Consider what we can mess up in technology, but we can … everything!
Opening _Infantry Technologies.txt
find, for example, the column “Small arms of the infantry”
infantry_guns = {
 #each model gets this added to it.
 infantry_brigade = {
 toughness = 0.6
}
 marine_brigade = {
 toughness = 0.6
}
 paratrooper_brigade = {
 toughness = 0.7
}
 bergsjaeger_brigade = {
 toughness = 0.6
}
 motorized_brigade = {
 toughness = 0.6
}
 mechanized_brigade = {
 toughness = 0.6
}
 imporved_police_brigade = {
 toughness = 0.6
 maximum_speed = 1.5
allow = {
 infantry_activation = 1
 }
research_bonus_from = {
 infantry_theory = 0.3
 infantry_practical = 0.5
 artillery_practical = 0.2
 }
on_completion = infantry_theory
difficulty = 1
#common for all techs.
 start_year = 1918
 first_offset = 1936 # 2nd model is from 1936
 additional_offset = 2 #one new every 2 years
 folder = infantry_folder
 }
Now let’s make the max increase with each new level. unit speed
 for this…
infantry_guns = {
 #each model gets this added to it.
 infantry_brigade = {
 maximum_speed = 0.2
 toughness = 0.6
}
 marine_brigade = {
 maximum_speed = 0.2
 toughness = 0.6
}
 paratrooper_brigade = {
 maximum_speed = 0.2
 toughness = 0.7
}
 bergsjaeger_brigade = {
 maximum_speed = 0.2
 toughness = 0.6
}
 motorized_brigade = {
 maximum_speed = 0.2
 toughness = 0.6
}
 mechanized_brigade = {
 maximum_speed = 0.2
 toughness = 0.6
}
 imporved_police_brigade = {
 toughness = 0.6
 maximum_speed = 1.5
allow = {
 infantry_activation = 1
 }
research_bonus_from = {
 infantry_theory = 0.3
 infantry_practical = 0.5
 artillery_practical = 0.2
 }
on_completion = infantry_theory
difficulty = 1
#common for all techs.
 start_year = 1918
 first_offset = 1936 # 2nd model is from 1936
 additional_offset = 2 #one new every 2 years
 folder = infantry_folder
 }
Done! You can also drive in parameters
supply_consumption = -0.01 – And with each level, this or that unit will require less supplies (however, this number may go negative)
 fuel_consumption = -0.01 – Same thing only with fuel
 defensiveness = 0.20 – Increase defensiveness
 toughness = 0.30 – Increased stamina
 softness = 0.30 –
 air_defence = 0.05 – Increase. prot.air. protection
Attack parameters
suppression = 0.20
 soft_attack = 0.30
 hard_attack = 0.15
 air_attack = 0.05
Next, let’s take a look at Aircraft Technology.txt DO NOT CONFUSE WITH DOCTRINES!!!
for example “Large fuel tank”
large_fueltank = {
transport_plane = {
 range = 50 – increase max. range
 surface_defence = 1 – defense against air defense
 air_defence = 1 – defense against fighters
 }
strategic_bomber = {
 range = 500
 surface_defence = 1
 air_defence = 1
 }
allow = {
 basic_four_engine_airframe = 1
 }
research_bonus_from = {
 aeronautic_engineering = 0.3
 four_engine_aircraft_practical = 0.6
 strategic_air_focus = 0.1
 }
on_completion = aeronautic_engineering
difficulty = 2
#common for all techs.
 start_year = 1939
 first_offset = 1941
 additional_offset = 2 #one new every 2 years
 folder = bomber_folder
 }
Can add:
maximum_speed = 20.00 – Max. speed km / h
 transport_capability = 15.00 – carrying capacity
 supply_consumption = 0.01 – supply consumption
 fuel_consumption = 0.00 – fuel consumption
surface_detection = 0.05 – detection of ground targets
 air_detection = 0.05 – air detection. goals
 sea_detection = 0.05 – sea detection. goals
soft_attack = 0.00 – attack
 hard_attack = 0.00 – attack
 sea_attack = 0.00 – hard attack
 air_attack = 0.10 – against air. attack
 strategic_attack = 0.00 -strategy. bombardment
 sub_attack = 0.00 – destroy. supply. goals