Medieval 2: Total War: Tip (Editing the “descr_strat” ​​file)

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February 18, 2020
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By Jonny Gamer

Medieval 2: Total War: Tip (Editing the “descr_strat” ​​file)

                                                      Hello.

 Today I will tell you about the file “descr_strat“- What useful things can be changed in it.

1. How to play for all factions when you first start the game.

Open the file along the path D: \ hhh \ Medieval 2 Total War \ data \ world \ maps \ campaign \ imperial_campaign \descr_strat 

in it we do as in a screen shot:

Medieval 2: Total War: Tip (Editing the “descr_strat” ​​file)

You can also play for the Papal Region. Mongols, Timurids and Rebels.

You also need to transfer them to the line 

campaignimperial_campaign

playable

england

france

hre

spain

venice

        sicily

milan

scotland

byzantium

russia

moors

turks

egypt

denmark

portugal

poland

hungary

        papal_states

mongols

timurids

slave

, but when you start playing As Timurids or Mongols, you will have to make moves, but not play and wait until they appear on the map ..

If you started playing for them, you made a move, saved, then loaded this save and made a move again … And so on until they appear on the map. (Long procedure).

In order not to suffer for so long, you can bring them closer to the file: descr_events.

2.Years.

These lines follow the factions 

start_date1080 summer

end_date1530 winter

timescale2.00

This means that the beginning of the game will be in 1080, and the end of the company in 1530, and 1 year will last 2 turns. 

Here we can renew the company (How many moves do we have until the end of the campaign, changing years)

3. Resources (start of resources section)

Below is about pirates, but I will skip this because there is a lot of it written about it and let’s go straight to the Resources. 

resourcecoal, 69.107

resourcecoal, 67.80

resourcecoal, 66.75

resourcecoal, 122,129

resourcecoal, 119.121

resourcecoal, 136.143

resource coal, 144, 141

Resource. coal (resource name). coordinates.

 

What are the advantages you ask me? 

 

(I couldn’t find a screenshot) I’ll tell you about this.

 

There are such deposits of GOLD and SILVER, they are called so:

resourcegold, 87,134 (gold)

resourcesilver, 131.79 (silver)

And where they are on the map in any area, then there you can build Mines (Mines) , which give + to the region’s income and the more deposits on the map in a particular area, the more mines you can build and the higher the income of the area. 

Therefore, we go into the game and where we go to do deposit move the mouse cursor there and Write in the console: show_cursorstat , the console will show you the coordinates  Where YOU Hover the Mouse Cursor. 

And we change:

It was like this: 

resourcesilver, 131.79

We are changing coordinates (For instance)

resourcesilver, 22,174  (which you were shown in the console after entering the code)

and copy and paste the deposit you created many times as shown below:

resourcegold, 22,172

resourcegold, 22,172

resourcegold, 22,172

resourcegold, 22,172

resourcegold, 22,172

resourcegold, 22,172

resourcegold, 22,172

resourcegold, 22,172

resourcegold, 22,172

resourcegold, 22,172

resourcegold, 22,172

resourcegold, 22,172

resourcegold, 22,172

Many deposits in one place, do not be afraid the game will not crash! But don’t do a lot, otherwise it will hang .. After we go into the game, we pump the city (We build everything in it) and your Income will not be 1000, not 2000 … but 20,000 or 200,000, depending on how many deposits you have created. But remember, do not create many 50 pieces is enough …)) 

After pumping the city, your population will grow and therefore the order in the city will also be in + se.

4. Cities, armies, characters, factions. (start of factions section)

We go further and there we will meet the most interesting !!!)))

factionengland, trader henry

ai_label catholic  

denari10000

denari_kings_purse2500

England.*

Where it is written  denari– this is how much money you will have at the start of the game, there you can write the desired amount, desired faction.

Where it is written denari_kings_purse2500 – this is the Royal Treasury, that is, how much you will receive each move, no matter what. Here you can enter 10,000 and you will receive that much every move, or 100,000 … well, I think I understand…

 

We go down below there are cities that you will own when playing for England * or any faction. It describes what buildings will be in a particular city and how much population.

 

We go down below there is the Army:

characterWilliam, named character, male, leader, age 50, x 109, y 147 

traits Factionleader 1, GoodCommander 1, Intelligent 2, VictorVirtue 3, PublicFaith 2, BattleDread 2, StrategyDread 2, ReligionStarter 1 

army

unitNE Bodyguardexp 1 armor 0 weapon_lvl 0

unitSpear Militiaexp 0 armor 0 weapon_lvl 0

unitSpear Militiaexp 0 armor 0 weapon_lvl 0

unitTown Militiaexp 0 armor 0 weapon_lvl 0

unitPeasantsexp 0 armor 0 weapon_lvl 0

 

characterWilliam, named character, male, leader, age 50, x 109, y 147 

Name William, man, Leader, 50 years old, location coordinates 109, 147

Here you can change Leader  factions, age and location. (I didn’t understand why, when changing age, it flies out of the game, so it’s better to change it by typing ..) to move the character, you need to enter the code in the console (in the game) show_cursorstat and change the coordinates in the file (I do not advise changing to water) and at the start of the game, this character will be where you want.

 

traits Factionleader 1, GoodCommander 1, Intelligent 2, VictorVirtue 3, PublicFaith 2, BattleDread 2, StrategyDread 2, ReligionStarter 1 

here you can add characteristics to him that are responsible for authority, loyalty, growliness, etc. … You can find them Here at the very bottom..

army

unitNE Bodyguardexp 1 armor 0 weapon_lvl 0

unitSpear Militiaexp 0 armor 0 weapon_lvl 0

unitSpear Militiaexp 0 armor 0 weapon_lvl 0

unitTown Militiaexp 0 armor 0 weapon_lvl 0

unitPeasantsexp 0 armor 0 weapon_lvl 0 

The army that will be with him at the very beginning of the game in the first place is He (Ie, the guard of the commander) 

exp 1 armor 0 weapon_lvl 0
experience (max 9 – gold) armor (max 3) weapons (max 3) Do not put experience, armor, weapons above the maximum, otherwise you will not enter the game.Do not put more than 20 units on the character, otherwise you will not enter the game.

Also, here you can add various units to the character for example:

unitMadrasexp 9 armor 3 weapon_lvl 3 

You will have elephants. yes yes this is an elephant cheat code madras  ….

I think everything is clear with this?!

 

Now for the fun part:

How to play as the Saxons or Normans.

I’ll tell you only about the Saxons, because the Normans are the British, but they don’t have any improvements the whole game you will be with the soldiers of 1080..

 

So. Copying the name of the faction saxons we paste it into the playable powers as in the screenshot at the very beginning, and copy it from here:

factionsaxons, balanced mao

denari5000

denari_kings_purse1000

settlement

{

level town

region Rennes_Province

 

year_founded 0

population 20000

plan_set default_set

faction_creator england

building

{

type core_building wooden_pallisade

}

}

 

characterHarold Godwinson, named character, male, age 44, x 97, y 131, portrait harold

army

unitSaxon Bodyguardexp 0 armor 0 weapon_lvl 0

 

characterGodwine, named character, male, age 17, x 94, y 127

army

unitSaxon Bodyguardexp 0 armor 0 weapon_lvl 0

unitEnglish Huscarlsexp 0 armor 0 weapon_lvl 0

unitTheignsexp 0 armor 0 weapon_lvl 0

unitTheignsexp 0 armor 0 weapon_lvl 0

unitPeasantsexp 0 armor 0 weapon_lvl 0

unitPeasantsexp 0 armor 0 weapon_lvl 0

unitPeasantsexp 0 armor 0 weapon_lvl 0

unitPeasantsexp 0 armor 0 weapon_lvl 0

 

characterEdmund, named character, male, age 18, x 92, y 130

army

unitSaxon Bodyguardexp 0 armor 0 weapon_lvl 0

unitEnglish Huscarlsexp 0 armor 0 weapon_lvl 0

unitTheignsexp 0 armor 0 weapon_lvl 0

unitTheignsexp 0 armor 0 weapon_lvl 0

unitPeasantsexp 0 armor 0 weapon_lvl 0

unitPeasantsexp 0 armor 0 weapon_lvl 0

unitPeasantsexp 0 armor 0 weapon_lvl 0

unitPeasant Archersexp 0 armor 0 weapon_lvl 0

unitPeasant Archersexp 0 armor 0 weapon_lvl 0

 

character_recordEaldgyth, female, age 40, alive, never_a_leader

 

 

relative Harold Godwinson, Ealdgyth, Edmund, Godwine, end

 

insert after lines 

; >>>> start of factions section <<<<

 

after that we save the bagadel and calmly play for them. If you get confused and can’t do it, you can download the file and replace it in the game folder and you will have the opportunity to immediately play for the Saxons.

 

5. Relationship of factions to each other (start of diplomacy section)

we scroll almost to the very bottom and there under the lines:

 

; >>>> start of diplomacy section <<<<

will be the attitude of factions to each other. 

Where the minus stands is, accordingly, worse .. it is enough to erase the minus and enter the desired number.

 

Well, in the printsepe, that’s all I wanted to tell you. 

Good luck 🙂 don’t forget thumbs up!!!

P.S yes somewhere cap…

if you have any questions, write in a personal.

 

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