So. Any text editor is required to work, Notebook or Notepad++.
We go to the directory with the installed game, for example: C: \\ Users \ Games \ S.T.A.L.K.E.R. COP \ gamedata \ configs
All files are located in this folder. Find the folder “creatures“and then the file”actor.ltx“, open.
Find the line “[actor_immunities_gd_novice]“these are the immunity coefficients on the difficulty” Novice “.
The original looks like this:
[actor_immunities_gd_novice]
burn_immunity = 0.3; coefficient of immunity
strike_immunity = 0.3
shock_immunity = 0.3
wound_immunity = 0.05
radiation_immunity = 0.3
telepatic_immunity = 0.3
chemical_burn_immunity = 0.3
explosion_immunity = 0.05
fire_wound_immunity = 0.15
In order for us to have immortality, all parameters must be changed to 0:
[actor_immunities_gd_novice]
burn_immunity = 0; immunity coefficients
strike_immunity = 0
shock_immunity = 0
wound_immunity = 0
radiation_immunity = 0
telepatic_immunity = 0
chemical_burn_immunity = 0
explosion_immunity = 0
fire_wound_immunity = 0
Below are given stories for difficulties: “Stalker” “Veteran” “Master”. In the same way, we change them to 0.
Next, we find the line “[actor_condition]“
The very first line “satiety_v“is responsible for reducing satiety. Set the parameter to 0: satiety_v = 0
Next line “radiation_v“is responsible for reducing radiation. Set the parameter to 500: radiation_v = 500
Then we look for the line “radiation_health_v“which is responsible for reducing health from radiation. 0: radiation_health_v = 0
Below there is a line “max_walk_weight“which by default stands at 60-70. It is responsible for the transferred weight, we change it to any other number, for example 1500: max_walk_weight = 1500. But that’s not all.
Go back to the folder configs and find the file “system.ltx“. Find the parameter”max_weight“and put the same number as in”actor.ltx”
I have it 1500: max_weight 1500. We save and check.
The next thing we can change is the ranked branch: Go to the folder gameplay then we find the file “character_desc_general.xml“
It contains the following lines:
st_actor_name
ui_npc_u_actor
Actor
[spawn] \ n
device_torch \ n
wpn_binoc \ n
wpn_knife \ n
actor_documents = 1 \ n
spalnik = 1 \ n
radio = 1 \ n
inv_ruck = 1 \ n
detector_simple = 1 \ n
helm_respirator = 1 \ n
novice_outfit = 1 \ n
grenade_rgd5 = 2 \ n
wpn_pm_actor = 1 \ n
ammo_9x18_fmj = 3 \ n
wpn_ak74u = 1 \ n
ammo_5.45x39_fmj = 3 \ n
bandage = 2 \ n
antirad = 1 \ n
medkit = 4 \ n
irpb = 1 \ n
flask_good_full = 1 \ n
actor
actor
0
0
actors \ stalker_hero \ stalker_hero_sviter
The “” lines are responsible for the money that is given at spawn and for from infinity.
Money is given out in between “min” before “max“. Parameter”min“change”1,000,000“,”max” on “1,500,000“.
Strings “0“responsible for the rank.”0“responsible for the reputation. Change to 50,000 in each of them.
Parameter “infinitive = “0” /” responsible for their infinity: 1 – included; 0 – turned off.
Block [spawn] \ n responsible for issuing items to inventory when spawning. Can be changed, but you need to know the root name of the subject.
Let’s analyze one of them: “detector_simple = 1 \ n“{detector_simple} – item name [ = 1] – the amount of the item. (\ n) – spawn dirk.
That is, when spawning, you can give yourself a not so simple detector, but for example “Svarog“.”detector_scientific = 1 \ n” so at spawn we will have a Svarog detector.
All that we have done can be repeated on any mod in which these files are not checked by protective scripts. For example mod
NLC 7 – I’m Tagged has a protection that protects files. But for example, the rank and reputation can be changed!