near center
Right Analog X Linear = 0 # -100 to +100 raise this number to increase sensitivity near center
Right Analog Y Linear = 0 # -100 to +100 raise this number to increase sensitivity near center
Left Analog X + Button = 0 #button id; 0 to disable
Left Analog X- Button = 0 #button id; 0 to disable
Left Analog Y + Button = 0 #button id; 0 to disable
Left Analog Y- Button = 0 #button id; 0 to disable
Right Analog X + Button = 0 #button id; 0 to disable
Right Analog X- Button = 0 #button id; 0 to disable
Right Analog Y + Button = 0 #button id; 0 to disable
Right Analog Y- Button = 0 #button id; 0 to disable
D-pad POV = 1 #POV index; 0 to disable
D-pad Up = 0 #button id; 0 to disable
D-pad Down = 0 #button id; 0 to disable
D-pad Left = 0 #button id; 0 to disable
D-pad Right = 0 #button id; 0 to disable
A = 2 #button id; 0 to disable
B = 3 #button id; 0 to disable
X = 1 #button id; 0 to disable
Y = 4 #button id; 0 to disable
Left Shoulder = 5 #button id; 0 to disable
Right Shoulder = 6 #button id; 0 to disable
Back = 9 #button id; 0 to disable
Start = 10 #button id; 0 to disable
Left Thumb = 11 #button id; 0 to disable
Right Thumb = 12 #button id; 0 to disable
Left Trigger = 7 #button id; precede with ‘a’ for an axis or ‘h’ for a half-axis; eg; a-6 or h3; for a slider precede with ‘s’ eg; s-1
Right Trigger = 8 #button id; precede with ‘a’ for an axis or ‘h’ for a half-axis; eg; a-6 or h3; for a slider precede with ‘s’ eg; s-1
UseForceFeedback = 0 #use 0 to 1; default 0
ForceLargeGain = 10000 #use 0 to 10000; default 10000; effect intensity
ForceLargePeriod = 120000 #use 0 to 200000; default 120000; effect frequency; wheel only
ForceLargeFadeTime = 10 #use 0 to 100; default 10
ForceLargeFadeIn = 0 #use 0 to 1; default 1
ForceLargeFadeOut = 0 #use 0 to 1; default 1
ForceLargeStartMag = 0 #use 0 to 10000; default 2000; effect will begin with this value
ForceSmallGain = 10000 #use 0 to 10000; default 10000; effect intensity
ForceSmallPeriod = 30000 #use 0 to 200000; default 30000; effect frequency; wheel only
ForceSmallFadeTime = 10 #use 0 to 100 default 10
ForceSmallFadeIn = 0 #use 0 to 1; default 1
ForceSmallFadeOut = 0 #use 0 to 1; default 1
ForceSmallStartMag = 0 #use 0 to 10000; default 2000; effect will begin with this value
WheelInertiaGain = 2500 #use 0 to 10000; default 2500; effect intensity; wheel only
WheelSpringGain = 5000 #use 0 to 10000; default 5000; effect intensity; wheel only
SteeringWheel = 0 #use 0 to 1; enable for all wheel effects

Close, save!

Now drop the xinput1_3.dll and xbox360cemu files into the game directory (where EXEShnik is)

Look like that’s it! Have fun 🙂

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