AT This war of mine You start playing with a random group of survivors, each with their own history, strengths and weaknesses. Your team is randomly generated. A list of possible characters with a short description is provided below..
Name | A photo | Additional Information |
Anton | Doesn’t drink. Good mathematician. Has 8 inventory slots. Possibly uses fewer resources when preparing medicines. | |
Arica | Sneaks quietly. Makes less noise when moving and using tools. She smokes, the absence of cigarettes or roll-ups will upset her, but presence after a couple of days will give the positive status of Calm, which gives a large increase in morale. Has 10 inventory slots. | |
Boris | Strong but slow. He smokes, the absence of cigarettes or roll-ups will upset him, but his presence after a couple of days will give the positive status of Calm, which gives a large increase in morale. Has 17 inventory slots. | |
Bruno | Bruno only care about themselves. Therefore, he will not feel sad. No matter what happened, even if one of the survivors passed away. Good cook. It uses less water when cooking, saves water and sugar when making moonshine, and saves herbs when making medicines. He smokes, the absence of cigarettes or roll-ups will upset him, but his presence after a couple of days will give the positive status of Calm, which gives a large increase in morale. Has 10 inventory slots. Bruno, though selfish, but helping children (the quest when children come and ask for medicine for mom and ask for food again) inspires him. | |
Sveta | Loves children. With the help of children, he will receive more morality. Has 8 inventory slots. | |
Emilia | Good lawyer. He looks at things more soberly and detached, thereby reducing the negative impact of troubles on the group. Reduces the chance of depression onset. Has 10 inventory slots. Coffee lover, the lack of coffee will upset her, but presence after a couple of days will give the positive status Calm, which gives a large increase in morale. | |
Katia | It trades well, it can bring down the price by 20%. Coffeeman, the absence of coffee will upset her, but presence after a couple of days will give the positive status of Calm, which gives a large increase in morale. Has 12 inventory slots. | |
Marine | Skillful fingers. The character needs fewer resources to create something. Coffee lover, the absence of coffee will upset him, but the presence after a couple of days will give the positive status of Calm, which gives a large increase in morale. Has 10 inventory slots. | |
Marco | Experienced collector. Searches for items faster, and can also find more during extraction, there is also unconfirmed information that while guarding the shelter, he can find items. Has 15 inventory slots. | |
Pavlo | Fast runner. Running speed increased by 20%. Has 12 inventory slots. | |
Novel | Trained fighter. Gives a 20% bonus to all attacks. Will beat other characters when depressed. If it attacks the enemy unnoticed, it has a fairly high chance of killing with one hit. Less upset when killed. He smokes, the absence of cigarettes or roll-ups will upset him, but his presence after a couple of days will give the positive status of Calm, which gives a large increase in morale. Has 10 inventory slots. Roman is VERY afraid of dying – when he is severely wounded, he becomes discouraged more than others (the conclusion is drawn from a note in his diary). Immediately – he is not upset at all when killing the military (the outpost is mowed down without a hint of sadness), but again – if he is seriously wounded in a battle, then the killings will only demoralize him more. Like Bruno, he does not approve of helping neighbors (patching up the house, etc.), but welcomes help to those who really need it (helping to move a wounded neighbor). | |
Zlata | Supportive, does an excellent job of supporting other survivors, better cheers up other characters during depression. Has 12 inventory slots. |