Batman: Arkham City: Tip (Fix Crashes \ Optimization Settings)

What FIX does:
1.In almost all cases, it eliminates the crash of the game, crashes and freezes (but if it still hangs, press Ctrl + Alt + Del, after opening the task manager, we immediately close it, and deploy the game – voila, we are in pause mode, it remains click on Continue Game …. well, actually continue the game = D)
2. Increases productivity
3. Removes initial ad screens

1. Extract the contents of the zip archive, with replacement, to the Documents folder – WB Games – Batman Arkham City – BmGame – Config.
2. Open folder C: – Program Files (x86) – WB Games – Batman Arkham City – BmGame – Movies
3. To files Startup and StartupNV add .old (startup.old; startupNV.old)
4. Turn off ATI Tray Tool, ATI Control Center, Catalyst, Nvidia Control Center and the like
five. Start the game with BatmanAC.exe (located in the folder C: – Program Files (x86) – WB Games – Batman Arkham City – Binaries – Win32 )

Additional information:
* File can be opened with notepad to change parameter values
AllowD3D10 = it’s DirectX 10
AllowD3D11 = it’s DirectX 11 * because of it the game and crashes
Set the desired value for the desired DirectX – True includes, False turns off
We add AllowD3D9 = True and set the rest to False ! Helps solve the problem with crashes on many systems !
Looking for a line bAllowMultiThreadedShaderCompile = and give it a value True, in the event that you use CrossFire or SLI or if you have a top-end video card ala ATI 6x or Nvidia 500 series, as well as if you have a Dual video card (well, or one video card with doubled frequencies), it is responsible for turning the shaders on and off
Looking for a line DetailMode = and give it a value 2 or 3 (2 optimal detail value, 3 high detail value), is responsible for detailing, actually = D
Looking for a line MultisampleMode = and put the value there 1xMSAA, responsible for smoothing torn textures and translucent textures
Looking for a line MaxShadowResolution = and put there a value equal to your video card memory, or one of the list: 256 – optimal, with low quality, increases FPS, 512 – standard, average, does not affect FPS, 1024 – excellent quality of shadows, additional load in case of You have 512 MB of vidyahi memory, but for modern video cards it does not affect FPS in any way, for a complete picture of this command – it is responsible for the size of the shadow map
Looking for a line TessellationAdaptivePixelsPerTriangle = and set the value 0, responsible for enabling Tessellation (extended volume) in DirectX 11 mode ! Helps solve the problem with crashes on many systems !
Looking for a line EffectsLevel = and put the value there 4, responsible for the quality and variety of effects.

FIX prepared by the unofficial technical support team of MBF games, by fomir

Rate this post

Leave a Reply

Your email address will not be published.