Fallout 4 Legendary effects console
1. We throw the weapon or armor we have on the ground
2. We aim the sight at the thrown object, press and HOLD the button E (Take the object), be sure to hold the button, while the object is not taken into inventory, but as if freezes in the air, while it can be moved, etc.
3. Open the console and type the command GetPlayerGrabbedRef
4. The ID of the desired item appears on the screen (for example, ff001e12). do not close the console.
5. In the console, type the command [FormID] .amod [ModID], where FormID is the received item ID, ModID is the ID of the Legendary effects fallout 4 mod (for example 1F04B8 for the Instigating modification – Double damage to the target with full health). In our example, we type the following command: ff001e12.amod 1F04B8
6. DONE! The item will respawn next to you with the applied mod. Pick it up and enjoy Fallout 4 add Legendary effects, weapons, or armor!
P.S.
Only one mod can be applied to one item.
If you need to apply another mod to a changed item, you need to repeat steps 1-3, as the item ID may change.
If you need to remove a mod from an item, then take steps 1-3 and type the command [FormID] .rmod [ModID], de FormID is the received item ID, ModID is the ID of the mod applied to the item.
Here are the mods for the armor:
ModID | Type | Prefix | Effect |
---|---|---|---|
1F7A75 | AP | Powered | Increases AP refresh speed |
1F1D62 | AP | V.A.T.S. Enhanced | -10% AP cost in V.A.T.S. (does not add prefix) |
1F1DF9 | DR | Acrobat’s | -50% damage from falling |
1F1DF3 | DR | Assassin’s | -15% damage from humans |
1F8165 | DR | Bolstering | Up to +35 energy and damage resistance as HP diminishes |
1F579D | DR | Cavalier’s | -15% damage while blocking or sprinting |
1F81ED | DR | Exterminator’s | -15% damage from Mirelurks and bugs |
93BBD | DR | Freefall | No falling damage |
1F1DEE | DR | Ghoul slayer’s | -15% damage from Ghouls |
1F1DEB | DR | Hunter’s | -15% damage from animals |
1F1DF4 | DR | Mutant slayer’s | -15% damage from Super Mutants |
1F3072 | DR | Poisoner’s | +25 poison resistance |
1F81EE | DR | Troubleshooter’s | -15% damage from robots |
1F1E0C | PA | Almost Unbreakable | Quadruples durability |
1F1E0B | PA | Low Weight | Low carry weight |
1F57E4 | PA | Titan’s | -15% damage while standing and not moving (no prefix) |
1CF57C | SPECIAL | Cunning | +1 Perception, +1 Agility |
1CF57F | SPECIAL | Fortifying | +1 Strength, +1 Endurance |
1CF57E | SPECIAL | Lucky | +2 Luck |
1CF57D | SPECIAL | Sharp | +1 Charisma, +1 Intelligence |
1F4D18 | Misc | Chameleon | Hard to detect while sneaking and not moving (also adds invisibility visual effect) |
1F3A49 | Misc | Duelist’s | +10% chance to disarm melee attacker on hit |
1F2D3D | Misc | Martyr’s | Temporarily slows time during combat at or below 20% HP |
1F1E47 | Misc | Punishing | Reflects 10% of melee damage back on attacker |
1F3CA9 | Misc | Safecracker’s | Increases size of sweet spot while picking locks |
1F1C2F | Misc | Sprinter’s | +10% increased movement speed |
Weapon mods:
FormID | Type | Prefix | Effect |
---|---|---|---|
1F1026 | AP | Quickdraw | Costs 25% fewer AP |
1ED37E | AP | Relentless | Refills your AP on a critical hit |
1F04BD | AP | Stalker’s | If you are not yet in combat, increases V.A.T.S. accuracy but costs more AP |
1CC2AA | AP | V.A.T.S. Enhanced (Gun) | Improved VATS hit chance, 25% less AP cost |
2056F0 | AP | V.A.T.S. Enhanced (Melee) | 40% less AP cost |
1E6D6B | Crit | Crippling | +50% limb damage |
1F6AD4 | Crit | Enraging | Critical hits cause target to frenzy |
1F1048 | Crit | Kneecapper | +20% chance to cripple the target’s leg |
1CC2A6 | Crit | Lucky weapon | 2x critical damage, + 15% critical refill rate |
1EF5D7 | Damage | Berserker’s | Increases damage as you decrease your DR |
1EC036 | Damage | Bloodied | Increases damage as you decrease your HP |
1E73BD | Damage | Explosive | Bullets explode on impact and inflict 15 AOE damage |
1F5479 | Damage | Freezing | +10 cryo damage and will freeze targets on critical hits |
1EF481 | Damage | Furious | Increases damage with each hit on same target |
1F04B8 | Damage | Instigating | 2x damage if the target is at full health |
1EB99A | Damage | Junkie’s | Increases damage as you increase the number of your withdrawal effects |
1E8174 | Damage | Nocturnal | Increases damage as night grows longer and decreases damage during the day |
1F4426 | Damage | Penetrating | Ignores 30% of the target’s damage and energy resistance |
1F9B4D | Damage | Plasma Infused | +10 energy damage and can turn enemies into goo |
1CC2AB | Damage | Powerful | +25% damage |
1EC56D | Damage | Rapid | Provides 25% faster fire rate, 15% faster reload |
1CC2AD | Damage | Two shot | Shoots an additional projectile |
1F7B8A | Damage | Violent | +25% damage and limb damage, but has more recoil |
1E7173 | DoT | Incendiary | +15 fire damage |
1CC469 | DoT | Irradiated | +50 radiation damage |
1F31B9 | DoT | Poisoner’s | Target is poisoned for 10 seconds |
1E7C20 | DoT | Wounding | +25 bleeding damage |
1F57E2 | DR | Cavalier’s | -15% damage while blocking or sprinting |
1F5995 | DR | Sentinel’s | -15% damage while standing and not moving |
1E6846 | Racial enemy | Assassin’s | +50% damage vs. humans |
1F81EB | Racial enemy | Exterminator’s | +50% damage vs. Mirelurks and bugs |
1E6847 | Racial enemy | Ghoul slayer’s | +50% damage vs. Ghouls |
1E6845 | Racial enemy | Hunter’s | +50% damage vs. animals |
1E6848 | Racial enemy | Mutant slayer’s | +50% damage vs. Super mutants |
1F81EC | Racial enemy | Troubleshooter’s | +50% damage vs. robots |
A4739 | Misc | Automatic | Automatic fire mode |
1F109C | Misc | Medic’s | Heals targets instead of hurting them (game data says DO NOT USE) |
1CC2AC | Misc | Never-ending | Unlimited ammo capacity (no reload) |
1EBABD | Misc | Nimble | 75% faster movement while aiming |
1E81AB | Misc | Staggering | Chance to stagger on hit |