Crimsonland: Council (Tips and tactics for the game)

Home » Gaming Tactics » Crimsonland: Council (Tips and tactics for the game)
October 9, 2020
10 minutes
99

By Jonny Gamer

Crimsonland: Council (Tips and tactics for the game)

Here I am posting an overview of perks and weapons and their “usefulness” in practice. The order of placement is the same as in the manual for the game.

Section 1: WEAPONS.

At the start, a pistol is given, the rest you open in the process of passing.

Pistol: type – bullet, clip size 12, rate of fire – medium, lethality – medium, accuracy – high, reload time – short. Just to get better weapons.

Assault rifle AK112: type – bullet, clip size 25, rate of fire – high, lethality – medium, accuracy – low, reload time – short. Until they discovered something like a shotgun – the best.

Shotgun: type – bullet, clip size 12, rate of fire – medium, lethality – very high, accuracy – medium, reload time – short. Deadly close, not very far away. But with all the perks to bullet weapons is one of the best choices.

Sawed-off: type – bullet, clip size 12, rate of fire – medium, lethality – medium, accuracy – small, reload time – short. Mows so that even close it does not always kill monsters. Better get a regular shotgun…

Pankor Jackhammer: type – bullet, clip size 16, rate of fire –
very high, lethality – high, accuracy – high, reload time – long. Not a very successful hybrid of Assault Rifle and Shotgun. And another long recharge … Only if there is a last and not autumn numerous wave on you…

Submachine gun (PP) “Uzi”: type – bullet, clip size 30, rate of fire – very high, lethality – small, accuracy – small, reload time – short. Change if you have time – the wretchedness of the weapon is terrible.

Flamethrower: type – fire, clip size 20, rate of fire – continuous, lethality – medium, accuracy – absolute, reload time – short. More deadly than PP, but no range. Change if you want to live…

Plasma rifle P94: type – plasma, clip size – 20, rate of fire – medium, lethality – high, accuracy – high, reload time – medium. In fact, the same pistol, only more lethal. So-so…

Multi-Plasma Rifle: type – plasma, clip size – 8, rate of fire – medium, lethality – high, accuracy – high, reload time – medium. The same Plasma Rifle, but 5 bunches are emitted from the barrel in one shot. Looks nice, but the benefits are like a Plasma Rifle…

Plasma Minigun: type – plasma, clip size – 30, rate of fire – high, lethality – below average, accuracy – average, reload time – average. Not a bad option, you can live with it for a long time…

Gauss rifle M72: type – bullet, clip size – 5, rate of fire – low, lethality – very high, accuracy – very high, reload time – average. Her shot pierces through ALL monsters … If not for the rate of fire and the size of the clip, it would be the best. And so – average…

Flare gun: type – rocket, clip size – 5, rate of fire – medium, lethality – high, accuracy – high, reload time – short. When you open this “Shaitan-pipe”, it will become your best friend … In terms of the lethality of the wave, only the Ion Cannon is better. In general – one of the best weapons.

Homing missiles: type – rocket, clip size – 6, rate of fire – high, lethality – high, accuracy – very high, reload time – average. Fire-and-forget weapons. Here are just 6 monsters – not so many … Moreover, rockets do not make a good explosion :(. Well … So so…

Minigun: type – bullet, clip size – 120, rate of fire – high, lethality – high, accuracy – average, reload time – huge (6 seconds!). If you need to mow down a whole wave of monsters coming at you – 2 seconds and lumps will fly from aliens … But you crawl with him like a turtle loaded with bricks … And the recharge is long … In general, if you need to cut out the boss , spawning monsters around him, but more is not needed anywhere.

Plasma shotgun: type – plasma, clip size – 8, rate of fire – medium, lethality – high, accuracy – medium, reload time – long. Take the Shotgun and charge it with plasma … Good accuracy, increased lethality – an unambiguous must have!!!

Ignition torch: type – fire, clip size 30, rate of fire – continuous, lethality – medium, accuracy – absolute, reload time – short. A castrated flamethrower. All the disadvantages of the flamethrower + the range dropped by 2-3 times … In general, it’s useless.

A salvo rocket launcher: type – rocket, clip size – 1×6, rate of fire – medium, lethality – high, accuracy – very high, reload time – average. The same homing, only shoots out the entire store at once with a cloud … In general – rubbish.

Rocket minigun: type – rocket, clip size – 16, rate of fire – high, lethality – medium, accuracy – high, reload time – medium. In fact, a clone of the Plasma Minigun.

Pulse rifle: type – impulse, clip size – 30, rate of fire – very high, lethality – small, accuracy – very high, reload time – coincides with the rate of fire. In fact – “Uzi”, only continuous fire, lack of spread and reloading … Slightly better, but there are better guns…

Ion rifle: type – ionic, clip size – 8, rate of fire – above average, lethality – above average, accuracy – high, reload time – average. Quite a good thing, splash is less than that of a bazooka, but still not a bad thing.

Ionic minigun: type – ion, clip size – 20, rate of fire – high, lethality – average, accuracy – high, reload time – below average. The best representative of the minigun class. Unambiguously.

Ion Cannon: type – ion, clip size – 3, rate of fire – low, lethality – high, accuracy – high, reload time – long. Giant Spalsh, lethality, low rate of fire and long reload time are generally good … Few is better … Ideal for a beginner.

Splitter Gun: type – bullet, clip size – 5, rate of fire – medium, lethality – high, accuracy – high, reload time – medium. The peculiarity of the cannon is that if a cartridge hits the enemy’s body, then 2 cartridges will fly off the enemy !!! In general – Mows entire screens…

Section 2: PERKI:

Alternate Weapon – now if you clicked on reload, you just switch to the second weapon. Utility: high.

Ammo Maniac – Now you have 20% more ammo in your clip than usual. Usefulness: average.

Ammunition Within / Ammunition Inside – now you can shoot while reloading. But each shot will cost you 1 health. Utility: very high, the main thing is to be able to use.

Anxious Loader – The faster you hit Fire while reloading, the faster the reloading process goes. Sharing with Ammunition Within is not recommended. Usefulness: average.

Barrel Greaser / Rapid Shots – now your shots fly faster and do more damage to the enemy. Usefulness: must have!!!

Bloody Mess / Bloody Mess – the more blood, the more wholesale per kill (up to 30%). Usefulness: with shotguns and the Gauss Rifle – must have !!!, with the rest – below average.

Bonus Economist / Bonus Economist – matched bonuses are spent 50% slower. Usefulness: must have!!!

Bonus Magnet / Lucky – bonuses drop out of the bodies of defeated enemies twice as often. Usefulness: must have!!!

Breathing Room / Breather – for 2/3 health, all opponents on the screen will die. You don’t get experience for them. Usefulness: useless.

Doctor / Doctor – if you aim at the enemy, then you see his health and cause more damage. Usefulness: useless.

Dodger / Dodge – now 20% of hits hitting you will go to the void. Usefulness: must have!!!

Evil Eyes / Evil Eyes – if you aim at the enemy, then he stands still. Usefulness: useless.

Fastloader / Fast Reload – you now reload your cannon faster. Usefulness: must have!!!

Fastshot – now you shoot faster. Usefulness: must have !!! if you want to live…

Fatal Lottery – 50/50 that you die or get 10.000 experience. Can be taken several times. Usefulness: useless, the amount of experience is negligible, and the risk is too great.

Final Revenge – if you die, there will be a Nuke explosion over your corpse. Usefulness: only if you want to shit on your enemies after death and get a little more experience.

Greater Regeneration – the name says it all. Requires: Regeneration. Usefulness: must have!!!

Grim Deal – You die, but gain 18% more experience. Usefulness: useless.

Highlander / Highlander – you are almost immortal. If you lose health, there is a 10% chance that you will die, but a 90% chance that you will survive. Usefulness: useless.

Hot Tempered / Hot – several plasma shots fly out of you quite often. Usefulness: useful, never got in the way.

Infernal Contract / Infernal contract – you get 3 levels at once, but your health drops to 1. Usefulness: almost useless.

Instant Winner / Winner – 2500 XP. Immediately. You can take it several times. Usefulness: useless.

Jinxed / Evil Eye – monsters next to you just fall dead. Usefulness: useless, never seen any benefit from it…

Lean Mean Exp Machine / Exp! Expa !!! – you get 30 experience per second. Usefulness: useless, the amount of experience is ridiculous.

Long Distance Runner / Marathon runner – the longer you run, the more speed you develop. Usefulness: very useful.

Monster Vision – You can now see monsters very clearly. Usefulness: only at one level in quests, and so – useless.

Mr. Melee / Jackie Chan – if you are beaten by a monster, then you hit him back. Painfully. Usefulness: useless.

Ninja / Ninja – you dodge 35% of the hits of monsters. Requires: Dodger / Dodge. Usefulness: must have!!!

Perk Expert / Expert Perks – when you get a level, you get a choice not from 5, but from 6 perks. Usefulness: must have!!!

Perk Master – now not 6, but 7 perks to choose from !!! Eyes run up! Requires: Perk Expert / Perk Expert. Usefulness: must have!!!

Plaguebearer / Plaguebringer – if a monster has been near you, then it becomes infected with a plague. But it only goes away quickly and does not give much effect … Usefulness: useless.

Poison Bullets – only for bullet weapons, but now each bullet poisons the monster so that it dies after a short time. Usefulness: if you play with bullet weapons, then you must have !!! With the rest, it’s useless.

Pyrokinetic / Pyrotik – if you target an enemy, then he takes damage from fire. Usefulness: useless.

Pyromaniac / Pyromaniac – Your flamethrowers hit much harder. But flamethrowers are a useless toy. Usefulness: useless.

Radioactive / Radioactive – next to you, monsters begin to die. Usefulness: useless.

Random Weapon – just a random weapon. Only if you took some trash. Usefulness: average.

Reflex Boosted / Fast Reflexes – the world around seems to be 10% slower. The chance to react is increased. Usefulness: average.

Regeneration / Regeneration – the name says it all. Usefulness: must have!!!

Regression Bullets – If you fire an empty clip, you lose experience. Usefulness: useless.

Sharpshooter / Sniper – now you always shoot where you wanted. And you also get a laser sight !!! Usefulness: must have!!!

Telekinetic / Telekinesis – if you hold the sight next to the bonus for 2 seconds, it will go into your pocket. Usefulness: what if you blow up a bomb in a crowd of enemies ??? Or get a first aid kit from there ??? An unambiguous must have!!!

Thick Skinned – Your health is reduced by a third, and you only take 2/3 damage from attacks. To gain 1/3 of health (especially at the beginning) is not a problem, so Usefulness: must have!!!

Uranium Filled Bullets / Bullets with Uranium – for bullet weapons only. Your bullets hit twice as hard. Usefulness: must have!!!

    How do you rate Crimsonland: Council (Tips and tactics for the game) ?

    Your email address will not be published. Required fields are marked *